4115 CE (9 dispels in +36 enmity). 300% tp (waited 85 seconds to be sure VE was gone even though i didn't have to wait that long)
750 damage it seems my math was correct
4115 CE (9 dispels in +36 enmity). 300% tp (waited 85 seconds to be sure VE was gone even though i didn't have to wait that long)
750 damage it seems my math was correct
Mandalic Slash was tried out a bit more in salvage, the damage seemed all over the place. I only had food on and would get WS dmg from 400-1400+ , if it was as consistent as mercy , I'd like it a bit more, but it's still in testing phase yatta yatta.
More toying with Leaden Salute, in SW Apollyon. I only used it on the 4F Elementals, but relative to the other DDs it did well, though damage was kind of all over. Used my QD set, Martial Gun, and Steel Bullets, high was 630ish with a mirrored Darkness on a light ele, low was 207.
It seems odd that the damage is relatively the same on Decent Challenge with shit gun/ammo as it is on too weaks with good gear/ammo, and Limbus mobs were somewhere in between, though I don't know if Magic WS can be partially resisted? Would explain the 207 I think, as that was way out of range for a WS that has been otherwise pretty consistent 4-600s.
Tested in Dynamis-Windurst last night for the Mandablic Stab.
Damage was consistant mostly but triple procs and SA+TA gave more (duh)
SA+WS = 750-900
SA+WS+Triple = 750-1000 (wut?)
SATA+WS+Triple = 1400
A few more Atonement tests:
1) Our previous test of CE was accurate.
Calculated:
5 Dispels should produce 1860 CE (532 + 332*4)
1860 * .089 = 165 damage
Actual result: 168 damage (close enough)
I repeated this test three times to the same result.
2) Volatile enmity does affect Atonement damage.
Actions:
Dispel (532 CE)
Invincible (between 7428 and 7488 VE, due to testing limitations)
Total enmity: 532 CE + 7488 VE = 8020 TE
Result: 408 damage
According to our previous math, 8020*.089 = 713 damage.
So, it seems that VE affects Atonement, but not to the same degree as CE.
Another test:
Dispel (532 CE)
Sentinel (1800 VE)
Total enmity: 2332 TE
Total damage expected: 207
Actual result: 188 damage
More testing needs to be done, obviously, but this tells us that Total Enmity determines Atonement damage, not just CE. To what degree, I'm not sure.
3) +Enmity gear (as one would guess) has no direct effect on Atonement damage, only indirectly, as it enhances the accumulation of enmity.
The basic test of 1 Dispel at 100% TP produced 48 damage regardless of how much +Enmity gear I switched on for the WS.
I did various other test and calculates with VE to try to generate a ratio of damage to VE but it never worked out, always produced different numbers from what I calculated. The ratio of damage to CE seems constant, but as for VE, for now I can't tell.
maybe use Ascetic fury without equipment O_o
I did it on a few different mobs afterwards last night including Spiders/Colibri. The +10% damage was fairly consistent although there was a number later in the night that was more like +12%. I probably tested it about 10 different times for the magic damage.
I realize the Errant body doesn't tell us too much. I didn't get around to narrowing it down. I did break 500 on ep's with full INT gear after being capped at 450 naked vs. level 1 bees.
I have yet to miss with the WS, but I haven't tried anything harder than an ep, and probably only used it 20 times.
With a name like 'Drakesbane' I wonder if it has any special effect on Dragons like increased damage/accuracy or adds a debuff to it that's unlisted, or maybe makes flying Wyrms automatically land...or something
Test 1:
You factored in your 4 enmity merits for Dispel but not the 200 CE pull. So you actually had 1872 CE, not 1860.
1872 x 23/256 = 168.1875 ~= rounds down to 168 (what you got!)
Test 2:
I need to think of a more conclusive test for you. It seems like it's roughly 1/2 the modifer of CE on the VE modifer. It looks to be ranging about 0.048.
Test 3:
Looks sound.
I really like this WS since it's a direct way of telling you what CE value you have so instead of balancing numbers out with a 2nd character you can just use Atonement... wish this had come out a year ago.
EDIT:
Need to do some analysis on your 1st test and earlier post again. The formula is accurate to a degree but the rounding seems off on the actual modifer. I'll see what I can work out tonight, but the formula listed may not be the precise one.
Some basic Insurgency tests (weaponskills with double attacks or missed hits removed for a more accurate sample):
Insurgency
1100
1183
1119
1053
1100
1133
1068
1053
1022
Average Insurgency: 1092.33
Guillotine
1362
1256
1140
1384
1257
1354
1181
1133
1234
Average Guillotine: 1255.67
I was sad.![]()
Or it could replace Spiral Hell at 100%, not sure about Cross Reaper though, or even if it closes Darkness.
At least it looks pretty. ;x
so much misinformation is floating around suddenly. the +2 store TP isn't why people are talking about it, 480 delay is.
480 delay makes 5 hits possible without sacrificing your -entire- setup, although only Futsuno does it for 'free' (having the extra store TP required for 5@480 over 6@450 on the blade itself)
that said, pachi is like the shinsoku of 480 delay weapons, it's a trap.
Insurgency does Light, actually, so it's quite neat for skillchain properties.
As for the Atonement math:
I was assuming that our formula was:
Damage = floor([CE * (23/256)] + [VE * (25/512)])
This produces a result extremely accurate to 408 damage for my Invincible example (as accurate as you can get with a value of VE that's constantly decaying), but it's way off for Sentinel. Now, Sentinel does have an additional Enmity modification that COULD add to Atonement's damage, but we already proved that +Enmity gear alone doesn't add anything to it, so I don't think that's the case. Also, there's no fraction of 256 that's sufficiently close to .048 (the closest is 25/512).