Page 117 of 217 FirstFirst ... 67 107 115 116 117 118 119 127 167 ... LastLast
Results 2321 to 2340 of 4321
  1. #2321
    Relic Horn
    Join Date
    Apr 2008
    Posts
    3,485
    BG Level
    7
    FFXI Server
    Shiva
    WoW Realm
    Stormrage

    I guess for me, i'm not looking at TOR as a raiding game, so i plan on taking my time. The problem i have is i always go 110% into whatever MMO i'm playing so i'll have to force myself to take it easy.

  2. #2322
    Relic Weapons
    Join Date
    Feb 2009
    Posts
    381
    BG Level
    4
    FFXIV Character
    Xalien Shadowstar
    FFXIV Server
    Excalibur
    FFXI Server
    Leviathan

    Launch Build will be available for testing tomorrow (12/1) at 11am CST.

    Probably going to give this game a shot, and much like the above poster I will be tackling this game from a more casual approach. Playing together with friends in a full group does make the questing a lot more enjoyable with each class responding to each crisis in their own way whether through some tough as nails Commando lingo, a Consular insisting on passive resistance or a Smuggler making a joke out of everything. Watching your group members responses brings a lot more variation to the cutscenes, it's definitely helpful since there are so many. Several NPCs also take note of the fact that you are traveling in a group which is definitely a nice touch.

    I never made it far enough to get into Illum PvP but the 3 battlegrounds that have been available thus far are pretty entertaining. Hutt Ball needs a better tutorial for new players though. They could've incorporated a cutscene where one of the announcers draw arrows on a screen of the court showing where each team needs to run toward much like in some football broadcasts today.

    That being said the game is no where near revolutionary. It's a shame but it is what it is.
    Can't go wrong with multiplayer KOTOR.

  3. #2323
    The Sig...
    Join Date
    Apr 2005
    Posts
    4,934
    BG Level
    7
    FFXI Server
    Sylph

    for everyone?

  4. #2324
    Relic Weapons
    Join Date
    Feb 2009
    Posts
    381
    BG Level
    4
    FFXIV Character
    Xalien Shadowstar
    FFXIV Server
    Excalibur
    FFXI Server
    Leviathan

    no just for the on-going tester group, sorry.

  5. #2325
    Formerly BGTemp // TERA Fan
    Join Date
    Feb 2009
    Posts
    4,994
    BG Level
    7
    FFXI Server
    Bismarck

    Question: A friend of mine who played said he's seen some you tube vids of people sharing decisions in story line settings (other party members) what conditions does it take to do this? Just be in the same party? Or is that what quest "sharing" is? I just played solo but this sounds awesome and the wife and I will be duoing in retail.

  6. #2326
    Chram
    Join Date
    Feb 2008
    Posts
    2,683
    BG Level
    7
    FFXIV Character
    Vrumpt Vegallion
    FFXIV Server
    Excalibur

    Quote Originally Posted by BGtemp View Post
    Question: A friend of mine who played said he's seen some you tube vids of people sharing decisions in story line settings (other party members) what conditions does it take to do this? Just be in the same party? Or is that what quest "sharing" is? I just played solo but this sounds awesome and the wife and I will be duoing in retail.
    You only need to be grouped up with somebody and be eligible for the same conversation as that person. When that happens you'll enter the conversation with anybody else in your party who's also on the same part of the quest. You don't even have to be next to the npc; you can choose to join in via holo-comm if you're across the map and you'll be able to pick up or turn in quests from anywhere on the planet.

  7. #2327
    Relic Horn
    Join Date
    Dec 2007
    Posts
    3,284
    BG Level
    7
    FFXI Server
    Ragnarok

    You join in on any non class exclusive quests. You can also watch class exclusive quests and join in on the action side of things (not the decision making though). When you're in a group conversation the game does an auto roll to decide whose answer gets to be the given one, but it doesn't supersede yours. So if your party makes a dark side decision and you made a light side decision, you still get the appropriate points, but the response would be as if you gave a dark side answer.

    The only reason I'd want to rush is to get the legacy name I want, but I don't know that I want it that badly, or if I'm sure I know what name I want.

