Oh, most definitely. If somehow Aftermath on Ryunohige is 20 seconds or more, that basically means it has it full-time after the first WS. In that case, it could very well match or exceed Gungnir's overall DOT.
At greater colibri camp, you're going to need between 48 and 57 acc, depending on race, plus 8/8 polearm merits to cap accuracy there. Lets look at typical good pieces for that slot and maximum accuracy you can garner:
Sub: Pole Strap (0)
Ammo: Black Tathlum, Smart Grenade, Tiphia Sting (4)
Head: Walahra Turban, Ace's Helm, Askar Zucchetto (7)
Neck: Love Torque, PCC, Chiv Chain (10)
Ears: Brutal, Ethereal, Assault (2)
Hands: Dusk, Homam, Askar (3)
Rings: Snipers(+1), Toreadors, Uthalam, Rajas (7)
Back: Foragers, Amemet+1, Cerberus (0)
Waist: Speed/Velocious, Swift (3)
Legs: Homam (3)
Feet: Homam (6)
If you picked the max acc piece for every single slot, I guess you _can_ make it to 52. This assumes you likely have millions of gil worth of gear. Anything less and you won't have capped acc.
This is only for greater colibris though, which DRGs are literally kings of the field. What about other meripo camps? MJSP's mamools? Those are higher levelled, have higher evasion, and you definitely won't cap acc with the above, without resorting to swapping in an accuracy body or resorting to things like giving up your haste slots.
Basically, "shit's situational" but ACC+20 is ACC+20. That acc gives you flexibility in other slots, or gives you an edge at anything other than greater colibri camp. I mean, once you cap merits, what's the point of meripos anyways?
Obviously yeah, but that's the current price and you can't exactly predict the future with certainty. Hell, until someone finishes a mythic we won't even know how long Aftermath lasts. You have to base current argument based on current data. And current data points at futility to go for a weapon that is inferior (based on prices and the unknown length of Aftermath) to what exists already.
Prime examples? Claustrum. Everyone hoped Claustrum's hidden effect was maybe perhaps some super HQ elemental stave. We all know how THAT turned out. Geirskogul's Shock Spikes effect? lolworthy. Hell, Geirskogul's WS modifier based on AGI? Of all things?
I wouldn't put it past SE to make Mythic Aftermath last like, 5 seconds if you WS at 100% TP. You can always hope for better, but plan for the worse.
Nice summary Rhealana. Totally agree with it too, Gungnir will remain the best drg weapon (most likely always depending on your build, despite its negatives), while Ryunohige looks like a toy to me. The unknowns could make it potentially equal in terms of DoT, but I'd take def down for my entire alliance over what is most likely a marginal attack boost. Anyway, why wouldn't we assume the worst when we know who we're dealing with
For the effort I'd just work towards a Gungnir. If the Mythic weapons removed the "gathering" stage and were simply about effort/events, then I could see it as being closer in benefits for the effort/time. But with Alexandrites... thanks but no thanks.
That said, I'll probably just be lazy and keep using Valk Fork. Now Aymur- that has some potential compared to the original! Where are the Guttler owners!?
Don't get me wrong though. Ryunohige may not be worth the effort, but there are a few mythic weapons in the group that ARE. Burtgang is a prime example.
For all of you wondering how Guttler rates, i present you with this video... I think it sums up to be "well worth it" lol
http://www.youtube.com/watch?v=BMOpMBO8BYU
Edit: As you can see, all 20 Guttler owners go insane, not quit![]()
Does not seem like anyone has posted a rating on Yoichinoyumi yet so I'll post my opinion:
Yoichinoyumi (9.5/10):
Pros:
- Best base damage available for a Bow, 81 DMG and 524 Delay is pretty awesome. In addition, the ranged acc+20 and ranged att+10 is sweet.
- Namas Arrow is pretty incredible since it produces very very little enmity. I know our resident enmity master(s) said it is actually less than that of a single dispel, regardless of damage dealt. While it is less damage than Sidewinder, your survivability is greatly enhanced if you know what you're doing. Essentially, this WS allows you to sub WAR almost full time and not worry about pulling hate which is pretty amazing. Furthermore, the ranged accuracy additional from Namas makes for awesome barrage accuracy enhancement.
