oooh maybe they made kraken like the octave club?!?!?
oooh maybe they made kraken like the octave club?!?!?
[Important Update Details]
- Adjusted the damage resistance of "Absolute Virtue."
The following issues have been addressed:
- An issue where the damage reduction from shields had increased.
- An issue where the damage for the weapon skill "Atonement" was incorrect when wearing certain equipment.
- An issue where white magic like "Erase" was unable to remove the effects of the Ranger job ability "Shadowbind."
AV nerfed.
Most likely souleater resistance now
http://www.playonline.com/ff11eu/pol...ews14268.shtml
The following issues have been addressed:
- An issue where the damage reduction from shields had increased.
- An issue where the damage for the weapon skill "Atonement" was incorrect when wearing certain equipment.
- An issue where white magic like "Erase" was unable to remove the effects of the Ranger job ability "Shadowbind."
Edit beaten
sighhhhhhhh
What a bitch...
*waits for another lolvideo from SE*
Where the fuck is the nerfbat????
lag lol, oh well !!
I don't know about others, but I for one have found a lot more info now that AV can be taken well below its % based behavior changes. It was well known that AV could meteor and comet below 79% without manafont, but it was not know really that, meteor and comet remained perma on its spell list.
What I found interesting is that manafont gives AV some massive MAB boost, or just simply the game places both meteor and comet's base dmgs 50% higher or so. I found that a normal meteor and comet (those without manafont active) will do much, much less base dmg (approx 50% probably, just eyeballing of course) normal meteor hitting 10+ people will do about 1200-1300 where a manafonted meteor will do 2400-2500 to 10+ people (this is not counting any MDB ect) normal comet will do about 1200-1300 where a manafonted comet will do 2100-2300 (not counting MDB ect).
I, a taru RDM with large amount of MDB and -magical dmg taken gear all on at the time + 380SS took 258 meteor (10people hit) and 101 comet, manafonted meteor I took about 800 with similar gear (10people hit). In other words normal meteor, and comet could easily be suvived by every person hit with the right gear ect. Obviously a manafonted meteor, comet will be instant death, but not if you play correct, which is using everything available to not die, 2 PLD/NIN tanking AV place fealty on, when manafont is activated, and every other person runs out of range, and you can easily survive manafont, my ls did this a few times, but it would take very skilled players to do this everytime without fail.
Wiki says meteor and comet can be used when either chainspell/manafont are used, this is obviously incorrect, it will only be used with chainspell after 79%, which would be very bad even with the fact that it is much less base dmg, that would literally be almost impossible to survive depending on how lucky/unlucky you can get during that. Anyway just thought this was interesting.
"Damage resistance" might refer to physical damage in general, not just souleater, meaning that if they increased its resistance non-SE melee attacks will do even less damage as well.
There's a slim chance they actually decreased it instead and didn't touch SE allowing the usage of non-drk melees, but I really doubt that...
Oh well, I've reactivated my account saturday just to see AV beaten on my server sunday night. Now I can freeze my ID again, this time, forevah!![]()
18 wouldn't even be able to kill it, at most u can have 13 with a thf, 3 brds and a drg
jkun, you miss the whole point, before you decided to try and "fix" my comment, the past 2 pages were all about nerfing dynamis drops and av... those two things would suck. i suggested fixing the ws requirements because its been something that was discussed in the ws thread, and a gm even hinted that the quest might be glitched.
personally, my friends and i dont mind having to grind ws points to obtain a ws, and we're already working on re-climbing nyzul. the whole point was that this is something they could fix and no one loses, whereas nerfing drk/av/dynamis is a loss.
so once again, thanks for your analysis, but look at the bigger picture.
ps: anyone know what they did besides that jp cc thing maybe?
edit: nvm on the ps >.>