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Thread: Fan Fest 2008     submit to reddit submit to twitter

  1. #461
    Drunken Red Mage
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    Auspice Lasserott
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    Apparently there is a cosplay gathering on the 7th about 20 minutes from Fanfest. If my RDM AF2 cosplay actually gets completed on schedule(probably not :/) I think it'd be fun to go. I've never done cosplaying before so I think it'd be neat. :D

  2. #462
    Sea Torques
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    Quote Originally Posted by Kyreth View Post
    Maybe after they, y'know, actually make skillchains and such worth using in regular play.
    Make all tp over 100 increase Sc damage? That'd kinda make up for having to wait on other ppl getting TP.

  3. #463
    Relic Shield
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    Ragnarok

    Quote Originally Posted by Amok View Post
    Make all tp over 100 increase Sc damage? That'd kinda make up for having to wait on other ppl getting TP.
    One downer about Skill Chains is that the end damage can wind up being less than the total of either Weapon Skill, or if a weaker damage WS closes, that too gimps the Skill Chain damage.

    Make Skill Chain damage a sum of damage from every Weapon Skill involved, with an additional damage modified by elemental correlation.

    If the minimum Chain damage is never less than the total of all the Skills involved, no one will feel like they've wasted their time waiting to perform a Skill Chain.

  4. #464
    Puppetmaster
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    Should tell them to make another Salvage dungeon strictly for farming alexandrite (similar to limbus coin farm runs) where you still have objectives to do ect ect except its for alex D:

  5. #465
    Smells like Onions
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    Quetzalcoatl

    some1 ask them if the can input actual values on equipment instead of the "enhance so&so effect".

  6. #466
    Falcom is better than SE. Change my mind.
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    I'd also like to know if they'll add more throwing weapons in the game to enhance melee jobs.

    For example. And WAR/DRK/NIN/THF got Bomb Core and Fire Bomblet. And mages got Hedgehog Bomb. I wouldn't mind seeing more items for other jobs for a better Variety. Enmity throwing item for PLD would be hot.

    JSE Throwing Items/Grips anyone? >.>

  7. #467
    Banned.
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    you say that like camping sandworm isn't the funnest thing ever

  8. #468
    Falcom is better than SE. Change my mind.
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    Never fought sandworm xD

  9. #469
    Nidhogg
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    MNK. Grips. PLEASE. ; ;

  10. #470
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Quote Originally Posted by Corrderio View Post
    Never fought sandworm xD
    Nor will you ever on Carbuncle. JP Onry.

  11. #471
    The Real Cookiemonster
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    Sargatanas

    Quote Originally Posted by Max™ View Post
    Tier 3 merits?

    Nah.

    Race Specific Merits przu.

    How many Elvaan mages out there would trade -1 Str -1 Mnd -5 Hp for +1 Int +10 Mp?
    None I hope (except maybe some obsessed career BLMs), with MND affecting quite a few spells such as cures, stoneskin, slow (&slow2), some blu spells, several ws' both mage and non-mage, chi blast, (I don't think anyone ever proved para-mind relation conclusively due to para's random nature?), and a lot of stuff I probably forget off the top of my head.
    Large MP pool really isn't THAT useful outside of convert and cs nuke situations, it's more about rapid recovery.

    I would rather they increased the total cap on Attribute upgrades, but made the cost prohibitively high, say increase it to 10 upgrades total, with per attribute cap 5, but instead of having the counter start at 3-6-9... per attribute category, have it go 3-6-9-9-9-12 etc. for the total category, stopping at 20 (or more?) making it possible for those obsessive enough to upgrade it further. (it would of course create the need to increase the cap for how many merit points you can have unused, but I don't see the problem with that anyway for anything but a "natural" regulation of party duration/camp occupation).
    And some similar increase for hp/mp merits ( I know that contradicts my earlier statement about max mp not being THAT useful, but it would be NICE!)

    They gave us an increase in combat merits and magic merits, which was very nice of course, and I can see the reasoning in not letting people go way way too ape and getting too strong, but at the same time, people can only play one job at the time anyway, and with the exception of scholar and rdm, no jobs that i can think of would be THAT affected by being allowed to merit multiple magic categories, it would be a little harder in the melee category where some jobs (like war) have a massive repertoire of weapons they can use to varying degrees of efficiency, but would it really be that big a problem?

  12. #472
    Bagel
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    Quote Originally Posted by Max™ View Post
    Tier 3 merits?

    Nah.

    Race Specific Merits przu.

    How many Elvaan mages out there would trade -1 Str -1 Mnd -5 Hp for +1 Int +10 Mp?

    I'd trade 10 Int/100 base MP for 5 more Str, actually. >.>


    Nevermind tier 3 merits, please just go there and tell them to change BST so it sucks less.

    Thanks. ^^

  13. #473
    Ridill
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    Quote Originally Posted by Hellfury View Post
    ...3-6-9-9-9-12 etc...
    I hate to say this, but you do know its only possible to carry 10 merit points at once, right?

  14. #474
    Fake Numbers
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    Carbuncle

    Throwing weapon skills are waay late coming!

    Storable merits up to 20!?

    And TierII DNC merits would be hawt, or atleast our missing 5th Tier 1 option

  15. #475
    The Real Cookiemonster
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    Quote Originally Posted by Fiye View Post
    I hate to say this, but you do know its only possible to carry 10 merit points at once, right?
    Yes, that would be why my next sentence said

    Quote Originally Posted by Hellfury
    (it would of course create the need to increase the cap for how many merit points you can have unused, but I don't see the problem with that anyway for anything but a "natural" regulation of party duration/camp occupation).

  16. #476
    New Merits
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    Lakshmi

    Quote Originally Posted by Fiye View Post
    I hate to say this, but you do know its only possible to carry 10 merit points at once, right?
    Pretty sure that's what Hellfury meant by this

    Quote Originally Posted by Hellfury View Post
    (it would of course create the need to increase the cap for how many merit points you can have unused, but I don't see the problem with that anyway for anything but a "natural" regulation of party duration/camp occupation).

  17. #477
    Banned.

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    Quote Originally Posted by Leb View Post
    MNK. Grips. PLEASE. ; ;
    THIS.

    No fucking reason mnk should suffer the weakness of 2 handers (no buff from dual weild, no ability to off hand weapons for various tp rates/attributes) and still not get any benefits of 2 handers (grips, attack/acc bonus).

    Fail.

  18. #478
    Nidhogg
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    Quote Originally Posted by Neosutra View Post
    THIS.

    No fucking reason mnk should suffer the weakness of 2 handers (no buff from dual weild, no ability to off hand weapons for various tp rates/attributes) and still not get any benefits of 2 handers (grips, attack/acc bonus).

    Fail.
    I mean H2H is a fucking 2handed weapon.. why wouldn't it get the buff. Oh wait, then all the gimp SAMs, WARs, and DRGs would moan and cry because MNK's WS aren't always missing 5/8 hits on AF and won't be forced to use sushi. THE HORROR.

    /rant

    Glad I'm not the only one though;;

  19. #479
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    trying to equip grips on H2H gives you an error message like "sorry, but grips don't work with this 2H weapon"

    it made me rage when they added grips. that, and the trick that let you use grips barehanded

  20. #480
    Smells like Onions
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    Quote Originally Posted by Titanss View Post
    I wanna go









    and fuck a nerdy girl


    probably won't happen.

    i missed the stupid tickets too. i blame it on school and horrible announcements.

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