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  1. #761
    Sea Torques
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    I'm pretty sure Atonement doesn't do any extra damage to any specific mob type, aside from the Cerberus family, and to my knowledge Drakesbane doesn't do any extra damage to dragons. Obviously this doesn't mean "Insurgency vs. Arcana" is wrong, but there is no precedent for it in the new WSs.

    As far as Khimaira, it's hard to say whether or not the 2000+ Insurgency was actually "spike damage caused by Arcana", since it was 300 TP, and he used Souleater if I remember correctly, plus a few other buffs.

    2k is pretty damn high on Khimaira but we don't have any other Insurgency landed on him to compare it to, to know if it's high/average/spiked up damage/etc.

  2. #762
    Who's driving? Oh my God Bear is driving! How can that be??
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    Lakshmi

    Quote Originally Posted by Ramses View Post
    No, years ago I would occasionally close with spinning slash in exp and get double the damage from light. It was rare, but it's always been that way. Was really nice to do a 1200 spinning slash and see light do 2400. The mob's hp bar would just disappear.
    It must have been patched years ago, currently if you build a level 3 Skillchain with 2 Weaponskills, the damage can be mirrored by the closing weaponskill. If you build with 3 weaponskills, the damage goes up to 150%, 4 weaponskills, 175%, 5 weaponskills, 200%, and 6 weaponskills 225% which apparently is the cap.

    Since the damage from the Skillchain element is an element itself, it is subjective to resists and day bonuses. Resist are: 1/2, 1/4, 1/8, 1/16. Day bonuses can either increase dmg by 10% for the day of the same element, or cause 10% dmg reduction on the opposing day.

  3. #763
    Cerberus
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    Oct 2007
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    Asura

    Quote Originally Posted by TummieGaruda View Post
    It must have been patched years ago, currently if you build a level 3 Skillchain with 2 Weaponskills, the damage can be mirrored by the closing weaponskill. If you build with 3 weaponskills, the damage goes up to 150%, 4 weaponskills, 175%, 5 weaponskills, 200%, and 6 weaponskills 225% which apparently is the cap.

    Since the damage from the Skillchain element is an element itself, it is subjective to resists and day bonuses. Resist are: 1/2, 1/4, 1/8, 1/16. Day bonuses can either increase dmg by 10% for the day of the same element, or cause 10% dmg reduction on the opposing day.
    No idea, it's not something I've looked into in a long time. There have been plenty of adjustments to sc over the last few years so anything's possible. I do know that it was very rare, but sometimes light would do 150% and 200%.

  4. #764
    RIDE ARMOR
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    Asura

    Quote Originally Posted by miokomioko View Post
    This possibility might lead to looking into Atonement vs undead, Drakesbane vs dragons, Tachi: Rana vs Demons, et cetera. Perhaps Primal Rend vs what your pet is strong against. Yadda yadda speculation yadda.
    i'll look into atonement vs undead later tonight

    EDIT: most i did was a 750 atonement with 120 TP to a fomor bard in wajam (right outside of al zhabi where the birds are)

    EDIT2: again, 750 atonement to a fomor thief in the same area. did a bunch of enmity increasing moves before i used atonement. 147 TP this time

  5. #765
    RIDE ARMOR
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    Asura

    since atonement has WS properties of fusion and reverberation, do you think Aqua/Flame/Light Gorget will affect atonement at all?

  6. #766
    New Spam Forum
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    I did a little bit of Rana testing, here's the results. (All WS were with 100-110 TP)

    http://i290.photobucket.com/albums/l...STesting-1.jpg

    Also going to try testing out ushikimaru. For those of you with futsuno, start testing rana!

    Inc gear rants!

  7. #767
    Chram
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    yeah I have one.

    why are you weaponskilling a 3 hit weaponskill with a shitsux str_wsc in alky's and not like, nkotes or myo+1 (excluding that you're on lesser colibri and acc capped anyway that is) if you used that on anything actually worth killing your rana accuracy would suffer on onimaru hardcore.

  8. #768
    New Spam Forum
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    Obviously your going to use Gekko in a HNM situation. But yes, I would use HQ AF hands for a burn party on birds.

    Which GK are you suggesting for the best rana?

  9. #769
    RIDE ARMOR
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    http://i148.photobucket.com/albums/s...920_205207.png

    the fish was opened mouth. so atonement is affected by double damage and stuff like that.

  10. #770
    Yoshi P
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    Leviathan

    Neat. D:

    Does Spirits Within do double? I've never tried it.

  11. #771
    RIDE ARMOR
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    Quote Originally Posted by Therin View Post
    Neat. D:

    Does Spirits Within do double? I've never tried it.
    i'll try it later. right now i'm trying to farm organs for a new flame gorget. i wanna see if a flame gorget will affect atonement since atonement has a fusion property. technicaly it shouldn't since atonement is all enmity based. but it's always fun to try

  12. #772
    Tom Wilson will never be good.
    Join Date
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    Zero Star
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    If you want to wait awhile, I can test out Flame+Atonement after my Sea run. Better then farming those organs, lol.

