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  1. #241
    Cerberus
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    Quote Originally Posted by Byrd View Post
    Death Blossom >> Knights of the Round (and vice versa) is Light.

    Yeah, I posted earlier in the thread that Death Blossom is on the Frag side also. Its really nice to have a sword ws that can open darkness for other people. Did u figure the mods on this? I'm curious :O

  2. #242
    Sandworm Swallows
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    Quote Originally Posted by Amele View Post
    so much misinformation is floating around suddenly. the +2 store TP isn't why people are talking about it, 480 delay is.

    480 delay makes 5 hits possible without sacrificing your -entire- setup, although only Futsuno does it for 'free' (having the extra store TP required for 5@480 over 6@450 on the blade itself)

    that said, pachi is like the shinsoku of 480 delay weapons, it's a trap.
    My hero! *^.^*

  3. #243
    RIDE ARMOR
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    does anyone know the mods for Tachi: Rana yet?
    also has anyone tested to see if a particular sea gorget affected it?

  4. #244
    Relic Horn
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    Xanthe Celaeno
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    Quote Originally Posted by Seph13 View Post
    does anyone know the mods for Tachi: Rana yet?
    also has anyone tested to see if a particular sea gorget affected it?
    Soil, Shadow, and Snow gorgets will work.

  5. #245
    Hydra
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    Quote Originally Posted by Xanthe View Post
    Soil, Shadow, and Snow gorgets will work.
    Better to use Justice Torque since gorgets only affect the first hit?

  6. #246
    Kaeko
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    Quote Originally Posted by Therin View Post
    Insurgency does Light, actually, so it's quite neat for skillchain properties.

    As for the Atonement math:

    I was assuming that our formula was:

    Damage = floor([CE * (23/256)] + [VE * (25/512)])

    This produces a result extremely accurate to 408 damage for my Invincible example (as accurate as you can get with a value of VE that's constantly decaying), but it's way off for Sentinel. Now, Sentinel does have an additional Enmity modification that COULD add to Atonement's damage, but we already proved that +Enmity gear alone doesn't add anything to it, so I don't think that's the case. Also, there's no fraction of 256 that's sufficiently close to .048 (the closest is 25/512).
    I think the formula is pretty good for estimation. I'm still hoping to find the full precise formula just for completion's sake. The one you have there is probably more than accurate enough for game-play.

    PLDs should rejoice because this is one nasty WS. If you do a 750 Atonement on the average HNM around LVL~88, you're gaining about 1000 CE and 3000 VE for a 100TP WS... Since the damage isn't affected by attack mods, you can stack enmity gear while using it and boost that enmity even further...

  7. #247
    WASTE OF CURRENCY
    I CAN'T I CAN'T I CAN'T

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    What gorget would Mystic Boon be if it doesn't have a skillchain element Q_Q?

  8. #248
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
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    I don't believe any, and it's magical so it can't really miss. Would probably be better with Promise/Faith/Morgana's/Ajari, no?

  9. #249
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

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    And sorry for kinda of a lazy favor to ask, I can't access any wikis at work and wanted to tinker w/ stuff before I get home, any chance someone can copypasta the magic weaponskill damage formula?

  10. #250
    Relic Horn
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    Magic-Based Weapon Skills Damage = ( ((((( Lv+2+WSC ) * fTP + fINT ) * Resist) * Elemental Staves) * Weather) * MDIF ) * Magic Damage Adjustment
    Where
    WSC: Secondary attribute like STR 30% (30% of your STR) (See individual Weapon Skill)
    fTP: TP Multiplier (See individual Weapon Skill)
    fINT : function of your INT and target's INT
    for WS, fINT = 8 + ΔINT/2
    ΔINT : difference between your INT and target’s INT (caps at 24 for WS)
    Resist : Possibilities are
    No Resist(1/1)
    Half Resist(1/2)
    Quarter Resist(1/4)
    Resisted(1/8 and 1/16)
    Void(0)
    Weather
    if WS is used in single weather effect = 1.1 (+0.1)
    if WS is used in double weather effect = 1.25 (+0.25)
    Conversely, if WS is being used on the day where WS element is weak to, the multiplier is reduced by 0.1 and 0.25
    MDIF : ratio of your Magic ATK to target’s Magic DEF (Matk/Mdef)
    Magic Damage Adjustment : (1 + or - (Shells, Shining Ruby, sum of magic damage cut equipment))
    This parameter have denominator of 256 (1/256), for example
    Shell I is -24/256, Shell II is -36/256, Shell III is -48/256
    Shell IV is -56/256, Shining Ruby is -10/256, Bubble Curtain is -128/256
    The smallest Magic Damage Adjustment number given by equipment capped the multiplier to 128/256 (0.5)
    Certain magic damage adjustments of particular monster family have been found:
    Ebony Puddings in Mount Zhayolm appear to take 25% bonus magic damage (+64/256).
    Eo'ghrahs in Grand Palace of Hu'Xzoi appear to take 87.5% magic damage (-32/256).
    Demon, Ahriman, Corse, Cardian have 25%(-64/256) magic damage cut
    Evil Weapon have 12.5%(-32/256) magic damage cut
    To some particular HNM, magic damage cut can occur occasionally when using the same element against that of HNM

  11. #251
    You just got served THE CALLISTO SPECIAL
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    cheap hawks gay

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    Thanks.

