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  1. #41
    Relic Weapons
    Join Date
    Feb 2008
    Posts
    340
    BG Level
    4

    It's either

    1) A change to AV (maybe)

    but it's more than likely

    2) Adjusting the Zilart Relics. Aegis randomly started negating more damage than normal, recycle's been reported to have some obscure proc rates...(come one, 1 arrow used 24x on JoL is ridiculous), and maybe other shit that went wrong from the prev. maintenance(s)

  2. #42
    Banned.

    Join Date
    May 2006
    Posts
    4,533
    BG Level
    7

    They already fixed Recycle

  3. #43
    Old Merits
    Join Date
    Jun 2008
    Posts
    931
    BG Level
    5

    I really think it's either adjusting Level Sync or AV. If they were changing the shield thing, I would think that they could've done it when the fixed Recycle, because that was just a matter of "oh we fucked this up switch it back."

  4. #44
    A. Body
    Join Date
    Jul 2008
    Posts
    4,046
    BG Level
    7
    FFXI Server
    Caitsith

    Yeah, I'm banking on a Fix to Nyzul's capacity and Aegis.

  5. #45
    Fake Numbers
    Join Date
    Mar 2008
    Posts
    94
    BG Level
    2

    I know one thing that's bugged. they said being synced or a member leveling up while you had a pet (charmed or jug) wouldn't cause them Leave from now on. That is a complete lie, same thing happens when you get level sync'd or the leader levels. Your pet still leaves. Its like they patched nothing on the 11th and tried to act like they did.

  6. #46
    A. Body
    Join Date
    Jul 2008
    Posts
    4,046
    BG Level
    7
    FFXI Server
    Caitsith

    Actually, if you patch something you are indeed patching something, that doesn't always mean the fix will be permanent or go as planned when it goes live, you learn this very quickly when you work on online games.

  7. #47
    Fake Numbers
    Join Date
    Mar 2008
    Posts
    94
    BG Level
    2

    Quote Originally Posted by Destinye View Post
    Actually, if you patch something you are indeed patching something, that doesn't always mean the fix will be permanent or go as planned when it goes live, you learn this very quickly when you work on online games.
    Replace the word online games with "FFXI" Cause every single online game I've played never had this many problems from a patch especially from a 70mb one.

    FFXI Beta test Online.

  8. #48
    New Merits
    Join Date
    Jun 2007
    Posts
    229
    BG Level
    4
    FFXI Server
    Sylph

    It could also be to actually fix the level sync, the last update they did was suppose to stop pets and buffs wearing off when someone lvls in lvl sync and if you have pets/buffs on when you start lvl sync, they still happen, so that was a failed update.

    As they stated in their update notes:

    Following changes have been made:

    - Automatons, summoned avatars, and Beastmaster's summoned or charmed pets will no longer leave when Level Sync is activated or when designated player's level increases while Level Sync is activated.

    Edit: Beaten

  9. #49
    Relic Shield
    Join Date
    Jan 2007
    Posts
    1,811
    BG Level
    6
    FFXI Server
    Cerberus

    The killing Automatons/Wyverns and not reseting Activate/Call Wyvern is pretty fucking ghey, imho, and should be fixed.

  10. #50
    A. Body
    Join Date
    Oct 2006
    Posts
    4,003
    BG Level
    7
    FFXI Server
    Cerberus

    Quote Originally Posted by evilpaul View Post
    The killing Automatons/Wyverns and not reseting Activate/Call Wyvern is pretty fucking ghey, imho, and should be fixed.
    I really hated this in situations like getting on a choco for instance


    Also, why can't they say what they are trying to fix before they are done more often...

  11. #51
    Fake Numbers
    Join Date
    Sep 2008
    Posts
    74
    BG Level
    2

    Really hoping for AV fix. You people crying not to fix AV don't realize how unreasonable it is to kill him 2-4 times a day or you simply don't care as long as you get the items. Either way it fucks up game balance, Futsuno Mitama has already been proven to be equal/greater then Amanomurakumo in a number of situations. Do you really think 1-2 relics a day without any gil cost is reasonable? Yeah, I know that Kclubs aren't cheap and I know Futsuno Mitama doesn't have an extremely high drop, but it's still high enough for a server to be getting 1-2/day and you can sell Mars's/Bellona's Rings a couple of times to fund the kclubs/buy more and then spam it as much as you like.

    It's really not costing you anything to do it other then maybe an hour of your time and it's yielding some crazy rewards. If this never gets nerfed you'll eventually have whole LS's with these items. Point is it may have costed you a couple of Kclubs now but if it doesn't get nerfed you'll be rolling in 'relics'/gil in weeks. Not to mention Speed Belt +1.

    To sum it up, gear needs to be proportionate to difficulty/rarity, fix this shit now.

