Which is that Suiram? And you mean that's the addt'l effect is Magic Defense Down?
Which is that Suiram? And you mean that's the addt'l effect is Magic Defense Down?
Vidohunir is the BLM WS. Now if only there was a way to build TP on BLM without subbing SAM. Effect sounds kinda decent just can't figure out how you'd land it on anything worthwhile.
Shikikiyo?
Cap staff and kill raptors between aspi windows?
I obviously can't be both BLU and BLM to test it, but I'm guessing it doesn't stack with Enervation which if I recall correctly is also MDB-10. Would be nice if it did though, since the cumulative benefits are reversed from how one typically thinks of MDB and stacking MDB- debuffs would have accelerating returns.
Actually BLM probably has access to a fair amount of 'All jobs' acc gear, Bish skill I think, and 2h bonus, I'm sure you could hit things, but hitting for over 0 maybe a different story.
Never said Justice was the best ws neck for Y/G/K, I thought it would be better for multi-hits ws. But I didn't know gorget affected accuracy in all hits, thanks.Originally Posted by Seid
Too bad BLM don't get Absorb Spells too...they could have gotten Absorb TP
I can confirm that Vidohunir is Dark Element (for damage, not skillchain properties), as Pluto's staff gives a 15% bonus, Apollos a 15% reduction in damage. MAB seems to affect it as well. Damage is not a function of TP, only duration of the effect it seems, and it can resist.
I wasn't able to get too comprehensive on the formula for base damage because lightsday came and I need to try to go to sleep anyway, but as a naked BLM/WAR with a Lv23 pole fighting hornets in N.Gusta the formula I got for base damage was 2*dINT + 164. However, I didn't have time to verify if 164 is constant or a (LV+2+WSC)*fTP thing, which if it is, it's possible that WSC is INT_10 and fTP 2.0 for all TP values, but that's something I can ascertain later. Also, while the quoted thing earlier says that dINT is capped on magical WSs at 24, it's not for this one at least, since from 67 dINT a burned mob resulted in 10 more base damage with a reduction of 5 INT on the target and no change to my stats. It is possible that the multiplier on dINT is tiered, and could be higher or lower when INT is closer to mobs, although I doubt that but will test it later anyway as well.
I get more TP return from Dual Wield than one handing. I guess it's physical Q_Q.
8tp one hand
13tp dual wield
I think it might be light based. Dynamis is making the WS kinda suck lol.
Or maybe just because dynamis mobs are less squishy than Lesser Colibris? >.>
So... confusion.
I'm getting 16% as my normal TP return on YGK, and a single hit Rana on level 0 mobs.
A normal Rana, however, gives me 19% (20% on a double attack, and I've seen a couple of 21% ones too).
Does that mean it's really 4-hit (which would be odd), or does Store TP actually work on the second and third hits? Or is there something even weirder going on?
Store TP works on second two hits, and will give you an extra TP if the decimal rolls over. Happens to me on DRK/SAM with Guillotine. (17 base, 21 4 hits)
Just missed with Mystic Boon too. I guess it is physical.
@Izzy
Fill your stomach with Bison Steak before using WS again perhaps?
Someone post some details about Stringing Pummel so I can decide wheither or not I should be pissed at myself about having just left my Nyzul ppt before we started over from floor 1 again...
DEX mods I'm sorta' hoping. Animator+1 even better!