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  1. #561
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    Quote Originally Posted by Izzy View Post
    I'll go hit some level 0 mobs with Mystic Boon and post the damage results. Someone else is going to have to decipher them.
    193 +0MND
    169 +0MND
    181 +0MND
    185 +0MND

    All with SA+Mystic Boon on Tiny Mandragora. I'm using an 11 damage weapon. Why is this not consistent Q_Q? Do I need to use the Mjollnir?

  2. #562
    Sea Torques
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    On the Lesser Colibri, all of my 4 hit full-TP returns Insurgencys did between 950-1050. I had one 18% TP return for 640 and one that Double Attacked for 1400.

    Perdu Sickle and /SAM with Rajas and Brutal.

  3. #563
    E. Body
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    Quote Originally Posted by Therin View Post
    http://img525.imageshack.us/img525/6...kesbaneua1.jpg

    Yeah. .

    Drakesbane is surprisingly consistent and seems to produce stronger results than Penta Thrust assuming you're built well for it.

    I'm currently using King's Justice in the same party - I don't think I'm noticing a bonus damage to birds due to the piercing weakness, but it doesn't matter, because King's Justice is also highly consistent and is producing an average WS damage of about 150 above what I remember my Raging Rushes to be (1180 average WS atm).
    ok, what gear[str or dex stacking?]/buffs did you use to pull that off cause thats some pretty nice damage there, and what was average ish?

  4. #564
    CoP Dynamis
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    Quote Originally Posted by mym View Post
    Some quick tests I did with Omniscience

    Taru SCH/SAM
    Elder Staff D:55

    Str 53
    Dex 65
    Vit 59
    Agi 66
    Int 75
    Mnd 59
    Chr 66

    Target > Tiny Mandragora's
    all tests done at 120TP unless otherwise stated

    286 Naked
    286 Naked
    286 Naked @ 300TP
    286 Naked w/Hasso
    300 +5 MAB (moldavite)
    300 +5 MAB (Y. Gomlek)
    286 +4 INT, +15 MP
    294 Soil gorget
    294 Soil gorget
    292 +3 INT, +3 MND (R. pumps)
    414 +23 INT, +23 MND, Soil Gorget, MAB +18 w/dark weather
    414 +23 INT, +23 MND, Soil Gorget, MAB +18
    430 +28 INT, +28 MND, Soil Gorget, MAB +18
    430 +28 INT, +28 MND, Soil Gorget, MAB +18 w/earth weather
    473 +28 INT, +28 MND, Soil Gorget, MAB +18 w/dark weather
    473 +28 INT, +28 MND, +5 STR, Soil Gorget, MAB +18 (hasso)
    381 +23 INT, +23 MND, Soil Gorget, MAB +21
    338 +26 INT, +21 MND

    It seems MND is a modifier, and MAB affects damage, so I am assuming its a magical WS. It switched to darksday during testing, and I got a couple random 10% bonuses compared to the rest of the results, so I think it might be dark based.
    I'd say it has a MND_30 mod and 2 fTP, and uses mind difference for additional damage. Tiny Mandragoras have 7 MND (edit: and 6 INT), and these numbers fit ((Lv+2)+MND_30)*2 + dMND*2 perfectly, except for the second last one, which works if it happened on lightsday and got a 10% penalty. Since you said the day changed to darksday, and the day prior to darksday is lightsday, it's possible, and this is probably the formula used.

  5. #565
    Nidhogg
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    Formula looks right, except for two points. First, the bonuses occur earlier and the penalty occurs near the end, suggesting that it's reversed from what you're saying and it's light based, getting the bonus on lightsday and the reduction on darksday. That would also make sense for being MND-based. Although it does bother me that the dark weather didn't elicit a bonus or reduction, aren't the SCH spells 100% proc on weather bonus?

    The other thing is its worth using elemental debuffs to double-check that it is MND, just in case it's something like MND - (some other stat that those mandies happen to have 7 of).

  6. #566
    LD
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    Storms just give weather, they don't have auto-Obi.

  7. #567
    CoP Dynamis
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    That assumes the numbers are in order, which was never stated, unless I missed something. And no, SCH weather isn't 100% proc.

    True, it still needs confirmation on whether it uses target MND to determine damage. It seems the most likely stat, but then again they also have 7 CHR. Either way it should be tested just to make sure, but that shouldn't take long.