  12. #52
    Old Merits
    Join Date
    Jun 2008
    Posts
    931
    BG Level
    5

    Quote Originally Posted by Trolll View Post
    Really hoping for AV fix. You people crying not to fix AV don't realize how unreasonable it is to kill him 2-4 times a day or you simply don't care as long as you get the items. Either way it fucks up game balance, Futsuno Mitama has already been proven to be equal/greater then Amanomurakumo in a number of situations. Do you really think 1-2 relics a day without any gil cost is reasonable? Yeah, I know that Kclubs aren't cheap and I know Futsuno Mitama doesn't have an extremely high drop, but it's still high enough for a server to be getting 1-2/day and you can sell Mars's/Bellona's Rings a couple of times to fund the kclubs/buy more and then spam it as much as you like.

    It's really not costing you anything to do it other then maybe an hour of your time and it's yielding some crazy rewards. If this never gets nerfed you'll eventually have whole LS's with these items. Point is it may have costed you a couple of Kclubs now but if it doesn't get nerfed you'll be rolling in 'relics'/gil in weeks. Not to mention Speed Belt +1.

    To sum it up, gear needs to be proportionate to difficulty/rarity, fix this shit now.
    Name is stunningly appropriate.

  13. #53
    Yoshi P
    Join Date
    Oct 2006
    Posts
    5,478
    BG Level
    8
    FFXI Server
    Leviathan

    Quote Originally Posted by Trolll View Post
    If this never gets nerfed you'll eventually have whole LS's with these items.
    All I have to say is: Novio Earrings.

  14. #54
    Relic Weapons
    Join Date
    Jun 2007
    Posts
    393
    BG Level
    4
    FFXI Server
    Alexander

    Quote Originally Posted by Hwang View Post
    It could also be to actually fix the level sync, the last update they did was suppose to stop pets and buffs wearing off when someone lvls in lvl sync and if you have pets/buffs on when you start lvl sync, they still happen, so that was a failed update.

    As they stated in their update notes:

    Following changes have been made:

    - Automatons, summoned avatars, and Beastmaster's summoned or charmed pets will no longer leave when Level Sync is activated or when designated player's level increases while Level Sync is activated.

    Edit: Beaten
    They fixed losing your pets every time the designated syncee lvls. You lose your pets because of their initial lvl when you get synced, unless you are not syncing below your pets current lvl. If you sync a pup and he calls his pet, even after unsyncing he can be synced again to that lvl (or when someone lvls up), without losing his automaton. You will only lose higher lvl pets if you try to call them before getting synced.

    I do not see this as a problem. The problem was losing them every single time your syncee lvl'd in dunes, which was every 15-20 minutes. Just don't call them out before you get synced.

  15. #55
    New Odin
    Join Date
    Jul 2006
    Posts
    8,659
    BG Level
    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    To sum it up, gear needs to be proportionate to difficulty/rarity, fix this shit now.
    Oh yeah? Why does Fafnir have good loot and can be 6manned then? Why is Vrtra so difficult yet drops only a JSE set of gear and a Voke hat?

    Difficulty/Rarity ratio in this game is fucking bonked - handing people that excuse for why AV is nerfed is fucking bullshit.

  16. #56
    Hydra
    Join Date
    May 2008
    Posts
    108
    BG Level
    3
    FFXI Server
    Phoenix
    WoW Realm
    Steamwheedle Cartel

    Quote Originally Posted by Jkun View Post
    There's nothing wrong with Nyzul. Get Floor 100 and stop whining
    A few linkshell mates were kinda locked in a black screen earlier when exitting Nyzul isle. To escape it they had to disconnect themselves and log back in. Apparently it's not the first time it's happened but it had something to do with the number of people trying to get in I reckon.

  17. #57
    Banned.

    Join Date
    Sep 2007
    Posts
    542
    BG Level
    5

    SE don't tolerate army of XXX job, that's why they nerfed Ammo/Manaburn and refuse to buff BST pet. 1-2 KC DRK is ok but 12 DRK are really pushing it.

    Meleeburn Kirin/Wyrm is considered ok since you dont actually need DRK for the win. DRK army vs AV gives DRK unfair advantage over other melee jobs.

  18. #58
    Bagel
    Join Date
    Aug 2005
    Posts
    1,435
    BG Level
    6
    FFXI Server
    Sylph
    WoW Realm
    Frostmane

    Maybe they'll be addressing that issue where random players pop inside your Mog House...

    It seems to be getting worse... This happened to me this morning. XD


  19. #59
    Banned.
    Account locked at request of user.

    Join Date
    Feb 2006
    Posts
    9,841
    BG Level
    8

    SE can complain about DRK armies when they actually fix AV

  20. #60
    Relic Shield
    Join Date
    Jan 2007
    Posts
    1,600
    BG Level
    6
    FFXI Server
    Odin

    I don't understand why people are always crying about the game being balanced. The reason I see that there are mobs that have pop windows of over 1 hour is to create imbalance to the game. I don't think SE intends for every character to play the game the same way and have the same items. They wouldn't want everyone running around with a relic cuz then there's nothing to really play the game for. People need to stop crying about others getting items when they themselves don't have the capacity to get em.

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