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  1. #221
    Cerberus
    Join Date
    Jun 2007
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    411
    BG Level
    4
    FFXIV Character
    Ninita Nita
    FFXIV Server
    Excalibur
    FFXI Server
    Shiva
    WoW Realm
    Gnomeregan

    4115 CE (9 dispels in +36 enmity). 300% tp (waited 85 seconds to be sure VE was gone even though i didn't have to wait that long)

    750 damage it seems my math was correct

  2. #222
    ٩๏̯͡๏)۶

    Join Date
    Jun 2005
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    12,248
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    Asura
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    Barthilas

    Mandalic Slash was tried out a bit more in salvage, the damage seemed all over the place. I only had food on and would get WS dmg from 400-1400+ , if it was as consistent as mercy , I'd like it a bit more, but it's still in testing phase yatta yatta.

  3. #223
    Old Merits
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    May 2005
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    1,210
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    Asura

    Quote Originally Posted by Ahlah View Post
    Skadi is for the extra acc, unless Primal Rend works like Spirit within.
    Elemental WS, doesn't miss, doesn't get an additional attack with dual wield. Shouldn't stack with SA (didn't actually test this). Still no reason for Skadi which is nice cause Osode is much cheaper.

  4. #224
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

    Join Date
    Sep 2007
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    26,424
    BG Level
    10

    More toying with Leaden Salute, in SW Apollyon. I only used it on the 4F Elementals, but relative to the other DDs it did well, though damage was kind of all over. Used my QD set, Martial Gun, and Steel Bullets, high was 630ish with a mirrored Darkness on a light ele, low was 207.

    It seems odd that the damage is relatively the same on Decent Challenge with shit gun/ammo as it is on too weaks with good gear/ammo, and Limbus mobs were somewhere in between, though I don't know if Magic WS can be partially resisted? Would explain the 207 I think, as that was way out of range for a WS that has been otherwise pretty consistent 4-600s.

  5. #225
    CoP Dynamis
    Join Date
    Sep 2008
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    266
    BG Level
    4
    FFXI Server
    Valefor

    Tested in Dynamis-Windurst last night for the Mandablic Stab.

    Damage was consistant mostly but triple procs and SA+TA gave more (duh)

    SA+WS = 750-900
    SA+WS+Triple = 750-1000 (wut?)
    SATA+WS+Triple = 1400

  6. #226
    Yoshi P
    Join Date
    Oct 2006
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    5,478
    BG Level
    8
    FFXI Server
    Leviathan

    A few more Atonement tests:

    1) Our previous test of CE was accurate.

    Calculated:
    5 Dispels should produce 1860 CE (532 + 332*4)
    1860 * .089 = 165 damage

    Actual result: 168 damage (close enough)

    I repeated this test three times to the same result.

    2) Volatile enmity does affect Atonement damage.

    Actions:
    Dispel (532 CE)
    Invincible (between 7428 and 7488 VE, due to testing limitations)
    Total enmity: 532 CE + 7488 VE = 8020 TE
    Result: 408 damage

    According to our previous math, 8020*.089 = 713 damage.

    So, it seems that VE affects Atonement, but not to the same degree as CE.

    Another test:

    Dispel (532 CE)
    Sentinel (1800 VE)
    Total enmity: 2332 TE
    Total damage expected: 207
    Actual result: 188 damage

    More testing needs to be done, obviously, but this tells us that Total Enmity determines Atonement damage, not just CE. To what degree, I'm not sure.

    3) +Enmity gear (as one would guess) has no direct effect on Atonement damage, only indirectly, as it enhances the accumulation of enmity.

    The basic test of 1 Dispel at 100% TP produced 48 damage regardless of how much +Enmity gear I switched on for the WS.

    I did various other test and calculates with VE to try to generate a ratio of damage to VE but it never worked out, always produced different numbers from what I calculated. The ratio of damage to CE seems constant, but as for VE, for now I can't tell.

  7. #227
    Nidhogg
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    Jul 2008
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    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    maybe use Ascetic fury without equipment O_o

  8. #228
    Melee Summoner
    Join Date
    Oct 2006
    Posts
    35
    BG Level
    1

    Quote Originally Posted by eva00r View Post
    Can you conclude this is -10 MDB effect ?

