No clue what his WS gear, it was nothing special, typical endgame MNK stuff, nothing specific to make it better. Someone just theorized buffs on him had an effect, and clicking off a few buffs, was consistently weaker damage, and when more buffs were on, it was consistently stronger.
I sent Elmer a PM, hopefully if he has some free time he can check the JPN description of Insurgency to see if it's been mistranslated. If it says "chance of critical hit varies with TP" in Japanese that would solve this whole thing.
However, there has never been a WS that has had a chance to crit and a variance of ftp with tp, and Insurgency is known to have the second.
Mandalic stab is working in the same manner. Occasionally I'll get one for 1200-1300, and the rest will be at the 800-1000 mark. Shit's pissing me off. I tried it on Jnun / Skeletons to see if it's a blunt / slashing WS, doesn't seem to be the case, although the first Jnun I stabbed did 1200, the second back to ye olde 970 mark.
Would be funny if this "random spike" damage, was really SE telling us that this is how the WS will perform with the relic unlocked. I wouldn't put it past them as an extremely vague hint, hell look at AV.
I dunno, Atonement is consistent. While it's possible they all might be improved with the Mythic, we definitely haven't seen it in the rest.
IMO, there are only two possibilities:
Either all the weird WSs are broken somehow or they have really convoluted triggers.
Mandelic stab was doing really well on odin as thf/sam >_>; 6-700 dmg each timw with SATAWS, kabobs and no brd. But like wafik said..the dmg is to fucking random. Im just gonna go out on a limb and just use it on high DEF shit.
On another note, anyone test to see if:
http://wiki.ffxiclopedia.org/wiki/Imperial_Gun
Is any good for True Flight?
I got hexagram's PM a while back, and put together part of an article that Dengeki released last week. I guess he logged out or something, so I'll post what I PM'd him.
Here, maybe this will help. I should have put it up a week ago when the article hit, but I thought BGers would have this stuff figured out backwards and forwards already.
http://www.jpbutton.com/?p=807
Hopefully this will help somewhat.
Mythic Weaponskills Examined - Dengeki
Two main points he asked about seem to be corrected in the chart: Tachi: Rana has TP-Accuracy (not damage) modifier, and Mordant Rime adds a Movement Speed Down effect. It specifies Movement Speed, so I'm assuming it doesn't also give the Evasion down effect that is included with Gravity.
Insurgency is unfortunately one of the skills they didn't go in depth with, just comparing it to Guillotine in terms of power. According to the description, TP modifies Damage.
The wiki gives this information:
I don't see anything about where peculiar spikes in damage could be coming from. Although, unlike Guillotine, the damage increases at 200 and 300 TP.Code:TP100 200 300 Hit 修正項目 0.5 0.75 1.0 ×4 STR20 INT20
If the theory is that the random WSs are randomly doing greater damage simply because they are also Mythic weapon skills, they can definitely be compared to Atonement. Since Atonement has no great variances that can't be accounted for, that means that the random WSs are either random for a reason or random for no reason, but whatever the reason is, it has nothing to do with being a Mythic WS.
Mandalic Stab gets quite large bonus in attack value, probably this is the spike reason and the same thing could go with Insurgency. You won't notice any spike against low defense mob so WS against lv 0 mob won't show anything at all, even if the attack bonus kicks in. Well, in Insurgency case, if your base attack hit 450-500ish, I don't think you can notice any spike damage against easy prey monster like Lesser Colibri either.
Or in short, there can be a large hidden attack bonus modifier that would occur occasionally.
True Flight
3.89/4.39/4.89 fTP, 1 Hit, Light Damage, dAGIx2
so AGI rings would perform better than STR rings on trueflight?
Yes
True Flight:
Seiryukote and Hachiryusunate gasm?
Mystic Boon
Did some Fieldtests on Mystic Boon in Campaign.
Martial Wand is DEFINETLY the Hagun of clubs for this WS. I went WHM/NIN to make the offhand hit profit the WS.
Dualwielding Morgenstern and 7Eye for the lack of other clubs in my mog my damage was around 190-230. I did macro in +52 MND for the WS.
Dualwielding Martial Wand and Morgenstern offhand my damage started at 300 low end.
As logic intends the WS is really awesome for anything a WHM can hit. I was cure spamming people in Campaign left and right without ever running out of MP. I got up to 2100EXP and 2000notes - so very close to the Note cap.
anyone tried MND gear for Ascetic Fury yet?
The best setup for True Flight would be martial gun and a shit loads of AGI.
Apollo's Staff/Light Grip/Martial Gun
Denali Bonnet/Osode/Seiryu/Hachiman/Denali Kecks
Ugg. Pendant/Scouter's Rope/Commander Cape
Breeze Rings x2/Moldavite/Novio
This will net you around +61 AGI and +20 MAB excluding food. Well, this kind of setup could hit 1K damage on a worthless mob, 1.1-1.2K ish with /RDM or /BLM. 1.3k if you use light obi and have a SCH friend around you.
*IF it really is AGI_30 modifier.