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  1. #961
    E. Body
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    Quote Originally Posted by shukuffxi View Post
    As for Ascetic's Fury: At least one MNK in my LS has been kicking ass with it, general LS theory on it is that damage is improved via # of buffs on you. During a Dyna-TV he was averaging 700-800, while an equal pimp MNK was hitting 500ish Asurans. Ascetic's was spiking, I know he had quiet a few 1Ks. I know they were varying buffs a bit during the run, but I do not know if they tested after. So someone might wanna try and test it, I won't be unlocking it til I do another 50 floors of Nyzul.
    Can you post his WS gear?

  2. #962
    I am a Cockwhistle
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    No clue what his WS gear, it was nothing special, typical endgame MNK stuff, nothing specific to make it better. Someone just theorized buffs on him had an effect, and clicking off a few buffs, was consistently weaker damage, and when more buffs were on, it was consistently stronger.

  3. #963
    Sea Torques
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    I sent Elmer a PM, hopefully if he has some free time he can check the JPN description of Insurgency to see if it's been mistranslated. If it says "chance of critical hit varies with TP" in Japanese that would solve this whole thing.

  4. #964
    Relic Horn
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    Sylph

    However, there has never been a WS that has had a chance to crit and a variance of ftp with tp, and Insurgency is known to have the second.

  5. #965
    Who's driving? Oh my God Bear is driving! How can that be??
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    Lakshmi

    Quote Originally Posted by hexagram23 View Post
    I sent Elmer a PM, hopefully if he has some free time he can check the JPN description of Insurgency to see if it's been mistranslated. If it says "chance of critical hit varies with TP" in Japanese that would solve this whole thing.
    From what I see, it doesn't:

    TP:クリティカルヒット確率修正 TP: Probability of Critical Hit

    Insurgency Reads:
    TP:ダメージ修正 - TP: Damage is fixed or basically TP determines the damage

  6. #966
    ٩๏̯͡๏)۶

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    Quote Originally Posted by hexagram23 View Post
    I sent Elmer a PM, hopefully if he has some free time he can check the JPN description of Insurgency to see if it's been mistranslated. If it says "chance of critical hit varies with TP" in Japanese that would solve this whole thing.
    Mandalic stab is working in the same manner. Occasionally I'll get one for 1200-1300, and the rest will be at the 800-1000 mark. Shit's pissing me off. I tried it on Jnun / Skeletons to see if it's a blunt / slashing WS, doesn't seem to be the case, although the first Jnun I stabbed did 1200, the second back to ye olde 970 mark.

    Would be funny if this "random spike" damage, was really SE telling us that this is how the WS will perform with the relic unlocked. I wouldn't put it past them as an extremely vague hint, hell look at AV.

  7. #967
    LD
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    I dunno, Atonement is consistent. While it's possible they all might be improved with the Mythic, we definitely haven't seen it in the rest.

    IMO, there are only two possibilities:
    Either all the weird WSs are broken somehow or they have really convoluted triggers.

  8. #968
    Banned.

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    Quote Originally Posted by LD View Post
    I dunno, Atonement is consistent. While it's possible they all might be improved with the Mythic, we definitely haven't seen it in the rest.

    IMO, there are only two possibilities:
    Either all the weird WSs are broken somehow or they have really convoluted triggers.
    Cant compare atonement to the others. Magic damage WS based on emnity.

  9. #969
    King of the Jews
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    Ifrit

    Mandelic stab was doing really well on odin as thf/sam >_>; 6-700 dmg each timw with SATAWS, kabobs and no brd. But like wafik said..the dmg is to fucking random. Im just gonna go out on a limb and just use it on high DEF shit.

  10. #970
    Relic Weapons
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    On another note, anyone test to see if:
    http://wiki.ffxiclopedia.org/wiki/Imperial_Gun
    Is any good for True Flight?

  11. #971

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    Gilgamesh

    I got hexagram's PM a while back, and put together part of an article that Dengeki released last week. I guess he logged out or something, so I'll post what I PM'd him.

    Here, maybe this will help. I should have put it up a week ago when the article hit, but I thought BGers would have this stuff figured out backwards and forwards already.

    http://www.jpbutton.com/?p=807

    Hopefully this will help somewhat.

    Mythic Weaponskills Examined - Dengeki

    Two main points he asked about seem to be corrected in the chart: Tachi: Rana has TP-Accuracy (not damage) modifier, and Mordant Rime adds a Movement Speed Down effect. It specifies Movement Speed, so I'm assuming it doesn't also give the Evasion down effect that is included with Gravity.

