Only time I had lag was when I started my Sith Inquis. on saturday because they other half of testers logged in. Jumped to my BH and had no problem whatsoever. I can see myself playing this game for a long time.
Only time I had lag was when I started my Sith Inquis. on saturday because they other half of testers logged in. Jumped to my BH and had no problem whatsoever. I can see myself playing this game for a long time.
I have to admit it is a great game but, crappy textures and I hate the character design. Also lots of technical bugs this close to release. But don't dare say that on the chat channel lol.
Trooper is actually pretty badass so far.
Only bug I had was getting stuck on seemingly nothing, had to log to fix it. Some graphical stuff during cutscenes (mainly shadows around the face), but that's about it.I have to admit it is a great game but, crappy textures and I hate the character design. Also lots of technical bugs this close to release. But don't dare say that on the chat channel lol.
There's also some more video options still disabled (like AA) that should make the game look better.
Graphics really don't factor into success of an MMO though.
I bet chats are a fucking shit storm when anyone other than a fanboy voices an opinion lol.
Anyone else think a dynamic event system with story based events would have been amazing in this game? I mean I like the story and all, but it's hard to ignore the fact that you have 50 other people doing the same exact quest as you when the dude basically just told you, "Hey, you're the only beast of a man that can do this" and you're fighting them over quest mobs/items. Not a huge deal really, but I think a dynamic event system that embraced multiple players rather than trying to ignore them and pretend like you're the only person in the world would have made more sense.
Well for a game going live in a couple weeks I think encountering glitches that have to make you relog kinda shitty, bugged npcs in cut scenes (invisible or miniaturized characters), which is such an important thing in this game. Getting stuck in a dazed animation loop, after killing the temple boss just after getting the light saber (had to relog). The thing is I know its beta and I know to expect bugs but stuff like this in the very first beginner area, for a game that is coming out shortly, was kinda surprising. I just think at this point finding bugs should be about trying to break the game, doing shit to make it happen and not just in normal play through. That's just my opinion from testing games in general in the past. Bugs that interrupt regular gameplay is usually a really bad thing.
Other than that the game is going to do amazingly well. Still on the fence if I will join in though.
Eh they aren't that serious, most WoW servers you couldn't even loot stuff without lagging out and having to relog for the first 3 weeks. A game this size it's impossible to be bug free.
I do wish the UI was movable/scaleable though.
I don't know why exactly, but I find the chat window... really unintuitive? Maybe it's because it's all the way up in the corner and I don't really know how to join channels. I can make one, but I dunno how other people could join it.
I got in on this weekend test and I managed to get a lightsaber (Sith Warrior) before I started really having technical issues (game client hangs at 50% loading bar on any transient screen; whether zoning or just logging in)...that was enough to sell me on the game really, there's pure joy in swinging that thing around. I just hope these random but persistent technical failures are dealt with before launch.
If I hadn't gotten the lightsaber I'd have been a lot less enthusiastic about it; but even so I wouldn't want them to change the quest design for those early levels, it's really kind of cool that you have to 'earn' your lightsaber.
Also, they need to fix textures in conversations, my game runs fine in high textures in normal play but as soon as a convo hits it's all low res and splotchy![]()
I dunno, I don't mind the graphics at all, actually kind of like them a bit. Cutscenes and general running around both seem decent enough to me that I won't complain. They aren't like, superduperomgwtfbbqjawdropping or anything, but they don't really need to be.
The quests are pretty stale, but the interaction helps with some of them (especially the go talk to this person and report back type), and the VA isn't terrible and storyline is okay, although it's nothing to write home about.
The story choices annoy me kinda, I'd like to see more impact from some of them (playing with a friend, so I've seen several scenes/conversations happen with two different choices made, and it seems like some really out there dialogue choices just get assimilated with a minor dialogue adjustment and no real impact whatsoever). I guess I'd just like some more cause and effect from dialogue choices. I'd like more player interaction in multi-player convos too, and I don't really like the way you essentially dice roll to see who gets to speak. I think it should be rotated in turns, or multiplayer convos get multiple sets of options that enable more than one character to speak or something. Especially when people have differing ideas on whether to accept a quest or how to react/treat people, which shows when one character focuses on almost all light side type responses and the other prefers most of the assholeish/dark side dialogue options and one has to essentially just accept what happens if the other wins the dice roll, their character can't step in like wait wtf no. Makes me not want to do them multiplayer really, especially knowing we prefer different dialogue choices. Still watch each other's story stuff since we can't mess it up on each other, but everything else is annoying.
I've definitely noticed a few bugs, but nothing really game breaking. I haven't had any real lag or major bug issues or anything, no crashes. Considering the amount of people I imagined were going to be playing over this weekend I was relatively surprised at how stable it was (at least when I was playing). I don't really like that it has to redraw the entire game every time I tab back in, but maybe that's just a personal issue.
I don't really like the combat much. Already in the first ten levels I find myself starting more at my hotkey bars and watching my global cooldown and force power generation to be on top of my ability rotation rather than actually watching myself kill shit. I'm really not feeling it, just makes the fun of using a lightsaber and force powers too mechanical or something for me idk, just doesn't feel like I'm actually using a lightsaber and the Force. It isn't broken or imbalanced that I can tell (although I've found myself standing there tapping an ability and not moving into range of the enemy several times, which was a mild annoyance), and I'd probably still enjoy the game for a while, but I can already tell that it would be one of the big things that drove me away. It's weird, because I didn't mind it really in WoW or Aion, but it's definitely bothered me several times in this already.
All in all it seems like it would be worth a good month or two of play to enjoy some of the different stories and stuff, but I think it would be feeling stale after those couple months. And despite essentially being a lowbie atm, I couldn't imagine wanting to run endgame/raid consistently at all.
Welp, a weekend of playing and just flat out enjoying myself has lead me to decide to pick up copies for my wife and I (Christmas gifts anyone? :D ) We'll play this for fun till Tera or D3 comes out (whichever is first)
God dammit I love the BH quest line.
Also, the conversation options are annoying sometimes...there's a huge discrepancy between the context expressed in the text option button and what the character actually says.
Pretty much what I felt like after playing it a ton this weekend (got BH to 15, got my own ship/etc, then didn't get time to get back to it). Still wish it wasn't trying to be an MMO, since it'd allow for tighter narrative n' balance, but it's still enjoyable as Bioware RPG gameplay as it is.
In the case of Black Talon/Esseles the main loot comes from the commendations you receive from it. But don't know what happened with you on Hammer Station but when I did it we couldn't get shit to stop dropping. At level 35ish you also get access to the Jedi Prisoner storyline which ties into the original and second KOTOR as well as the Revan novel starting with Taral V and then continuing onto Maelstrom at least on Republic side. And there does seem to be a bit of overlapping storyline between all of them as well. Some of the flashpoints on Republic side tend to have Grand Moff Killraen involved in some form. Not sure if that builds up to anything or not.