I wonder if Laharl did this mistake too, and all his ws's were in vain.
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I wonder if Laharl did this mistake too, and all his ws's were in vain.
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Sorry if this was mentioned already, but it's important to know that the lower cap on mob stats is 1. So if your elemental debuff reduction exceeds the mobs INT, use a value of 1. Huge Hornets and Wild Rabbits have 6 INT. Worms have more, I forget how much. Other mobs will have to test seperately, old data doesn't work because they changed their stats about a year ago (bees used to have 5 INT).
If it helps. When I was trying to figure out mob stats, I found out that Abs spells can't absorb more stat than a mob has. So if you have a DRK you can determine their stats very easily. And as Suiram said, mobs won't go below 1 stat.
Just to be clear, if you absorb 5 dex, then the mob has 6 dex, yes? (I know the idea that it absorbs all of the stat but leaves one wouldn't make sense, but just making sure lol)
Soooooo
What's the difference between Leaden Salute and Trueflight?
Beside the obvious dark elemental vs light elemental properties... I just read the op and saw that trueflight was now considered agi_30, what happened to the mnd modifier? :O
Drakesbane does not give any bonus against dragons, hits for the exact same range on puks as it does colibri.
So, has there been any testing with insurgency to find if it does anything special and cool ala king's justice?
OK for Trueflight, assuming Jiyo 1st test "100 TP" doesn't necessarily imply 100.0 TP, I think this formula is close enough to approximate it
Damage=((Lv+2) + WSC)*fTP + (AGI-INT)*2
WSC = AGI_25
fTP(100) = 4.00
fTP(300) = 4.5625?
Has anyone found a mod for Blade: Kamu at all? I didn't see anything in the original post.
Hasn't really been tested that much. There is something up with Insurgency but nobody knows what to test. I guess people are focused on PUP's WS because it's easier to figure out.
No Souleater on this one, no DA, /SAM sub job, Minuet IV, Couerl Sub as food....few debuffs like Dia II on the mob. The WS seems to randomly do a lot more damage for no reason, most of his WSs that same night were in the 700-1k range. Niloc over on KI posted this:
For confirming the King's Justice thing, couldn't you just use it on Temperance when he's in pierce or blunt mode?
No, Temperance doesn't have a bonus to any weapon type, he just has a resistance to two at a time.
A proper test would be against the crabs/skeletons Apollyon.
Use it on the crabs in SE, see if it does 0 or double damage.
Actually, nevermind - that wouldn't work either. Those crabs/skeletons just take resist 1 weapon type and take double from ALL other damage (including magic).
Why wouldn't it work? Use King's Justice on an Adamantshell.
If it does 0, the theory is wrong.
If it does any damage at all, regardless of numbers, it either isn't slashing, or the theory is right.
The theory is that King's Justice mimics a weakness. The Adamantshells have no weaknesses, they just have a slashing resistance.
King's Justice could default to slashing if the monster has no inherent weakness, which would cause a 0 on the crabs anyway. But since someone said hounds (weak to slashing already) seem to take extra damage, it sounds like King's Justice actually just gives the monster a slashing weakness. That crab test does sound like a good first step at least.