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  1. #21
    Banned.

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    Didnt know you could still do it on the website. It's easier on POL directly tho, dont need to get your email and everything.

    I just sent a nice little e-mail trying to explain the alexandrite situation in a short paragraph.

    I also added a small suggestion about ixion's horn, campaign temp item (why do we have to go through the horror of this laggy menu...something like besieged would be hundred tiime more fun), and a complaint about ZNM tier 4.

  2. #22
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    Alexandrite in Batallia downs was down to 5k/piece tonight, still a shitload of gil though...

  3. #23
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    I really liked the idea of the Mythic Weapon Quest until I saw the Alexandrites. Not so much as the "OMG 30k ALEX!!!!!!!11111" (which is annoying) but because a huge part of me sighed and realized it's. . back to being like Dyna in some ways.

    It really depends on the group you run with I suppose. Most people in the group I run are ok pooling it for the benefit of one person (surprise, it's not me) and want to see that person succeed.

    But I just feel really down about it in some ways. Assaults are a pain, but yeah, I liked the idea of having that challenge, of doing them all again as one leg of the quest. 150k Nyzul tokens? A task, but something many people can do at once.

    Eh, I just feel that for the pain in the ass requirement both relic and mythic weapons require, they should be a fuck of a lot more broken.

  4. #24
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    By putting a large non-soloable-but-bazaarable item collection requirement on the mythics, they made it so this quest would necessarily be subject to the same system as ancient currency (as far as prices, buying/selling/etc).

    The only hope for the mystics being cheap would be if they were so mediocre and clearly second-class that everyone who was hopeful they could afford a RotZ relic in the future wouldn't bother with them, so the price would drop down to the level of someone just looking for the Perdu +1. In large part, SE probably was successful in this aim . . . except for Burtgang! (can't really tell until the mythics are quested)

    Aegis is a full magic damage down build in one slot, reduces damage like crazy (especially right now) and procs frequently without having to over-stack shield skill gear. People pay 120mil for Aegis.
    Burtgang is a Haut +1, 2x Chainsaw +2s, and it does something we've literally never seen before that might enpower /RDM for PLD further. Oh, and the DoT isn't bad in general and triggers from a WS the PLDs will actually want to spam at 100TP. All the best relics are playstyle altering, and this sword fits the bill. Assuming it works as well as the description promises, it should let the PLD build CE by reducing CE loss, increasing damage done, and reducing damage taken (while giving +10 Enmity.) I'd find it hard to believe that people would pay less than 120mil for this.

    So yeah, 4k minimum, 10k maximum for the first one or two (300mil). It'll decrease pretty rapidly over time as the Aegis PLDs get theirs. Then the new rich PLDs will have to decide if they'd like an Aegis or Burtgang first, which might drop its price down to Aegis level. I doubt the price will ever drop lower than Aegis. This doesn't mean people won't buy Alexandrite for more than 4-10k. It just means that the people who do that aren't likely to ever complete a mystic unless there's another currency nerf.

  5. #25
    Sea Torques
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    It's ok that there must be a sort of "individual" requirement for a Mythic weapon, or a group could farm 18+ weapons at once.

    Make Alexandrite requirement about 3000 (or 5000) of them and make them EX. It will still require time on par with the other requirements, but will also keep the idea of actually partecipate in the events like the other tasks.

  6. #26
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    just moved 32 alex in under 5 minutes of posting in rolanberry on kujata for 7k today. this is crazy. 210 million, almost 5 months of farming nyzul tokens if you start from scratch, nearly 2 months of assaults assuming you win most, how does this compare to hurling a hundred mil or so at dynamis currency and killing a hydra/animated weapon for the actual "participation" part? especially considering that the 2 best zilart relics, the shield and horn, are completely unrepresented or unmatched, this is just a trial in insanity.