    I'll say, Atonement owns in Dynamis so far(only place I've been able to use since getting) Really love the WS.

  13. #773
    the whitest knight u' know
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    Miya Kai
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    Excalibur

    Not being a smartass or anything, but is there any damage type that isn't affected by open-mouth Hpemde?

  14. #774
    RIDE ARMOR
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    Quote Originally Posted by Judai View Post
    If you want to wait awhile, I can test out Flame+Atonement after my Sea run. Better then farming those organs, lol.
    i still need to make a PT for the ufo organ. so you may/may not beat me anyway.

  15. #775
    Banned.

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    Carbuncle
    WoW Realm
    Trollbane

    Seems to be what they are testing there Ace.

  16. #776
    Tom Wilson will never be good.
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    Quote Originally Posted by Yogehi View Post
    i still need to make a PT for the ufo organ. so you may/may not beat me anyway.
    750 like all my other maxed ones. Not sure if it would lower the amount of enmity needed but definately doesn't raise the damage.

  17. #777
    Chram
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    Quote Originally Posted by VivixKujata View Post
    Obviously your going to use Gekko in a HNM situation. But yes, I would use HQ AF hands for a burn party on birds.

    Which GK are you suggesting for the best rana?
    rana is going to be high D and accuracy bonuses first.

    amano will do well (but kaiten would outperform) so will futsuno, so will onimaru.

    pachi is a trap (onimaru will do better) couldn't really say on the rest of them.

    if you're only going to be spamming rana, onimaru is the best purchasable gkt. if you're expecting to use multiple ws's, then the same old list still applies, etc.

    rana will help non-hagun samurai compete in merit, but I don't see too many non-hagun samurai getting it for awhile. (not that it's impossible to get, just not readily available.)

  18. #778
    Relic Weapons
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    Quote Originally Posted by Therin View Post
    Neat. D:

    Does Spirits Within do double? I've never tried it.
    yea I've done it with spirits before a long time when I was farming for a gorget


    Spirits, Drain I/II, worked for me. Think I did a 600hp drain II when the mouth was open before.

  19. #779
    RIDE ARMOR
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    Quote Originally Posted by Judai View Post
    750 like all my other maxed ones. Not sure if it would lower the amount of enmity needed but definately doesn't raise the damage.
    sweet. thanks

  20. #780
    Bagel
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    Oct 2006
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    Posted this in Alla MNK forum yesterday. I think there might be something to Ascetic's Fury in the right places:

    I played around with Ascetic in Besieged as MNK/WAR. Targeting the same Aerial Torpedo, I found that Ascetic, Howling and Asuran all appeared in a 50-damage spread in the low 400s with Ascetic at the bottom and Asuran at the top. This was all at 100TP, full TP return, no DA, Berserk active. When I stored up 300TP, Ascetic would never fail to deliver ~700 damage, exceeding Howling's numbers slightly at the same TP. Asuran, of course, remained in the 400s.

    I moved on to a Troll Hoplite (PLD). I had Footwork active at all times for this target in order to compare Ascetic to DK. Interestingly enough, at 100TP/full return/no DA/Berserk on, Ascetic was doing damage comparable to DK (within 30 damage) with Footwork and Dune Boots most of the time. Any time they DA'd, Ascetic's would exceed DK. At 300TP, Ascetic's would always exceed DK.

    Now I'm trying to make sense of all this. Given that Ascetic's critical rate varies with TP, there couldn't be an increasing fTP damage multiplier causing 300TP Ascetics to pull ahead. Additionally, Ascetic somewhat keeping up with other WSs at 100TP shows that a critical must be occuring almost every time. There were two instances of Ascetic falling under competing WSs by 100-150 damage, which I could only explain as non-crits. Even if these were non-crits, the frequency of a critical attack at 100TP remains high. At 300TP, I suspect both hands are almost certain to connect for critical damage thus giving Ascetic the edge.

    So how is it that even DK+Footwork+Dunes was outdone by Ascetic on the Troll Hoplite?

    When I used Ascetic in Einherjar during an earlier test, I had SV Minuetx2, Berserk, Footwork, Boost... an excess of +ATK at my disposal. Ascetic seemed unremarkable at 100TP while DK (although all DA'd kicks) ripped the chamber boss apart. On high defense mobs in Besieged, with only JAs and equipment enhancing my attack power, Ascetic met or beat other WSs. Does this mean Ascetic performs better than other WSs as pDIF decreases, similar to the increase in damage of a critical melee attack over a regular melee attack?

    Of course, this could easily be a horrid fluke and I should feel ashamed for using Besieged as a testing ground since I couldn't account for things like Angon, Dia, etc.

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