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  1. #1161
    Sea Torques
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    Quote Originally Posted by Astarael View Post
    Used it fairly heavily on nidhogg and cerb (although i was also playing the pld on cerb, so most of the WS's were 300%tp on that). Nidhogg was a fairly easy 500+, compared to much usually 400ish guillotines.

    Cerb was anywhere between 400-1.2k, probably averaging around 600-700, but as i said, higher tp.

    This is on a galka, so my int is err... somewhat lacking.

    In my experience thus far insurgency clearly outperforms guillotine on HNMs, and well, Einherjar and Dynamis too for me. dunno how everyone's coming up with such different results, makes me think there must be some kind of hidden modifier.
    At 300 TP the damage multipliers for Insurgency are 1.0, for Guillotine at any amount of TP it's 0.875. So that might account for why Insurgency was outdamaging Guillotine, because of the higher TP.

    Although I have no idea how much TP people had on all the other stuff they said Insurgency outdamaged Guillotine, because it was never mentioned.

  2. #1162
    An exploitable mess of a card game
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    Maybe the spike DMG on Insurgency is supposed to be random. SE could have easily just attacked a /random to the WS which makes one of the hits land for more DMG.

  3. #1163
    Absolute Messenger of Promathia
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    Blaise Destin
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    Quick Question, out of the blue. anyone have the .dat files for the new weaponskills?

    i ran a quick search and came up with nothing

  4. #1164
    Sea Torques
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    Here is more info from Niloc, he's one of the first guys that noticed the spike damage. He's also the guy that posted the 1700 Insurgency to LAC:

    http://killingifrit.com/forums/index...post&p=3634696

  5. #1165
    Allons-y!
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    Quote Originally Posted by hexagram23 View Post
    At best Insurgency does the same damage as SS and CR at 100 TP....at best. The main problem these WSs are 1-2 hits, Insurgency is 4....so if you miss even 1 hit the damage drops far below what SS or CR would normally do. Also, what you said is sort of my point....we already have SS and CR, we don't need another WS that's mostly only good for SCs. Closing Light with scythe is cool but we could already close Light 4+ years ago with GS.

    And especially not in light of the fact how good some of the other new WSs are, which is why I'm so curious about the uneven numbers/spike damage/etc.
    We couldn't close light 4+ years ago with a weapon that can have a 304 skill, and way higher DPS while we get tp for said skillchain. I dunno if it's the same for everyone else, but i always begrudged having to change from my fully merited A+ weapon to the A- with no merits.

    to anyone interested in race/gear/stats, race is galka, and merits and my tp setup is listed on ffxiah under Astaraelx on the siren server. I havn't made a WS set because well, i'm too damned lazy, but if you look at my war WS set drk is basically the same minus gorget.

  6. #1166
    VZX
    VZX is offline
    Relic Shield
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    Asura

    My last raw data of Pyrrhic Kleos:
    114 base damage (multiplied by fTP), 31 weapon damage and 11 fSTR, WSC unknown yet. So fTP probably around 2.0~2.5, but less than 3.0 for sure.
    This is why the damage is comparable to Dancing Edge

  7. #1167
    Sea Torques
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    Quote Originally Posted by Astarael View Post
    We couldn't close light 4+ years ago with a weapon that can have a 304 skill, and way higher DPS while we get tp for said skillchain. I dunno if it's the same for everyone else, but i always begrudged having to change from my fully merited A+ weapon to the A- with no merits.

    to anyone interested in race/gear/stats, race is galka, and merits and my tp setup is listed on ffxiah under Astaraelx on the siren server. I havn't made a WS set because well, i'm too damned lazy, but if you look at my war WS set drk is basically the same minus gorget.
    4+ years ago DPS wasn't as important because most of the damage was done with SC+MB. It's not as if mobs were dying faster from slightly better DPS. Martial Scythe and GS are arguably terrible for DPS but they were the best weapons back then just because of the damage they added to the WS.

    Hmmm....according to Kirschy STR added very little to Insurgency. +86 STR only added like 20ish damage. Not nitpicking your WS set up, I'm just saying.

  8. #1168
    Puppetmaster
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    What is the general consensus on Death Blossom? Is it better than Savage Blade for most situations?

  9. #1169
    Relic Horn
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    Quote Originally Posted by hexagram23 View Post
    4+ years ago DPS wasn't as important because most of the damage was done with SC+MB. It's not as if mobs were dying faster from slightly better DPS. Martial Scythe and GS are arguably terrible for DPS but they were the best weapons back then just because of the damage they added to the WS.

    Hmmm....according to Kirschy STR added very little to Insurgency. +86 STR only added like 20ish damage. Not nitpicking your WS set up, I'm just saying.
    Of course it add very little on TWs. The first hit at 100 tp is 1/10th of the weapon skill and already has capped fSTR, making it less than 1/20th the real results on a higher leveled mob.

  10. #1170
    Banned.

