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  1. #41
    E. Body
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    i think the system had a lot of potential in the parallel nature of the system. you could get a team of individuals of similar levels of insanity and unlike zilart relics, all work towards them at the same rate. if alexandrites weren't a barrier, most of these activities could be done as an LS, breaking up into smaller groups and having 6 man teams clearing assaults, farming nyzul tokens, and taking on einherjar and ToAU kings as a group. instead of allowing a group of insane people to all go for the brass ring, alexandrites reduce everyone to go after it for just 1 player since the entire server would be incapable of supporting that many mythics in that timespan, even if every alexandrite produced were harvested by this group.

    too bad we don't already have a system that is designed for a small group of people who work well together on a regular basis to farm extensively and work towards getting items for everyone at the same time. if only we had something like that, that took a strong devotion to but had really strong rewards for accomplishing it. oh wait! that's salvage right there! players like having small, close knit groups to work together with and accomplish things together. by setting the alexandrites so high and eclipsing the other requirements for a mythic, SE kills that opportunity and makes a clone of the zilart relics with an even more overwhelming challenge to surmount only to get an item for one player.

  2. #42
    Banned.

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    Quote Originally Posted by FailureMidgard View Post
    And again Suiram, you are assuming that this should be a 6man task to create this mythic. Please do the math for me with completing a dynamis relic with 6 people.

    If you think mythics should be completed with only 6 people, I guess that's fine. But why does Einherjar require more than 6? Why do the ToAU Beastman Kings take more than 6? Why do so many other events in this game take more than 6? Perhaps this should be a task for a LS, not for 6 people.

    Take your same example, but let's go with a LS of ~24 people (which is still rather small for a lot of LSes). So while your group of 6 that want to finish mythics eventually is wasting all your tags, the other 18 people are just farming salvage (and perhaps a little bit of Nyzul) because they want Salvage drops.

    On top of your 40 Salvage runs, that's another 450 salvage runs farming 35s for people that wanted those upgrades anyway. That's a total of 490 salvage runs across your 24-man shell. At an average of 61 Alexandrite per run, you will be done in time.

    This is -not- a solo project (unless you just want to buy them...). This is clearly not a 6-man project by the other requirements for the weapon. This is honestly no different than a Dynamis relic. I would argue it is actually a little bit easier, overall, and I think the price of Alexandrite will drop in the near future.

    They want these weapons to be a challenge and take time to complete. Comparing Alexandrite to killing the 4 chariots is like comparing the currency needed for a dynamis relic to the attestation needed...

    The entire system is flawed in my mind. The dynamis relics were poorly done, and so are these mythics. That being said, I think mythics are better done than the relics, even if not by a lot.
    No, Suiram is right. Who in their right mind want to farm 100 millions in this game. It's not fun, and I would argue it's not even healthy if you play the game and farm this way.



    Certain people will do it, some of them might even enjoy it, but when there is less than 1% of your fanbase who like it this way, it's retarded to leave it like this. Just looking at the list of relic in this game give me the chill. So many drama, greedy leaders, people that were ripped off, people that worked hard but never had the chance to upgrade/fund because of the system.

  3. #43
    Nidhogg
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    Quote Originally Posted by Kaylia View Post
    No, Suiram is right. Who in their right mind want to farm 100 millions in this game. It's not fun, and I would argue it's not even healthy if you play the game and farm this way.



    Certain people will do it, some of them might even enjoy it, but when there is less than 1% of your fanbase who like it this way, it's retarded to leave it like this. Just looking at the list of relic in this game give me the chill. So many drama, greedy leaders, people that were ripped off, people that worked hard but never had the chance to upgrade/fund because of the system.
    And I don't disagree at all...but the problem is their (SE's) entire outlook on this game and relics, not with ToAU mythics in particular.

  4. #44
    Salvage Bans
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    Zumi Kasumi
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    Sargatanas
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    People still buy these for 5k each, they won't drop till people stop buying them for that much. That's a 150m weapon right there.

