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  1. #141
    New Odin
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    Quote Originally Posted by Izzy View Post
    Sorry, but this drives me fucking insane...

    Jormungand.

    JORM NOT JORG
    Lol, i just noticed i wrote Jorg instead of Jorm - too much reading LS chat >.>

    It's not that hard to design a difficult fight. . AV is a tough mob, actually. If they'd remove the weakening thing all together and just adjust him so that Benediction could only cure for 10,000 (as opposed to all of his HP), and Meteor only did ~900 (enough to hurt the shit out of you but not wipe you), it would still be an incredibly difficult fight, especially when compared to any HNM. And I'm talking about leaving every other mechanic the same (such as his ability to use any two-hour multiple times).

    Sure, people would kill it, but it would require 18 very skilled players, not just any shabby 12-18 person alliance (like any other HNM).
    This.

    Take Manafont and Benediction away from AV and you are still left with one hell of a fight on your hand that is still going to hand ass to most shells that attempt to kill it.

    Hell, you dont even need to take away Manafont - just get rid of the "I win" Meteor and have him cast Comet on random players with hate or something and you'd find that AV would still retain his tier of difficulty without being nigh impossible because he can heal himself and/or drop your entire group whenever he feels like it.

    But you know, that'd mean SE would have to compromise with its players.

  2. #142
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    Quote Originally Posted by ronin sparthos View Post
    Lol, i just noticed i wrote Jorg instead of Jorm - too much reading LS chat >.>



    This.

    Take Manafont and Benediction away from AV and you are still left with one hell of a fight on your hand that is still going to hand ass to most shells that attempt to kill it.

    Hell, you dont even need to take away Manafont - just get rid of the "I win" Meteor and have him cast Comet on random players with hate or something and you'd find that AV would still retain his tier of difficulty without being nigh impossible because he can heal himself and/or drop your entire group whenever he feels like it.

    But you know, that'd mean SE would have to compromise with its players.

    Wouldn't that make the fight exactly like JoL?

  3. #143
    Salvage Bans
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    Quote Originally Posted by ninjafox View Post
    Wouldn't that make the fight exactly like JoL?
    How would that be like JoL at all... JoL is one of the easiest fights in the game. AV would actually Hit/TP you, and use 2hrs like Chainspell, Hundred fists, etc. It would still be the most difficult fight (barring perhaps PW).

  4. #144
    Hydra
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    Quote Originally Posted by Lordender View Post
    The same could be said about wanting that ridill or ebody, it took my LS around 150 kills to get our first ridill drop, we actually saw 4 ebodies drop before our first ridill yet people wanted those items bad enough to camp everyday for several years.

    If you want a KC bad enough you will spend however long it takes to get one. Dealing with low drop rates sucks but you still have a chance at getting one no matter how bad the drop rates are.
    The only issue with this is, you're talking about ONE KC. I'm talking about people who are solely relying on having a dozen or more people with it for every fight in the game.

    As for the comments about this topic and my post being in the wrong thread, it's directly addressing the effect of the Sept. 16 change and people's reaction, so.... um... yeah. It's about more than AV, people, it's about having such a lack of creativity that people en masse feel like this half-assed and, frankly, lazy as fuck method is something on which we need to rely.

    At least back in the heyday of sky gods, people were willing to learn, rather than have their entire play consist of souleater whoring and chainstun.

  5. #145
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    Quote Originally Posted by Kaibelf View Post
    The only issue with this is, you're talking about ONE KC. I'm talking about people who are solely relying on having a dozen or more people with it for every fight in the game.

    As for the comments about this topic and my post being in the wrong thread, it's directly addressing the effect of the Sept. 16 change and people's reaction, so.... um... yeah. It's about more than AV, people, it's about having such a lack of creativity that people en masse feel like this half-assed and, frankly, lazy as fuck method is something on which we need to rely.

    At least back in the heyday of sky gods, people were willing to learn, rather than have their entire play consist of souleater whoring and chainstun.
    People only whore it because it's the most fast and efficient way to get shit done, and in FFXI, that is something very important.

  6. #146
    Nidhogg
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    Quote Originally Posted by Ohaigaiz View Post
    People only whore it because it's the most fast and efficient way to get shit done, and in FFXI, that is something very important.
    This.

    I'd rather spend 30s fighting something over 1.5hours.

  7. #147
    Cerberus
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    Quote Originally Posted by Kaibelf View Post
    The only issue with this is, you're talking about ONE KC. I'm talking about people who are solely relying on having a dozen or more people with it for every fight in the game.

    As for the comments about this topic and my post being in the wrong thread, it's directly addressing the effect of the Sept. 16 change and people's reaction, so.... um... yeah. It's about more than AV, people, it's about having such a lack of creativity that people en masse feel like this half-assed and, frankly, lazy as fuck method is something on which we need to rely.

    At least back in the heyday of sky gods, people were willing to learn, rather than have their entire play consist of souleater whoring and chainstun.
    So go and figure out the real way to kill AV and then you can tell us all about it. Until then, I don't think anybody gives a damn about what you have to say.

  8. #148
    A. Body
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    Quote Originally Posted by Drako View Post
    already went 0/12

    (3 weeks in a row going 0/4)
    0/8 on hats here post-update.

