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  1. #581
    Official THE Alpha and Omega
    Moderator

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    Quote Originally Posted by Fwahm View Post
    But higher weapons will give the mods to more accuracy once you know the initial range though.
    SE likes nice round numbers; we will be able to estimate.

    In a large way, the DMG won't matter. We can work with w/e you put out.

  2. #582
    Sea Torques
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    Quote Originally Posted by Therin View Post
    I've been really happy with Insurgency, but I don't really know how it compares to Guillotine because I don't often use Scythe. I know at a straight 100% TP Guillotine seems stronger from preliminary testing. But I'm seeing 1400-1700 with over 200% TP and 1900+ when I score a double attack, and that's without Souleater/Last Resort. A 300% with full buffs did 2392 on Khimaira.
    Would you say Martial Scythe is worth getting now that we have this WS? Or no?

  3. #583
    A. Body
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    Alistaire Lexander
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    Sargatanas

    Quote Originally Posted by Therin View Post
    I've been really happy with Insurgency, but I don't really know how it compares to Guillotine because I don't often use Scythe. I know at a straight 100% TP Guillotine seems stronger from preliminary testing. But I'm seeing 1400-1700 with over 200% TP and 1900+ when I score a double attack, and that's without Souleater/Last Resort. A 300% with full buffs did 2392 on Khimaira.
    Full buffs what sub?

  4. #584
    Yoshi P
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    Leviathan

    /SAM of course.

    Martial Scythe may be decent, but I doubt it's better than Perdu. Who knows, though.

  5. #585
    Sea Torques
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    Quote Originally Posted by Therin View Post
    /SAM of course.

    Martial Scythe may be decent, but I doubt it's better than Perdu. Who knows, though.
    Does the WS do a significant amount more at 200 TP? I thought you said it did.

  6. #586
    Yoshi P
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    Yeah, but you're losing a ton of DoT by switching Perdu to Martial. What I mean is that I doubt it'd be significant enough of a WS damage increase to make up for it.

  7. #587
    RIDE ARMOR
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    Siren

    Random Mordant Rime comment: I'm not sure how often personally I will see use for this ws, but while I was dicking around with it on lesser colibri I was hitting numbers far higher than I really expected. 1300+ damage, /nin, heca/osode/af+1pants, miscellaneous dd gear, blau, and double mins. Lesser colis are pretty paper thin, and it's piercing, so damage bonus, but still, 1300+ was a bit of a surprise. With mins it was consistently doing 1k+.

    Yay first post ._.

  8. #588
    TSwiftie
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    Fenrir

    When I was doing Insurgency tests, I went /SAM and played /w bees. w/o SA the first hit was like 1xx damage. I even was lucky enough to miss the first hit and land the second hit for 384. (Thats mostly capped conditions on bees.)

    Anyway, to the poster who said that on bees outside Windurst the WS raised about 50 points when using Last Resort. Your attack should be way over the cap, using Last Resort shouldn't add damage. The fact you say a 50 damage change while using SA, means you might be on the right track to figuring out a hidden WS modification. Possibly buffs?

  9. #589
    Sea Torques
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    Maybe the damage is raised based on personal buffs we use, like Last Resort, Diabolic Eye, Arcane Circle, etc. It would explain why Attack didn't raise the damage but Last Resort did.

    It's sort of a silly theory but these WSs are really weird.

  10. #590
    Cerberus
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    Just went and tested it in Saru on bees. Adding buffs didn't increase damage (tried with Arcane Circle and Last Resort on seperate WSs with SA - stayed at the same damage cap as Insurgency with no buffs except SA).

  11. #591
    Sea Torques
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    Insurgency is the new AV....there is most likely a trick to it, but the trick is so obscure nobody will ever figure it out.

  12. #592
    Sea Torques
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    Quote Originally Posted by Xrave View Post
    Just went and tested it in Saru on bees. Adding buffs didn't increase damage (tried with Arcane Circle and Last Resort on seperate WSs with SA - stayed at the same damage cap as Insurgency with no buffs except SA).
    You're saying that the damage didn't increase at all when you used Last Resort? If so, what the fuck else did I do when I used it. . .

