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  1. #801
    VZX
    VZX is offline
    Relic Shield
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    Asura

    Quote Originally Posted by Kikaru View Post
    Unless you can not reliably land first hits on shark bite
    fixed

    There's no need to land both hits to beat Mandalic Stab, the first hit is enough to beat it.

  2. #802
    Fake Numbers
    Join Date
    Jul 2007
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    80
    BG Level
    2

    Did a lot of preliminary Pyrrhic Kleos testing since no one seems that interested in it.

    The evasion down duration testing was done on various non-campaign orcs in East Ronfaure [S]:
    TP 100%: 60 seconds
    TP 200%: 105 seconds
    TP 300%: 120 seconds
    It can be resisted shortening the duration (usually by half), but these numbers are consistent for all mob types I've used it on.

    The actual evasion down effect is -10, tested on DC raptors in Mamook using gearswaps. (I had started from the high evasion border, and took off gear after using PK until it was high evasion again)

    Lastly the mods:
    This is all theoretical for now (I'm still trying to gather gear to test all possibilities, since DNC gear is pretty scarce) I am sorry I haven't quite figured out the attributes keyed into it with the numbers I've been getting, but I am very sure it is a 1.5 fTP mod (as the boost in damage from Snow Gorget with neutral stats matched a change from 1.5 to 1.6) Also as further proof, fTP 1.0 damage was less than the initial hit (I got lucky on a series of non-SA WS and missed the first hit for a very dramatic difference in damage) I thought CHR would be part of the math but stacking as much as I could showed no noticeable improvement to damage numbers. I'm guessing STR and DEX or possibly AGI now, and low percentages of them (~20% or 25% each), but tracking down gear specifically with those stats has been tough. Should be able to confirm soon since I have a lot of numbers in front of me, sorry if this wasn't too helpful for those interested.

  3. #803
    Relic Horn
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    Aug 2008
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    Sylph

    I was messing around with Insurgency on Tabar Beaks, and I was getting a fairly consistent spread of 1200 damage plus or minus 50 or so when all hits connected at 100 tp.

    However, one last Insurgency I did before stopping did over 1600 damage. Strange.

  4. #804
    Sea Torques
    Join Date
    Nov 2006
    Posts
    617
    BG Level
    5

    King's Justice has 1.25 fTP mod @ 200 TP

  5. #805
    Faithe
    Guest

    Quote Originally Posted by Jkun View Post
    My Jnun is still <3

    Also yeah I was going to suggest it to them, but knowing the dev team, if bringing back Pet Samba Effects breaks the game, then so will Automaton SCs. Hurr.

    At least we can still make light with Dragon Kick. Honestly, I'm just glad I have a new decent WS to solo with when the Auto has no TP.

    So...Flame/Soil Gorget? Since it's the same as Asuran? D:

    I don't think anyone will use gorget with Asuran Fist so probably not Stringing Pummel either.

    Choices are:

    #1) Faithe Torque
    #2) PCC
    #3) Chiv
    #4) That +4STR +4DEX loleinherjar necklace.

  6. #806
    Old Merits
    Join Date
    Nov 2006
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    1,141
    BG Level
    6

    Quote Originally Posted by Faithe View Post
    I don't think anyone will use gorget with Asuran Fist so probably not Stringing Pummel either.

    Choices are:

    #1) Faithe Torque
    #2) PCC
    #3) Chiv
    #4) That +4STR +4DEX loleinherjar necklace.
    Depends. Asuran is Acc varies with TP. Pummel is Crit varies with TP.

    Then again, in that case, it might be better to pour on STR+DEX gear and try to get a crit on Pummel as much as possible. (Most of the time you're holding back TP to SC with your Automaton after all.)

