Ok, finished the TH1 data set. Lots of things to say here; this will be long.
TH1 data
Code:
Savanna Dhalmel (Killed 1000 times)
19 dhalmel hide [Max #: 3] [Items/Kill: 0.019] [Drop Rate: 1.70 %] [% of Drops: 3.39 %]
46 giant femur [Max #: 1] [Items/Kill: 0.046] [Drop Rate: 4.60 %] [% of Drops: 8.20 %]
350 slice of dhalmel meat [Max #: 2] [Items/Kill: 0.350] [Drop Rate: 27.00 %] [% of Drops: 62.39 %]
6 sprig of papaka grass [Max #: 1] [Items/Kill: 0.006] [Drop Rate: 0.60 %] [% of Drops: 1.07 %]
140 tuft of dhalmel hair [Max #: 1] [Items/Kill: 0.140] [Drop Rate: 14.00 %] [% of Drops: 24.96 %]
Dropped 0 items 598 times ( 59.80 %)
Dropped 1 items 272 times ( 27.20 %)
Dropped 2 items 101 times ( 10.10 %)
Dropped 3 items 29 times ( 2.90 %)
Number of times each group of items dropped.
598 [ 59.80 %] -- Nothing
143 [ 14.30 %] -- slice of dhalmel meat
101 [ 10.10 %] -- tuft of dhalmel hair
57 [ 5.70 %] -- slice of dhalmel meat, slice of dhalmel meat
22 [ 2.20 %] -- giant femur, slice of dhalmel meat
18 [ 1.80 %] -- slice of dhalmel meat, tuft of dhalmel hair
17 [ 1.70 %] -- slice of dhalmel meat, slice of dhalmel meat, tuft of dhalmel hair
12 [ 1.20 %] -- dhalmel hide
12 [ 1.20 %] -- giant femur
6 [ 0.60 %] -- giant femur, slice of dhalmel meat, slice of dhalmel meat
4 [ 0.40 %] -- sprig of papaka grass
3 [ 0.30 %] -- giant femur, slice of dhalmel meat, tuft of dhalmel hair
2 [ 0.20 %] -- dhalmel hide, slice of dhalmel meat
1 [ 0.10 %] -- dhalmel hide, sprig of papaka grass
1 [ 0.10 %] -- dhalmel hide, giant femur, slice of dhalmel meat
1 [ 0.10 %] -- giant femur, slice of dhalmel meat, sprig of papaka grass
1 [ 0.10 %] -- dhalmel hide, dhalmel hide, dhalmel hide
1 [ 0.10 %] -- giant femur, tuft of dhalmel hair
TH0 (for reference)
Code:
Savanna Dhalmel (Killed 1000 times)
11 dhalmel hide [Max #: 2] [Items/Kill: 0.011] [Drop Rate: 1.00 %] [% of Drops: 4.42 %]
22 giant femur [Max #: 1] [Items/Kill: 0.022] [Drop Rate: 2.20 %] [% of Drops: 8.84 %]
100 slice of dhalmel meat [Max #: 2] [Items/Kill: 0.100] [Drop Rate: 9.00 %] [% of Drops: 40.16 %]
3 sprig of papaka grass [Max #: 1] [Items/Kill: 0.003] [Drop Rate: 0.30 %] [% of Drops: 1.20 %]
113 tuft of dhalmel hair [Max #: 1] [Items/Kill: 0.113] [Drop Rate: 11.30 %] [% of Drops: 45.38 %]
Dropped 0 items 784 times ( 78.40 %)
Dropped 1 items 188 times ( 18.80 %)
Dropped 2 items 23 times ( 2.30 %)
Dropped 3 items 5 times ( 0.50 %)
Number of times each group of items dropped.
