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  1. #121
    Yoshi P
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    1UP Thursday answer: James

    (which 1UP Editor has Sackboy as his avatar?)

  2. #122
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    HOT LITTLE SNATCH

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    Sweet. I'd rather not have to fork out for a headset straight away when I'll probably not end up playing this for too long if I do get it. Curse my short attention span. I entered in GamePro's beta giveaway but I didn't get in. Entered in 1up's today but I'm pretty sure I'm way too late since it's already Friday here.

  3. #123
    Yoshi P
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    =( Beta contests seem to be slowing down too. Well i do hope they decide to go open beta after next weekend!

  4. #124
    Bagel
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    Got my gamespot lbp beta key! finally won a drawing once in my life....yay

  5. #125
    Kyo
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    Gratz yo enjoy, u have 9 more days.

  6. #126
    Kyo
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    Ok so, I just got an extra beta code from PSN, the first person to Pm can have the extra beta code, goodluck!

    Code handed out, gratz alym hope you enjoy it.

  7. #127
    All We Need of Hell
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    Thank you!

  8. #128
    Kyo
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    Yup enjoy it, would rather someone here get a chance to try it out than it waste. I got that code just for reading the blog, I was suprised and graelinn I just got another code from gamespot for some reason and gave that to a rl friend of mine, he had no luck getting it.

    Email gamespot sent me from Kristin~

    Sorry this took so long to get to you!

    Your personal Little Big Planet Bet Key is:



    Please only use this once as it will delete your copy if you try to use it multiple times.

    Thanks for watching!

  9. #129
    Yoshi P
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    Yep yep Kyo. All told i have been sent 4 codes. Mine, then 3 more today. Mine was from IGN, as was a second one (different email... good job Chris Roper!) and that went to a RL friend. 3rd was from Playstation Underground and that went to a FFXI/BGer, as did the 4th code which came from Kristin. Have fun Exo =P

    I don't THINK that i will see any more, but i will keep entering just to give anyone else here an extra shot at the Beta.

  10. #130
    Online Dating DOES Work!!
    Sonic Ripoff of the Houe of Weave

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    Omg, i suck for not checking this thread until now lol

    Anyway question for you guys., How is the vertical height for level design? I know you can make huge maps when you look at the entire available frame, but how is it if you go directly up?

  11. #131
    Kyo
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    Im not sure if you've had this happen or not, those who are playing, but outta no where another sackboy poped up while im playing and he's in everything I do and I cant complete levels because he's there now...

    edit: the game was reconzing my dvd remote as an extra controller and inserting an extra sackboy lol..

  12. #132
    Relic Weapons
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    Quote Originally Posted by Hiryo View Post
    Anyway question for you guys., How is the vertical height for level design? I know you can make huge maps when you look at the entire available frame, but how is it if you go directly up?
    The vertical height is insane, I can't imagine there's anything you could make that you'd run out of space, unless you wanted to try to create a tower of 100 trials or some such RPG nonsense.

  13. #133
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    Quote Originally Posted by Kyo View Post
    Im not sure if you've had this happen or not, those who are playing, but outta no where another sackboy poped up while im playing and he's in everything I do and I cant complete levels because he's there now...

    edit: the game was reconzing my dvd remote as an extra controller and inserting an extra sackboy lol..
    THAT IS HILARIOUS. Your remote wants to play...

    Last night i had an odd glitch. I placed a new object, glued it to the others around it and as soon as i did everything went 'acid trip' on me. It was basically looking like it does when the dissolve material dissolves, it would kind of turn to smoke. The only thing was the actual objects weren't dissolving, they all LOOKED like they were with crazy "smoke streams" coming off of all of them. The result was a totally crazy looking swirling ghost level. I had to leave the creation mode and come back.

  14. #134
    RIDE ARMOR
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    http://littlebigplanet.us.playstation.com/ This was posted on their website yesterday. If anyone qualifies and doesn't have the beta... just FYI

    The World of LBP
    Taking Care of our Own: More LBP Beta Love
    By SackBoy103 Last Updated: 10/2/2008 4:13:39 PM

    We know that this has been a crazy week for you LBP fans. Some of you were lucky enough to score a beta key from a variety of sites online, some of you scored some right here. And of course, there were many who did not.

    This didn't sit well with us.

    So for the past couple of days we have trying to able to open up the beta so we can generate more public beta keys to offer to you.

    And that's exactly what we are going to do.

    So if you-

    1) Are 18 years old or older
    2) Have ever posted in the LBP News Site on or before Wednesday, October 1st, 5:00PM (PST)
    3) Fill the requirements that we stated on the "TGIM- Public Beta Access" Post.
    4) Opted in to receive emails

    Then we are sending you a LBP beta invite in the next 48 hours.

    We hope that this will fill your LBP needs between now and launch.

    Again thanks for all the support and sorry for such a roller coaster week.


  15. #135
    Online Dating DOES Work!!
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    Wee, don't qualify for that :D

    And thanks Mikayla, was sortve thinking about making some kind of tower of some sort. Not 100 floors, could probably make a hotel-esque thing with only 25 floors o.o

  16. #136
    Never rub another man's rhubarb.
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    Honestly, I'm pretty sure you could easily make something with 100 floors. Especially if each floor is only just far enough apart for the sack boy to jump up to the next one. To give an idea, the rate at which you fall is pretty normal compared to any other game where you can fall from a high place. In hover mode while creating a level I flew all the way up to the top and turned off hover mode and I fell for a good 8-10 seconds before I hit the ground. You can get pretty high up there.

  17. #137
    Yoshi P
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    Another option is segment it into a few levels. That is easily done by creating locked levels. Essentially you create "Tower 2" and then lock it, which puts a key in your inventory. Then you go BACK and create Tower 1, and make sure to put that Key into the level at the end. Once players play Tower 1, get to the end, and get that key, it it will unlock "Tower 2". A nice way to create linked levels that have to played in order.

  18. #138
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    Friend of mine just got last week's [redacted] beta key last night, and last night's Playstation Blog key today, so I'll end up getting the extra. I entered both, seems unlikely I'll get in on either but if a key ends up coming my way I can offer it up to someone here.

    Goddamnit why must I have so much work/school stuff to do this weekend D:

  19. #139
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    Grats Moridam! Welcome to the new addiction! I am sitting here at work and I am having a hard time working... since random "OH SHI...! I bet it would totally work if i did [this] and [that]" thoughts keep attacking me. Yeah... addicted.

  20. #140
    Kyo
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    I felt like an idiot when I realized it was picking up that extra controller, after messing with it all night, the only thing I found I didnt like is moveing from plane to plane on a surface felt a little odd, im aware you have to tap up or back to move into each one, feel odd having to do so to me.

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