  7. #27
    Cerberus
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    I am concerned about the Mythic Weapon quest "Duties, Tasks, Deeds". Specifically, the number of Alexandrites required to complete the quest, although recently reduced to 30,000, is still far too high.

    One of the reasons that I was looking forward to the Mythic Weapons was that they are based around the idea of working together to complete a common goal. Unlike Dynamis where each piece of currency can only benefit one person, the requirements for a Mythic Weapon mean that friends who work together can all make meaningful progress towards their individual weapons.

    I also like the idea that Mythic Weapons require a "tour of Aht Urhgan". You have to fight off the beastman hordes, explore the Alza'daal Ruins, delve into the depths of Hazhalm, and demonstrate your mercenary prowess in Assault. Someone who has completed a Mythic Weapon has participated in everything that ToAU has to offer.

    Player estimates indicate that a typical Salvage group would take well over a year to gather all of the Alexandrite needed to complete just ONE weapon - and this assumes that they do Salvage every single day! The only alternative is to purchase Alexandrite from other players, which again turns Mythic Weapons into a test of who has the most money. The Alexandrite requirement changes Mythic Weapons from an exciting exploration of Aht Urhgan into an unending slog through a single event.

    Please, don't make this mistake. Reduce the Alexandrite cost to something that is still challenging, but can be accomplished by a single group in a reasonable time frame.
    Just sent this in myself. If you can talk about how something in the game excites you or inspires you, that seems to get their attention.

  8. #28
    Old Merits
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    Quote Originally Posted by arshesney View Post
    It's ok that there must be a sort of "individual" requirement for a Mythic weapon, or a group could farm 18+ weapons at once.

    Make Alexandrite requirement about 3000 (or 5000) of them and make them EX. It will still require time on par with the other requirements, but will also keep the idea of actually partecipate in the events like the other tasks.
    ^ This. I would prefer 5000, though, since some people may elect to "sponsor" runs and simply pay the other members for exclusive lotting rights on all of the alexandrite, which would make 3000 come a bit too fast. Even if you average as low as 50 alexandrite per run and run 4 times a week, buying all of the alexandrite from your group will get you enough alexandrite within 15 weeks, which is somewhat silly for a mythic weapon, IMO.

  9. #29
    2600klub
    I donated 5 bucks and all I got was this shitty title from Zet

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    I strongly suspect they will add another "battlefield" source of Alexandrite. Why do I say this? Let's examine it.

    First and foremost, as many people have pointed out, the 30k requirement makes it unreachable for more than a handful of people per year, considering the rate at which Alexandrite drops in Salvage. So, either the number required must be reduced yet again, or a new source needs to be added.

    Now, let's look at the other requirements. As has been mentioned, completing a Mythic weapon requires a full "tour" of TAU.

    Assault? Check. You need to not only attain Captain rank, but you need to complete all Assaults a second time.
    Nyzul? Check. You need the base weapon itself, as well as the key (necessitating a visit to floor 100).
    Einherjar? Check. 150k Ampuoles is a heavy requirement but doable, -and- you need Odin's title.
    HNM-esque fights? Check. TAU Beastmen Kings titles.
    Salvage? Check. You need all four boss chariot titles.

    Wait, so two of the requirements come from Salvage? I don't think so ... I'm pretty much convinced we're going to see another new TAU event added which will provide Alexandrite in larger quantities. Time will tell I guess.

  10. #30
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    Ramuh

    Anything over 1k imo is to much, the amount of time you put in to do the quests kill all the NMs farming the points is what this should be all about. 30mil to me is still to much (tho i guess any less would make it a little easy?) However we all know it will end up staying at around 5k/Alexandrite. Making the quest harder then the old relics.

    *On valefor i have see a few 5k and one guy i forget who was selling around 20 of them at 3k a pop(O.o i know) but for the most part i see a large amount being sold at 7k-10k and of course you still have some trying to sell at 20k.

    At that price its almost worth doing this with your dyn shell and funing dyn with the Alexandrites lol.

