When I charge up TP and Mighty Strikes on SC I tend to miss, sod's law.
When I charge up TP and Mighty Strikes on SC I tend to miss, sod's law.
sorry double'd
I did some parsing against myself using the same gear with the only changes being (Cletine+Claymore vs Thalassocrat+Pole)Originally Posted by Darkmoon
target mob: everyone's favorite weak birds
DRG/RDM, 6 melee party: no brd no rdm no whm, no dias used, angon saved for links to drop them quick
http://www.bluegartr.com/forum/attac...1&d=1227237815
take it for what it is, only a brief comparisson using a fairly unfavorable conditions (no buffers, no debuffers, /mage)
comparing only to my wyvern: (who in theory is consistant over time)
thal+pole = 85840 of 102315 dmg (84%)
clet+clay = 71635 of 85142 dmg (85%)
take it for what it is, there is obvious room for margin of error, but it looks like to me that in this case: Cletine+Clay won or at the least was equal. Now this tells me people aren't giving credit that it deserves: the fact that a "weaker" polearm and an "inferior" grip came up equal or better then the upgrades tells me either I did something wrong, or people aren't assessing cletine and/or claymore grip the right way.
now: I cannot achieve 6 hit with cletine yet, so I still to thal when I go out on DRG/SAM
if people wanna help me figure out how to improve this, by all means, I'd like some feedback.
About Drakesbane: it's pretty much the only WS I use now, but looking at this parse. I really need to work on getting a higher crit rate. 11% with thal just doesn't cut it for good WS dmg over time. The 15% that I was getting from Cletine/Clay over time improved my WS dmg by 4.5%, despite the lower double attack rate and lower base dmg. Again this could be due to margin of error. So I don't know.
Thanks for the test, but I think it's still a little lacking, especially in practicality. By having no attack boosts or defense down effects you're severely stacking the situation in the favor of the Cletine/Claymore Grip combination. What your test does show however is that it takes that ~6% critical hit rate increase to make up the difference in pDIF in your averages where none of those attack buffs/defense debuffs are available. It also seems you need more data points since even though you added 6% to your critical hit rate, you only parsed a 4.51% higher rate.
A better test would include:
- DRG/SAM
- BRD (Minuet)
- Dia
- Angon
- Attack Food
- Larger data set
Also for the record, even with Aurum Cuirass I cannot make a true 6-hit by my definition using Cletine. I would need a White Tathlum or Ecphoria Ring to make up the difference.
Well Nyzul and JoL were good to me this week, so now if i can get some testing time in I'm hoping to do exact same gear, only swaping the grips to test.
Tp gear set
Drakes WS set
Trying to maxamize DEX in the WS set, I'm still missing some WS items
Maat's cap (16 lvls on WHM till done)
Ares's Legs or N.Legs
RSE Scahet or Black Tathlum
I'll try testing Claymore grip and Pole Grip, and change nothing else and see what happens. From the above test, when you change Grip & Weapon, it makes for too many variables imo.
It appears that Thalassocrat + Pole beat Cletine + Claymore since none of these pieces of gear have an effect on the wyvern's stats.
Darkmoon, why use Cuchulain > Warwolf?
Playing with it for now,
1 more DEX for trying to reach the Crit tier (I know i need more, but when i finish a few items I should be there, at least for birds and meriting). And want to play with the 10 attack vs 5 str on Multi hit WS.
And for the best reason... I just got it from the BCNM, its a new shiny!
as someone else mentioned, selective memory bias.
But generally speaking, for melee dd, there are few (if any) cases where 1 ws at 300tp is better than 3 ws at 100tp ea.
Keep in mind that, if (by way of example) a ws at 100 tp does 500 dmg, then a ws at 300 tp has to do at least 1500 in order to break even. And given that dmg at 100 tp is only 500, that is usually unlikely.
The case for 300tp generally comes in (as many people have said) when a player is able to store up that amount of tp prior to a battle, in an attempt to get the best possible single ws (in other words, 1ws@100tp vs. 1ws@300tp) and the most dmg out as quickly as possible.
Of course, it doesn't always work out that way, for a variety of reasons.
Of course I'm not looking to suggest that it would be good to suggest that it's better to save 300%TP. Nor am I trying to say 100TP Crits > 300TP crits. What I am trying to suggest is that there may not be much difference between 100 and 300 TP Drakesbane (As is the case with Wheeling). I remember reading a post somewhere stating that it should be 50% Crit @ 300% TP, but I doubt that considering the damage I have done with 300TP compared to 100TP.