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  1. #1
    Sea Torques
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    FINAL FANTASY XI Update (Sep. 26)

    Sep. 26, 2008 03:00 [PDT] From: FINAL FANTASY XI
    FINAL FANTASY XI Update (Sep. 26)

    A version update of FINAL FANTASY XI was performed at the following time:

    * This update consists of a version upgrade of the client program. When you press the play button after the time stated below, the version upgrade will begin automatically. Please follow the instructions on the screen.

    [Date & Time]
    Sep. 26, 2008 at 3:00 (PDT)

    [Affected Services]
    FINAL FANTASY XI

    [Important Update Details]
    - An issue with the geometry data in Castle Oztroja [S] has been addressed.
    Of course they update the client, but still no Detonator in Auto-Translate.

    I wonder what this fixed, though.

  2. #2
    E. Body
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    Caitsith

    hmph, stupid Yagudo keep failing their mathematics tests.

  3. #3
    Old Merits
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    Quote Originally Posted by Octavious View Post
    hmph, stupid Yagudo keep failing their mathematics tests.
    Ahaha

  4. #4
    Hyperion Cross
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    I don't get what it actually fixed? :/

  5. #5
    Fake Numbers
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    When they mention Geometry, usually something to do with the level boundaries of clipping on walls/objects in the level. There may have been a few walls/objects that were screwy in Castle O (S) that allowed some freaky things to happen.

  6. #6
    Sea Torques
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    Considering they patched it you could probably abuse it for something. Otherwise they wouldn't patch or take ages to do so. Maybe you could wiggle your way up a one way drop/elevation kind of like you can on the airships.

  7. #7
    CoP Dynamis
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    Quote Originally Posted by Octavious View Post
    hmph, stupid Yagudo keep failing their mathematics tests.
    They'll never pass crawler calculus.

  8. #8
    Hyperion Cross
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    Oh.

    So they fixed something in a zone that's near 1 year old whereas shit like Rolanberry Fields/Ordelle's Caves and 1 or 2 others but those 2 really sticks to my mind, don't get fixed or looked at ... lol

    (There's a funny step next to a fence that I encounter on the way to the nest from the Pashhow Outpost, where you can't step up it and you're forced to backtrack a few steps, and the numerous retarded steps in Ordelle's Caves)

  9. #9
    Atma Weapon
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    Zadora Madruk
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    Quote Originally Posted by Achika View Post
    They'll never pass crawler calculus.
    It's a good thing no ones at work this early, because I just laughed way too hard out loud at that.

  10. #10
    Puppetmaster
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    Quote Originally Posted by Achika View Post
    They'll never pass crawler calculus.
    I know I sure wouldn't want to pass a crawler calculus.

  11. #11
    the whitest knight u' know
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    I've passed my share of Smooth Stones.

  12. #12
    Relic Horn
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    Xanthe Celaeno
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    Quote Originally Posted by TheStig View Post
    Oh.

    So they fixed something in a zone that's near 1 year old whereas shit like Rolanberry Fields/Ordelle's Caves and 1 or 2 others but those 2 really sticks to my mind, don't get fixed or looked at ... lol

    (There's a funny step next to a fence that I encounter on the way to the nest from the Pashhow Outpost, where you can't step up it and you're forced to backtrack a few steps, and the numerous retarded steps in Ordelle's Caves)
    Don't forget the invisible block in Upper Jeuno by the Batallia Downs exit. Gets me every time.

  13. #13
    E. Body
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    apparently the yagudo have been busy replicating the architecture of R'lyeh.

  14. #14
    Relic Weapons
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    Caitsith

    See! and who said SE doesn't respond to our concerns......wait.

  15. #15
    Human Being
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    Quote Originally Posted by ShuttleXpC View Post
    When they mention Geometry, usually something to do with the level boundaries of clipping on walls/objects in the level. There may have been a few walls/objects that were screwy in Castle O (S) that allowed some freaky things to happen.
    This comes to mind:

    http://brickisred.files.wordpress.co..._of_leaves.jpg

  16. #16
    Melee Summoner
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    Quote Originally Posted by Achika View Post
    They'll never pass crawler calculus.
    Haha.

  17. #17
    New Merits
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    I'm going to guess the same thing other's have stated, that there was a boundary issue that was blatently obvious and they fixed it. Couple days ago a LS mate lagged out in sea and legitimately 'fell' into the water and was able to walk the seabed.

    Quote Originally Posted by Xanthe View Post
    Don't forget the invisible block in Upper Jeuno by the Batallia Downs exit. Gets me every time.
    Or the multitude in Tav Safehold.

  18. #18
    Salvage Bans
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    Leviathan

    As long as they don't fix charm wearing off as soon as you attack something.

    (Which btw doesn't only involve frogs but Vampyr too.)

  19. #19
    Hydra
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    Quote Originally Posted by Xanthe View Post
    Don't forget the invisible block in Upper Jeuno by the Batallia Downs exit. Gets me every time.
    I got stuck there the other day, I was wondering what happened, why I wasn't moving, I thought I got disconnected at first lol

  20. #20
    Cerberus
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    Quote Originally Posted by Crisco View Post
    I'm going to guess the same thing other's have stated, that there was a boundary issue that was blatently obvious and they fixed it. Couple days ago a LS mate lagged out in sea and legitimately 'fell' into the water and was able to walk the seabed.



    Or the multitude in Tav Safehold.
    Invisible block in Ro'Maeve makes me want to murder faces off. :<

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