  5. #45
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    I don't think asking the 24 people of your LS to "farm" salvage is possible. I mean in theory yes, but in practice, no. They first need to have an interest in salvage gear, and then actually farm Assault Points, and more than other requirements, actually attend several times a week during a long period of time. This implies that those 24 people have the right jobs, and perfect knowledge of salvage ... It took my salvage group 4 month to build a solid group of 6+ people with the correct jobs and strong motivation to get things done, and we've seen many people stay in the LS for a while and give up. And of course the 24 people need to agree to give 1 person the alexandrites even though they could use them to upgrade their salvage bodies/heads.

  6. #46
    Relic Weapons
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    It's pretty simple. There is no possible price that could be considered reasonable (per piece) that people would ever be willing to sell it for. Even something "low" like 500gil per rock would still be 15mil total, which is already too much considering the time it takes to complete the other requirements. The entire Alexandrite branch is complete shit and ruins the quest. The people paying 3-5,000g per piece are either disgustingly rich or batshit insane, or both. And get the fuck out with this "get friends to help farm it" shit. You're just encouraging SE not to change this completely retarded portion of the quest.

  7. #47
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    Quote Originally Posted by jPuff View Post
    It's pretty simple. There is no possible price that could be considered reasonable (per piece) that people would ever be willing to sell it for. Even something "low" like 500gil per rock would still be 15mil total, which is already too much considering the time it takes to complete the other requirements. The entire Alexandrite branch is complete shit and ruins the quest. The people paying 3-5,000g per piece are either disgustingly rich or batshit insane, or both. And get the fuck out with this "get friends to help farm it" shit. You're just encouraging SE not to change this completely retarded portion of the quest.
    15 millions wouldn't be too bad in my opinion. Still high, but most people at 75 should be able to gather this kind of money within a year.

    It's not like you won't get anything out of salvage/nyz/einherjar while you grind.

  8. #48
    Salvage Bans
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    in my opinion, salvage alone cannot support the load of alexandrites needed for a mythic. they need to lower the cost to 5-10k(alexandrites, not gil per alex), or make every mob in there have a high chance(50%+) of dropping the small sack, with a (10%) at large, which just makes the treasure pool just that much more unmanageable in that event.

    on the other hand, i wish they would extend the chance of alexandrites to regular assault chests, normal Einherjar mobs (who have no treasure pool), and nyzul isle. a single einherjar run should pull similar number of alexandrite as a salvage run, and nyzul isle should pull about 20, make small purses chance drop off NMs, with large purses off floor bosses. assaults should be ~10(one small purse). that would greatly increase alexandrite presence, without the absolutely shit tastic bottleneck that is managing assault tags, maybe even make 30k manageable.

  9. #49
    Champion of the House of Weave
    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by frodnonnag View Post
    on the other hand, i wish they would extend the chance of alexandrites to regular assault chests, normal Einherjar mobs (who have no treasure pool), and nyzul isle. a single einherjar run should pull similar number of alexandrite as a salvage run, and nyzul isle should pull about 20, make small purses chance drop off NMs, with large purses off floor bosses. assaults should be ~10(one small purse). that would greatly increase alexandrite presence, without the absolutely shit tastic bottleneck that is managing assault tags, maybe even make 30k manageable.
    I like this idea and don't see why it couldn't be implemented. They're all needed in the upgrade, so why not have them also help with the Alexandrite cost. Even then, I still think they should heavily reduce the cost.

    The ones I've seen have been 8-10k. Personally, I wouldn't pay more than 5k at most.

  10. #50
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    Ppl really worry too much. I have no doubt Alexandrite price will crash.

    There are a lot of salvage groups out there who don't have the ability to upgrade mythic weapons. A lot of ppl who complain about Alexandrite requirement are hardcore players who only represent small percentage of the playerbase.