  8. #2328
    Relic Weapons
    Join Date
    Feb 2009
    Posts
    381
    BG Level
    4
    FFXIV Character
    Xalien Shadowstar
    FFXIV Server
    Excalibur
    FFXI Server
    Leviathan

    Quote Originally Posted by Trichocyst View Post
    The only reason I'd want to rush is to get the legacy name I want, but I don't know that I want it that badly, or if I'm sure I know what name I want.
    I hadn't even thought about that. Though I'm fairly certain the surname I chose will be available. I can't imagine a lot of these players deviating from Star Wars naming conventions and that's kind of what I'm counting on right now. You either see someone named Tulak or BigtittyJedi...I think I'm gonna roll on RP-PVP >_>

  9. #2329
    The Sig...
    Join Date
    Apr 2005
    Posts
    4,934
    BG Level
    7
    FFXI Server
    Sylph

    My legacy name would be Dudley, like the ECW wrestlers. Bigdick Dudley, Spike Dudley etc

  10. #2330
    Melee Summoner
    Join Date
    Jul 2010
    Posts
    43
    BG Level
    1
    FFXI Server
    Asura

    Quote Originally Posted by XalienLevi View Post
    no just for the on-going tester group, sorry.
    Do you know if they plan another weekend test maybe (*crosses fingers*)

  11. #2331
    Sea Torques
    Join Date
    Mar 2010
    Posts
    584
    BG Level
    5

    They said last test was the last weekend test. Early access starts on the 15th so not much point anyhow.

  12. #2332
    Melee Summoner
    Join Date
    Jul 2010
    Posts
    43
    BG Level
    1
    FFXI Server
    Asura

    Quote Originally Posted by Zerocool View Post
    They said last test was the last weekend test. Early access starts on the 15th so not much point anyhow.
    Point would be to see the release client, the last client was a real mess if you ask me. I am still not sure if i should buy after the last weekend test.

  13. #2333
    Formerly BGTemp // TERA Fan
    Join Date
    Feb 2009
    Posts
    4,994
    BG Level
    7
    FFXI Server
    Bismarck

    nevermind

  14. #2334
    Relic Horn
    Join Date
    Apr 2006
    Posts
    3,444
    BG Level
    7

    Point would be to see the release client, the last client was a real mess if you ask me. I am still not sure if i should buy after the last weekend test.
    It was pretty smooth for me. Combat was fluid and responsive.

    Only complaints were being able to hear everyone's companion at full volume from across the zone, and I'd like to be able to move/resize the UI.

    Very much doubt the release client is much changed from what we saw last weekend. Last 2 test weekends have been about stress testing their login/game servers, queue system, and automatic e-mails.

  15. #2335
    Hydra
    Join Date
    Jan 2009
    Posts
    99
    BG Level
    2

    The companion thing was one of the most annoying things for me, as far as little annoying things go. Especially in a crowded quest zone hearing every fing stupid comment over and over from the same four companions over and over... drives you to the dark side...

  16. #2336
    Sea Torques
    Join Date
    Mar 2010
    Posts
    584
    BG Level
    5

    Quote Originally Posted by Meyor View Post
    The companion thing was one of the most annoying things for me, as far as little annoying things go. Especially in a crowded quest zone hearing every fing stupid comment over and over from the same four companions over and over... drives you to the dark side...
    I think that's a bug, actually. Because I was hearing those even in solo story areas. But yeah, it did get pretty annoying. Hopefully they have it fixed in the new build.

    Quote Originally Posted by skyrant
    Point would be to see the release client, the last client was a real mess if you ask me. I am still not sure if i should buy after the last weekend test.
    True, but it was never really meant to be a free preview in the first place. Last weekend was just for stress testing. And not really sure what you mean when you say it was a mess. But for me personally it's probably the smoothest beta I've ever been in, especially for one that was stress testing. Probably even better than Rift's. Either way though, it is an MMO, so anything that needs fixed will be fixed after launch if it's not done beforehand. If you're really that worried about it though, it might be a good idea to wait like a week or so after launch to see what people say.

  17. #2337
    Relic Horn
    Join Date
    Apr 2006
    Posts
    3,444
    BG Level
    7

    Dec 01 Build Notes

    Spoiler: show
    Build Notes
    General
    - Experience gains on Origin Worlds have been adjusted to help solo players reach level 10 more easily.
    - Improved the overall performance of vanity pets.
    - Using the /stuck command with no longer kill the player unless a safe location cannot be determined. Players can now only use /stuck every 120 seconds.
    - Moving to a new planet instance no longer uses the players Quick Travel cooldown.
    - Mail sent to another player will now have a 30 minute delay.

