Random question, but has anyone managed to get Sturmwind's damage to actually vary with TP?
Random question, but has anyone managed to get Sturmwind's damage to actually vary with TP?
O.o a 75 PLD was using gallant head?
Does anyone willing to make a new SC chart ?
It almost seems like that JP didn't know that the higher your HP, the more damage Souleater does...
If I'm reading the JP thing right, they're not talking about Souleater damage specifically, but it sort of creating a store of damage cured akin to Sublimation and MP that's added to your next Insurgency. I could see that being a reasonable cause for spikes, but the question is how long does that hidden buff remain, if it exists, and does it only apply to whatever you've hit with SE? Does it cap, as well? With proper haste and LR, I could easily see an additional 2k damage on the WS if you get all your HP cured up.
SEBW Kraken + Switch to scythe + I wing + Insurgency = 10k WS?
I seriously doubt that's even what they mean. <_>
I'll test it later, but I'm very doubtful.
Hmmm....maybe do Insurgency in EXP or something, after that turn on Souleater and use it until it runs out. Then have someone heal you back to full HP, and do another Insurgency. The damage spikes are really high from what I've seen, usually 500+ more than a normal Insurgency, so it would be pretty obvious if it made any difference.
Or, keep Souleater up and one shot bunnies until it runs out. After that, get healed, and do Insurgency on a bunny. If there is a spike it would be pretty obvious.
Another thing that doesn't make sense to me. According to all the info compiled so far, Insurgency is 20% STR/INT with a multiplier of 0.5 at 100 TP....Guillotine on the other hand is 25% STR/MND with a multiplier of 0.875 at 100 TP.
I've seen damage pics on EXP mobs, Trolls, Birds, Nyzul Isle mobs, etc. How is it possible for Insurgency to do the same damage as Guillotine with lower mods and multipliers?. How much damage does the first hit of Guillotine do on bunnies, compared to Insurgency?
Something I noticed about #4, he flat out said "it's not Souleater" so maybe he was mistaken. Possible Insurgency does something like "damage dealt to the DRK converts to WS damage", not just low HP, not HP loss from Souleater, maybe specifically HP lost directly from a mob attacking you.
Although I'm not sure how you would test that in a controlled environment. It wouldn't be a straight forward test like the "bunny" one. Perhaps a few kamikaze DRKs can go lose a bunch of HP to a mob then try the WS out.
I don't think this is right. Simply due to the fact that his max DMG range doesn't increase when he adds +20 STR compared to his base stats. However, if you look at the results from the +20 DEX tests you see very noticable results. I don't see STR being a mod at all in this WS.
30% and 50% mods with 1.0 ftp WD+fSTR=12 pDIF=3.0 assumeing crit hit or 2.0 for non-crit
Crit: 160=((12+((30+37)*.83)*1.0)*3.0
160=((12+55)*1.0)*3.0
160=/=201
Non Crit
160=((12+55)*1.0)*2.0
160=/=134
So that formula is incorrect either way. Unless i have the weapon wrong. I thought we were still using Onion Knife, WD of 4.
Isn't that WS weak as hell and pointless? Say with 100 STR and DEX you're looking at a max damage of, with X's even, about 700 on SA WS?
I don't think so, I don't think the Gobi Formula is correct, nor do i believe it's a 1.0 fTP multiplier. I'm going to say i don't think it's a crit hit though. A 3.0 pDIF multiplier throws it too high for the DMG that was being produced.
However, If the modifiers are around 60% DEX(where i think it is) and the fTP is higher than 1.0 @ 100 TP, if it's a non-crit hit you could be looking at some really good DMG when paired with SA on high EVA mobs vs SA DE. I don't think on low EVA mobs where a 7 hit DE is possible this WS should be used. But agaist Odin or Cerb, this could be a better alt. than a 2-3 hit EVIZ or 1-2hit SB.
Crazy random ideas to check for with Mandalic Stab, since it currently appears so weak --
1) Assuming the mythic weapon bonuses are any sort of hint as to the benefit of using the weaponskill, someone want to check to see if SA and/or TA damage changes -after- using Mandalic Stab (rather than in conjunction with it)?
2) Since Mandalic philosophy is about reconciling and balancing opposites, look into situations where you can get hate exactly balanced between you and someone else? Sort of a vague suggestion, I know, but perhaps something like the difference in hate between you and the tank serves as a penalty to damage?
Told you. Crazy ideas. Still hoping for some show that SE got really creative with these weaponskills, though.
I'm surprised this wasn't added by any PUPs yet but it makes Fragmentation with Bone Crusher and I think it was Gravitation with Daze. Um... something like that. I only did this once with Inhibitor on to see if the new weaponskills could make light or Darkness back on the day of the update when I unlocked it. Now that I think about it, I guess I'll have to go try again and confirm this, haha... SorryI should also see what the H2H version of the Automaton tries to do. Will Knockout make Darkness with it?!
Most pups haven't gotten the weapon at all yet. I'm hoping to get mine this saturday though >_<. It probably doesn't make gravitation with daze, I think i've been reading that it makes gravitation with armor piercer, which does darkness with Tachi:Gekko. It won't make darkness with knockout because that weaponskill can't make level3 chains. Still could be a good way to use the weaponskill with a H2H using frame. Knockout adds a feint effect onto the mob when it connects, so chaining with Stringing Pummel afterwards to take advantage on the lowered evasion to land all 6 hits more easily would be a good use of it.I'm surprised this wasn't added by any PUPs yet but it makes Fragmentation with Bone Crusher and I think it was Gravitation with Daze. Um... something like that. I only did this once with Inhibitor on to see if the new weaponskills could make light or Darkness back on the day of the update when I unlocked it. Now that I think about it, I guess I'll have to go try again and confirm this, haha... Sorry I should also see what the H2H version of the Automaton tries to do. Will Knockout make Darkness with it?!
I can't wait to get my inferno claws because as of now it seems people who have it aren't doing any real tests on it to figure out important thing like mods and fTP. Everyone is just saying "hey I did this much damage on this"
Most PUPs are pretty psyched to be doing more than 300 damage Weaponskills on Easy Prey for once. This is lovely and all but I haven't seen one Inferno Claws in about 8+ Nyzul runs focusing on weapon hunting. Buncha' bullshit if you ask me!
I'm sure whatever mods Stringing Pummel has, it'll be great and all because at this point we really can't complain, but I'm more interested in the whole MobHP affecting Ascetic's Fury... has anyone done any more extensive testing on perhaps a full HP gnarly NM or the likes?