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  1. #181
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    expansion pack expansion
    Quite a nice idea actually.
    RoZ: present day Grauberg, Vunkerl, Karugo-Narugo
    ToAU: a bit more of the Far East? Or at least the border zones to those region? Maybe the Mithran homeland?
    CoP: Not much to add here, except Tavnazia itself. But that zone alone would be pure awesomeness. It's a shame that the most significant image of the opening cutscene is still not part of the game after 6 years and 4 addons.

  2. #182
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    you woulda thought it would be in the back to the future expansion by now D:

  3. #183
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    Either way, I'm still waiting for my 8 elemental wyrm since CoP...SE is slow. They even had 8 wyrm up in Bahamut's cutscenes (4 had generic model tho
    Try 6
    Nidhogg,Fafnir,Ouryu,Jormy,Tiamat,Vrtra


    What would the others be? Leviathan was always a sea dragon, so I guess no Water Wyrm
    A Water Wyrm would have to be fought underwater I guess.

    A Wind Wyvern is hmm, Fafhogg does Hurricane Wing which is wind based, the other wyrms have elemental based wing attacks, so i guess fafhogg= wind wyrm.

    Light Based Wyrm...I can picture the horrors now. It's wing attack would do AoE light damage and add charm. and it's breath would instead of doing cone light damage would just self heal it a la Healing Breath. When its wings go up it would Benediction lol.

    Lightning Wyrm would be cool,aoe wing attack that stungas too, with its 2hr being hundred fists or something

  4. #184
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    Yiazmat in FFXI plzlol

  5. #185
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    You know... Ob is effected by a PUP... maybe SE took pitty on SMNs and gave SMNs a reason to exist in the PW fight...

    Because I swear... there's rarely a reason for a SMN to be in a current HNM scene anymore.

    /shameless speculation

  6. #186
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    Quote Originally Posted by Riki View Post
    Quite a nice idea actually.
    RoZ: present day Grauberg, Vunkerl, Karugo-Narugo
    ToAU: a bit more of the Far East? Or at least the border zones to those region? Maybe the Mithran homeland?
    CoP: Not much to add here, except Tavnazia itself. But that zone alone would be pure awesomeness. It's a shame that the most significant image of the opening cutscene is still not part of the game after 6 years and 4 addons.
    its a nice idea.. would be great to fill in all those places u thought would be in an expansion but turned out not to be..

    sad thing is that SE has stated on multiple occasions that every new expansion to FFXI would be based only on the core and not off other expansions (tho they have now shown that links between are possible.. but they'd have to be secondary links, like hall of transference from CoP to Ru'Aun from Zilart)

    I suppose having new access to Tavnazia Marquisate and places like moden day vunkerl or filling up areas from ToA would be great but if they hold on to that policy it would mean that somehow you have to be able to access those places from somewhere with the core game (not hard, if u consider portals) before that will happen

  7. #187
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    Riot Shield + Shield Bash = Dead PW
    Naked of course...Riot Shield will end the pandemonium..count it

  8. #188
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    Quote Originally Posted by Kaylia View Post
    Except there is no way in hell that "zombie" will be a light element spell/debuff. It would nuke you with holy like alexander.


    Either way, I'm still waiting for my 8 elemental wyrm since CoP...SE is slow. They even had 8 wyrm up in Bahamut's cutscenes (4 had generic model tho)
    The zombie tech wouldnt have to be a light-based skill though.

    A light magic using wyrm in FFXI could conceivably use a wing-attack that adds a zombie effect which then trips the mob AI to start curing players inflicted with the status. If SE wants to be truely evil, they could make it like Amnesia where you have to sit and wait for the effect to wear off. Oh the joy as you watch your alliance get curebombed >.>

    Besides the cure series of spells, a light based wyrm would only have Holy, Luminohelix, Banishes and Diagas to play with - along with the typical Wings/Breath/Roars, so the wing having an added effect that plays into the mob using cures on you (along with itself of course) wouldn't be too bad of an idea.

    What would the others be? Leviathan was always a sea dragon, so I guess no Water Wyrm
    A Water Wyrm would have to be fought underwater I guess.

    A Wind Wyvern is hmm, Fafhogg does Hurricane Wing which is wind based, the other wyrms have elemental based wing attacks, so i guess fafhogg= wind wyrm.

    Light Based Wyrm...I can picture the horrors now. It's wing attack would do AoE light damage and add charm. and it's breath would instead of doing cone light damage would just self heal it a la Healing Breath. When its wings go up it would Benediction lol.

