New military training Campaign Op
Anyone have done this?
New military training Campaign Op
Anyone have done this?
I did it. Two Woundpatcher Cadets spawned at the entrance after about a minute. Talk to them and they follow you. There's about 5 ailing fighters moaning with half life. You talk to the NPCs and tell them to cure and they cure the nearest one (or the NPC with the lowest HP if more than one is in range it would seem). Then you talk to them again to make them cure again. If a soldier is like "ahhh i'm poisoned" or "i can't feel my legs" you tell the NPC to prioritize status ailments, then tell them to cure again, then switch back to prioritizing physical healing and keep going. Occasionally they run out of MP and rest, or you can make them rest early with an option on the menu. Not sure what the morale option does. Once soldiers are cured enough their names turn green, then move on to the next. Once enough are green named (all but one when I did it) you win. Couldn't access tier II or III but I'd imagine it's the same thing but probably with more NPCs and more people to cure.
...Why would this require at least 3 people? Sounds easily soloable. Part of the reason we were floundering before the update was because the most important OPs have this completely arbitrary requirement.
Hmm, this OP did not give the usual "requires 3 or more members" that others do when you click on it. Does it just say the requirement when you actually attempt it? It also lists II available right from the start.
Did "Cut and Cauterize II" about six times yesterday for Windurst. Two Student Salvemixers, eight walking wounded. The poisoned soldiers do steadily lose HP, so we started having one person (who wasn't controlling a healer) run ahead and determine who was poisoned so we could cure that immediately. Paralysis doesn't seem to hurt their HP, but they won't be considered fully healed until it's removed.
Five stars, worth about 530 exp each time. For science, we did try a run where we only patched up seven of the eight and received 477 exp.
Afterwards, noticed that Windurstian medics were casting Pro/Shell IV in the field - don't know if they were doing that before.
San d'Orian Palliators(healers) frequently cast Pro/Shell IV on the field before the orcs conquered the world, pressurized S.Sandy_S, and our prosperity took a nosesdive.
This Op has potential to indirectly influence prosperity, add -na spells to the healers, or improve spells further, but your few runs don't seem to have added anything new.
On a side note, I recently had an NPC leader (Lewenhart I believe) cast March song on me... First time I had ever seen that.
Windy has him and just about everything else, lol.
Bastok, the mog house's location is too good to justify moving to sandy or windy.
This probably isn't new to anyone else, but I came back to campaign after a needed break from the thing and saw that the healers have started using Blinkga. Confirming that out healers can, in fact, be as broken as the imps.
Are you sure it wasn't just a single target blink?
Not entirely, but even if it was single-target the important part is that our healers are doing more than they used to and could eventually cast blink/SS/phalanxga.
I didn't know where else to put this, perhaps in the campaign discussion? But this has something to do with the healer Npc's
http://img185.imageshack.us/img185/6351/53tf4.jpg
What the fuck is this? They used it on the npc's, and the fort had a lot of mobs around it.
It gives them the ability to cast stoneskin/blink/phalanx on people and npcs. (single target onry)
NPCs use Blinkga, it has happened to a LS member.