    Insurgency is unfortunately one of the skills they didn't go in depth with, just comparing it to Guillotine in terms of power. According to the description, TP modifies Damage.

    The wiki gives this information:
    Code:
    TP100	200	300	Hit	修正項目
    0.5	  0.75	1.0	×4	STR20 INT20
    I don't see anything about where peculiar spikes in damage could be coming from. Although, unlike Guillotine, the damage increases at 200 and 300 TP.

  12. #972
    LD
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    Quote Originally Posted by Neosutra View Post
    Cant compare atonement to the others. Magic damage WS based on emnity.
    If the theory is that the random WSs are randomly doing greater damage simply because they are also Mythic weapon skills, they can definitely be compared to Atonement. Since Atonement has no great variances that can't be accounted for, that means that the random WSs are either random for a reason or random for no reason, but whatever the reason is, it has nothing to do with being a Mythic WS.

  13. #973
    Sea Torques
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    Quote Originally Posted by Lordwafik View Post
    Mandalic stab is working in the same manner. Occasionally I'll get one for 1200-1300, and the rest will be at the 800-1000 mark. Shit's pissing me off. I tried it on Jnun / Skeletons to see if it's a blunt / slashing WS, doesn't seem to be the case, although the first Jnun I stabbed did 1200, the second back to ye olde 970 mark.

    Would be funny if this "random spike" damage, was really SE telling us that this is how the WS will perform with the relic unlocked. I wouldn't put it past them as an extremely vague hint, hell look at AV.
    Mandalic Stab gets quite large bonus in attack value, probably this is the spike reason and the same thing could go with Insurgency. You won't notice any spike against low defense mob so WS against lv 0 mob won't show anything at all, even if the attack bonus kicks in. Well, in Insurgency case, if your base attack hit 450-500ish, I don't think you can notice any spike damage against easy prey monster like Lesser Colibri either.

    Or in short, there can be a large hidden attack bonus modifier that would occur occasionally.

  14. #974
    Sea Torques
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    True Flight

    3.89/4.39/4.89 fTP, 1 Hit, Light Damage, dAGIx2

  15. #975
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    so AGI rings would perform better than STR rings on trueflight?

  16. #976
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    Yes

  17. #977
    Relic Horn
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    True Flight:

    Seiryukote and Hachiryusunate gasm?


    Mystic Boon

    Did some Fieldtests on Mystic Boon in Campaign.


    Martial Wand is DEFINETLY the Hagun of clubs for this WS. I went WHM/NIN to make the offhand hit profit the WS.

    Dualwielding Morgenstern and 7Eye for the lack of other clubs in my mog my damage was around 190-230. I did macro in +52 MND for the WS.

    Dualwielding Martial Wand and Morgenstern offhand my damage started at 300 low end.


    As logic intends the WS is really awesome for anything a WHM can hit. I was cure spamming people in Campaign left and right without ever running out of MP. I got up to 2100EXP and 2000notes - so very close to the Note cap.

  18. #978
    Relic Horn
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    Quote Originally Posted by Lyramion View Post
    Mystic Boon

    Did some Fieldtests on Mystic Boon in Campaign.


    Martial Wand is DEFINETLY the Hagun of clubs for this WS. I went WHM/NIN to make the offhand hit profit the WS.

    Dualwielding Morgenstern and 7Eye for the lack of other clubs in my mog my damage was around 190-230. I did macro in +52 MND for the WS.

    Dualwielding Martial Wand and Morgenstern offhand my damage started at 300 low end.


    As logic intends the WS is really awesome for anything a WHM can hit. I was cure spamming people in Campaign left and right without ever running out of MP. I got up to 2100EXP and 2000notes - so very close to the Note cap.
    Wouldn't Martial/Perdu be the better combination? Perdu's delay is significantly lower and you get the latent bonuses, and it only has 1 less DMG than Morgenstern. Offhand crits are pretty much meaningless.

  19. #979
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    anyone tried MND gear for Ascetic Fury yet?

  20. #980
    Sea Torques
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    The best setup for True Flight would be martial gun and a shit loads of AGI.

    Apollo's Staff/Light Grip/Martial Gun
    Denali Bonnet/Osode/Seiryu/Hachiman/Denali Kecks
    Ugg. Pendant/Scouter's Rope/Commander Cape
    Breeze Rings x2/Moldavite/Novio

    This will net you around +61 AGI and +20 MAB excluding food. Well, this kind of setup could hit 1K damage on a worthless mob, 1.1-1.2K ish with /RDM or /BLM. 1.3k if you use light obi and have a SCH friend around you.

    *IF it really is AGI_30 modifier.

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