  11. #31
    Nidhogg
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    Here is why the alexandrite requirement is unreasonable:

    Let's say you're starting from scratch, maybe you just completed your first mythic weapon and you're working on a second, so you have an established Nyzul static with everyone at floor 100, you do Einherjar twice a week, you've got a couple buddies who have done all the assaults already so you're likely to win them on the first go, and you've obviously got all the titles and the weapon and Captain. You're starting at 0 tokens, 0 alexandrite, no assaults recleared and 0 ampoules.

    As I've said in other threads, repeating floor 96, doing 5 floors per run, rotating armband and rotating the person who ports among 6 people results in an average of 1071 tokens per run. That means to reach 150k tokens, you will have to use 140 tags on Nyzul. Meanwhile, you also have to reclear all 50 assaults, so that's another 50 tags, for 190 tags total to fulfill the token and logbook requirements. Regenerating one tag per day, doing Assaults and Nyzul at a 5:14 ratio, you'll finish in just over 27 weeks.

    Meanwhile, doing Einherjar over the course of those 27 weeks, you will have done 54 runs. To get 100k ampoules from there, you will have needed to average 1851 per clear. That seems reasonable if you're doing Odin every two weeks, but just so as not to diminish the expected time in this part of the argument, let's tack on another few more runs to make it an even 30 weeks. This extra time can also account for a few failed Assaults and Nyzuls.

    So if 30 weeks is the reasonable estimate for fulfilling all the other requirements, let's see how fast you would have to get alexandrites to keep pace with that. This works out to 1000 alexandrites per week. But now also remember that you are only doing 50 assaults over that period of time. Even if you win them all with 3, get the maximum number of AP each time, and rotate the armband in a way that you get 3% more tokens than the reported max for all, at the end of these 7-8 months you've gotten just shy of 60,000 AP, or enough for 40 salvage runs. This means if you intend to get all of your alexandrite through Salvage, you would need to obtain 750 alexandrites per run in order to meet that requirement for the mythic weapon. From there you can do your own speculating, taking into account that you might buy a portion of those on the open market, how much gil you'd have to spend after considering how many alexandrites you would need leftover.

    Either way though, I hope this illustrates exactly how unreasonable the 30k requirement is as compared to the others for upgrading the weapon. I also apologize for the liberal use of bolding.

  12. #32
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    Quote Originally Posted by dejet View Post
    Anything over 1k imo is to much, the amount of time you put in to do the quests kill all the NMs farming the points is what this should be all about. 30mil to me is still to much (tho i guess any less would make it a little easy?) However we all know it will end up staying at around 5k/Alexandrite. Making the quest harder then the old relics.

    *On valefor i have see a few 5k and one guy i forget who was selling around 20 of them at 3k a pop(O.o i know) but for the most part i see a large amount being sold at 7k-10k and of course you still have some trying to sell at 20k.

    At that price its almost worth doing this with your dyn shell and funing dyn with the Alexandrites lol.
    I'm also on Valefor and haven't gotten any sales for 6K in the last couple days bazaaring 12+ hours a day in Rolanberry. If you have the name of someone buying for more than 5K each, I'll give you commission so let me know. Pretty much everyone has caught on to the outrageous grand total cost. So pretty sure it's settling at around 5K right now with that 1 JP shouting 24/7 to buy them for 5K each. Good luck to him.

  13. #33
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    And again Suiram, you are assuming that this should be a 6man task to create this mythic. Please do the math for me with completing a dynamis relic with 6 people.

    If you think mythics should be completed with only 6 people, I guess that's fine. But why does Einherjar require more than 6? Why do the ToAU Beastman Kings take more than 6? Why do so many other events in this game take more than 6? Perhaps this should be a task for a LS, not for 6 people.

    Take your same example, but let's go with a LS of ~24 people (which is still rather small for a lot of LSes). So while your group of 6 that want to finish mythics eventually is wasting all your tags, the other 18 people are just farming salvage (and perhaps a little bit of Nyzul) because they want Salvage drops.