784 [ 78.40 %] -- Nothing
100 [ 10.00 %] -- tuft of dhalmel hair
68 [ 6.80 %] -- slice of dhalmel meat
12 [ 1.20 %] -- giant femur
8 [ 0.80 %] -- slice of dhalmel meat, slice of dhalmel meat
7 [ 0.70 %] -- dhalmel hide
6 [ 0.60 %] -- slice of dhalmel meat, tuft of dhalmel hair
4 [ 0.40 %] -- giant femur, slice of dhalmel meat
3 [ 0.30 %] -- giant femur, tuft of dhalmel hair
2 [ 0.20 %] -- giant femur, slice of dhalmel meat, tuft of dhalmel hair
1 [ 0.10 %] -- dhalmel hide, sprig of papaka grass
1 [ 0.10 %] -- sprig of papaka grass
1 [ 0.10 %] -- dhalmel hide, dhalmel hide
1 [ 0.10 %] -- slice of dhalmel meat, slice of dhalmel meat, tuft of dhalmel hair
1 [ 0.10 %] -- dhalmel hide, sprig of papaka grass, tuft of dhalmel hair
1 [ 0.10 %] -- giant femur, slice of dhalmel meat, slice of dhalmel meat
TH2 so far (hand-compiled)
Code:
Savanna Dhalmel (Killed 700 times)
20 dhalmel hide [Max #: 2] [Items/Kill: 0.029] [Drop Rate: 2.57 %] [% of Drops: 3.53 %]
54 giant femur [Max #: 1] [Items/Kill: 0.077] [Drop Rate: 7.71 %] [% of Drops: 9.52 %]
358 slice of dhalmel meat [Max #: 2] [Items/Kill: 0.511] [Drop Rate: 38.57 %] [% of Drops: 63.14 %]
5 sprig of papaka grass [Max #: 1] [Items/Kill: 0.007] [Drop Rate: 0.71 %] [% of Drops: 0.88 %]
130 tuft of dhalmel hair [Max #: 1] [Items/Kill: 0.186] [Drop Rate: 18.57 %] [% of Drops: 22.93 %]
Dropped 0 items 331 times ( 47.29 %)
Dropped 1 items 222 times ( 31.71 %)
Dropped 2 items 104 times ( 14.86 %)
Dropped 3 items 35 times ( 5.00 %)
Dropped 4 items 8 times ( 1.14 %)
Number of times each group of items dropped.
331 [ 48.50 %] -- Nothing
129 [ 18.43 %] -- slice of dhalmel meat
75 [ 10.71 %] -- tuft of dhalmel hair
52 [ 7.43 %] -- slice of dhalmel meat, slice of dhalmel meat
25 [ 3.57 %] -- slice of dhalmel meat, tuft of dhalmel hair
20 [ 2.86 %] -- giant femur, slice of dhalmel meat
14 [ 2.00 %] -- giant femur, slice of dhalmel meat, slice of dhalmel meat
14 [ 2.00 %] -- slice of dhalmel meat, slice of dhalmel meat, tuft of dhalmel hair
10 [ 1.43 %] -- dhalmel hide
7 [ 2.00 %] -- giant femur, slice of dhalmel meat, slice of dhalmel meat, tuft of dhalmel hair
6 [ 0.86 %] -- giant femur
3 [ 0.43 %] -- giant femur, slice of dhalmel meat, tuft of dhalmel hair
2 [ 0.29 %] -- giant femur, tuft of dhalmel hair
2 [ 0.29 %] -- sprig of papaka grass
1 [ 0.14 %] -- dhalmel hide, tuft of dhalmel hair
1 [ 0.14 %] -- dhalmel hide, slice of dhalmel meat, tuft of dhalmel hair
1 [ 0.14 %] -- dhalmel hide, dhalmel hide, sprig of papaka grass
1 [ 0.14 %] -- dhalmel hide, dhalmel hide, slice of dhalmel meat
1 [ 0.14 %] -- dhalmel hide, giant femur, slice of dhalmel meat, tuft of dhalmel hair
1 [ 0.14 %] -- slice of dhalmel meat, sprig of papaka grass
1 [ 0.14 %] -- dhalmel hide, giant femur
1 [ 0.14 %] -- dhalmel hide, slice of dhalmel meat
1 [ 0.14 %] -- dhalmel hide, slice of dhalmel meat, slice of dhalmel meat
1 [ 0.14 %] -- sprig of papaka grass, tuft of dhalmel hair
Notes
A quick note that 3 hides dropped from 1 dhalmel. That puts max hides at 3 now instead of 2.
