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  1. #161
    Absolute Messenger of Promathia
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    Quote Originally Posted by JackDaniels View Post
    This is already what BW does... man, BG looks more like Alla everyday -_-;
    ............................ Really?

  2. #162
    Campaign
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    Quote Originally Posted by Zosi View Post
    Oh, it's OK that DRK has such a substantially higher damage ceiling than any other job, because it's EXPENSIVE. Tell me, where can I buy a 30m club for my SAM that can do 10k damage to AV in 30 seconds? Oh wait, I can't. Maybe that's why people say that it's a serious balance issue?
    Not all jobs are created equal either. It's a 2 hour ability, unique to DRK. If you want a job with a substantially higher damaged ceiling every time it uses it's 2-hour (or proper healing support), then do what I told the last guy, LEVEL DRK. You have options. FFXI's multi-job system works in favor of those crying about another job.

  3. #163
    Relic Shield
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    If you want a job with a substantially higher damaged ceiling every time it uses it's 2-hour (or proper healing support), then do what I told the last guy, LEVEL DRK.
    The problem arises if/when Square nerfs this strategy for killing AV before those shells who were not already sitting on a dozen zerg-equipped DRKs get a chance to kill him.

  4. #164
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    Quote Originally Posted by Weeks View Post
    The problem arises if/when Square nerfs this strategy for killing AV before those shells who were not already sitting on a dozen zerg-equipped DRKs get a chance to kill him.
    Uhh... Too bad? DRK wasn't released Sept. 8, 2008. Everyone knew what Kraken and DRK were capable of. No one's fault but their own that they werent prepared to take advantage when the opportunity presented itself.

  5. #165
    BRP
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    Maybe being a little straight forward should work: Being able to buy power unequally with unequal gil does not create balance, goddamn. You need to go look up what game balance really means if you honestly think that. Kraken Club+Souleater(+Feint) is broken. It is the most broken thing in the game. You can't say it is balanced, stop trying to.

    Whether it should be nerfed or will be nerfed is another question, but you can't say it is not broken. Stop doing it.

    Also, though I doubt there is a problem here with this... using this combo before SE takes any action against it is perfectly fine. It is called metagame, you look at your choices and you pick the best choice possible.

    But here is something that seems to be a problem here: SE nerfing it is not "stupid" or "moronic." It does not create some sage sundi-wut-hurr-durr-SE image. It does not make them bad guys. If they want to get rid of the most broken tactic in the game in order to make the game more balanced against monsters, there is no reason why they shouldn't. They don't have to, they may not want to, but if they did there is no big mistake being made.

    What we ask for SE is to make sure this game functions and apart of that is game balance. We ask for job fixes all the time. If some odd ball mechanic didn't play out as planned they are in their rights to fix it. The idea that the game should be balanced seems to be discarded the very moment this exploit or glitch helps you instead of harms you. In my opinion, that kind of narrow outlook isn't going to point you into any right directions. You will just break the scale if you only add weight and never take anything away.

    And before someone throws back my Super Smash Bros Brawl comments or whatever other Fighter I've played at me, there is a big difference between a game that updates and doesn't. Until SE decides to, if SE decides to, fix Kraken Club+DRK use it. It is really good, if you have it use it. But don't bitch at SE for actually doing their job for once.

    EDIT: I will say it would make SE look like douchebags for nerfing it now, instead of years ago.

    EDIT 2: Valisk is both right and wrong. Everything he says is correct, but it is also exactly why they would/should nerf it.

  6. #166
    Ive sucked 27 dicks, in a row.
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    Quote Originally Posted by Valisk View Post
    Not all jobs are created equal either.
    Actually, that's... kinda the idea behind balancing a MMO, genius.

  7. #167
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    I never said it was balanaced or unbalanced. Simply said you have the option to level multiple jobs in FFXI, genius+1.

    Read much?

  8. #168
    Relic Shield
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    Quote Originally Posted by Valisk View Post
    Uhh... Too bad? DRK wasn't released Sept. 8, 2008. Everyone knew what Kraken and DRK were capable of. No one's fault but their own that they werent prepared to take advantage when the opportunity presented itself.
    Yes, and everyone also knew that other jobs were capable of equivalent performances on every other mob in the game. Plenty of shells didn't have a dozen DRKs ready for this. Not because they weren't "prepared," but because that much "preparation" was a ridiculous level of overkill one week ago.

  9. #169
    Nidhogg
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    Multi hit ws tp bonus was around since 2002 but SE didnt nerf it until early 2004. Whats your point?