    On top of your 40 Salvage runs, that's another 450 salvage runs farming 35s for people that wanted those upgrades anyway. That's a total of 490 salvage runs across your 24-man shell. At an average of 61 Alexandrite per run, you will be done in time.

    This is -not- a solo project (unless you just want to buy them...). This is clearly not a 6-man project by the other requirements for the weapon. This is honestly no different than a Dynamis relic. I would argue it is actually a little bit easier, overall, and I think the price of Alexandrite will drop in the near future.

    They want these weapons to be a challenge and take time to complete. Comparing Alexandrite to killing the 4 chariots is like comparing the currency needed for a dynamis relic to the attestation needed...

    The entire system is flawed in my mind. The dynamis relics were poorly done, and so are these mythics. That being said, I think mythics are better done than the relics, even if not by a lot.

  14. #34
    Melee Summoner
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    If they were 7k and you bought 30k worth: 210Mil. I'd probably go for the gil rather than the mythical weapon. (Depending on how good it is?).

    It also translates to roughly $7400 for them RMT hungry people. Can't wait to see the /shouts for them, asking for 100's at a time.

  15. #35
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    The other objectives that require more than a single party to complete have individualized rewards. 18 people kill Gurfurlur, 18 people get their own title, and their own progress towards the quest. They don't have to kill it 17 more times to get a title for everyone, likewise with the other ToAU kings and Odin. And for the ampoules it's the same thing. It's not like 10,000 ampoules drop off Odin when you kill him and you have to determine who will lot them. Everyone in the group, whether you bring 12 or 36, progresses at the same rate. The Alexandrite is the only objective that requires either collective focus on a single individual, a massive gil expenditure, or a time requirement exceeding the others by a factor of at least 10. I can't read the dev team's mind, nor would I want to, but the alexandrite objective does not conform to the intent you would otherwise infer from the overall requirements.

  16. #36
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    Quote Originally Posted by Suiram View Post
    The other objectives that require more than a single party to complete have individualized rewards. 18 people kill Gurfurlur, 18 people get their own title, and their own progress towards the quest. They don't have to kill it 17 more times to get a title for everyone, likewise with the other ToAU kings and Odin. And for the ampoules it's the same thing. It's not like 10,000 ampoules drop off Odin when you kill him and you have to determine who will lot them. Everyone in the group, whether you bring 12 or 36, progresses at the same rate. The Alexandrite is the only objective that requires either collective focus on a single individual, a massive gil expenditure, or a time requirement exceeding the others by a factor of at least 10. I can't read the dev team's mind, nor would I want to, but the alexandrite objective does not conform to the intent you would otherwise infer from the overall requirements.
    Right, but I'm saying it requires that many people. I'm saying it's similar to Dynamis in the # of people required. And if you want to look at just the "farming salvage" aspect...everyone can get their own items, while still helping out 1 individual (just like dynamis). The game has progressed since dynamis though, and I think people just had much higher expectations.

  17. #37
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    Quote Originally Posted by Suiram View Post
    The other objectives that require more than a single party to complete have individualized rewards. 18 people kill Gurfurlur, 18 people get their own title, and their own progress towards the quest. They don't have to kill it 17 more times to get a title for everyone, likewise with the other ToAU kings and Odin. And for the ampoules it's the same thing. It's not like 10,000 ampoules drop off Odin when you kill him and you have to determine who will lot them. Everyone in the group, whether you bring 12 or 36, progresses at the same rate. The Alexandrite is the only objective that requires either collective focus on a single individual, a massive gil expenditure, or a time requirement exceeding the others by a factor of at least 10. I can't read the dev team's mind, nor would I want to, but the alexandrite objective does not conform to the intent you would otherwise infer from the overall requirements.
    This is exactly the point I wanted to make. Every other step points towards a completely different model for how the weapons were to be acquired (and one that I liked a lot; I feel really close to the people I've been working with.)