  12. #252
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    Quote Originally Posted by Fwahm View Post
    Magic-Based Weapon Skills Damage = ( ((((( Lv+2+WSC ) * fTP + fINT ) * Resist) * Elemental Staves) * Weather) * MDIF ) * Magic Damage Adjustment
    Where
    WSC: Secondary attribute like STR 30% (30% of your STR) (See individual Weapon Skill)
    fTP: TP Multiplier (See individual Weapon Skill)
    fINT : function of your INT and target's INT
    for WS, fINT = 8 + ΔINT/2
    ΔINT : difference between your INT and target’s INT (caps at 24 for WS)
    Resist : Possibilities are
    No Resist(1/1)
    Half Resist(1/2)
    Quarter Resist(1/4)
    Resisted(1/8 and 1/16)
    Void(0)
    Weather
    if WS is used in single weather effect = 1.1 (+0.1)
    if WS is used in double weather effect = 1.25 (+0.25)
    Conversely, if WS is being used on the day where WS element is weak to, the multiplier is reduced by 0.1 and 0.25
    MDIF : ratio of your Magic ATK to target’s Magic DEF (Matk/Mdef)
    Magic Damage Adjustment : (1 + or - (Shells, Shining Ruby, sum of magic damage cut equipment))
    This parameter have denominator of 256 (1/256), for example
    Shell I is -24/256, Shell II is -36/256, Shell III is -48/256
    Shell IV is -56/256, Shining Ruby is -10/256, Bubble Curtain is -128/256
    The smallest Magic Damage Adjustment number given by equipment capped the multiplier to 128/256 (0.5)
    Certain magic damage adjustments of particular monster family have been found:
    Ebony Puddings in Mount Zhayolm appear to take 25% bonus magic damage (+64/256).
    Eo'ghrahs in Grand Palace of Hu'Xzoi appear to take 87.5% magic damage (-32/256).
    Demon, Ahriman, Corse, Cardian have 25%(-64/256) magic damage cut
    Evil Weapon have 12.5%(-32/256) magic damage cut
    To some particular HNM, magic damage cut can occur occasionally when using the same element against that of HNM
    Yes, but that really doesn't help if you're referring to Mystic Boon because we don't know what magical element it is. Plus the testing I did last night proved that MND is a modifier for this WS.

  13. #253
    A. Body
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    Quote Originally Posted by luciferu View Post
    Better to use Justice Torque since gorgets only affect the first hit?
    Gorgets were shown to affect all hits, was shown on here somewhere a while ago.

  14. #254
    You just got served THE CALLISTO SPECIAL
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    Quote Originally Posted by Izzy View Post
    Yes, but that really doesn't help if you're referring to Mystic Boon because we don't know what magical element it is. Plus the testing I did last night proved that MND is a modifier for this WS.
    Sorry I requested that copypasta for Leaden Salute, lol. Trying to work backwards from the #'s I had and figure it out.

    Quote Originally Posted by Alistaire View Post
    Gorgets were shown to affect all hits, was shown on here somewhere a while ago.
    For Accuracy, not fTP boost. So yes and no, but save this discussion for one of the other 92 threads it's already in.

  15. #255
    You just got served THE CALLISTO SPECIAL
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    cheap hawks gay

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    Also @ Izzy, assuming it works like normal elemental WS and the above info is correct, could you test it on say Lightsday and see if you get 10% procs?

  16. #256
    Puppetmaster
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    Done 750 to Sandworm today,and costant 216 to D.Ixion,hope SE wont nerf it ,im too excited <3

  17. #257
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    kuma means Atonement btw

  18. #258
    Relic Horn
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    Quote Originally Posted by Xanthe View Post
    Starting Nyzul from floor 1 tonight: tests in 3 weeks from now!
    The best is just getting the weapon and then deleveling to 74 in dynamis...

  19. #259
    E. Body
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    Quote Originally Posted by Izzy View Post
    I have a Mjollnir and every piece of WHM equipment you could want to melee in Q_Q. That was at 100% TP, perdu offhand.
    Are you sure that Mystic Boon return didn't have a multiplied damage proc from Mjollner? Can it even have a multiplied damage proc?

  20. #260
    WASTE OF CURRENCY
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    Quote Originally Posted by Sekkite View Post
    Are you sure that Mystic Boon return didn't have a multiplied damage proc from Mjollner? Can it even have a multiplied damage proc?
    Weaponskills can't triple proc . If they could that woulda done 1750 damage lol. (damage x 2.5)

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