Analysis
Data continues to be confusing, especially with meat drops. I've approached it a number of different ways, but every single time, the observed drop rate for 2x meat is far higher than theoretically predicted for 2 independant drops. One particular analysis, though, did lead to a possible solution.
Using the assumed independant drop rates (so for TH1, 17.5% for meat, 14% for hair), what are the odds of getting 1 meat + 1 hair compared to getting 2 meat? This question occured to me since it seemed like the former would be more common, but the latter showed up more often.
Odds of 1 meat + 1 hair: 49/1000
Odds of 2 meat: 30/1000
Observed 1 meat + 1 hair: 21/1000
Observed 2 meat: 74/1000
Not only reversed of expectations, but drasticly so. However it also led me to consider one other approach using the drop rates I have at the top that Kwontess was confused about (27% for any meat drop). Assuming that meat was a single drop item, what are the odds of any meat + hair combo?
Odds of n meat + 1 hair: 38/1000
Observed n meat + 1 hair: 38/1000
And finally there's a result that matches observations. The question is, does it hold up across all data sets?
@ TH0:
Odds: 10/1000
Observed: 9/1000
@ TH2:
Odds: 50/700
Observed: 51/700
And the answer is yes. (Unlike the 50%/50% per meat taken from the TH2 data, which fell apart in TH0 and TH1 scenarios.)
Can we confirm this with other mixtures?
TH0 meat + hide:
Odds: 1/1000
Observed: 0/1000
TH1 meat + hide:
Odds: 5/1000
Observed: 3/1000
TH2 meat + hide:
Odds: 7/700
Observed: 5/700
TH0 meat + femur:
Odds: 2/1000
Observed: 7/1000
TH1 meat + femur:
Odds: 12/1000
Observed: 33/1000
TH2 meat + femur:
Odds: 21/700
Observed: 45/700
Unfortunately.... No. Meat+Hide works, Meat+Femur doesn't. Why not?
Seems that femurs apparently are quite shy about showing up on their own. Predicted number of solo femurs with TH1 is 28, but only 12 are observed. 17 are expected with TH0, but only 12 drop solo. And with TH2, with 26 expected only 6 drop by themselves. While technically well within the margin of error, there may be something else going on here.
In fact, 45/54 giant femurs in the TH2 set drop in association with meat; 7/22 with TH0, and 33/46 with TH1. That seems to be an abnormally strong link, getting stronger at higher TH levels. Unfortunately it's been way too long since my stats classes, and I can't dig up the formulas for calculating correlation on stochastic data. For the moment, though, it looks like there's a dependency link between those two drops (ie: if you get a good cut of meat, there's a decent chance of keeping the bone to go with it, or something like that).
Conclusion 1
Multiple drops of items are generally not independant items in the loot pool, but rather a single item in the loot pool with the possibility of dropping more than 1 at a time.
Conclusion 2
Each single drop item in the pool has the ability to drop, at most, 3 of that item. It may also be further restricted to 1 or 2 of that item dropping.
Examples: 3 hides on dhalmels, 2 sets of 3 hides on rams.
Conclusion 3
There may be dependencies among the items in the loot pool. Unconfirmed, but the data is highly suggestive.
Treasure Hunter influence
If we take the given drop rates (disregarding number of items dropped), what is the apparent influence of TH?
Drop rates:
Code:
TH0 TH1 TH2
Femur 2.2% 4.6% 7.7%
Grass 0.3% 0.6% 0.7%
Hair 11.3% 14.0% 18.6%
Hide 1.0% 1.7% 2.6%
Meat 9.0% 27.0% 38.6%
Increase per TH:
Code:
TH1 TH2
Femur +100% +350%
Grass +100% +250%
Hair +25% +65%
Hide +70% +160%
Meat +200% +330%
The grass and hide drop rates are really too low to make decent estimates on, and the possible dependency issues on femurs means I'll drop those as well. Of the remainder, we see increases of 25% for hair vs 200% for meat with TH1, and 65% for hair vs 330% for meat with TH2. Neither drop follows any of the presumed drop rate increases for TH1 or TH2.
So at this point I still don't know how TH works, but at least we have some solid baselines for previously confusing information.