    Errant Body can't really specify the mod that is INT or MND or CHR ... please test with some rings.
    Quote Originally Posted by FailureMidgard View Post
    It's a decent approximation...need to know what job the Yag was, and how much mattk he had to be sure...
    I did it on a few different mobs afterwards last night including Spiders/Colibri. The +10% damage was fairly consistent although there was a number later in the night that was more like +12%. I probably tested it about 10 different times for the magic damage.

    I realize the Errant body doesn't tell us too much. I didn't get around to narrowing it down. I did break 500 on ep's with full INT gear after being capped at 450 naked vs. level 1 bees.

    I have yet to miss with the WS, but I haven't tried anything harder than an ep, and probably only used it 20 times.

  9. #229
    Black Belt
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    Apr 2005
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    Bahamut

    Quote Originally Posted by MarkM. View Post
    Just something else I forgot to post earlier, Death Blossom to Evis. is Darkness, so Death Blossom is on the same side as Ground Strike.
    Death Blossom >> Knights of the Round (and vice versa) is Light.

  10. #230
    Nidhogg
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    Seraphus Highwynn
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    Gilgamesh
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    Diabolos

    With a name like 'Drakesbane' I wonder if it has any special effect on Dragons like increased damage/accuracy or adds a debuff to it that's unlisted, or maybe makes flying Wyrms automatically land...or something

  11. #231
    Nidhogg
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    Odin
    WoW Realm
    Lightbringer

    Quote Originally Posted by Ophannus View Post
    With a name like 'Drakesbane' I wonder if it has any special effect on Dragons like increased damage/accuracy or adds a debuff to it that's unlisted, or maybe makes flying Wyrms automatically land...or something
    Or better yet, damage for the WS increases everytime you kill a Wyrm! /eyeroll

    More seriously, it might just be a nice new WS for dragoon. It almost seems too good to have any special properties to it.

  12. #232
    Strider/Doom/Cyclops
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    Jun 2007
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    Viper Beam
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    Balmung
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    Quetzalcoatl

    Quote Originally Posted by Byrd View Post
    Death Blossom >> Knights of the Round (and vice versa) is Light.
    If DB -> Evis is Darkness and DB -> KoR is Light, that necessarily makes DB Frag A/Distortion B.

    If it were Distortion A/Frag B, DB -> KoR would be Fusion (A -> B takes precedence over B -> B).

  13. #233
    Relic Horn
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    Dec 2005
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    3,363
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    Xanthe Celaeno
    FFXIV Server
    Hyperion
    FFXI Server
    Carbuncle

    Quote Originally Posted by Seraph View Post
    Or better yet, damage for the WS increases everytime you kill a Wyrm! /eyeroll

    More seriously, it might just be a nice new WS for dragoon. It almost seems too good to have any special properties to it.
    Starting Nyzul from floor 1 tonight: tests in 3 weeks from now!

  14. #234
    Kaeko
    Join Date
    Mar 2006
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    Odin

    Quote Originally Posted by Therin View Post
    A few more Atonement tests:

    1) Our previous test of CE was accurate.

    Calculated:
    5 Dispels should produce 1860 CE (532 + 332*4)
    1860 * .089 = 165 damage

    Actual result: 168 damage (close enough)

    I repeated this test three times to the same result.

    2) Volatile enmity does affect Atonement damage.

    Actions:
    Dispel (532 CE)
    Invincible (between 7428 and 7488 VE, due to testing limitations)
    Total enmity: 532 CE + 7488 VE = 8020 TE
    Result: 408 damage

    According to our previous math, 8020*.089 = 713 damage.

    So, it seems that VE affects Atonement, but not to the same degree as CE.

    Another test:

    Dispel (532 CE)
    Sentinel (1800 VE)
    Total enmity: 2332 TE
    Total damage expected: 207
    Actual result: 188 damage

    More testing needs to be done, obviously, but this tells us that Total Enmity determines Atonement damage, not just CE. To what degree, I'm not sure.

    3) +Enmity gear (as one would guess) has no direct effect on Atonement damage, only indirectly, as it enhances the accumulation of enmity.

    The basic test of 1 Dispel at 100% TP produced 48 damage regardless of how much +Enmity gear I switched on for the WS.

    I did various other test and calculates with VE to try to generate a ratio of damage to VE but it never worked out, always produced different numbers from what I calculated. The ratio of damage to CE seems constant, but as for VE, for now I can't tell.
    Test 1:

    You factored in your 4 enmity merits for Dispel but not the 200 CE pull. So you actually had 1872 CE, not 1860.