    Classes and Combat
    General
    - Further improved and balanced all class content above level 30.
    - Slightly increased mouse targeting distance.
    - Implemented improvements that increases the responsiveness of combat actions.
    - Tab targeting now more accurately takes into account which enemies are on the screen.
    - Tab targeting can now select enemies at a longer range.
    - Players can now use ground-targeted area of effect attacks in a 360 degree area around their character, regardless of which direction they are facing.

    Jedi Knight
    General
    - Jedi Knights can now obtain the Master title.

    Sentinel
    - Healing done by Zen has been decreased to 1% per tick while Juyo Form is active.

    Bug Fixes
    - Force critical bonuses conferred by Focused Resonance now display properly on the character sheet.

    Sith Warrior
    General
    - Sith Warriors can now obtain the Darth title.

    Marauder
    - Healing done by Berserk has been decreased to 1% per tick while Juyo Forum is active.

    Bug Fixes
    - Force critical bonuses conferred by Dark Resonance now display properly on the character sheet.

    Jedi Consular
    General
    - Force Potency now increases the range of Telekinetic Throw.
    - Each use of Telekinetic Throw now uses a charge of Force Potency.
    - Players are no longer able to cancel Force Lifts debuff by right-clicking it.

    Shadow
    Infiltration
    - Situation Awareness now reduces the Force cost of Whirling Blow and no longer reduces the cooldown of Cloud Mind.

    Sith Inquisitor
    General
    - Recklessness now increases the range of Force Lightning
    - Each use of Force Lightning now uses a charge of Recklessness.
    - Players are no longer able to cancel Whirlwinds debuff by right-clicking it.

    Assassin
    Deception
    - Resourcefulness now reduces the Force cost of Lacerate and no longer reduces the cooldown of Cloud Mind.

    Smuggler
    General
    - Cover now has a 1-second cooldown
    - Recuperate can no longer be used from cover

    Scoundrel
    Scrapper
    - Flechette Round now causes the next Shoot First or Back Blast to deal additional bleed damage and increases armor penetration by 50% for a moderate duration. It is not affected by the global cooldown and does not break stealth.
    - Sucker Punch now requires 15 energy and has had its damage output decreased by 15%.
    - Flying Fists damage output has been decreased 15%.
    - Sawed-Off now affects Flechette Round instead of Blaster Whip.

    Imperial Agent
    General
    - Cover now has a 1-second cooldown
    - Explosive Probes animation now correctly displays when the probe is resisted by an enemy.
    - Recuperate can no longer be used from cover

    Operative
    Concealment
    - Acid Blade now causes the next Hidden Strike or Backstab to deal additional poison damage and increases armor penetration by 50% for a moderate duration. It is not affected by the global cooldown and does not break stealth.
    - Laceration now requires 15 energy and has had its damage output decreased by 15%.
    - Collateral Strikes damage output has been decreased 15%.
    - Waylay now affects Acid Blade instead of Shiv.

    Trooper
    General
    - Adjusted resource bar visuals for ammo gain and use.

    Bug Fixes
    - Fixed an issue that prevented the skill Kolto Recharge from healing as intended.
    - Concussive Force now properly increases the knockback distance of Concussive Charge.

    General Combat Bug Fixes
    - Fixed an issue that caused multi-hit attacks to sometimes deal damage upon miss or deflect from the enemy.
    - Calling a Medical Probe upon death now properly applies damage to equipment the player is wearing.
    - The cooldown for calling a Medical Probe will now properly increase in phased areas.

    Companion Characters
    General
    - Companion Characters now vocalize less frequently during combat.
    - Companion Characters are now silent when entering stealth modes.
    - Companion names now display as PLAYERNAMEs Companion.

    Crew Skills
    General
    - Added implants to the schematic filter for the crafting window and to trainers.
    - Slightly increased critical chance for crafting and missions for Orange difficulty tasks.

    Crafting Skills
    - Cybertechs can now craft modifiable Droid armor.
    - Cybertech and Artifice modifications and enhancements have been updated.
    - Crafted relics and space upgrades now bind to the character when equipped.
    - Crafted items are no longer created with pre-slotted modifications.

    Gathering Skills
    - The highest-level gathering nodes now spawn more regularly on Corellia and in the high-level mission area on Belsavis.

