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  1. #901
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    I CAN'T I CAN'T I CAN'T

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    Quote Originally Posted by zantes View Post
    It probably isn't. Try it with some INT gear to see if that is a mod.
    Even if INT is a mod, I did nothing to modify my INT on the other tests. So the damage increase was by just increasing my MND.

  2. #902
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    Sorry, if this has already been addressed (I looked through the entire topic to try and make sure, but I'm tired so I might have missed it), but has anyone tested INT on Leaden Salute on mobs strong enough where dINT WOULDN'T be capped? I've read a lot about how lowering the mob's INT increases damage, but that determines the (-INT) part of the formula, not AGI-INT as a whole.

  3. #903
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    Quote Originally Posted by Izzy View Post
    Even if INT is a mod, I did nothing to modify my INT on the other tests. So the damage increase was by just increasing my MND.
    And from the 10 WS I've done with +24 INT, my damage has not surpassed the maximum I was doing with +0 to all stats.

    Below are the tests I did. Can anyone think of anything else Q_Q?

    Weapon: Onion Rod - 106 TP

    Base stats:
    56 STR
    56 DEX
    56 VIT
    61 AGI
    64 INT
    62 MND
    61 CHR

    WS Damage:
    139 +0
    156 +0
    153 +0
    142 +0
    147 +0
    137 +0
    157 +0
    153 +0
    153 +0
    159 +0
    157 +0
    138 +0
    153 +0
    138 +0
    139 +0
    156 +0
    158 +0
    160 +0
    158 +0
    135 +0
    137 +0
    155 +0
    144 +0
    160 +0
    136 +0
    140 +0
    153 +0
    155 +0
    159 +0

    174 +15MND
    179 +15MND
    172 +15MND
    157 +15MND
    179 +15MND
    164 +15MND
    177 +15MND
    172 +15MND
    172 +15MND
    166 +15MND
    157 +15MND
    176 +15MND
    159 +15MND
    166 +15MND
    177 +15MND
    178 +15MND
    169 +15MND

    154 +24INT
    158 +24INT
    157 +24INT
    156 +24INT
    159 +24INT
    147 +24INT
    157 +24INT
    157 +24INT
    158 +24INT
    144 +24INT

  4. #904
    Sea Torques
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    The only this I can conclude is INT doesn't give a damn lol.

  5. #905
    CoP Dynamis
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    Actually, that data shows that there is likely a small INT modifier on it.

    Average without stat boosts: 149
    Average with +15 MND: 170
    Average with +24 INT: 154

  6. #906
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    Quote Originally Posted by zantes View Post
    Actually, that data shows that there is likely a small INT modifier on it.

    Average without stat boosts: 149
    Average with +15 MND: 170
    Average with +24 INT: 154
    I didn't do enough tests for anyone to devise an average of anything. 10 WS in FFXI is hardly a large enough of a sample size. If INT was a modifier, you would have seen the max damage heavily surpass what damage I did with base stats.

  7. #907
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    Anyone doing more test on Stringing Pummel?

  8. #908
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    Quote Originally Posted by Izzy View Post
    I didn't do enough tests for anyone to devise an average of anything. 10 WS in FFXI is hardly a large enough of a sample size. If INT was a modifier, you would have seen the max damage heavily surpass what damage I did with base stats.
    Not if it is only a small modifier, but I agree that we need more data before we can rule one way or another on INT as a modifier.

  9. #909
    Smells like Onions
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    Quote Originally Posted by Izzy View Post
    And from the 10 WS I've done with +24 INT, my damage has not surpassed the maximum I was doing with +0 to all stats.

    Below are the tests I did. Can anyone think of anything else Q_Q?
    Doubtful, but maybe give STR and Healing Magic a shot >.>? I mean SE has done weirder things so why not pull out all the stops and make a semiuseless magic skill kinda nice?

  10. #910
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    Quote Originally Posted by AquaOtaku View Post
    Doubtful, but maybe give STR and Healing Magic a shot >.>? I mean SE has done weirder things so why not pull out all the stops and make a semiuseless magic skill kinda nice?
    STR is definitely a possibility. I'll throw on all the healing magic gear I have too lol.

    After seeing an Enmity based WS, I guess you really can't rule anything out.

  11. #911
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    Quote Originally Posted by Ratatapa View Post
    Anyone doing more test on Stringing Pummel?
    I am.

    But I'm at work this week so, ya. I'll have some numbers up soon. Fucking rabbits die before I get to WS or move right before I-- OH GOD IT DID IT AGAIN FUCKING SHIT.

  12. #912
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    Ok if you want i can try to help, just tell me what SJ i need and how to do test. and i'll try it

  13. #913
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    I'm going to try testing Stringing Pummel soon too if you need help. Gonna go back to Light SCs in Boyada after I get outta class and hopefully finish it in another day or so.

  14. #914
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    Quote Originally Posted by Xanthe View Post
    I posted Drakesbane parse results from a Mamool Ja Staging point party over the weekend ~160 mobs. Copypasta:
    That doesn't show a Penta average parse though, what would it average at?

  15. #915
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    Quote Originally Posted by Starr View Post
    That doesn't show a Penta average parse though, what would it average at?
    Not a perfect comparison, but here's a Penta Thrust parse at Nyzul Isle Mamools. March, Madrigal, Minuet x2, Hasso, Hedgehog Pie. Same gear as listed before. Pretty sure the high was on a Wyvern pet.

    http://i37.tinypic.com/2mzbj9h.jpg

  16. #916
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    MJSP Mamool are on average hardier than the Nyzul Mamool, so if Drakesbane's average is higher even when parsed at MJSP and Penta parsed at Nyzul, that's a good indicator that overall Drakesbane > Penta Thrust.

  17. #917
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    Naked Hume DRK/THF on Huge Hornets in South Gustaberg:

    300tp SA Insurgency:

    409
    402
    416
    412
    409

    300tp Insurgency:

    280
    317
    374
    347
    299
    274
    310
    275
    399

    I know it's not a very thorough test, but I didn't have much time, and I figured 399 would be high enough to be called a critical.

    PS: Why would you use March, Madrigal, Minuet x2 instead of March x2, Minuet, Madrigal?

  18. #918
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    It doesnt seem Insurgency can be control tested on lv 0 mobs. Its very likely this isnt any stat based property that u can regularly test using the traditional SA method. Seems the big spikes come from when dealing with high lv HNMs is when the crazy dmg comes out. That might be the only way to test it.

    By just hopefully noticing what happens prior to using it on HNMs or higher lv mobs. Or it could just be what it is.... a random spike in dmg.

  19. #919
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    What else gives a RANDOM SPIKE IN DAMAGE? We used to call RANDOM SPIKES OF DAMAGE something, I just can't remember what at the moment.

    The high numbers would be pretty much explained by multiple criticals going off.

  20. #920
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    I unlocked king's justice recently, and finally had a chance to go try it out on birds in a merit pt yesterday, but left pretty disappointed. my war has all the frills, adaberk/haidate/all heca for WS(-body obv), yet king's justice ranged from anywhere between 197-1200, more often than not around 500-800. This was with a single minuet, no food. Even 300% KJ's were only hitting 800-900. I don't have any gaxe merits or a fortitude torque, so that's all i can think of as a cause at the moment. (maxed scythe sword axe)

    Considering raging rush puts out a consistent 1100-1500, i was pretty miffed. I assume any remaining rumours of mob weakness have been dispelled? i was partying with 2 decked out drg's, and KJ was never even close to anything that could be described as piercing, giving a bonus.

    Am i missing something that makes this weaponskill worth using?

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