
Originally Posted by
Kairos
I'm on crack.
Lol. For me when i look at a weapon that takes this much commitment and time/gil investment, I look at how it effects everything about the job. I think that kind of boost to jump is great as well as the aftermath effect, but for me the joykill is the fact that it doesn't do anything other than that for all the effort, and the fact that its just a damage weapon. It has no bearing on boosting what i can do if i was drg/mage, nor does it do anything to help out the wyvern (which hits JoL pretty hard due to the way pets can ignore level correction) and its abilities. Not saying its a bad weapon because its far from that, its great. I guess I just feel that since the smn, bst and pup weapons do equally as much for the pets as they do for the player, that drg's mythic weapon should have something on it that gives the wyvern a special boost to its native ability.
Something like "Enhances Deep Breathing" that would give the wyvern permanent deep breathing, which could be further boosted by using the job ability deep breathing would have sealed the deal for me.