    Mission Skills
    - Adjusted mission costs across all skill levels.
    - Treasure Hunting relics now bind to the character when equipped.
    - Luxury Fabrics and Underworld Metals are now obtained through different missions.
    - Investigation Mission Discoveries now yield Researched Components.
    - Rich yields no longer always provide Artifact quality resources.
    - Mission rewards now include higher quantities of Prototype quality crafted materials.

    Bug Fixes
    - Fixed an issue where Crafting schematics were not properly updating within the schematic trainer.
    - Learned Biochem schematics no longer disappear from the Crafting window.
    - Prototype and Artifact quality crafted weapon now have the correct weapon damage values.
    - Reverse engineering mode no longer toggles off after reverse engineering an item.
    - Items of less than Premium Quality can no longer be reverse engineered.
    - Corrected refresh and mission tier issues.
    - Weapon damage and armor ratings listed on schematics no indicate these values on the resulting crafted items correctly.
    - Certain Prototype quality schematics for Artifice are no longer assigned to Synthweaving.

    Flashpoints and Operations
    General
    - Flashpoint missions can now be obtained at level-appropriate locations on most planets with complementary shuttle service to the Republic or Imperial Fleet.
    - Flashpoint mission levels have been adjusted to more accurately reflect their difficulty.
    - Early-level Flashpoint bosses are now slightly less difficult.
    - Nightmare Mode operations are now significantly more challenging.
    - Corrected an issue that prevented Codex entries associated with Nightmare Mode from unlocking.

    Flashpoints
    The Black Talon
    - Yadira Ban's difficulty in Hard Mode has been increased.

    Bringing Down the Hammer
    - Battlelord Kreshan now drops loot.

    Colicoid War Games
    - This Flashpoint has undergone a difficulty balance pass.
    - The final boss no longer continually respawns.

    Directive 7
    - Bulwarks mechanics now function properly.

    The Esseles
    - Vokk's difficulty in Hard Mode has been increased.

    The False Emperor
    - Normal Mode bosses now inflict less burst damage.
    - Boss mechanics in this Flashpoint now function properly in Normal and Hard Mode.

    The Foundry
    - A normal enemy NPC in this Flashpoint no longer drops boss loot.

    Operations
    General
    - The Operations lockout window now displays the current boss lockouts for your group members.

    The Eternity Vault
    - Nightmare Mode chests now contain loot.
    - Enrage timers have been added to Annihilator Droid XRR-3 and Gharj.
    - The Ancient Pylon puzzle enemies now spawn.
    - Button use timing for the Ancient Pylon puzzle has been corrected.
    - The Infernal Council fight no longer resets as soon as the fight begins.
    - Lava Creatures now correctly spawn in the cave before Gharj.

    Karaggas Palace
    - Bonethrasher no longer enters a state that causes him to crease executing his combat mechanics.

    Items
    General
    - Custom items now appear with an orange border in the inventory. All Custom items are modifiable.
    - The Lhosan Racer is now a level 40 vehicle.
    - Increased the stat diversity of medium armor drops on Origin Worlds.
    - The cost of Droid armor is now comparable to the cost of other armor.
    - Random relics now bind to the character when equipped.
    - Modifiable Artifact quality items now only feature modification and enhancement slots.
    - Some redundant random shield generators with Force stats have been replaced by random foci.
    - Decreased the chance for lockboxes to contain higher-quality loot.

    Vendors
    - All standard modification vendors now sell a basic set of base modifications.
    - All modification vendors that accept commendations now provide a consistent set of modification upgrades for each class.
    - Prototype quality items sold by specialty goods vendors that accept credits can now also be found on the corresponding light, medium, and heavy armor vendors and weapon vendors.
    - Republic Fleet commendation vendors now sell the special ability items that their Imperial counterparts sell.

    Bug Fixes
    - The speeder vendor on the Imperial Fleet Station now properly displays the vehicles for sale.
    - Heavy Force armor no longer drops from levels one through nine.
    - Some items with Social rank requirements can no longer be equipped without meeting the requirement.
    - Many high-level items now have the correct appearance when worn.
    - Droid armor can now be auctioned.
    - Some Earpieces and Implants purchased with commendations are no longer mislabeled.

    Legacy

    Advancement through Legacy Levels has been adjusted; it is now slower early on and does not increase dramatically as levels are gained.
    Legacy surnames are now displayed by default.