    Lightning Wyrm would be cool,aoe wing attack that stungas too, with its 2hr being hundred fists or something
    I was quite dissapointed when I saw the layout of Grauberg [S] and did not see a Wind-based Wyrm put up there during the NM patch. You had VT-IT Wyvern links and VT Wind-elementals at Skyrend... it seemed perfect.

    Where are you, Tempest ~.~ (Yes, Tempest sounds like a great Wind Wyrm name >.>)

    Vunkerl Inlet was my guess on where a Lightning-based Wyrm was going to go, the area lacks an HNM right now but Ixion sunk all my hopes of that. (SE will say... well we gave you a thunder-based HNM, so piss off!)

    Water Wyrm? I could see the awesomeness of "#### starts casting Toad on...." already. Stick him in Pashhow and give him some Peiste-buddies I say!

    Meh, with the advent of Scholar and the new spells added to the game - SE could finish up the Wyrm series and give them some impressive new mob AIs to work with that could be fun for players to feed on.

    Fafnir and Nidhogg dont count either - they have no true element and are just generic Wyrms anyways.

  9. #189
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    zombie status=/blockaid?

  10. #190
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    In FF12 the status associated with holy was "reverse": damage cured you, but curing damaged you. The light/holy element summon had Holyja, which added this status to you in addition to dealing holy damage. Of course, in FF12, the threat wasn't that "the mob will cure you to death" so much as "the gambit system will cause your own party members to cure you to death". A theoretical light element wyrm might inflict reverse, if SE adds the status.

  11. #191
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    If there was a spell to in fact take away the newly inflicted zombie status, I can see SCH being an asset the alliance to remove that effect on all the members with accession, especially if that zombie effect was AoE, but not spammed enough to override strategem recast time.

    SE probably won't add anything like this for a good while as everything they do when its too late, selb, mhaura moogles, level sync...im surprised honestly that they took the time to figure out all the gear stat changes for each piece of gear for level sync. It seems like theyre adding what they want and what they think will work for us never learning that it does probably 25% of the time, instead of adding what we want and making 75% of us happier. If they want to satisfy the player base, why not actually fucking listen to them. In the end aren't we what matters the most to them(Paychecks, business, faith in other games they produce)?

  12. #192
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    75% of the changes players want are moronic, broken or both...

  13. #193
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    Quote Originally Posted by Sonomaa View Post
    Im personally under the impression that we will at some point soon get an expansion pack expansion. Like new areas in zilart, new areas in cop, new areas in toau, etc. There is so much more Id like to see in CoP, actual access to the ruined city, more expansions of the zones they added that sit there unused. There is soooo much content that is right there for the taking
    I think a lot of us were very disappointed we couldn't go to the city of Tavnazia. I agree that's a good idea but unlikely to happen. As Prishe would say "Holy hell that's a good idea!"

  14. #194
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    I just don't get why SE is so hell bent on not putting things like that city for one in the game.
    They mention all this awesome shit but never follow through.
    A ploy to make us pay and play longer in hopes of it coming to light?

  15. #195
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    Offtopic:

    I think its more like "We want players to imagine Tavnazia, not actually visit it because it'd ruin the epicness of the city".

    Tavnazia not being the main hub city of WotG was a huge mistake.

    Ontopic:

    I think im going to buy into Wafik's idea that PW definitely has some repeat drops on him due whats left that can be unique to him.

    This effort seems like way too much for only 4 possible items.

    Perhaps his lootpool is also "Pandemonium" >.>

  16. #196
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    http://www.rpgclassics.com/shrines/g...BOSSdragon.gif
    http://www.videogamesprites.net/Fina...e%20Dragon.gif

    Dark-based Wyrm should have been Dracozombie not Vrtra. Vrtra should have been the wind wyrm or something.

  17. #197
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    shoulda been undead :/ woulda been far more epic

  18. #198
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    Quote Originally Posted by ronin sparthos View Post
    Offtopic:

    I think its more like "We want players to imagine Tavnazia, not actually visit it because it'd ruin the epicness of the city".

    Tavnazia not being the main hub city of WotG was a huge mistake.

    Ontopic:

    I think im going to buy into Wafik's idea that PW definitely has some repeat drops on him due whats left that can be unique to him.

    This effort seems like way too much for only 4 possible items.

    Perhaps his lootpool is also "Pandemonium" >.>
    Or perhaps SE hasn't given it a lootpool because they made it so no one could beat it.

    Bait the players with an unbeatable monster for a while, then make it beatable with gear they haven't created yet. Sounds like classic SE.

  19. #199
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    what ever happened to customized dungeons that we were promised 2 years ago?

  20. #200
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    SE didn't promise anything

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