
Originally Posted by
FailureMidgard
And again Suiram, you are assuming that this should be a 6man task to create this mythic. Please do the math for me with completing a dynamis relic with 6 people.
If you think mythics should be completed with only 6 people, I guess that's fine. But why does Einherjar require more than 6? Why do the ToAU Beastman Kings take more than 6? Why do so many other events in this game take more than 6? Perhaps this should be a task for a LS, not for 6 people.
Take your same example, but let's go with a LS of ~24 people (which is still rather small for a lot of LSes). So while your group of 6 that want to finish mythics eventually is wasting all your tags, the other 18 people are just farming salvage (and perhaps a little bit of Nyzul) because they want Salvage drops.
On top of your 40 Salvage runs, that's another 450 salvage runs farming 35s for people that wanted those upgrades anyway. That's a total of 490 salvage runs across your 24-man shell. At an average of 61 Alexandrite per run, you will be done in time.
This is -not- a solo project (unless you just want to buy them...). This is clearly not a 6-man project by the other requirements for the weapon. This is honestly no different than a Dynamis relic. I would argue it is actually a little bit easier, overall, and I think the price of Alexandrite will drop in the near future.
They want these weapons to be a challenge and take time to complete. Comparing Alexandrite to killing the 4 chariots is like comparing the currency needed for a dynamis relic to the attestation needed...
The entire system is flawed in my mind. The dynamis relics were poorly done, and so are these mythics. That being said, I think mythics are better done than the relics, even if not by a lot.