    Missions and NPCs



    General

    Experience gained from completing missions has been increased.
    Taris (Republic) and Balmorra (Imperial) Bonus Series mission rewards are now the appropriate level.

    Missions


    Republic

    Most Wanted: The weapon cache now provides a companion weapon.

    Bug Fixes

    Corrected several missions that failed to grant item rewards correctly.

    NPCs


    General

    Decreased the difficulty of several high-level class story bosses.
    NPCs will now attempt to enter cover when fired upon.

    Bug Fixes

    Standard and Weak toughness enemies no longer regenerate health while under the effects of any 60-second crowd control abilities (such as Force Lift, Concussion Missle, etc).


    PvP


    General

    The center-screen message associated with the Deserter debuff now occurs after 50 seconds.
    The decay time for Resolve has been significantly reduced, making characters susceptible to fewer crowd control effects over short periods of time.
    The Glacial Fissure Imperial Med Center is now a safe area for Empire characters.

    PvP Items

    Added two new, exclusive vehicles to rare spawn Outlaw’s Den vendors.
    Level 20 and level 40 PvP gear is now available from vendors on the Republic and Imperial Fleets.
    Battlemaster Gear Bags are now only available from daily and weekly PvP missions.
    Battlemaster implants and earpieces can now be purchased for Warzone and Mercenary Commendations.
    PvP vehicles now have Valor rank requirements.
    PvP lockboxes under level 50 now cost 30 Warzone Commendations.
    The Overcharge consumable now increases expertise by 15% for 20 seconds.
    The PvP Heal consumable now restores 35% of maximum health.
    Valor rank requirements on items now function properly.
    Expertise has been added to many endgame PvP items.

    Warzones


    General

    The Combatant medal is now awarded at 75k damage.
    The Healer medal is now awarded at 75k healing.

    Alderaan Civil War

    Reduced the interaction time for the targeting console to 8 seconds.
    The scoreboard now indicates which team score belongs to the player.
    The large installation cannon now fires at the end of a match.
    Scoring blasts from cannons now occur at roughly 20-second intervals and now remove 10 points of shield strength.
    Art for the sky in this Warzone has been improved.

    Bug Fixes
    Corrected an issue that caused Republic players to see misaligned scores.
    Small body type characters can no longer move behind the pipes near the side control nodes.
    Small body type characters no longer become stuck in some areas of this Warzone.
    Turret shots no longer hit invisible collision areas while firing at the Imperial dropship.
    Players no longer receive a development debug message while interacting with turret control consoles.
    A visual error during the destruction animation for dropships has been corrected.

    Huttball

    The ball now returns to a player in the combat space (or the middle if no player is in range) if a player uses Force Pull on a character carrying the ball to bring them into the safe area.
    Players can no longer hold the ball on the edge of their respawn zone.
    Performance inside the Huttball Warzone has been increased.

    Bug Fixes
    Players on the Frogdog team now properly lose the Deserter Detection debuff when they enter the combat area.

    Voidstar

    The interaction time to plant bombs, extend the bridge, and lower fields has been reduced to 8 seconds.
    The detonation countdown time has been increased to 20 seconds.
    Attackers will not advance to the next respawn point until at least one attacker reaches the next room.
    Extending the bridges and lowering the forcefields now count as progress when determining tiebreakers for matches where neither team reached the datacore.
    A platform has been added to the reactor room attacker spawn location to prevent fall damage.
    The Voidstar intro cinematic has been improved.
    Environmental visual effects have been added to this Warzone.
    Radio transmission and broadcast audio (instructional and ambient) have been added.

    Bug Fixes
    Players now teleport to the correct respawn location for their side when joining the Warzone after it has started.
    A crate that allowed players to bypass a forcefield has been removed.
    Mapnotes now use the appropriate “bomb planted” icons when a bomb is placed on a door.
    The bridges now appear extended correctly to players who were in the hangar room as the bridges were extended.
    The Voidstar map on the loading screen is now correct.
    Voidstar maps now take recent geometry changes into account and have been updated.
    The Revive window now closes properly between rounds.
    Fixed an issue that could cause players to be teleported to the wrong location during the round transition.
    Fixed an issue that could cause level matching in the matchmaking system to function improperly.
    Corrected an issue that caused players that were unflagged upon entering a Warzone to remain flagged after leaving one.

