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  1. #461
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    Quote Originally Posted by Bakthi View Post
    I wish this were true, because I have soil/breeze/snow, but it's not. Detonator is Fusion/Transfixion.
    Thats right >< I need to pick one up for detonator. Ughh yovra farming ftl. I guess light gorget.

    On a related note did anyone notice that detonator has been removed from the autotranslate? Any macros where it was stored in autotranslate have been replaced by King's Justice ironically.

  2. #462
    You just got served THE CALLISTO SPECIAL
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    Yeah I'm lazy and use AT to shorthand shit, now I keep talking about Detonation left and right.

  3. #463
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    Lakshmi

    I read this whole thread yesterday afternoon, and kinda browsed through the stuff I missed this morning, but I just unlocked King's Justice last night and I havent seen any opinions on it really, few comments here and there. Seems pretty much the same as raging rush with a different skillchain element. Opinions?

    PS I love Mandalic Stab. I hit for 1450 (sneak attack + triple attack forced) on Duke Berith wednesday night average on normal mobs seemed to be about 750, which is pretty high in dynamis-xarc (for me at least)

  4. #464
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    Quote Originally Posted by sleekmotorwurkz View Post
    I read this whole thread yesterday afternoon, and kinda browsed through the stuff I missed this morning, but I just unlocked King's Justice last night and I havent seen any opinions on it really, few comments here and there. Seems pretty much the same as raging rush with a different skillchain element. Opinions?

    PS I love Mandalic Stab. I hit for 1450 (sneak attack + triple attack forced) on Duke Berith wednesday night average on normal mobs seemed to be about 750, which is pretty high in dynamis-xarc (for me at least)
    King's Justice mimics damage (slashing/piercing/blunt/etc.) on mobs that take increased damage from those types....does piercing on birds/blunt on bones/etc.

  5. #465
    VZX
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    Quote Originally Posted by kwontess View Post
    Its hard to be 100% certain with burn, but I'd say damage definitely decreases by 2 for every INT (or damn close to it). After casting burn which should give -9 INT I was getting 16-18 more damage. However my other computer is on the other side of the room so I have to run over and do LS right after burn meaning the 16 would be a consequence of the decaying nature of burn.
    My objective is to find out certain target stat to compare with. Right now we simply "guess" "It is target's INT", "It is target's MND". With elemental debuff, we will know for certain that "it's that specific target's attribute to be reduced from AGI".

  6. #466
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    Need King's Justice mimics damage verification, or maybe KJ does a special type of damage that bypass any weapon physical resistance ? gotta need someone to test this with puddings, slimes ... etc.

  7. #467
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    Quote Originally Posted by VZX View Post
    My objective is to find out certain target stat to compare with. Right now we simply "guess" "It is target's INT", "It is target's MND". With elemental debuff, we will know for certain that "it's that specific target's attribute to be reduced from AGI".
    For LS it is definitely INT. I tried lowering the mobs AGI it did nothing. I tried lowering the mobs INT it added 2x the damage that the int was lowered by. I specifically used burn and frost to test this.

    As far as the rng ws goes you're right I'd be guessing to say mnd, but from my own tests I know lowering INT raises my damage and I know lowering AGI does nothing. This is part of what made all the original testing so confusing.

    I would love to hear similar test results for TF, but there is a -2INT in the formula somewhere for LS. If its not -2INT then its -1.9 or something damn close. Its not a matter of guessing.

  8. #468
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    Quote Originally Posted by hexagram23 View Post
    King's Justice mimics damage (slashing/piercing/blunt/etc.) on mobs that take increased damage from those types....does piercing on birds/blunt on bones/etc.
    If that is true......

  9. #469
    You just got served THE CALLISTO SPECIAL
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    I was also leaning more towards an 'ignores damage resistance type of thing'. How do you even tell if you were getting a 25% bonus when you can't compare it to anything since you'd theoretically always be hitting for what they're weak to?

  10. #470
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    Because you could hit for more than your damage cap is for that number of hits?

  11. #471
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    Quote Originally Posted by Callisto View Post
    I was also leaning more towards an 'ignores damage resistance type of thing'. How do you even tell if you were getting a 25% bonus when you can't compare it to anything since you'd theoretically always be hitting for what they're weak to?
    Has any testing been done on mobs without any damage weakness? The damage bonus could possibly only proc if the mob has a damage type weakness.

  12. #472
    You just got served THE CALLISTO SPECIAL
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    Quote Originally Posted by Tempyst View Post
    Has any testing been done on mobs without any damage weakness? The damage bonus could possibly only proc if the mob has a damage type weakness.
    Ahh that's what I was missing.

  13. #473
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    Compare it to Penta Thrust? :D

  14. #474
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    Hit a mob and work out what the normal damage would be after damage resistance.

    WS it, if you get consistently abnormal damage, see if it would fit the mode of ignoring the resistance.

    I'd check it, but I haven't even been on to try and get the WS yet, busy with maths and all that noise.

  15. #475
    You just got served THE CALLISTO SPECIAL
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    Side note about Death Blossom: We were discussing last night about how with it's additional effect and ability to open both Light and Dark, if it would make a great SC opener. I'm curious as to whether or not the Magic Evasion Down affects Skillchain damage resists, if it does it could be pretty powerful, especially with it being a Frag bridge for something like Yuki/Rana > Death Blossom > Kasha.

  16. #476
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    Quote Originally Posted by VZX View Post
    Thanks for the initial test.

    Could you have a BLM cast elemental debuff on the mob before you do the WS? just want to make sure which enemy stats does this WS exactly compare to.
    Try Rasp -> WS, Choke ->WS, etc
    I tried this using all the elemental debuffs with 103-4TP for each WS, I was doing either 495 or 496 damage on Trueflight with only Crossbow+Ammo. However....on burn(-INT) my damage went up to 505.

  17. #477
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    Lakshmi

    Has there been any more testing on the THF Weapon Skill?

  18. #478
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    Was just messin around in KS30 Scorps, w/ Coeurl Sub (512 Attack) +32 STR, +15 VIT, no brd buffs or dia II or anything, just that the DMG seems really random.

    I was /nin too btw. Asuran was doing 1000-1285 w/ diff gear set up of course.

    http://i8.photobucket.com/albums/a5/...sFuryTests.jpg

  19. #479
    Chram
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    Were those all with full TP return? The last one looks like it may have missed a hit, if Ascetic's behaves like standard weaponskills. If they were all full TP returns, then there's definitely another factor involved to work out.

  20. #480
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    Quote Originally Posted by Callisto View Post
    Side note about Death Blossom: We were discussing last night about how with it's additional effect and ability to open both Light and Dark, if it would make a great SC opener. I'm curious as to whether or not the Magic Evasion Down affects Skillchain damage resists, if it does it could be pretty powerful, especially with it being a Frag bridge for something like Yuki/Rana > Death Blossom > Kasha.
    Seems logical to me, since despite RDM's lolmelee stigma, it's how I'd perceived the job to originally be played. Problem is, nobody giving a shit about SCs outside of select HNMs where a RDM wouldn't be swinging, anyway.

    As an aside, has anyone been doing any testing? I've heard it seemed to do consistent damage akin to Atonement, only a lot lower. Like 380ish on mid-level mobs and nobody seemingly finding a mod for it yet.

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