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  1. #61
    Chram
    Join Date
    Apr 2007
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    2,624
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    7

    Quote Originally Posted by FailureMidgard View Post
    I do however agree with you on the fSTR thing, for the sheer fact that nobody will ever be at fSTR cap on Rana, as I've said many times. If they are, they are averaging less than 2 hits per swing probably, or have fulltime madrigal (which is inferior in and of itself).
    it is, however, really easy to cap out 12 fstr. (requiring a mere 111 strength on gcolibri), at which point using soboro starts to get lossy.

    at base 75 str (hume sam/war merited) you only need 36 strength. you've got 5-8 on body, 2 on earring, 3 on waist, 3 on back, 5 on pants, 5 on head, 7 hands, and 5 food, is 35-39 without even beginning to sacrifice accuracy...



    and 1.6 : 1 is about as optimistic as you can get yes (2:1 ignores meditate and wasted swings, and ignores that you don't benefit from DA on soboro but do on hagun, etc.)

  2. #62
    Melee Summoner
    Join Date
    Feb 2009
    Posts
    34
    BG Level
    1

    just wondering if the higher chance of Double Attack occur on SAM/WAR or with brutal add bit more over all dmg for pachi/rana? since I assume a 3 hit ws has more chance to activate double attack than a 1 hit?

  3. #63
    New Merits
    Join Date
    Jun 2008
    Posts
    244
    BG Level
    4

    Quote Originally Posted by eva00r View Post
    Best Pachi Build
    25 (SAM)
    10 (Merits)
    2 (Pachipachio)
    5 (Rajas Ring)
    5 (Askar Body) / 6 (Usukane Haramaki) / 7 (Aurum Cuirass)
    1 (Brutal Earring)
    7 (Usukane Sune-ate)

    55-57 Store TP
    sam can wear aurum now?

  4. #64
    Sea Torques
    Join Date
    Jun 2007
    Posts
    539
    BG Level
    5
    FFXI Server
    Titan

    how i necro

  5. #65
    E. Body
    Join Date
    Dec 2004
    Posts
    2,053
    BG Level
    7
    FFXI Server
    Leviathan

    but there is a -lot- overflow past 100tp.
    Overflow gets compensated by 'underflow' (3-hit proc reaching 100 TP, single proc reaching 100 TP), doesn't it?

  6. #66
    Nidhogg
    Join Date
    Mar 2008
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    3,793
    BG Level
    7

    Quote Originally Posted by Shinryuu View Post
    Overflow gets compensated by 'underflow' (3-hit proc reaching 100 TP, single proc reaching 100 TP), doesn't it?
    No, the way people are calculating it is actually working the exact chance for 1 hit to be wasted, the the chance for 2 hits to be wasted, then subtracting that off the average # of WSes. That # is 1.7.

    If you want to see the math behind the 1.7 instead of 1.9:
    Spoiler: show

    Here are all the way to "waste" TP hits towards WSes, and exactly how much is wasted. Remember there is a WS

    for 1 hit at the start, so >5 hits TPing is a waste.

