I am concerned about the Mythic Weapon quest "Duties, Tasks, Deeds". Specifically, the number of Alexandrites required to complete the quest, although recently reduced to 30,000, is still far too high.
One of the reasons that I was looking forward to the Mythic Weapons was that they are based around the idea of working together to complete a common goal. Unlike Dynamis where each piece of currency can only benefit one person, the requirements for a Mythic Weapon mean that friends who work together can all make meaningful progress towards their individual weapons.
I also like the idea that Mythic Weapons require a "tour of Aht Urhgan". You have to fight off the beastman hordes, explore the Alza'daal Ruins, delve into the depths of Hazhalm, and demonstrate your mercenary prowess in Assault. Someone who has completed a Mythic Weapon has participated in everything that ToAU has to offer.
Player estimates indicate that a typical Salvage group would take well over a year to gather all of the Alexandrite needed to complete just ONE weapon - and this assumes that they do Salvage every single day! The only alternative is to purchase Alexandrite from other players, which again turns Mythic Weapons into a test of who has the most money. The Alexandrite requirement changes Mythic Weapons from an exciting exploration of Aht Urhgan into an unending slog through a single event.
Please, don't make this mistake. Reduce the Alexandrite cost to something that is still challenging, but can be accomplished by a single group in a reasonable time frame.