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    K anyways, didn't see anyone testing Mordant Rime, so i tested it as i got it today. The Gravity Effect Lasts, 1 Minute, at 100% TP, didn't test 200% and 300% cause I lazy. It was fun gravitying every campaign mob though, especially generals, makes them run slower when they chasing people.

    Skillchain Properties: It's Frag/Distortion, but basically it's the same as Ground Strike.

    Fusion => Mordant Rime = Light

    Mordant Rime => Eviseration = Darkness (can only start darkness, not end)

    Hexa Strike => Mordant Rime = Light

    Atonement => Mordant Rime = Distortion

    Swift Blade => Mordant Rime = Fragmentation

    Note: These were all done in Campaign with random people.

    So yeah really, this is Brd's best dagger WS, and it always seems to do 350-870ish DMG on all mobs (even in campaign) especially w/ minuet up. CHR mod seems to shine here too since brd has alot of CHR, (dex mod is fine but doesn't shine as much as CHR. Im pretty sure this is why it does such higher dmg than Eviseration too, it's because of the CHR mod. Anywyas, like I said, this is Brd's best dagger WS.

  11. #1171
    ٩๏̯͡๏)۶

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    Quote Originally Posted by MrBubbles View Post
    What is the general consensus on Death Blossom? Is it better than Savage Blade for most situations?
    Shits on savage blade and has a decent add effect.

  12. #1172
    Sea Torques
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    Quote Originally Posted by Fwahm View Post
    Of course it add very little on TWs. The first hit at 100 tp is 1/10th of the weapon skill and already has capped fSTR, making it less than 1/20th the real results on a higher leveled mob.
    So, what was the point of showing how much damage varying degrees of STR added? I don't get it. Also, since the mods are so low and from what I understand the rest of the hits are just regular hits, wouldn't it make more sense to pile on attack?

  13. #1173
    A. Body
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    Alistaire Lexander
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    On the first page, are the priorities in the right order? Trying to figure out if Vidohunir > Kasha will make light or fusion, makes a slight difference for faf

    Edit: Found it! Swift Blade > Vidohunir did Fragmentation, so order on first page is reversed if it was intended to be an order. Fragmentation A Distortion B

  14. #1174
    WASTE OF CURRENCY
    I CAN'T I CAN'T I CAN'T

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    Did anyone actually get values for Mystic Boon yet Q_Q?

  15. #1175
    Banned.

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    So i was in campaign today, and decided to go ws a Screamer afterwards (weak to piercing and all). Did Mordant Rime, and it did 878 dmg... that's pretty bananas, just had minuet on only, and was /sam (not much JA buffs with /sam). This WS has potential for Brd man, definitly beats Evisceration average dmg. Even on regular campaign mobs it always did 300-600 dmg (Mordant Rime).

    Pic: http://i8.photobucket.com/albums/a5/...0/asdfdsaf.jpg

  16. #1176
    A. Body
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    [QUOTE=Vajra;2296159]So i was in campaign today, and decided to go ws a Screamer afterwards (weak to piercing and all). Did Mordant Rime, and it did 878 dmg... that's pretty bananas, just had minuet on only, and was /sam (not much JA buffs with /sam). This WS has potential for Brd man, definitly beats Evisceration average dmg. Even on regular campaign mobs it always did 300-600 dmg (Mordant Rime).

    Pic: Edit: took out pic

    Some brd much earlier in the thread reported ~1200 dmg on colibri with a good ws set (hecatomb etc)

  17. #1177
    The God Damn Kuno
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    Atonement is pretty terrible on NMs with shitty wses. Kinda sucks the pld ws got a shitty drawback like that. Also seeing random fags with Joy spamming it on Campaign NMs makes me rage.

  18. #1178
    Lv.99 Mjollnir
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    Did anyone actually get values for Mystic Boon yet Q_Q?
    I would be more than happy to do some testing, but I need to know which stat to test -- MND has been tested somewhat, should I do more with/without +MND? Or should I try to get with/without +INT instead?

    Dunno how much time I'll have to SA+MysticBoon Lv.0~1 mobbies, so I'd rather stick to one stat (first half mostly-naked, second half lots of +STAT) and do a larger sample size.

  19. #1179
    Campaign
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    1st person who discover ascetic fury's mod get a free bj from neo

  20. #1180
    WASTE OF CURRENCY
    I CAN'T I CAN'T I CAN'T

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    Quote Originally Posted by RyaWHM View Post
    I would be more than happy to do some testing, but I need to know which stat to test -- MND has been tested somewhat, should I do more with/without +MND? Or should I try to get with/without +INT instead?

    Dunno how much time I'll have to SA+MysticBoon Lv.0~1 mobbies, so I'd rather stick to one stat (first half mostly-naked, second half lots of +STAT) and do a larger sample size.
    We tested MND, but we really don't know the exact value of it. Plus we don't know the fTP or anything else about it.

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