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  1. #21
    Ranger
    9900klub

    Join Date
    Apr 2005
    Posts
    9,976
    BG Level
    8
    FFXIV Character
    Sonomaa Kihten
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut
    WoW Realm
    Durotan
    Blog Entries
    12

    Quote Originally Posted by Isiolia View Post
    Is the TP thing a common thing to do or no? Never occurred to me to do it that way, but it makes a lot of sense >.>
    I have it on all my macros

    if you hit lockon while you are locked on it locks you off
    honestly blinkmenot shouldnt be something you use as a crutch for not locking onto a target correctly, if you have a macro thats going to change something or even a executed spellcast whatever, just add a short wait and a lockon after it. Should save you the trouble (I dont recomend this for mages, you dont want to accidently lock on when running away)

  2. #22
    Hayleystrator
    Join Date
    Jul 2004
    Posts
    7,069
    BG Level
    8
    FFXI Server
    Bahamut

    Quote Originally Posted by Isiolia View Post
    Is the TP thing a common thing to do or no? Never occurred to me to do it that way, but it makes a lot of sense >.>
    It works great, I used to do it that way, but I found myself expanding the log too much and not focusing on things that are happening at the moment, so I got myself into a habit of looking right under my name as soon as the WS goes off for any TP return adventures. That's just me, though, try it out and see for yourself.

  3. #23
    A. Body
    Join Date
    Nov 2005
    Posts
    4,315
    BG Level
    7
    FFXI Server
    Leviathan

    Yeah, usually I just look at TParty results for it, but this seems like a better way to give you more than (potentially) a split second to look at it.

  4. #24
    Clever and witty, all together the ladies love the Nekura
    Join Date
    Jul 2007
    Posts
    1,009
    BG Level
    6
    FFXI Server
    Phoenix

    Quote Originally Posted by Gunslinger View Post
    input /lockon seems pure sexy... anyone know a way to enable lockon after a spellcast action?

    Ex. Currently swap gear on jump, but the blinking removes lockon, etc.
    I'm at work and unable to test this, but something like:
    <if Spell="*Jump">
    <action type="command" when="aftercast">input /lockon</action>
    </if>

  5. #25
    Relic Weapons
    Join Date
    Sep 2007
    Posts
    341
    BG Level
    4

    Thank you Nekura! Will work perfectly for me.

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