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  1. #201
    BEES OH GOD BEES
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    Quote Originally Posted by Kirschy View Post
    I just wanted to post a small update /w Insurgency. I won't have the time to run more tests on for a bit~ But I did play around /w it @ Ein tonite and the damage was alright, but lower than Guillotine.

    I spoke /w Stan from Excellence who feels it was sub-par to guillotine during his Ein, and roughly around the same average as Catastrophe in his merit pt.

    I have a strong feeling that there's a hidden way to increase the damage on the WS... but atm it's not very useful aside from it's skillchain properties.
    Well if it's roughly the same as Catastrophe... I mean it is meant to be used with the Mythic weapon, and doing so would add 50% double attack to it (along with an acc and atk boost), where Catastrophe adds 10% haste (that ultimately only lets you gain 3% haste at the most). Dare I say Liberator looks more promising than Apoca? <_<

  2. #202
    Bagel
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    Atonement deals magic damage and, despite the description, it really seems to be mono-hit.

    It did 900 damage on an Ebony Pudding and gave "no effect" message against an Evil Eye after it did Magic Barrier as you can see from this:

    http://img133.imageshack.us/img133/6...0122310np6.jpg

    It appears to be non-elemental since Light Elementals don't seem to resist the damage.
    Last but not least, Shell doesn't reduce the damage.

  3. #203
    Nidhogg
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    Amelia Diremii
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    Gilgamesh
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    Cerberus

    Quote Originally Posted by Drex View Post
    7 more base damage and +12 attack on a multi-hit WS, combined with a weak TP mod on Rana to negate the usefulness of hagun's TP bonus

    Even if it had a Store TP mod, I really doubt +2 would make a noticeable difference
    I guess, has anyone done any tests with Onimaru yet? I'd think it would out-perform it in damage by far, just feels like all these WSes have some sort of AV-secret behind them, like how Atonement had the enmity mod.

  4. #204
    LD
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    Quote Originally Posted by Izzy View Post


    They are gonna gimp the fuck out of this...I know it. That's almost my ENTIRE MP pool back after doing one WS.

    It has a MND based modifier, I don't know how to test what % it is. It doesn't chain with anything. I don't know what gorget you should use with it...nor do I know how to test it.
    Been holdin' this in for days....


    MYSTIC BOOOOON, MYSTIC BOOOOON, MYSTIC BOOON (melee keeps you curin' faster)

  5. #205
    Old Merits
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    Quote Originally Posted by LD View Post
    Been holdin' this in for days....


    MYSTIC BOOOOON, MYSTIC BOOOOON, MYSTIC BOOON (melee keeps you curin' faster)
    I WANNA PLAY SONIC CD SO BAD NOW.

  6. #206
    Bagel
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    Ascetic's Fury, 292 HtH skill.
    MNK/THF, all SA-WS on Huge Hornets outside Bastok Markets.
    Base STR 68
    Base VIT 67
    Base MND 57

    347 (Destroyers only) -- 104TP
    332 (Destroyers only) -- 102TP
    368 (Destroyers only) -- 102TP

    383 (Destroyers + Genbu, 15VIT) -- 102TP
    379 (Destroyers + Genbu, 15VIT) -- 102TP
    350 (Destroyers + Genbu, 15VIT) -- 103TP
    406 (Destroyers + Genbu + Melee Cyclas + HQWarrior's Belt + Bibiki + Rep. Subligar + Boiled Crab, 30VIT) -- 103TP

    375 (Destroyers + HQKabuto + Justice + HQCerb, 15STR) -- 101TP
    359 (Destroyers + HQKabuto + Justice + HQCerb, 15STR) -- 102TP
    431 (Destroyers + bunchashit but no added VIT, 58STR) -- 103TP

    396 (Destroyers + Light Gorget) -- 102TP
    397 (Destroyers + Light Gorget) -- 102TP

    369 (Destroyers + Faith Torque + HQ Tpl. Crown, 13MND) -- 102TP

    I don't have much DEX-only gear, so I couldn't try that out.

  7. #207
    Old Merits
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    Asura

    Quote Originally Posted by Ahlah View Post
    Raging Rush has 35% STR modfier compared to King's Justice 50%, which makes me think some of these new weapon skills are tied to ZNM drops?

    Pachipahio - Tachi: Rana
    Foolkiller - King's Justice?

