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  1. #1
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    Weapon Damage Types

    I've recently have been looking in to weapons with different damage types from the main type of weapons. Such as Chiroptera Dagger, Honebami, or Crude Sword, all of which do different damage types from the main class of weapons and I'm wounding if anyone has tested other weapons then the ones currently listed on FFXIclopedia. I'm trying to find weapons like these because of the randomness of Einherjar. I would think it would be helpful for say a SAM to use a Honebami should you face bones. While said SAM would not using a Hagun he would be getting a damage modifier from the mob having a weakness to blunt damage improving his over all DoT.

    At least that's my reasoning behind even considering the question.

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    If I recall, even though the normal melee swings will be of the Weapon's Damage type, WS will be the normal damage type, which kind of negates a big reason for using the weapon in the first place. Unless it's that Limbus or Jailer of Temperance where the mob takes 0 from a weapon type, it doesn't make much sense to carry it around for slight resistance from bones or greater bird type mobs you might encounter.

    That being said it's still nice to know which weapons have which damage types. I personalli haven't done any testing tough

  4. #4
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    Quote Originally Posted by Kirschy View Post
    If I recall, even though the normal melee swings will be of the Weapon's Damage type, WS will be the normal damage type, which kind of negates a big reason for using the weapon in the first place. Unless it's that Limbus or Jailer of Temperance where the mob takes 0 from a weapon type, it doesn't make much sense to carry it around for slight resistance from bones or greater bird type mobs you might encounter.

    That being said it's still nice to know which weapons have which damage types. I personalli haven't done any testing tough
    Honebami, Crude Sword, and Bourdonasse are blunt instead of normal type, for vs bones the drg one is worth since you have 1.25 vs .75 dmg, Vampire Claws, and the dagger has slashing and Joyouse, and Mensur Epee[maybe some other of this type of sword] deal pierce, those are all of the weapons with odd damage types I think.

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  6. #6
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    Quote Originally Posted by Onitaru View Post
    I've recently have been looking in to weapons with different damage types from the main type of weapons. Such as Chiroptera Dagger, Honebami, or Crude Sword, all of which do different damage types from the main class of weapons and I'm wounding if anyone has tested other weapons then the ones currently listed on FFXIclopedia. I'm trying to find weapons like these because of the randomness of Einherjar. I would think it would be helpful for say a SAM to use a Honebami should you face bones. While said SAM would not using a Hagun he would be getting a damage modifier from the mob having a weakness to blunt damage improving his over all DoT.

    At least that's my reasoning behind even considering the question.
    Valyana I already stated that I pulled my information from wiki. What I was asking was if anyone knew of any weapons not listed on wiki. Sorry for such a late response. Thank you for your time. ^^

  7. #7
    Aux
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    Quote Originally Posted by Kirschy View Post
    If I recall, even though the normal melee swings will be of the Weapon's Damage type, WS will be the normal damage type, which kind of negates a big reason for using the weapon in the first place. Unless it's that Limbus or Jailer of Temperance where the mob takes 0 from a weapon type, it doesn't make much sense to carry it around for slight resistance from bones or greater bird type mobs you might encounter.

    That being said it's still nice to know which weapons have which damage types. I personalli haven't done any testing tough
    Agree with what Kirschy said, with the hidden damage type, your normal hits will do damage, but the WS will not.

    The easiest place to try this out is in SE Apollyon, where each floor has different immunity types. I recall doodling around with a Honebami on Floor2, the normal hits were doing alright, but I could never WS due to the fact that they were doing 0's each time.

    So this would kind of get in the way of the idea of your suggestion to get past the annoying stuff in einherjar. Seems more of a SE bug they forgot to fix to me though.

  8. #8
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  9. #9
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    Quote Originally Posted by Aux View Post
    Agree with what Kirschy said, with the hidden damage type, your normal hits will do damage, but the WS will not.

    The easiest place to try this out is in SE Apollyon, where each floor has different immunity types. I recall doodling around with a Honebami on Floor2, the normal hits were doing alright, but I could never WS due to the fact that they were doing 0's each time.
    WS that deal elemental damage still work.

  10. #10
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    Quote Originally Posted by fantasticdan View Post
    WS that deal elemental damage still work.
    I've tried with the sam ones they don't for some reason but drg's do.

  11. #11
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    Quote Originally Posted by Wolfknight View Post
    I've tried with the sam ones they don't for some reason but drg's do.
    That's kinda weird, did you try all of them? Sword and G. sword ones worked when I tried.

  12. #12
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    SAM ones are still physical, just have elemental properties. MAB doesn't affect their damage. SAM ones also stack with Sneak Attack whereas say, Frostbite, doesn't. No clue how the elemental part of physical WSs affects them other than telling where they are on the skillchain chart, which really seems like all it is to me.

    To stay on topic, Magic-based weapon skills still work through immunities.

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