  13. #593
    Smells like Onions
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    Would it be safe to assume that since the first post says that Mandalic Stab is Fusion/Compression based that Shadow Gorget will work for it?

  14. #594
    Yoshi P
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    Leviathan

    Another gorget question:

    I'm correct in using Soil Gorget for King's Justice and Breeze Gorget for Insurgency, yes? I'm going by the properties listed in the OP and the gorget affiliations listed on the KoolAid "In The Name of Science" list.

  15. #595
    Relic Horn
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    Sylph

    Fire, Light, or Shadow gorgets for Insurgency.

  16. #596
    assburgers
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    Breeze should work for KJ, Thunder or Soil too.

  17. #597
    Puppetmaster
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    Valefor

    Did some very brief trend testing for Death Blossom. May go back later for real testing(ran out of time and didn't have enough attribute specific gear). All WSs done as rdm/thf, 266 sword skill, joyeuse, SA, and 102%TP(even if the TP effect is supposed to only effect the Meva down).

    Naked Stats: STR 64 DEX 67 VIT 60 AGI 63 INT 68 MND 63 CHR 60 ATK: 306

    #1. 292
    #2. 302
    #3. 293
    #4. 300
    #5. 295

    +9 MND +4 CHR

    #1. 315
    #2. 310
    #3. 273
    #4. 298
    #5. 290

    +9 STR +1 DEX +5 VIT +21INT +35MND +4 CHR

    #1. 345
    #2. 350
    #3. 355
    #4. 366
    #5. 352

    Like i said this was brief due to running out of time and equipment. I would have liked to have done at least 50 WSs a set and with better controls(would have done at least naked + gorget if i had at least another 30mins). These numbers probably won't help at all, but w/e lol. Good luck on the testing~

  18. #598
    New Merits
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    Darth Voltrius
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    Hyperion

    Don't know if this has been said before about Atonement but I did some mini testing and had some fun with it at the same time :D

    Shark bite > Atonement = Light
    Yuki > Atonement = Frag
    Yuki > Gekko = Frag > Atone = Light
    Guillo > Atone = Frag
    Savage blade > Atone = Light

    did constant 500-750.

  19. #599
    Daleven
    Guest

    Was bored, so I did some testing with Mystic Boon to add to this. All WS were done with Sneak Attack, at 104% TP, with Brass Jadagna +1, on Huge Hornets (lvl 0) in South Gustaberg. My base stats were as follows:

    str 64 - dex 61 - vit 63+6 (from weapon) - agi 63 - int 63 - mnd 67 - chr 63
    attack 307

    highest damages:
    67 mnd (naked): 318
    67+10 mnd: 332
    67+20 mnd: 352

    naked:
    313, 287, 292, 315, 280, 318, 318, 314, 313, 294

    +10 MND
    311, 297, 326, 312, 325, 299, 329, 316, 332, 330

    +20 mnd +5 chr
    298, 324, 347, 348, 352, 343, 350, 341, 306, 306

    I kind-of assumed chr wasn't a modifier, so the 5 chr there wouldn't matter.

  20. #600
    Cerberus
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    Sep 2008
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    Phoenix

    (BLU) "Expiacion" - Modifier/fTP Testing
    Seems to do 300-500 damage, Expiacion > CA Vertical Cleave = Darkness.
    Well... it's something... but why has no one done any actual testing with this? The guy just packs on STR gear, does a WS, calls it a STR mod (it can't be STR mod with those kind of numbers...), goes to bed, and we don't hear from him for 5 days. Then a guy posts of screenshots of it, and doesn't say a word about what kind of stat mod he thinks it has. Then a guy posts on the wiki that it does '100-300' more DMG than Vorpal Blade, but doesn't give any real number. He also just says he was in full Denali and says it's probably an Acc/att/str/mnd mod (which isn't correct, since Acc and Att are not mods, and STR cannot be one in this case either, from what I've seen... Especially since there's like STR+3 on the entire Denali set.).

    It's a conspiracy to torture us BLUs who don't have it yet!


    Okay, but seriously, has anyone done any actual testing on Expiacion?

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