    FK may be the better choice for King's Justuce if ppl can figure out how the latent effect works. Will be fun if the latent of foolkiller is actually activated by using King's Justice X)

    BST WS is also quite interesting, CHR based WS has been suggested in BST forum, and finally a valid reason to get Skadi's Cuirie.
    Still no reason for Skadi's Cuirie since we can wear Osode.

  8. #208
    RIDE ARMOR
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    Quote Originally Posted by Almalexia View Post
    Ascetic's Fury, 292 HtH skill.
    MNK/THF, all SA-WS on Huge Hornets outside Bastok Markets.
    Base STR 68
    Base VIT 67
    Base MND 57

    347 (Destroyers only) -- 104TP
    332 (Destroyers only) -- 102TP
    368 (Destroyers only) -- 102TP

    383 (Destroyers + Genbu, 15VIT) -- 102TP
    379 (Destroyers + Genbu, 15VIT) -- 102TP
    350 (Destroyers + Genbu, 15VIT) -- 103TP
    406 (Destroyers + Genbu + Melee Cyclas + HQWarrior's Belt + Bibiki + Rep. Subligar + Boiled Crab, 30VIT) -- 103TP

    375 (Destroyers + HQKabuto + Justice + HQCerb, 15STR) -- 101TP
    359 (Destroyers + HQKabuto + Justice + HQCerb, 15STR) -- 102TP
    431 (Destroyers + bunchashit but no added VIT, 58STR) -- 103TP

    396 (Destroyers + Light Gorget) -- 102TP
    397 (Destroyers + Light Gorget) -- 102TP

    369 (Destroyers + Faith Torque + HQ Tpl. Crown, 13MND) -- 102TP

    I don't have much DEX-only gear, so I couldn't try that out.

    So seems like DK+FW+SATA+STR Build is better eh?

  9. #209
    LD
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    It probably is DEX. If it isn't, maybe look for special stuff....All the WS kinda fit their name, like Atonement is based on your enemy's hate. Maybe use Ascetic's Fury without a weapon? :X

  10. #210
    Bagel
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    Quote Originally Posted by LD View Post
    It probably is DEX. If it isn't, maybe look for special stuff....All the WS kinda fit their name, like Atonement is based on your enemy's hate. Maybe use Ascetic's Fury without a weapon? :X
    http://wiki.bluegartr.com/images/d/d...faust_icon.png

  11. #211
    LD
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    Yea yea. I was half kidding. An Ascetic is a person who's denied material possessions, if it is something weird like that, you have to consider it.
    Try it and watch me be right.

  12. #212
    Bagel
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    295 damage, bare fist and bare ass.

    ASCETICS WERE HERE.
    LD IS A LOSER.

    To compare with the above data, a Destroyers+Footwork+Dunes SA-DK does 865 damage. 636 with no Footwork and no Dunes. 389 with no Footwork, Dunes, or SA.

  13. #213
    Sea Torques
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    then why the fuck does se release lolfury ?

    Fusion/Transfixion ? Dragon Kick itself can do light sc job and Howling Fist is much better for opening old style distortion with Transfixion.

    Now it's not worth getting gear solely for this WS ffs, just use it when you can't really find any Fusion SC opener. However, there is 1/10000 chance that you can't find any sam to do Kasha.

  14. #214
    Banned.

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    Still no reason for Skadi's Cuirie since we can wear Osode.
    Skadi is for the extra acc, unless Primal Rend works like Spirit within.

  15. #215
    LD
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    Quote Originally Posted by Almalexia View Post
    295 damage, bare fist and bare ass.

    ASCETICS WERE HERE.
    LD IS A LOSER.

    To compare with the above data, a Destroyers+Footwork+Dunes SA-DK does 865 damage. 636 with no Footwork and no Dunes. 389 with no Footwork, Dunes, or SA.
    Considering the first thing I said was "It's probably DEX", you don't have to be a dick about trying everything. Oh, I'm sorry, it must have taken you a long time to prepare yourself for the arduous task of dropping all your equipment and performing one WS.

  16. #216
    Yoshi P
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    Quote Originally Posted by Kaeko View Post
    EDIT:

    Did you test this solo? Remember that first dispel adds +200 CE and +900 VE if you pulled with it (frst action generates extra hate remember).
    I did forget pulling enmity. I realized that this morning when I woke up, too, haha. Nice, thanks for your help! :D

    I'll test the affect of VE as soon as I get back by using Invincible. Honestly right now I don't think that VE has any effect on it whatsoever - here's why: You stated that pulling with a spell gives VE+900. I didn't wait long enough for that much to decay, and the equation still worked out, so on first observation I'm fairly sure that it only takes CE into account.