  8. #568
    mym
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    Quote Originally Posted by Suiram View Post
    mym can you do two more tests real fast? One naked sch/blm (just to see what the damage is since your MND might be different), and the second alternating elemental debuffs on the mob so we know which mob stat is used (will probably be MND or INT), and the amount of that stat the mandragoras have.

    Naked SCH/BLM

    354
    354
    354
    354 - Burn
    354 - Frost
    354 - Choke
    354 - Rasp
    369 - Shock
    354 - Drown

    I have no idea why my naked damage as SCH/SAM was 286, but as SCH/BLM its 354...

    My naked stats are

    str 55
    dex 65
    vit 55
    agi 68
    int 80
    mnd 59
    chr 66

    edit - all these ones were done on Lightningsday

  9. #569
    Relic Horn
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    Because of MAB?

  10. #570
    CoP Dynamis
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    Damage difference is due to 24 MAB trait. floor(286*1.24) = 354

    Seems that is MND vs. MND that is checked, though.

  11. #571
    mym
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    Quote Originally Posted by Rena View Post
    Damage difference is due to 24 MAB trait. floor(286*1.24) = 354

    Seems that is MND vs. MND that is checked, though.
    ah yes, forgot all about the MABII trait from /BLM

  12. #572
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    Quote Originally Posted by Izzy View Post
    193 +0MND
    169 +0MND
    181 +0MND
    185 +0MND

    All with SA+Mystic Boon on Tiny Mandragora. I'm using an 11 damage weapon. Why is this not consistent Q_Q? Do I need to use the Mjollnir?
    Anyone have an answer for this yet Q_Q?

  13. #573
    Official THE Alpha and Omega
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    Quote Originally Posted by Izzy View Post
    Anyone have an answer for this yet Q_Q?
    It's a physical WS; the numbers won't be perfectly consistent.

  14. #574
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    Quote Originally Posted by Maxxthepenguin View Post
    It's a physical WS; the numbers won't be perfectly consistent.
    Then how do people figure out what the modifiers and stuff actually are? I was under the impression that you'd hit a cap when you WS lower level mobs and stuff.

  15. #575
    Sea Torques
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    Quote Originally Posted by Izzy View Post
    Anyone have an answer for this yet Q_Q?
    You'll need to find max damage that you can do with SA and +0 MND gear then we can determine a base damage one. Make sure no double attack proced. Next, we will need you to equip some +MND gear, like +10 MND, +20 MND and find the max damage with SA again. With this we can determine MND and damage relationship.

    If 193 is the max damage that you can't do any further, then the first part is done. However you'll need to tell us what's your base MND is.

    A format like this is much appreciated.

    XX+0 MND, deals max critical damage = 193.
    XX+1 MND, deals max critical damage = XXX.
    XX+10 MND, deals max critical damage = XXX.
    XX+20 MND, deals max critical damage = XXX.

  16. #576
    Official THE Alpha and Omega
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    Quote Originally Posted by Izzy View Post
    Then how do people figure out what the modifiers and stuff actually are? I was under the impression that you'd hit a cap when you WS lower level mobs and stuff.
    For a very small period of time, things did cap at low levels to produce nice, easy numbers. As of now, we know the pDIF ranges at certain cRatios, which means we can interpret the different numbers you get for a WS. You need to use the WS many, many times to try to find the entire range of possible damage, then do that again with various stat enhancements (MND+20, MND+40, other stats, etc). Then we toss the results into our formulas and out comes some nice fTP and stat mod numbers.

  17. #577
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    Quote Originally Posted by Maxxthepenguin View Post
    For a very small period of time, things did cap at low levels to produce nice, easy numbers. As of now, we know the pDIF ranges at certain cRatios, which means we can interpret the different numbers you get for a WS. You need to use the WS many, many times to try to find the entire range of possible damage, then we toss it into our formulas and out comes some nice fTP and stat mod numbers.
    Gotcha. I'll do some more WS after Nyzul and see what I can come up with. Is it easier to use a low damage or high damage weapon?

  18. #578
    Official THE Alpha and Omega
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    Quote Originally Posted by Izzy View Post
    Gotcha. I'll do some more WS after Nyzul and see what I can come up with. Is it easier to use a low damage or high damage weapon?
    No real difference, but low DMG weapons should give a smaller range, which is nice.

  19. #579
    Relic Horn
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    But higher weapons will give the mods to more accuracy once you know the initial range though.

  20. #580
    Sea Torques
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    Need someone to find out BLM WS's -MDB debuff duration. Suspect to be 1/2/3 mins per 100/200/300 TP. Well you need stop watch technology

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