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  1. #501
    ٩๏̯͡๏)۶

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    Asura
    WoW Realm
    Barthilas

    I wonder if Laharl did this mistake too, and all his ws's were in vain.


  2. #502
    Nidhogg
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    Sorry if this was mentioned already, but it's important to know that the lower cap on mob stats is 1. So if your elemental debuff reduction exceeds the mobs INT, use a value of 1. Huge Hornets and Wild Rabbits have 6 INT. Worms have more, I forget how much. Other mobs will have to test seperately, old data doesn't work because they changed their stats about a year ago (bees used to have 5 INT).

  3. #503
    TSwiftie
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    Fenrir

    If it helps. When I was trying to figure out mob stats, I found out that Abs spells can't absorb more stat than a mob has. So if you have a DRK you can determine their stats very easily. And as Suiram said, mobs won't go below 1 stat.

  4. #504
    Nidhogg
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    Just to be clear, if you absorb 5 dex, then the mob has 6 dex, yes? (I know the idea that it absorbs all of the stat but leaves one wouldn't make sense, but just making sure lol)

  5. #505
    Banned.

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    Jul 2007
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    Quote Originally Posted by Lordwafik View Post
    I wonder if Laharl did this mistake too, and all his ws's were in vain.

    Nah he has the quest, im on his server, and he asked me bout having two quests open at a time, and i told him yes >.> so im sure he has the first one.

  6. #506
    Salvage Bans
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    Leviathan

    Soooooo
    What's the difference between Leaden Salute and Trueflight?
    Beside the obvious dark elemental vs light elemental properties... I just read the op and saw that trueflight was now considered agi_30, what happened to the mnd modifier? :O

  7. #507
    Smells like Onions
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    Drakesbane does not give any bonus against dragons, hits for the exact same range on puks as it does colibri.

  8. #508
    Official THE Alpha and Omega
    Moderator

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    Bahamut

    So, has there been any testing with insurgency to find if it does anything special and cool ala king's justice?

  9. #509
    VZX
    VZX is offline
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    Asura

    OK for Trueflight, assuming Jiyo 1st test "100 TP" doesn't necessarily imply 100.0 TP, I think this formula is close enough to approximate it

    Damage=((Lv+2) + WSC)*fTP + (AGI-INT)*2
    WSC = AGI_25
    fTP(100) = 4.00
    fTP(300) = 4.5625?

  10. #510
    Puppetmaster
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    Lakshmi

    Quote Originally Posted by Rena View Post
    Kwontess, looking at your calculations, you're not calculating WSC properly. The proper calculation would be floor(0.83*floor(0.3*AGI)), rather than 0.3*0.83*AGI or AGI*83*0.3. Using the numbers you listed previously for 74-104 AGI, they fit perfectly for a AGI_30 mod, and the damage numbers match them just as well. For the numbers listed for 200 and 300 TP, 4.25 and 4.75 seem to be the correct fTP values as well.
    !!! Thank you! You're right, dead on. The numbers were so close I knew it had to be some sort of rounding issue. That makes perfect sense now. I don't do any damage calcs for a year and I forget how it all works Ty so much, those 4's were driving me nuts.

  11. #511
    New Merits
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    Mar 2008
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    Has anyone found a mod for Blade: Kamu at all? I didn't see anything in the original post.

  12. #512
    New Spam Forum
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    Quote Originally Posted by VZX View Post
    OK for Trueflight, assuming Jiyo 1st test "100 TP" doesn't necessarily imply 100.0 TP, I think this formula is close enough to approximate it

    Damage=((Lv+2) + WSC)*fTP + (AGI-INT)*2
    WSC = AGI_25
    fTP(100) = 4.00
    fTP(300) = 4.5625?
    I tested again and I should have been getting an even 10.0 TP per shot (unless there was some weird rounding with decimals to where I fired TF at 100.x TP) with Repeating Crossbow and Holybolts using Sam sub. Each TF did 493 damage at 100 TP.

  13. #513
    Sea Torques
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    Jul 2006
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    Quote Originally Posted by Maxxthepenguin View Post
    So, has there been any testing with insurgency to find if it does anything special and cool ala king's justice?
    Hasn't really been tested that much. There is something up with Insurgency but nobody knows what to test. I guess people are focused on PUP's WS because it's easier to figure out.

    No Souleater on this one, no DA, /SAM sub job, Minuet IV, Couerl Sub as food....few debuffs like Dia II on the mob. The WS seems to randomly do a lot more damage for no reason, most of his WSs that same night were in the 700-1k range. Niloc over on KI posted this:

  14. #514
    We built this city
    We built this city on cock and stooooooone

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    Alexander

    For confirming the King's Justice thing, couldn't you just use it on Temperance when he's in pierce or blunt mode?

  15. #515
    Yoshi P
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    Leviathan

    No, Temperance doesn't have a bonus to any weapon type, he just has a resistance to two at a time.

    A proper test would be against the crabs/skeletons Apollyon.

  16. #516
    Relic Horn
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    Sylph

    Use it on the crabs in SE, see if it does 0 or double damage.

  17. #517
    Yoshi P
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    Leviathan

    Actually, nevermind - that wouldn't work either. Those crabs/skeletons just take resist 1 weapon type and take double from ALL other damage (including magic).

  18. #518
    Relic Horn
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    Sylph

    Why wouldn't it work? Use King's Justice on an Adamantshell.

    If it does 0, the theory is wrong.

    If it does any damage at all, regardless of numbers, it either isn't slashing, or the theory is right.

  19. #519
    Yoshi P
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    Leviathan

    The theory is that King's Justice mimics a weakness. The Adamantshells have no weaknesses, they just have a slashing resistance.

  20. #520
    Hydra
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    Fenrir

    King's Justice could default to slashing if the monster has no inherent weakness, which would cause a 0 on the crabs anyway. But since someone said hounds (weak to slashing already) seem to take extra damage, it sounds like King's Justice actually just gives the monster a slashing weakness. That crab test does sound like a good first step at least.

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