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  1. #341
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    Quote Originally Posted by Psion View Post
    Chances are its has a dex mod as its a critical hit chance multi hit ws. I hear a lot of pups are doing anywhere from 600-900 in dynamis mobs with it, 1k-1400 on lesser colibri, and thats in mediocre gear with no clue what mods it is. /shrug

    All I know is i want my inferno claws now ( ; ; )
    Really? Because you know, if you can still use it to Light SC with your automaton, that could mean a 1400 WS + 1400 Light if mirroring works the opposite way with Magic Mortar.

    I hardly believe SE would give us something THAT amazing..

    If however you're right about DEX, some pieces of AF+1 and relic would make killer WS pieces for those mods alone.

  2. #342
    Cerberus
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    To the op if they can add this for Death Blossom (or part of it)

    Death Blossom >> Hexa Strike = Light (can be revesred)
    Evis >> Death Blossom = Frag
    Death Blossom >> Evis = Darkness
    Savage Blade >> Death Blossom = Distortion

  3. #343
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    Quote Originally Posted by Amele View Post
    the argument is that onimaru: rana, is still worse than hagun: gekko.

    which isn't retarded but bears alot more examination. I think favor goes to hagun atm.
    um at least once on BG and a couple of times on KI people have said Hagun is more damage than Pachi/Oni/Ushi ON RANA thinking it was TP:dmg, placebo effect or ppl trying to hide the fact it does more damage with other GKT than Hagun, idk.

  4. #344
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    Quote Originally Posted by Starr View Post
    um at least once on BG and a couple of times on KI people have said Hagun is more damage than Pachi/Oni/Ushi ON RANA thinking it was TP:dmg, placebo effect or ppl trying to hide the fact it does more damage with other GKT than Hagun, idk.
    I stated they were doing about the same Damage and all my stuff was small samples from me just goofing off, like I said(so it's quite possible I just didn't hit bigger Ushi Ranas). I actually stated that the "Damage varies by TP" seemed like bullshit to my LS because 100% and 200% Ranas were doing the same damage. Not sure if I posted that here as well.

    Regardless of the "Dmg varies by TP". Hagun Gekko>Ushi Rana atm. So unless it has a mod we haven't figured out yet, Y/K/G are still the superior WSs and therefore, Hagun is still king.

  5. #345
    Chram
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    Quote Originally Posted by Starr View Post
    um at least once on BG and a couple of times on KI people have said Hagun is more damage than Pachi/Oni/Ushi ON RANA thinking it was TP:dmg, placebo effect or ppl trying to hide the fact it does more damage with other GKT than Hagun, idk.
    we speculated briefly during the original downtime (failure and I) about what the fTP on the first hit would have to be for weapons other than hagun to have stronger rana's than hagun.

    not aware of anyone with actual experience with the ws who have claimed that here. It's unfortunately going to be a couple weeks before I have mine, mine was one of the discs that we weren't using in my nyzul so I'm starting from floor 1

  6. #346
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    Quote Originally Posted by MarkM. View Post
    To the op if they can add this for Death Blossom (or part of it)

    Death Blossom >> Hexa Strike = Light (can be revesred)
    Evis >> Death Blossom = Frag
    Death Blossom >> Evis = Darkness
    Savage Blade >> Death Blossom = Distortion
    Wha wha wha wait, can someone confirm this, does this mean DB is both Frag and Distortion?

  7. #347
    LD
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    Yea, like Ground Strike.

  8. #348
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    Quote Originally Posted by Callisto View Post
    Wha wha wha wait, can someone confirm this, does this mean DB is both Frag and Distortion?
    I've tested this many times, a whm friend and I broke the latent on the Vorpal Sword, then the next day I went with a Sam friend and broke the latent on the wind slicer. It's a sexy time ws.

  9. #349
    You just got served THE CALLISTO SPECIAL
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    Holy shit, lol. I just unlocked it last night but it was past 2am and I went to sleep before testing it, now I'm friggin excited.

  10. #350
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    Quote Originally Posted by Callisto View Post
    k I did more Leaden Salute but I'm tired and need some maffs help. The fTP scaling seems to be pretty weak, though it definitely does do the same damage regardless of weapon/bullet base D.

    I was getting about 415/445/490 at 100/200/300(2-300 using Martial and 1-200). There were variances b/c of me getting 2-12 extra TP before I could fire, but it was really consistent. On lightsday I did get -10% procs, and Pluto's Staff did work. I had to head to assault right before Darksday so I didn't get to test Anrin Obi.

    Pertinent stats for figuring out the mods: I had +16/12 MAB(Uggy/Modly/Denali, Colibri have RDM MDB), didn't check my AGI or INT but it's Elv base for COR/DNC +26(28 with Pluto's), and only INT boost should be +2 from Pluto's.

    I am not sure if the WS uses dINT with an AGI WSC mod or maybe dAGI instead, hoping to test that tonight after Dynamis.
    The real kicker is how different level mobs respond to it. At level 0 mobs the formula is really very consistent. When I go up to level 47-50 mobs (beetles in west altepa) my damage drops by roughly 50 points assuming I keep my stats the same and no MAB gear/staff. Robber crabs take my damage down another 20-25 points.

    Last night I tried the following on Desert Beetles. I started with 74 AGI and was doing 462. I added 6 int, and still did 462. I added 6 mind, still did 462. I added amemit mantle, warwolf belt and rajas ring and still did the same amount of damage. I also screwed around with having rolls on me, having rolls corresponding to party members, have lucky numbers up. I tried using dark shot before and after weaponskilling. I tried having bust status effect up. I tried have no job abilities up (used them all and got off my weaponskill asap). I added evasion gear and accuracy gear and nothing changed.