    1872 x 23/256 = 168.1875 ~= rounds down to 168 (what you got!)

    Test 2:

    I need to think of a more conclusive test for you. It seems like it's roughly 1/2 the modifer of CE on the VE modifer. It looks to be ranging about 0.048.

    Test 3:

    Looks sound.

    I really like this WS since it's a direct way of telling you what CE value you have so instead of balancing numbers out with a 2nd character you can just use Atonement... wish this had come out a year ago.

    EDIT:

    Need to do some analysis on your 1st test and earlier post again. The formula is accurate to a degree but the rounding seems off on the actual modifer. I'll see what I can work out tonight, but the formula listed may not be the precise one.

  15. #235
    Yoshi P
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    Oct 2006
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    Leviathan

    Some basic Insurgency tests (weaponskills with double attacks or missed hits removed for a more accurate sample):

    Insurgency
    1100
    1183
    1119
    1053
    1100
    1133
    1068
    1053
    1022

    Average Insurgency: 1092.33

    Guillotine
    1362
    1256
    1140
    1384
    1257
    1354
    1181
    1133
    1234

    Average Guillotine: 1255.67

    I was sad.

  16. #236
    Relic Horn
    Join Date
    Dec 2005
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    Xanthe Celaeno
    FFXIV Server
    Hyperion
    FFXI Server
    Carbuncle

    Quote Originally Posted by Therin View Post
    Some basic Insurgency tests (weaponskills with double attacks or missed hits removed for a more accurate sample):

    Insurgency
    1100
    1183
    1119
    1053
    1100
    1133
    1068
    1053
    1022

    Average Insurgency: 1092.33

    Guillotine
    1362
    1256
    1140
    1384
    1257
    1354
    1181
    1133
    1234

    Average Guillotine: 1255.67

    I was sad.
    On the upside, you can use Insurgency on mobs that react violently to silence so you can still put out decent damage and not fear the wrath of a SSJ Ziz

  17. #237
    Old Merits
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    Nov 2006
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    6

    Or it could replace Spiral Hell at 100%, not sure about Cross Reaper though, or even if it closes Darkness.

    At least it looks pretty. ;x

  18. #238
    Chram
    Join Date
    Apr 2007
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    2,624
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    7

    Quote Originally Posted by Drex View Post
    7 more base damage and +12 attack on a multi-hit WS, combined with a weak TP mod on Rana to negate the usefulness of hagun's TP bonus

    Even if it had a Store TP mod, I really doubt +2 would make a noticeable difference
    so much misinformation is floating around suddenly. the +2 store TP isn't why people are talking about it, 480 delay is.

    480 delay makes 5 hits possible without sacrificing your -entire- setup, although only Futsuno does it for 'free' (having the extra store TP required for 5@480 over 6@450 on the blade itself)

    that said, pachi is like the shinsoku of 480 delay weapons, it's a trap.

  19. #239
    Yoshi P
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    Leviathan

    Insurgency does Light, actually, so it's quite neat for skillchain properties.

    As for the Atonement math:

    I was assuming that our formula was:

    Damage = floor([CE * (23/256)] + [VE * (25/512)])

    This produces a result extremely accurate to 408 damage for my Invincible example (as accurate as you can get with a value of VE that's constantly decaying), but it's way off for Sentinel. Now, Sentinel does have an additional Enmity modification that COULD add to Atonement's damage, but we already proved that +Enmity gear alone doesn't add anything to it, so I don't think that's the case. Also, there's no fraction of 256 that's sufficiently close to .048 (the closest is 25/512).

  20. #240
    Corwens a slot
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    Quote Originally Posted by Therin View Post
    Insurgency does Light, actually, so it's quite neat for skillchain properties.

    As for the Atonement math:

    I was assuming that our formula was:

    Damage = floor([CE * (23/256)] + [VE * (25/512)])

    This produces a result extremely accurate to 408 damage for my Invincible example (as accurate as you can get with a value of VE that's constantly decaying), but it's way off for Sentinel. Now, Sentinel does have an additional Enmity modification that COULD add to Atonement's damage, but we already proved that +Enmity gear alone doesn't add anything to it, so I don't think that's the case. Also, there's no fraction of 256 that's sufficiently close to .048 (the closest is 25/512).
    Yeah this is emnity based for sure... just had a sahagin use hate reset move on me while soloing... and ws did 45 dmg...

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