- The "sweet spot" for Yoichi is around 15.0' which puts you out of range of most AOEs, and it still performs well at 20.0' when you need to be out of range of stuff like GoH, Fulm, etc.
- Triple proc damage from this bow is not what I would call common, but it happens a decent amount and the numbers are just absurd. Also, if you triple proc the first shot on a barrage, you triple proc all of the shots. I've triple proc'd Long Armed Chariot (Silver-Sea Remnants) for 7000+ DMG, I've triple proc'd Dekka for about 9000, etc etc. I mean granted you get insane hate from this, but It's just flat out fun to see those kinds of numbers.
- Yoichi SAM is actually really good also for things where you can get away with Soboro TP spam. The accuracy on Namas Arrow is decently high, so you will not miss often on SAM if you have a decent WS set for it. This is really fun at bird merit parties, I'll sometimes still use Soboro+Yoichi over my Amano.
Cons:
- The only real con to this weapon is that sometime triple procing at the wrong time can get you into trouble if you don't want to pull hate. But generally, if you are smart, you will never pull hate with Yoichi if you're just using Namas Arrow and have competant tanks.
- -0.5 for being absurdly expensive. This relic does not use a single byne bill, and final stage is Silvers as well. Basically, this is the most expensive relic in the game, unless silvers are magically less expensive than other currency on other servers (doubtful).
Conclusion:
I love Yoichi, and I have absolutely no regrets at all in upgrading it. It makes you much more versatile and enhances your survivability by leaps and bounds. Namas Arrow is just flat out an amazing weapon skill.
Thats great, just what i was looking for. The silvers certainly suck but sounds like its worth it.
And wow is this really true?less than that of a single dispel, regardless of damage dealt
My Salvage group works with a Yoichi RNG who subs WAR and uses a K.Club when melee'ing (which isn't often during our runs).
The only times I can remember Namas pulling hate is when it was right after a Barrage that pushed the RNG to the cusp of the top of the hate list.
There is nothing funnier than watching a single arrow pull 6% HP off of archaic machinery when the triple-proc happens.
Great was looking for something from either Terra or Matixx as they're the only YOichi people I know who post here
I'll be honest when I say I haven't paid any attention to anything Namas Arrow related in a long ass time but, I was under the impression Coronach was the one that did the whole -enmity on ws deal and Yoichi added Ranged Accuracy?.
I have to agree with almost everything Terra posted. I was initially going to upgrade Amano, but then I decided on Bow in the end. After watching 3 Amanos in action now, I'm very glad I did Yoichi (Not to imply Amano sucks or anything), and have no regrets. The damage potential of Yoichi is absurd, I easily out damage all our other Rngs. Then there's Namas Arrow, which can completely change the way you play Rng. Like Terra said, you can sub war, weaponskill whenever you want, and not have to worry about pulling hate.
Then there's also the Soboro+Yoichi combo on sam, which I love to death. I easily outparse Apocs, Mandaus, and can outparse our Amano users. Spamming Namas every 4 seconds for 1k+ on Mamool, and 1.2k+ on Birds without having to worry about pulling hate just makes it so easy to pull ahead of everyone else.
I'd personally give Yoichi 9.5/10 also. But the only reason I -.5 is because I almost never get triple proc barrages when it really counts, like on DL/Kirin/Bv2/Etc
P.S. In regards to the enmity thing for Namas/Coronach. I was under the impression Namas gives very, very, -very- little hate, while Coronach just gives you a -Enmity effect for X amount of time after being used. During a Dynamis Valk, I namas'd a 100% Manticore and one of our thf's took two swings, missed both, and pulled hate lol. Also, Namas seems to have a HUGE R.Acc bonus when being used. I only have about 330~ R.Acc when using Namas on Sam, but retain a 90%+ WS accuracy on Birds and Mamool. Of course, half the time I have the Aftermath effect up when using Namas also.
Post X's knife, bumping mandau 1 point, lol. Dmg output on this shot up decently. Either it's placebo, or I'm noticing WS's in the range of 1400-1800 rather than 1100-1400 much more often now while in salvage. Shit's hot. X's knife is the mandau's relic buddy.
I think his first sentence and his second sentence aren't related, as a triple proc on Barrage would take a lot more than 6% off of a Gear.