So from what I'm gathering, a lot of these are just shiny new eye-candies and are not really worth the effort?
Okay, so... it's possible I've ballsed everything up, since I'm somewhat new to this, but I think I got the fTP of Tachi: Rana at 100% TP to be 1.0.
Conducted tests using Hacchonenbutsu vs. Soboro (since the delay didn't matter and neither has anything else on them). All at 100% TP, naked, sam/thf, using Sneak Attack.
Soboro: Range of 210-220, giving a Base Damage value of 69.
Hacchonenbutsu: Range of 306-320, giving a Base Damage value of 101.
Solving Weapon Skill Damage using those values gives me an fTP of 1.0, and a WSC of 16-17.
My base STR naked is 64, so if I had to hazard a guess, I'd say 25% STR mod.
Testing fTP at other values and mod now.
That's nice. I'll use 1.0fTP and 25_STR for now.
Slight problems testing WSC, since with Hacchonenbutsu and +20 STR, I've hit values of both 320 and 343...
If the random factor on pDif is 1-1.05, that shouldn't be possible, since 320*1.05 is only 336...
I totally didn't, no. Like I said, somewhat new to this.
Sounds like 30% then, yeah.
Edit:
So... been trying at 200% and 300% TP... and it's definitely not doing anymore than it was at 100%... Didn't someone mention the JP description of Rana being accuracy varying with TP instead of damage?
What about resistance? Has it been confirmed that melee acc has no effect on resistance? Spirit within is the only true weapon skill that deals unavoidable damage. Also I think there are some g katana weaponskill that deal elemental damage and still stack with sneak attack?Elemental WS, doesn't miss, doesn't get an additional attack with dual wield. Shouldn't stack with SA (didn't actually test this). Still no reason for Skadi which is nice cause Osode is much cheaper.
Anyone have info on stringing pummel and possible mods, etc? I won't be able to get my inferno claws until saturday.
Chances are its has a dex mod as its a critical hit chance multi hit ws. I hear a lot of pups are doing anywhere from 600-900 in dynamis mobs with it, 1k-1400 on lesser colibri, and thats in mediocre gear with no clue what mods it is. /shrug
All I know is i want my inferno claws now ( ; ; )
Inspecting your number again, seems 35% more plausible
64 STR * .35 = 22.4 -> 22
22*.83 = 18
Soboro : 50+12+18 = 70
Haccho : 70+15+18 = 103
Soboro : 70 * 3.0~3.15 = 210~220 *correct*Soboro: Range of 210-220, giving a Base Damage value of 69.
Hacchonenbutsu: Range of 306-320, giving a Base Damage value of 101.
Haccho : 103*3.0~3.15 = 309~321 *missing 1 base damage on lower bound, upper bound is in range*
Maybe from the first pDIF you didn't get 3.0? (rather 2.98 something)
35% is pretty accurate for now
Ok Fixed, changed to 35% STR.
Looks like there's another mistranslation in the English version. I was surprised my japanese friends weren't talking about the slow effect on Mordant Rime so I checked the japanese Wiki and found this in the description of the WS:
追加効果:移動速度ダウン。
It means "reduce movement speed" (as everyone has guessed by now), and there's absolutely no mention of Slow effect whatsoever. I asked another friend who plays with the French version, and he told me that the help text didn't mention Slow either.
Oh, and first post here, hi.
Incidentally, how good is the gravity? Is it only like -10% movement, or is it Gradual Petrify right before 0 strong?