  18. #38
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    2k or GTFO.

    End of story.

  19. #39
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    Quote Originally Posted by FailureMidgard View Post
    And again Suiram, you are assuming that this should be a 6man task to create this mythic. Please do the math for me with completing a dynamis relic with 6 people.

    If you think mythics should be completed with only 6 people, I guess that's fine. But why does Einherjar require more than 6? Why do the ToAU Beastman Kings take more than 6? Why do so many other events in this game take more than 6? Perhaps this should be a task for a LS, not for 6 people.

    Take your same example, but let's go with a LS of ~24 people (which is still rather small for a lot of LSes). So while your group of 6 that want to finish mythics eventually is wasting all your tags, the other 18 people are just farming salvage (and perhaps a little bit of Nyzul) because they want Salvage drops.

    On top of your 40 Salvage runs, that's another 450 salvage runs farming 35s for people that wanted those upgrades anyway. That's a total of 490 salvage runs across your 24-man shell. At an average of 61 Alexandrite per run, you will be done in time.

    This is -not- a solo project (unless you just want to buy them...). This is clearly not a 6-man project by the other requirements for the weapon. This is honestly no different than a Dynamis relic. I would argue it is actually a little bit easier, overall, and I think the price of Alexandrite will drop in the near future.

    They want these weapons to be a challenge and take time to complete. Comparing Alexandrite to killing the 4 chariots is like comparing the currency needed for a dynamis relic to the attestation needed...

    The entire system is flawed in my mind. The dynamis relics were poorly done, and so are these mythics. That being said, I think mythics are better done than the relics, even if not by a lot.
    I'm glad at least you think the system is flawed because really who wants another relic weapon system? It's just a mindless system that requires the person to do 5-6 dynamises if they are lucky and they can in theory craft their relic. Its not really even a group thing. Mythic's require way way more of a group commitment.

    This system isn't easier though as is alexandrites I doubt are going to go down in price more likely they'll go up. Dynamis is a way more popular event because the gear is easy to get no tough fights, no collecting multiple pieces of gear and no having to spend gil to upgrade them. Almost everyone I know does dynamis only about 1/4 at best do salvage so even if you want to say well dynamis can only be done every 3 days and requires more people. How many people do you know who do salvage more then 2 times a week if they're in a busy endgame LS? On top of that Dynamis cities are easily farmed with small numbers for a hell of a lot of currency. Seriously at this point depending on how much gil your LS has you could easily bang out relics pretty fast if that's what your LS wanted to do. Nyzul Isle and redoing the Assaults can not be sped up at all so there's already a massive time commitment.

    I personally am sick of this bullshit philosophy that SE has about 18+ people putting in a massive effort to net 1 person a powerful item. Ya maybe if they made it so mythics weren't limited to 1 (gil loaded person) in 100 people whole LSs would be getting them but who cares? They might make old content easier? Seriously, who fuck cares, what mob that hasn't been figured out is really a massive challenge? There's no reasonable theory behind having only 1 person rewarded for the work of 100s and that's massive E-peen nothing else. No, I'm not saying that's what all people who do relics do it for. It is the reason SE "keeps things rare" not because of game balance but to protect the small % of the game's massively insecure egos.

  20. #40
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    Quote Originally Posted by Kilhart View Post
    ^ This. I would prefer 5000, though, since some people may elect to "sponsor" runs and simply pay the other members for exclusive lotting rights on all of the alexandrite, which would make 3000 come a bit too fast. Even if you average as low as 50 alexandrite per run and run 4 times a week, buying all of the alexandrite from your group will get you enough alexandrite within 15 weeks, which is somewhat silly for a mythic weapon, IMO.
    except that the other requirements almost ensure it will take several months anyways, so 15 weeks for alexandrite part doesn't sound too short to me.

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