    3hit, 3hit - .2*.2 = 4% chance of occuring, 1 hit wasted
    3hit, 1hit, 2hit - .2*.3*.5 = 3% chance of occuring, 1 hit wasted
    3hit, 1hit, 3hit - .2*.3*.2 = 1.2% chance of occuring, 2hits wasted
    2hit, 1hit, 3hit - .5*.3*.2 = 3% chance of occuring, 1 hit wasted
    2hit, 2hit, 2hit - .5*.5*.5 = 12.5% chance of occuring, 1hit wasted
    2hit, 2hit, 3hit - .5*.5*.2 = 5% chance of occuring, 2hits wasted
    1hit, 2hit, 3hit - .3*.5*.2 = 3% chance of occuring, 1 hit wasted
    1hit, 2hit, 1hit, 2hit - .3*.5*.3*.5 = 2.25% chance of occuring, 1hit wasted
    1hit, 2hit, 1hit, 3hit - .3*.5*.3*.2 = .9% chance of occuring, 2hits wated
    1hit, 3hit, 2hit - .3*.2*.5 = 3% chance of occuring, 1 hit wasted
    1hit, 3hit, 3hit - .3*.2*.2 = 1.2% chance of occuring, 2hits wasted
    1hit, 1hit, 2hit, 2hit - .3*.3*.5*.5 = 2.25% chance of occuring, 1hit wasted
    1hit, 1hit, 2hit, 3hit - .3*.3*.5*.2 = .9% chance of occuring, 2hits wasted
    1hit, 1hit, 1hit, 3hit - .3*.3*.3*.2 = .5% chance of occuring, 1hit wasted
    1hit, 1hit, 1hit, 1hit, 2hit - .3*.3*.3*.3*.5 = .4% chance of occuring, 1hit wasted
    1hit, 1hit, 1hit, 1hit, 3hit - .3*.3*.3*.3*.2 = .15% chance of occuring, 2hits wasted

    Sum:
    Chance to waste hits per TP phase:
    4+3+3+12.5+3+2.25+3+2.25+.5+.4 = 33.9% chance to waste 1 hit
    1.2+5+.9+1.2+.9+.15 = 9.35% chance to waste 2 hits
    Average hits wasted per TP phase = .339*1+.0935*2 = .526

    So, let's look at the WS ratios. Soboro swings 1.9 times as often as a Hagun, we'll say. So, when a Hagun

    swings 5 times, a Soboro swings 9.5 times. Subtracting off .526 swings per 5, that becomes 9.5-.526*9.5/5 = 8.5
    8.5 / 5 = 1.7 times the WSes as Hagun.


    In any case though, nobody even plays that perfectly (Soboro is a lot harder to play perfectly than a Hagun due to it's nature, and 1.7 is still way higher than the ratio is in practice). It's a lot closer to 1.5

  7. #67
    E. Body
    Join Date
    Dec 2004
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    2,053
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    7
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    Leviathan

    I mean you have to subtract the chance soboro gets to 100 TP faster than average (e.g. 3+3, 2+3), right?

  8. #68
    Nidhogg
    Join Date
    Mar 2008
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    3,793
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    7

    Quote Originally Posted by Shinryuu View Post
    I mean you have to subtract the chance soboro gets to 100 TP faster than average (e.g. 3+3, 2+3), right?
    The remaining part is all the exactly 5 hit combinations (2-3, 3-2, 1-1-3, 1-3-1, 1-1-1-2, etc) and their probabilities...

  9. #69
    E. Body
    Join Date
    Dec 2004
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    Leviathan

    Alright, then it is correct. To be fair I was in a hurry and couldn't check the math for details. Am I correct in saying Soboro needs 70% less attack rounds? Or are you purely speaking in terms of hits?

  10. #70
    Nidhogg
    Join Date
    Mar 2008
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    3,793
    BG Level
    7

    Quote Originally Posted by Shinryuu View Post
    Alright, then it is correct. To be fair I was in a hurry and couldn't check the math for details. Am I correct in saying Soboro needs 70% less attack rounds? Or are you purely speaking in terms of hits?
    Hits...with 0% DA and no meditates, attacking a fortification and WSing as soon as able, a Soboro will WS 1.7x as often as a Hagun.

    If you are at 17% DA, that ratio becomes <1.5
    If you are at 7% DA, that ratio becomes closer to 1.6.

    When you add in human error (which is more prevalent in soboro than hagun) and meditate, the ratio is between 1.3-1.5 somewhere.

  11. #71
    E. Body
    Join Date
    Dec 2004
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    2,053
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    7
    FFXI Server
    Leviathan

    Yeah I assumed you factored out meditate and double attack. Zanshin, too, decreases the number, since it cannot proc on Soboro's second or third hit.

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