So no reason what so ever for anyone to upgrade Mnk Mythic...
God damnit.
So what's the point in it?![]()
I can. It's magical damage too so I can see it acting like elemental seal does with a spell, which would add acc but not dmg. I'll test it when I'm home in a couple of hours with e-seal on lvl 1 mobs to see if there's a dmg boost, then see about arranging tests on high mobs to check for an acc boost.
Though the real giveaway would be if the ws "uses up" e-seal.
I just tried, ES Vidohunir did not change damage and did not consume Elemental Seal. The BLM Mythic Weapon has "Enhances Elemental Seal" on it, maybe they are speculating that the weapon adds bonus damage to spells when ES is in effect?
hagun damage on rana has no reason to be better than onimaru damage (and alot of reasons to be worse) - are you sure the things you were ws'ing had the same basic defenses? (same debuffs, same buffs on you, etc) hitting a redmage and hitting a paladin will result in wildly different numbers.
and yeah, y/g/k should still be better for hard stuff. it's for weak stuff like merits where rana will shine.
Granted i was using attack food and not sushi, i was getting full TP returns usually (though yes there were a few times where i know i didn't) I was hoping to parse it but realized that my parser wasn't working and didn't have time to fix it, so i did it ghetto style with a pen and paper, just writing down my damage and approx. TP of the weapon skill. I'll tweak with my parser and see if i can get it working, prolly just some memory thing i have to change. If anybody else does some tests on IT+ mobs i'd be curious to see the results. But what you guys are saying is my point, i have no idea why hagun would do more damage with the same TP return as the onimau (hence my confusion).
Well?An issue where the damage for the weapon skill "Atonement" was incorrect when wearing certain equipment.
so does gear affect Atonement now? SE patched it the other day so some gear should technically...
KParser will.Originally Posted by jibini
Nope, it still operates as it did before. Not even sure what they adjusted honestly.
I'm getting 750 more now.
I put your JP text in tags and numbered it to make it easier to explain.
1) Souleater damage boost discovery! It's a damage boost based on Cure amount.
(Another poster then asks him to explain what he's talking about)
2) I discovered a way to boost the damage provided by Souleater! If you Cure the damage you lose from Souleater you do more damage.
3) Sorry, I'm actually still testing it and posted a little prematurely. I was playing with my friend, and he had Souleater on, and after being Cured of the damage it caused, his WS did more damage. Still, testing it to confirm. Paeon did not produce a similar effect.
4) No, no... it has nothing to do with Souleater. It works if you just get hit by the enemy. The amount you are cured for it what's important.
Thanks a ton Elmer. Although honestly what he's saying doesn't really make sense to me....obviously the more HP you have, the more damage Souleater does. So if you lose HP from having Souleater up, and someone Cures you, your damage will be "boosted" since you have more HP again.
I dunno if that's what he's talking about, somehow I doubt it because it's common sense really. Also, I have no idea how that relates to Insurgency.