  7. #807
    Relic Horn
    Join Date
    Dec 2005
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    3,363
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    7
    FFXIV Character
    Xanthe Celaeno
    FFXIV Server
    Hyperion
    FFXI Server
    Carbuncle

    Quote Originally Posted by Jkun View Post
    Depends. Asuran is Acc varies with TP. Pummel is Crit varies with TP.

    Then again, in that case, it might be better to pour on STR+DEX gear and try to get a crit on Pummel as much as possible. (Most of the time you're holding back TP to SC with your Automaton after all.)
    With a C-grade hand-to-hand skill, I would think it would be better to make sure you have the accuracy to actually land all of those hits.

  8. #808
    Nidhogg
    Join Date
    Sep 2007
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    3,933
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    Serefina Solfyre
    FFXIV Server
    Odin
    FFXI Server
    Bahamut

    Quote Originally Posted by eva00r View Post
    (THF) "Mandalic Stab" - DONE
    1 Hit, 2.0/2.125/2.5 fTP, DEX_30% Modifier.
    Amusingly, otherwiki has its mods listed as STR_30% DEX_70% with undetermined fTP. Huge difference <_<

  9. #809
    Nidhogg
    Join Date
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    3,746
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    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    DEX 70%? Get out of town!

  10. #810
    Relic Horn
    Join Date
    Jul 2005
    Posts
    3,478
    BG Level
    7

    Quote Originally Posted by Faithe View Post
    I don't think anyone will use gorget with Asuran Fist so probably not Stringing Pummel either.

    Choices are:

    #1) Faithe Torque
    #2) PCC
    #3) Chiv
    #4) That +4STR +4DEX loleinherjar necklace.
    http://www.ffxiah.com/item.php?id=16275

    :D

  11. #811
    Old Merits
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    Jan 2007
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    Phoenix

    Is it safe to assume that none of these WS have a level 3 property like the relic weaponskills? Or has that not been tested; I dont think i've seen any mention of explicit testing of that case.

  12. #812
    Tom Wilson will never be good.
    Join Date
    May 2006
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    13,471
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    FFXIV Character
    Zero Star
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    Hyperion
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    Ifrit

    been tested, no they don't

  13. #813
    Faithe
    Guest

    Quote Originally Posted by Lyramion View Post
    Oh shit! I forgot about that. That got to be #1 then.

    I still don't recommand gorget on Pummel.

    It only boost the first hit and leaves the next five hit out of the water.

    I say toss as much DEX and accuracy on it for the best result.

  14. #814
    Banned.

    Join Date
    Jan 2006
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    6,859
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    Quote Originally Posted by Faithe View Post
    Oh shit! I forgot about that. That got to be #1 then.

    I still don't recommand gorget on Pummel.

    It only boost the first hit and leaves the next five hit out of the water.

    I say toss as much DEX and accuracy on it for the best result.
    Gorget acc effects all hits.

  15. #815
    Tom Wilson will never be good.
    Join Date
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    FFXIV Character
    Zero Star
    FFXIV Server
    Hyperion
    FFXI Server
    Ifrit

    Quote Originally Posted by Faithe View Post
    I don't think anyone will use gorget with Asuran Fist so probably not Stringing Pummel either.

    Choices are:

    #1) Faithe Torque
    #2) PCC
    #3) Chiv
    #4) That +4STR +4DEX loleinherjar necklace.
    Gorget is the best neck for Asuran, unless you don't have h2h merits and Faith boosts your damage tier.

  16. #816
    Old Merits
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    Nov 2006
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    Quote Originally Posted by Judai View Post
    Gorget is the best neck for Asuran, unless you don't have h2h merits and Faith boosts your damage tier.
    Well, remember PUP is only C Skill rating, though I have 8 merits into it bumping it to 241. I've got way more acc than is needed (PCC, Usukane, Enkidu etc.), I think about 55 on TP build and 40ish on WS.

    I'm doing pretty constant numbers on T mobs (700-800 DMG) with Pummel by using Chiv Chain, but once I grab my Yovra organ I'll see if Gorget is any better.