    Take my group for example, none of our members is committed to mythic weapon upgrade. I have been holding on all the alexandrites because 1) I don't know any major buyers on Midgardsormr 2) I will rather sell it to member at lower price. We get at least a stack of 99 Alexandrites every 2 salvage runs. Unlike dynamis, I can't turn them into stackable 100 piece and they are eating up inventory space fast. In about 1 month time I will have to start getting rid of them.

    I am sure a lot of casual salvage groups are in the same situation. Perhaps try looking for any salvage group on your server and make a deal with their leaders.

  11. #51
    Relic Horn
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    The numbers have a psychological value, too.

    Alex wont crash to 2k ever... same reason why Byne Bills will not go to 3k even tho that should happen.

  12. #52
    Corwens a slot
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    Quote Originally Posted by Lyramion View Post
    The numbers have a psychological value, too.

    Alex wont crash to 2k ever... same reason why Byne Bills will not go to 3k even tho that should happen.
    You are not gonna like my answer to getting a nyz relic... get more than one account and goto salvage on more than one character. Some groups may let you have the alex if you lot nothing else. Just a thought.

  13. #53
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    Quote Originally Posted by Minions View Post
    You are not gonna like my answer to getting a nyz relic... get more than one account and goto salvage on more than one character. Some groups may let you have the alex if you lot nothing else. Just a thought.
    At 2k or 3k per alexandrite it's faster to just farm money and buy alexandrites. I mean 50 alexandrites for 2H of work (1H40 salvage + 20 min assaults) is like 50k to 75k /h. You also save yourself tags to focus on Nyzul and assaults.

  14. #54
    Myr said I should dodge roll
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    Roughly 5-8k on Sylph. I'm slowly collecting them for Death Penalty. Already on second quest....stupid books for redoing the 50 assaults = inventory -5

  15. #55
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    Just a theory, but maybe once you have completed collecting the mass alexandrites, you get a small percentage of them back? Just like zilart relics.

  16. #56
    Relic Shield
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    Alexander

    Quote Originally Posted by Luftiig View Post
    Just a theory, but maybe once you have completed collecting the mass alexandrites, you get a small percentage of them back? Just like zilart relics.
    I really doubt it there's no large denominations the bags are all random amounts and the final thing to unlock the Mythic will be a BCNM fight. Say they gave back 10k Alexandrites you can not carry that much so unless it was put back into the Qiqirn's bank. That was just a stupid design too SE should have just made dynamis currency more common or just lowered the final stage by 3k. It makes no sense to trade 10k just to get some back who thought that was an interesting idea? It was probably cool the first couple LSs doing relics got that back but after that it just is annoying if you don't have someone to lend you the last 3k when you're that close.

  17. #57
    Salvage Bans
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    Should add gear, chariot mobs and NMs that drop Alex in Undersea -> New merit location!

  18. #58
    Relic Shield
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    Quote Originally Posted by tymora View Post
    Should add gear, chariot mobs and NMs that drop Alex in Undersea -> New merit location!
    Adding to another area would be very very nice. Personally I think someone said it earlier (well I know others have said it) but Nyzul Isle should drop them. Sure that'd mean that you wouldn't have to do Salvage but since you can buy alexandrites anyways it doesn't matter because people with shitloads of gil already are going to not have to do Salvage.

  19. #59
    YOU ARE SEARED
    Dungeon Master of the House of Weave

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    Kilrogg

    Have we established for certain that you have to get the alexandrite in addition to the ichor/tokens? The way I understood it, the wording is vague enough to make that particular phase possibly be an either/or type ordeal...

  20. #60
    Relic Shield
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    Quote Originally Posted by Norellicus View Post
    Have we established for certain that you have to get the alexandrite in addition to the ichor/tokens? The way I understood it, the wording is vague enough to make that particular phase possibly be an either/or type ordeal...
    Nah nothing has been confirmed, I don't think, but it seems likely you need all of them. God damn I wish I am wrong though.

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