  10. #170
    New Merits
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  11. #171
    Spiders are Awesome
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    Who cares if it's broken? Stick souleater resistance on HNMs that are actually possible to kill normally and leave it at that.

    AV is a 3 year old mob. It needs to be farmable. This shit has gone on too long.

  12. #172
    BRP
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    That Paladin is cool as fuck, he even has Cable's eye. Maybe I want to defend Kraken Club now...

    Also, I think the TP return was only truly broken when MNK got their hands on Relics. Still doesn't mean anything one way or the other.

  13. #173
    CoP Dynamis
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    Quote Originally Posted by dys0r View Post
    I highly fucking doubt they'll nerf one of the rarest items in the game.
    Consider the THF knife. While the knife is as functional as it ever was, SE had no problem destroying its economic value.

  14. #174
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    Quote Originally Posted by Guppy View Post
    Consider the THF knife. While the knife is as functional as it ever was, SE had no problem destroying its economic value.
    http://images1.wikia.nocookie.net/ff...OctaveClub.png

    Something tells me this might be a 'tad' different.

  15. #175
    Yoshi P
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    ^^

    sry for not answering you guys back, was out.

    anyways its not that i dislike drks. i am just looking at what has happened in the past, based off what se has done to me shows that we will see a nerf i do not see them letting drks rain king for much longer.

    also fyi you did need a hagun to pull the 2k+ dmgs off. it was 2mil, now its 30mil vs 2mil i guess, still a lot of gil but i guess not the same as 30mil.

    edit: ill be in class all day QQ, 9am-7:05pm with 2hrs off only...

  16. #176
    MaachaQ
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    Quote Originally Posted by Ruiner View Post
    You know why DRK isn't going to get nerfed soon? Because to do this shit, it needs a 30 million dollar item. When SAMs, BLMs, and RNGs were overpowered, anyone just buying gear off the AH could put out ridiculous numbers. Now, if just anyone could put up KC DRK numbers with the job, then I'd agree with you, but they can't, so you're just stupid.
    It used to be that in order for a THF to have TH4 they needed a 15-20 mil knife, now that same knife is 100k. Maybe they'll nerf KClub DRK and at the same time make the droprate 100% from the BC...

  17. #177
    Yoshi P
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    Quote Originally Posted by MaachaQ View Post
    It used to be that in order for a THF to have TH4 they needed a 15-20 mil knife, now that same knife is 100k. Maybe they'll nerf KClub DRK and at the same time make the droprate 100% from the BC...
    only if ; ; my whm/nin be king!

  18. #178
    Banned.

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    Not all jobs are created equal either. It's a 2 hour ability, unique to DRK. If you want a job with a substantially higher damaged ceiling every time it uses it's 2-hour (or proper healing support), then do what I told the last guy, LEVEL DRK. You have options. FFXI's multi-job system works in favor of those crying about another job.
    This is the reason why DRKs are getting themselves into trouble. What do you think ppl are going to react when they find out SE/BW still work perfectly fine on AV after 16/9 maintenence? Expect to see tons of DRKs when you form exp party.

    SE is bound to nerf any popular bandwagon job (or give other jobs significatn boost) mainly because FFXI simply won't survive if there is only one superior DD job in this game. No1 will bother to play other melee jobs if RNG is still as powerful as it used to be. Most players will just leave the game once they have finished gearing up their RNGs. Think about this, how many players you know have either jumped from RNG to MNK/NIN/Ridill WAR after RNG nerf adn how many of them ditch their ridill and pickup a new great axe after 2h weapon update?

    KC is not even the main issue, it's still one of the rarest weapons in this game and not every DRK can afford one. SE are obviously aware of the power of KC and have shown some degree of tolerance. Rune chopper nerf is SE's way of telling ppl "don't abuse the system or there will be new changes".

    KC or not, ppl are going to level DRK if BW zerg is the only reliable way to defeat AV. You bet SE is going to do something about it before they turn every endgame LS into DRK only shell.

  19. #179
    Cerberus
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    You people act like AV is the only mob in the game and all everyone will do is spend time trying to be able to beat him.

  20. #180
    Yoshi P
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    Quote Originally Posted by Ramses View Post
    You people act like AV is the only mob in the game and all everyone will do is spend time trying to be able to beat him.
    people are starting to get mad at KC because of how AV is being down its showing how unfair the thing really is. we think back to DL, and ya its strong but every job has its place there. Now we see omg... its the only way we can think of to kill AV its showing just how strong it is. (yes people always knew it was out of hand strong but this just opened everyones eyes)

    thats how i see it. and people now see what it can truly do and are just like every other time screaming nerf. me too.

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