Lol, i just noticed i wrote Jorg instead of Jorm - too much reading LS chat >.>
This.It's not that hard to design a difficult fight. . AV is a tough mob, actually. If they'd remove the weakening thing all together and just adjust him so that Benediction could only cure for 10,000 (as opposed to all of his HP), and Meteor only did ~900 (enough to hurt the shit out of you but not wipe you), it would still be an incredibly difficult fight, especially when compared to any HNM. And I'm talking about leaving every other mechanic the same (such as his ability to use any two-hour multiple times).
Sure, people would kill it, but it would require 18 very skilled players, not just any shabby 12-18 person alliance (like any other HNM).
Take Manafont and Benediction away from AV and you are still left with one hell of a fight on your hand that is still going to hand ass to most shells that attempt to kill it.
Hell, you dont even need to take away Manafont - just get rid of the "I win" Meteor and have him cast Comet on random players with hate or something and you'd find that AV would still retain his tier of difficulty without being nigh impossible because he can heal himself and/or drop your entire group whenever he feels like it.
But you know, that'd mean SE would have to compromise with its players.
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