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  1. #621
    Sea Torques
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    Messing about playing with my new toy in East Ron [s] and thought I would do some tests of my own on Death Blossom with what gear I had on me. Anyway, know the modifers been found but thought I'd post my results anyway. All WS were done on TW Ladybugs at 300% TP. Only difference each time being my hp or mp depending on if I casted haste etc or got hit from the mob. Anyway, the numbers were decent enough for me and it looks pretty as anything so I'll happily spam it just for the asthetic value. Need to pull out my SAM str gear lol and see if I can up the dmg a bit.

    No MND Gear

    http://i33.photobucket.com/albums/d8...MNDResults.jpg

    With MND gear I had in inv at the time

    http://i33.photobucket.com/albums/d8...MNDResults.jpg

    Savage Blade >.>

    http://i33.photobucket.com/albums/d8...emac/SBMND.jpg

  2. #622
    You just got served THE CALLISTO SPECIAL
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    Quote Originally Posted by kwontess View Post
    Does uggly really work for it? I tested it like 5 times and got no difference. Tried it with other MAB gear and got what I should only from the other pieces (I emptied my mp first). I'll try again.

    I'm still surprised at your damage. I don't know what I was doing different other than being tarutaru, but that may be the difference. I think I may have more AGI gear too. I wasn't using macc gear, I only had a couple resists.
    I'm fairly certain Uggy worked, I only tested it a couple of times but I did see higher damage, I can redo it later. When I did it I was /DNC, had Crimson Cuisses on and used a Physical Earring x2 swap to kill MP, it gave more damage than the Sea gorget.

    And being Taru you probably had noticeably more AGI to begin with, and most likely more in gear, like I said I keep pretty low AGI in QD, my normal set is this:

    Joy/Martial or CM/Steel
    Tricorne/Uggy/Drone/Moldy
    Denali/Mage's Cuffs/Garrulous/Balrahn's
    Amemet+1/Scouter's/Denali/Crimson

    I guess it is worth taking a second look at the pendant to be sure, if you can't get to it tonight I'll try to after LS event.

  3. #623
    You just got served THE CALLISTO SPECIAL
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    Also, is Death Blossom physical then, or rather, can it DA a swing?

  4. #624
    Salvage Bans
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    Hold on a sec, I thought you needed to be subbed a job with MP for pendant to be active?

    Taken from wiki:

    Latent effect

    * Active while the caster's MP at the completion of a spell, expressed as a percentage of maximum MP from visible equipment--discounting Convert HP to MP armor--is strictly less than 51%.
    * Magic Attack Bonus +8.

    I guess it wouldn't be the first time wiki was wrong?

  5. #625
    Relic Horn
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    That says nothing about subbing an MP using job >.>

  6. #626
    You just got served THE CALLISTO SPECIAL
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    No it just means that MP from slots that don't blink you in/out when swapped and food don't count, as well as from Convert gear like Zenith/Blue Cotehardie. My MP is from merits and Crimson gear, if you get MP from that under 51% pendant will work.

  7. #627
    Salvage Bans
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    Quote Originally Posted by Callisto View Post
    No it just means that MP from slots that don't blink you in/out when swapped and food don't count, as well as from Convert gear like Zenith/Blue Cotehardie. My MP is from merits and Crimson gear, if you get MP from that under 51% pendant will work.
    Ah, I see. Thanks for clearing that up.

  8. #628
    Nidhogg
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    I wrote that section of the wiki back when it was socially acceptable to update that wiki. Since then though I've run more tests on what's counted and updated my old post in a thread here from around that time.

    http://www.bluegartr.com/forum/showp...1&postcount=11

  9. #629
    You just got served THE CALLISTO SPECIAL
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    Ah didn't realize the % MP stuff doesn't either, but I don't really own anything like that so no biggie.

  10. #630
    Puppetmaster
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    Lakshmi

    Quote Originally Posted by Suiram View Post
    I wrote that section of the wiki back when it was socially acceptable to update that wiki. Since then though I've run more tests on what's counted and updated my old post in a thread here from around that time.

    http://www.bluegartr.com/forum/showp...1&postcount=11
    Thanks for clearing this up. Its odd, I guess I just didn't push my mp down low enough. I haven't encountered this issue before with quickdraw. I guess I've just floored my MP better in the past.

    Edit: I just went and tested it on cor/whm. I had 108 AGI, my expected damage was 616 before MAB and I landed for 665 (it was watersday and no weather effect). So clearly it does work [616*1.08] = 665. I must have barely been missing the cutoff before (I swore I was well under 100 mp though). I tossed out a curaga II before my tests initially. This time I got myself down to 4mp before testing.

  11. #631
    Cerberus
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    Quote Originally Posted by eva00r View Post
    (BLU) "Expiacion"
    1.5 fTP@100 TP, STR_30 & INT_30 Modification. Still need fTP at higher TP testing.
    So it's base DMG just sucks balls?

