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  1. #1
    Banned.

    Join Date
    Aug 2008
    Posts
    307
    BG Level
    4

    Warrior's Group 2 ability questions and opinions

    Hello everyone.

    My question which ability would benefit my war on the group 2 ability?

    Warrior’s charge: 5/5

    Tomahawk: 0/5

    Savagery: 0/5

    Aggressive aim: 0/5

    My warrior’s group 1 is:

    Berserk Recast: 3/3

    Aggressor Recast: 3/3

    Double Attack Rate: 4/4

    I believe i have made the right choice on warrior’s group #1 and #2 so far.

    But i would like to know your opinions would be grateful.



    Thank you for your time everyone

  2. #2
    Naver
    Guest

    I chose the same category 1 merits, and still finishing up category 2. My route so far is going to be:
    3/5 zerk
    3/5 aggre
    4/5 double
    5/5 warrior's charge
    5/5 tomahawk

    I can't really find a use for savagery, and adding accuracy to ranged attacks wouldn't benefit me at all since I don't use ranged attacks on warrior.

  3. #3
    Yoshi P
    Join Date
    Oct 2006
    Posts
    5,478
    BG Level
    8
    FFXI Server
    Leviathan

    Savagery is nice if you spam RR because it actually adds a few % of crit rate to your weaponskills while Warcry is open. Also, if you have a Martial Bhuj and max merits, you can do a 300% Steel Cyclone or King's Justice at 150% TP.

  4. #4
    assburgers
    Join Date
    Mar 2007
    Posts
    10,925
    BG Level
    9

    Plus, Savagery gives half your TP bonus to anyone you hit with Warcry.

    It isn't a huge boost, but it adds up, especially if you don't use Tomahawk a lot.

  5. #5
    CoP Dynamis
    Join Date
    Feb 2008
    Posts
    285
    BG Level
    4
    FFXI Server
    Cerberus

    When I will have time to finish my Warrior merits ( not now), I'll do 5/5 Warrior's charge and 5/5 Tomahawk... maybe I'll even start with Tomahawk.

    The reason is simple: Savagery and Warrior's charge are small boosts to my power.
    Yes, with 5 minute timers they are used often and it adds up to my total efficiency as a warrior over the time and over the events, but would these merits make a real difference between winning or loosing an event ?

    On the other hand, Tomahawk is definitely not useful all the time, but the times it is useful, it's a major boost to your whole team, to the point it can really make a difference between success and defeat, especially in timed events.

    Look at Einherjar for example. With Tomahawk, you can consequently increase the damage output of your whole alliance if you are unlucky on the mobs or bosses inside ( elementals etc...)

    So, I would say 5/5 Tomahawk is better: it will not boost your big numbers, but can be a major asset for team strategies.

  6. #6
    Banned.

    Join Date
    Jul 2005
    Posts
    17,471
    BG Level
    9
    FFXI Server
    Ifrit
    WoW Realm
    Area 52

    Tomahawk doesn't really need more than 3 skills. I can't think of many situation where I needed it to last more than 60sec. Warrior charge is interesting on a 5 min counter, but so is the +50tp (25 for party member) for 30-45sec.

    I don't think there is any wrong choice in this category, becaise damage increase will be extremely low in every case. I would at least put 1 in tomahawk and Warrior's charge, but the rest doesnt matter.

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