    Then I added on 38 AGI and it gve me 574 dmg which is the standard 2.94 return on AGI. Earlier on level 0 mobs 74 base AGI was 516 damage and 112 AGI was 628 damage. Both of which are an increase of 54 damage.

    However we know we're getting a 2.94 return on AGI which means the beetles could have at most 17-18 AGI if dAGI is in the formula (assuming level 0 mobs have 1 AGI, if they have more then level 47-50 must have less). I don't know about mob stats is 18 AGI right for a mob that level? It seems a bit low.

    I have other reasons to suspect that dAGI is not being used. I tested it in ballista. My results were horrible, but I think ballista has some sort of damage scaling possibly being applied. Nonetheless when I gave my opponent 14 more AGI and left mine the same I hit for the exact same damage. I tested a couple times before and a couple times after.

    As far as dINT goes, it may be part of the formula but there is still some factor that we are missing. Its quite possible my dINT was still capped (I'm tarutaru and cor/nin has like 73 or so int). I would expect it was still capped, so I cannot exclude it as being in the formula. What I can say though is something else is being included to lower the damage on higher level mobs. The only thing I can think of is its their actual level being used in the formula. If no stats (including accuracy, attack, ranged acc, ranged attack, evasion) make a difference then I don't know what else could.

  11. #351
    VZX
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    Have you done with Expiacion test Sui?

  12. #352
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    @ kwontess

    I lost about 40 damage moving up to Lesser Colibri from mobs right outside of Jeuno, though that may be explained by their MDB, otherwise it was about the same. I really want to test this against mobs where it may actually be more usefull(Dynamis Statues, Omega/Ultima, JoFort) to see how it scales vs. them, if it can possibly outdo the 400somewhatever Slug/Deto I put up on them normally.

    The good news is that you can basically just use your QD build for best results. I'm curious to see if Warlock's affects resists on it as well.

  13. #353
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    I don't know how informative this will be in terms of mods, etc but I was testing out Drakesbane in Apollyon NW last night. Info is as follows

    Elvaan DRG/SAM, Hasso up on WS 95% of the time

    attack was usually at 500 w/o songs

    WS Gear
    Weap: Thallassocrat
    Grip: Pole
    Ammo: Oli. Sachet (Elvaan)
    Head: Askar
    Neck: Chiv. Chain
    Ear1: Brutal
    Ear2: Assault
    Body: Heca
    Hands: Heca
    Ring1: Rajas
    Ring2: Ulthalam
    Back: Amemet +1
    Waist: Warwolf
    Legs: Conte
    Feet: Barone

    Songs were march/mad. 90% of the time, with the highest WS # being SV'd

    Average WS was about 1000 (roughly since I disregarded some of the outliers, lol1damage on turtle)
    High: 1754 on Ram floor 2 (again, SV)
    Low: 334 on Faf (Missed 1 hit I think, normal is 19 tp return, quite a few 20 and 21 returns though as well)

    My overall impression was that it usually about matched penta, give or take, but quite often peaked much higher due to the crit mod. Never tried holding TP, most all WS were done ~100 tp

    @ work now, but i can try to answer any questions anyone may have.

  14. #354
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    IMO it will avg same as Penta but max higher so use whatever makes your epeen feel best

  15. #355
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    Quote Originally Posted by kwontess View Post
    If no stats (including accuracy, attack, ranged acc, ranged attack, evasion) make a difference then I don't know what else could.
    Are we sure RATK is not a factor? I know DMG has been eliminated, but I don't recall anything about tests with +RATK.

    On a side note, does anyone know if Trueflight works with guns? Or is it xbow only?

  16. #356
    You just got served THE CALLISTO SPECIAL
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    Quote Originally Posted by Spider-Dan View Post
    Are we sure RATK is not a factor? I know DMG has been eliminated, but I don't recall anything about tests with +RATK.

    On a side note, does anyone know if Trueflight works with guns? Or is it xbow only?
    I definitely saw no more damage from my RAtk gear than I did from my QD set, and Berserk in Limbus added nothing from what I could tell. If it does affect it it's minimal for sure.

  17. #357
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    Quote Originally Posted by Psion View Post
    Chances are its has a dex mod as its a critical hit chance multi hit ws. I hear a lot of pups are doing anywhere from 600-900 in dynamis mobs with it, 1k-1400 on lesser colibri, and thats in mediocre gear with no clue what mods it is. /shrug

    All I know is i want my inferno claws now ( ; ; )
    Has anyone posted or seen any pics of Stringing Pummel in action and doing numbers like these?? I keep hearing rumors of teh damage, but havnt seen any SS' yet.

  18. #358
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    Quote Originally Posted by Ninjiz View Post
    Has anyone posted or seen any pics of Stringing Pummel in action and doing numbers like these?? I keep hearing rumors of teh damage, but havnt seen any SS' yet.
    http://i177.photobucket.com/albums/w...men/Pummel.png
    http://i177.photobucket.com/albums/w...en/Pummel2.png
    http://i177.photobucket.com/albums/w...en/Pummel3.png
    http://i177.photobucket.com/albums/w...men/string.png
    http://i177.photobucket.com/albums/w...en/string2.png

  19. #359
    Faithe
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  20. #360
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    Nice pics, I take it your acc was a bit off on that Mamool and Puk, though?

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