  12. #632
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    Quote Originally Posted by Alibeemac View Post
    DB Stuffs
    Can I ask what you were using for MND gear? I use Errant body/Mahatma legs and some other stuff which really won't help much because of STR loss. I was trying DB on EPs as /THF yesterday and could not for my life break 400, most were in the 300s. I have a mostly Acc set with a couple of Atk pieces for WS and I'm having a hard time finding slots to add STR in.

    It's still better than Savage, but I can't get it anywhere close to Vorpal at the moment.

  13. #633
    BEES OH GOD BEES
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    Would someone with Insurgency mind testing if the WS has the ability to crit? parse about 20~ WSs and you should have around 5 WSs that avarage about 40% higher than the rest. If so, this WS can crit. Or at least do something similar to critting.

  14. #634
    Sea Torques
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    Quote Originally Posted by Khelek View Post
    Would someone with Insurgency mind testing if the WS has the ability to crit? parse about 20~ WSs and you should have around 5 WSs that avarage about 40% higher than the rest. If so, this WS can crit. Or at least do something similar to critting.
    That's assuming the crit rate is 25%....which is sort of high and would've obviously gotten noticed by now. Somebody would've noticed that many WSs doing that much more damage about 15 pages ago.

    It could be crit based....but people have ran a ton of tests and the WS damage spikes for no discernible reason. And it doesn't do it often enough to be broken down into "5 out of 20". One guy uses it in EXP, no damage spikes....the next day he uses it and gets a random 1900 or 1700, no DA or Souleater....no buffs to speak of. One guy tests it all day, it does Guillotine numbers, then it does 1700+ on LAC in Salvage. The WS makes no sense, or there is something very weird about it.

  15. #635
    BEES OH GOD BEES
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    Quote Originally Posted by hexagram23 View Post
    That's assuming the crit rate is 25%....which is sort of high and would've obviously gotten noticed by now. Somebody would've noticed that many WSs doing that much more damage about 15 pages ago.

    It could be crit based....but people have ran a ton of tests and the WS damage spikes for no discernible reason. And it doesn't do it often enough to be broken down into "5 out of 20". One guy uses it in EXP, no damage spikes....the next day he uses it and gets a random 1900 or 1700, no DA or Souleater....no buffs to speak of. One guy tests it all day, it does Guillotine numbers, then it does 1700+ on LAC in Salvage. The WS makes no sense, or there is something very weird about it.
    crit rate on level 1 mobs is definitely at least 25% unless you're stacking immense DEX- gear. I'm not saying it is crit based, since it's already been confirmed that it is "damage varies with tp". Just tossing in the idea that it might not be restricted from critting, like all other WSs without a crit TP mod.

  16. #636
    Sea Torques
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    Quote Originally Posted by Khelek View Post
    crit rate on level 1 mobs is definitely at least 25% unless you're stacking immense DEX- gear. I'm not saying it is crit based, since it's already been confirmed that it is "damage varies with tp". Just tossing in the idea that it might not be restricted from critting, like all other WSs without a crit TP mod.
    No what I mean is people have did over 20 WSs on level 1 (or 0, whatever) mobs, so somebody would've noticed by now. People did tests on those mobs around 7-8 pages ago, and would've noticed such a high proc rate on the spike damage. It would've been figured out pretty fast "ok, it's crit damage".

    The problem is the WS doesn't do the spike damage often enough for anybody to make sense of why it's happening.

  17. #637
    Relic Weapons
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    Alexander

    Quote Originally Posted by hexagram23 View Post
    No what I mean is people have did over 20 WSs on level 1 (or 0, whatever) mobs, so somebody would've noticed by now. People did tests on those mobs around 7-8 pages ago, and would've noticed such a high proc rate on the spike damage. It would've been figured out pretty fast "ok, it's crit damage".

    The problem is the WS doesn't do the spike damage often enough for anybody to make sense of why it's happening.
    Do the spikes happen when you are soloing or in events/xp? If only noticed in event/xp, do you have hate at the time they occur?

  18. #638
    Sea Torques
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    Quote Originally Posted by rath View Post
    Do the spikes happen when you are soloing or in events/xp? If only noticed in event/xp, do you have hate at the time they occur?
    Someone suggested this, so I went out to Lesser Colibri with a Paladin. I had him tank, I engaged and used Insurgency, got hate, and used Insurgency again. When they both returned full TP, they were in the same damage range.

  19. #639
    Relic Weapons
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    Alexander

    Quote Originally Posted by Tidane View Post
    Someone suggested this, so I went out to Lesser Colibri with a Paladin. I had him tank, I engaged and used Insurgency, got hate, and used Insurgency again. When they both returned full TP, they were in the same damage range.
    That sucks to know, thanks for the quick reply. One less thing to try out myself when it unlocks.

  20. #640
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    Aaand, my question is:

    Can Atonement DA(or get bonus from offhand hit as /NIN), and if so does it go over the 720 cap? I thought Tan said something about seeing TP return as if he had missed a swing, but still getting full 720, so curious if landing all/extra swings has an effect, and if not, why make it multi-hit?

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