    I'll do a couple more WSes to try to generate damage numbers that follow that function and then the next thing I want to test is the effect of TP (I'm guessing TP is a multiplier for the relation of CE to damage).

  17. #217
    Bagel
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    Quote Originally Posted by Almalexia View Post
    Ascetic's Fury, 292 HtH skill.
    MNK/THF, all SA-WS on Huge Hornets outside Bastok Markets.
    Base STR 68
    Base VIT 67
    Base MND 57

    347 (Destroyers only) -- 104TP
    332 (Destroyers only) -- 102TP
    368 (Destroyers only) -- 102TP

    383 (Destroyers + Genbu, 15VIT) -- 102TP
    379 (Destroyers + Genbu, 15VIT) -- 102TP
    350 (Destroyers + Genbu, 15VIT) -- 103TP
    406 (Destroyers + Genbu + Melee Cyclas + HQWarrior's Belt + Bibiki + Rep. Subligar + Boiled Crab, 30VIT) -- 103TP

    375 (Destroyers + HQKabuto + Justice + HQCerb, 15STR) -- 101TP
    359 (Destroyers + HQKabuto + Justice + HQCerb, 15STR) -- 102TP
    431 (Destroyers + bunchashit but no added VIT, 58STR) -- 103TP

    396 (Destroyers + Light Gorget) -- 102TP
    397 (Destroyers + Light Gorget) -- 102TP

    369 (Destroyers + Faith Torque + HQ Tpl. Crown, 13MND) -- 102TP

    I don't have much DEX-only gear, so I couldn't try that out.
    I haven't done much testing on this WS, I only used it twice on an EP scorp in Toramairai Canal after getting it but by using it with the scorp at like 3/4 HP it did 830ish w/ boost and in TP gear(MNK/WAR without Berserk) and when I used it again when scorp was almost dead it only did 200ish, so I know that's only 2 WS but judging from your data using it on a mob with not much hp?

  18. #218
    Faithe
    Guest

    I'm working on string pummel right now, anyone have any info on it?

  19. #219
    Cerberus
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    Ninita Nita
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    Quote Originally Posted by Therin View Post
    I'll do a couple more WSes to try to generate damage numbers that follow that function and then the next thing I want to test is the effect of TP (I'm guessing TP is a multiplier for the relation of CE to damage).
    Using flash (instead of dispel cause i was /whm at the time instead of rdm) for 385.4 (i have 3 enmity merits + the 200 for pulling) waited 45 seconds (the length of flash timer) to be sure that VE was gone.

    3ws at 100TP = 35
    1ws at 200TP = 43 (for a 23% increase)
    1ws at 300TP = 73 (for a 123% increase)


    I'm about to try some more tests as /rdm with 200 and 300% tp. since i have the control of 35 (flash) i know it will always be that. i'm guessing the results will always come out the same with flash. I'm sorry i don't exactly know how to put that in "mod" terms. But What i am assuming this means. Is that 300% tp will allow you to hit the 750 cap sooner than you would be able to hit the 720 cap with 100% tp.


    Edit:
    Ok according to the .089xxxxxx mod discussed before. the mods for 200% and 300% seem as follows.

    0.0894225856 100%
    0.1098620337 200%
    0.1992846193 300%

    Edit2:
    At 100% tp one would need 9375~ CE to cap
    At 200% tp one would need 7500~ CE to cap
    At 300% tp one would need 3950~ CE to cap
    My math is probably a bit off or a lot off. But this is just what it would seem to me. I'm sorry if i fail hard at this stuff. I'm going to try to hit that 3950 with 300% tp realy quick as /rdm (at least get as close as i can) to check and see if i am correct.

    Edit3: Can soemone tell me how long it would take the VE of 9 dispels with +36 enmity to dissipate

  20. #220
    A. Body
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    Quote Originally Posted by Byrd View Post
    I was noticing that too. I only had a few minutes, but it appears to be related to something else. Magic Evasion Reduction is, I'm sure, related to TP. It's hard to test that particular stat, though. Not only is it relatively intangible, you're also going to have to find mobs that are at least relatively resistant to your enfeebles at a 75 RDM.
    Or mobs that are relatively resistant to your elemental skill at 75 (/blm frost/rasp/drown etc) or dark magic at 75 (/drk absorbs). Shouldn't really be all that hard. From all the others though I'm gonna make a wild guess at 10%ish and that it doesn't vary, just duration.

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