  17. #817
    Sea Torques
    Join Date
    Jul 2006
    Posts
    508
    BG Level
    5

    Quote Originally Posted by Fwahm View Post
    I was messing around with Insurgency on Tabar Beaks, and I was getting a fairly consistent spread of 1200 damage plus or minus 50 or so when all hits connected at 100 tp.

    However, one last Insurgency I did before stopping did over 1600 damage. Strange.
    I hate to ask an obvious question, but I need to be sure. The 1600 was with no DA?

    Can you remember any circumstances about the 1600? I know "circumstances" is sort of vague but is there anything that pops out to you that happened before/during the WS? Did the mob use a TP attack on you? If so how much damage did it do? The current theory is that the WS takes TP/WS damage dealt by a mob and converts at least some of it into Insurgency damage.

  18. #818
    PUP Power!
    Join Date
    Apr 2006
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    4,040
    BG Level
    7
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    Sylph

    Quote Originally Posted by astrael View Post
    Did a lot of preliminary Pyrrhic Kleos testing since no one seems that interested in it.

    The evasion down duration testing was done on various non-campaign orcs in East Ronfaure [S]:
    TP 100%: 60 seconds
    TP 200%: 105 seconds
    TP 300%: 120 seconds
    It can be resisted shortening the duration (usually by half), but these numbers are consistent for all mob types I've used it on.

    The actual evasion down effect is -10, tested on DC raptors in Mamook using gearswaps. (I had started from the high evasion border, and took off gear after using PK until it was high evasion again)

    Lastly the mods:
    This is all theoretical for now (I'm still trying to gather gear to test all possibilities, since DNC gear is pretty scarce) I am sorry I haven't quite figured out the attributes keyed into it with the numbers I've been getting, but I am very sure it is a 1.5 fTP mod (as the boost in damage from Snow Gorget with neutral stats matched a change from 1.5 to 1.6) Also as further proof, fTP 1.0 damage was less than the initial hit (I got lucky on a series of non-SA WS and missed the first hit for a very dramatic difference in damage) I thought CHR would be part of the math but stacking as much as I could showed no noticeable improvement to damage numbers. I'm guessing STR and DEX or possibly AGI now, and low percentages of them (~20% or 25% each), but tracking down gear specifically with those stats has been tough. Should be able to confirm soon since I have a lot of numbers in front of me, sorry if this wasn't too helpful for those interested.
    Nice initial testing. Is there anyway to tell if it is straight -10 accuracy or 10% though? The thought of using the WS and then building up Quicksteps to stack evasion down bonuses to gain TP for another PK does sound intriguing for DNCs and endgame mobs.

  19. #819
    Relic Horn
    Join Date
    Aug 2008
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    3,131
    BG Level
    7
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    Sylph

    Quote Originally Posted by hexagram23 View Post
    I hate to ask an obvious question, but I need to be sure. The 1600 was with no DA?

    Can you remember any circumstances about the 1600? I know "circumstances" is sort of vague but is there anything that pops out to you that happened before/during the WS? Did the mob use a TP attack on you? If so how much damage did it do? The current theory is that the WS takes TP/WS damage dealt by a mob and converts at least some of it into Insurgency damage.
    The 1600 was with no DA.

    It used no attacks on me whatsoever before the WS.

    I had less than 10% hp because I was testing if really low HP affected it, but that was the only WS with that much HP that was any different.

  20. #820
    We wear wine red on Wednesdays

    Join Date
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    Marius Krieg
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    Balmung
    FFXI Server
    Fenrir

    If it's only 1.5 at 300, and all the hits after the first are 1.0, then nah, I wouldn't think that 1.25 on the first hit would outweigh higher base damage, and other potential boosts.
    Yeah makes sense. Eva posted middle being 1.25, but I don't think that .25 will make up for all the voulge's bonuses.

    Thanks, saves me 1.3m lol.

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