  9. #149
    Button Kitten
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  10. #150
    Internet Haet Machine
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    Quote Originally Posted by binahel View Post
    Fukkin saved!

  11. #151
    New Spam Forum
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    0/70 on Kclub BCNM(Not all my seals), Doesn't exist. I call shenanigans.






    Por Queeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

  12. #152
    Nidhogg
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    Let's see...

    Post update in Nyzul we have gone 0/1 on feet, 1/1 on bodies, and something like 2/7 on hats. All kills had TH3 or TH4 present I believe. I'm not sure if our THF has the Relic hands or not. Either way, I can live with our droprate.

    Before the update, we have had similiar luck on drops, so besides the nerfing of the 100 floor bosses, droprates seem to be the same. My members who played a lot before the patch do say that the current 100 droprate seems to be lower than the old 'warp trick' 100 rates.

    Nyzul weapon drop rates seem normal as well. it seems to change wildly from run to run, depending on how many NMs you see and kill, but overall we were getting like 3-4 weapons per run, depending on if it was a Boss run or not.

  13. #153
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    Quote Originally Posted by Vyerz View Post
    0/70 on Kclub BCNM(Not all my seals), Doesn't exist. I call shenanigans.






    Por Queeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
    Just buy one for over 9000 dollars.

  14. #154
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    Quote Originally Posted by Therin View Post
    It's not that hard to design a difficult fight. . AV is a tough mob, actually. If they'd remove the weakening thing all together and just adjust him so that Benediction could only cure for 10,000 (as opposed to all of his HP), and Meteor only did ~900 (enough to hurt the shit out of you but not wipe you), it would still be an incredibly difficult fight, especially when compared to any HNM. And I'm talking about leaving every other mechanic the same (such as his ability to use any two-hour multiple times).

    Sure, people would kill it, but it would require 18 very skilled players, not just any shabby 12-18 person alliance (like any other HNM).
    They dont need to change anything about AV. He will be defeated soon now that it's 100% pop people can REALLY test things out instead of lieing saying "we tried". Sit tight.. I think Excellence will kill it.. Other linkshells that might do it are Apathy and BTL.. The rest of the linkshells are just followers.

  15. #155
    Ridill
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    Quote Originally Posted by MillionDollarMan View Post
    They dont need to change anything about AV. He will be defeated soon now that it's 100% pop people can REALLY test things out instead of lieing saying "we tried". Sit tight.. I think Excellence will kill it.. Other linkshells that might do it are Apathy and BTL.. The rest of the linkshells are just followers.
    We don't even try. It's either SE tells us how to kill it or it is not beatable. There have been tests/claims/ideas/theories for over 2 years now and NOTHING has worked. SE made it zergable for a few days and people farmed it if they could, now I doubt LSs will bother with it. It being a 100% is fucking retarded, JoL is such a negative mob to fight since it is guaranteed EXP loss at the end. COOL BEANS.

  16. #156
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    Quote Originally Posted by Tricen View Post
    We don't even try. It's either SE tells us how to kill it or it is not beatable. There have been tests/claims/ideas/theories for over 2 years now and NOTHING has worked. SE made it zergable for a few days and people farmed it if they could, now I doubt LSs will bother with it. It being a 100% is fucking retarded, JoL is such a negative mob to fight since it is guaranteed EXP loss at the end. COOL BEANS.
    What LS are you in?

  17. #157
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    Quote Originally Posted by Tricen View Post
    We don't even try. It's either SE tells us how to kill it or it is not beatable. There have been tests/claims/ideas/theories for over 2 years now and NOTHING has worked. SE made it zergable for a few days and people farmed it if they could, now I doubt LSs will bother with it. It being a 100% is fucking retarded, JoL is such a negative mob to fight since it is guaranteed EXP loss at the end. COOL BEANS.
    Actually, it's very easy to avoid xp loss at the end of JoL. You can kill JoL then immediately run away from the spot and AV will actually pop white and not aggro anyone, like Jailer of Justice.

  18. #158
    Somewhere, someone is trying to hate me to death for my crusade of trying to convince everyone that AV is defeatable.
    (PS: Kill yourself)

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    Quote Originally Posted by Tricen View Post
    We don't even try. It's either SE tells us how to kill it or it is not beatable. There have been tests/claims/ideas/theories for over 2 years now and NOTHING has worked. SE made it zergable for a few days and people farmed it if they could, now I doubt LSs will bother with it. It being a 100% is fucking retarded, JoL is such a negative mob to fight since it is guaranteed EXP loss at the end. COOL BEANS.
    Bad player.

  19. #159
    Campaign
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    Quote Originally Posted by MillionDollarMan View Post
    They dont need to change anything about AV. He will be defeated soon now that it's 100% pop people can REALLY test things out instead of lieing saying "we tried". Sit tight.. I think Excellence will kill it.. Other linkshells that might do it are Apathy and BTL.. The rest of the linkshells are just followers.
    Suck ex's dick moar.

  20. #160
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    Quote Originally Posted by Jackyl View Post
    Actually, it's very easy to avoid xp loss at the end of JoL. You can kill JoL then immediately run away from the spot and AV will actually pop white and not aggro anyone, like Jailer of Justice.
    Incase it does aggro, you can have a single player(Whether in ally or not) claim it, and as soon as they die, it deaggros.

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