    World PvP


    Battle for Ilum

    The War Effort buffs now have a new icon.
    Ambient music now plays during various events during the Battle for Ilum.

    Bug Fixes
    Corrected an issue that could cause objectives to become stuck in the "secured" state.
    Corrected text inconsistencies in Battle for Ilum missions and objective notes.
    Players who load directly into the Western Shelf PvP area now properly receive the area status effect if a faction controls the area.
    The Republic and Imperial Bases now properly play aerial bombardment explosions when a faction controls the zone.
    Fixed a bug that could cause music events to not work properly when an Assault area was captured.

    The Outlaw's Den (Tatooine)

    Added two new, exclusive vehicles to the Outlaw's Den vendors.
    Chests in Outlaw's Den now drop 20 Mercenary Commendations.

    Bug Fixes
    Mercenary Commendation chests no longer appear empty on being opened.
    The text associated with the mission for Outlaw's Den has been corrected.

    Bug Fixes


    Alacrity no longer reduces the channel time of interacting with objects inside Warzones.
    Characters now receive appropriate stat bonuses when bolstered.
    Players are no longer awarded additional stealth time when reviving if they die inside an exhaustion area.
    Players can no longer toggle their PvP flag while in contested, Team Free-for-All, Free-for-All, or opposing faction regions.
    Corrected an issue that could cause characters to remain in combat longer than intended.

    Space Combat


    General

    Player and companion voiceovers now sound like they are coming from the ship intercom.
    EMP Generator damage is no longer scaled by the setting of your power conversion module.
    Decreased the experienced gained from daily Space Combat missions.

    UI


    General

    When the Group Leader changes to the “Master Loot” setting, a message will now display to all members of the group or team.
    The server select screen now more accurately indicates the population of each server.
    Servers that are currently offline are now displayed at the bottom of the server list..
    Removed the /bug button from the User Interface. Players should now submit bugs using the Customer Service Portal.
    The Inspect feature now shows some stats and other information that was previously missing.
    Clicking on an item will now attach it to the mouse cursor.
    Added the ability to right-click to add/remove item modifications.
    Mail can now be opened using a single click.
    The loot window will now close if players select “Take All,” regardless of whether or not items require a group roll.
    Removed the “Show Coverbar” button from the main UI.
    Nameplate health bars now match their color to the text instead of always displaying as red.
    Added a “Character Stuck” button to the upper right corner of the Help Window.
    The Trainer window no longer displays empty tabs.
    Icons for high-level Commendation items now indicate the item type they provide.
    The visual and sound effects for a player duel challenge have been updated.
    Stackable items are now grouped together in the loot window.
    Character limitations will now display in the error message when players enter a name that is too long.
    The game credits can now be viewed by pressing the “Credits” button while on the character select screen.
    The cinematics menu on the character select screen now functions properly.

    Operations

    The Operations lockout window now displays the current boss lockouts for your group members.
    Information available on the Operation lockout window is now easier to understand and displays correctly.
    Announcements in Operations are now more distinct.
    Operation raidframes can now be toggled on and off.

    Quickslots

    Players will no longer be asked for confirmation when dragging items off the quickslot bar.
    Quickslot bars will no longer duplicate when activating extended bars.
    Passive abilities can no longer be moved to the quickslot bar.

    Chat

    Using /group in chat will now send communications to the highest group level (i.e. Operations Teams will take precedence over groups).
    Chat channel input now defaults to /general instead of /say.
    Some chat commands have been changed. The following commands now work when used followed by player-created chat channel names: /cjoin, /cleave, /cinvite, /ckick, /mute, and /unmute.
    Fixed a bug that could cause the Chat window to be placed off-screen with some monitor configurations.

    Codex

    Added or corrected images for many Codex entries and tutorials.
    Added several new Codex entries for Ilum.

    Tooltips

    Added several new tooltips.
    Improved the explanation of rested experience in the experience tooltip.
    Repair tooltips no longer display stats if the values are 0.
    Player tooltips now display when a player is marked as Looking for Group.
    Space Combat ability items now have tooltips.

    Social

    The Social Center will now update Looking For Group status more frequently and displays Looking For Group comments by default.
    The UI no longer displays the Quick Group button when players select a character from the opposite faction.
    Updated the art for Social Center notifications.
    Inspecting other players now displays their values for Valor.
    Reduced the number of available titles from alignment, social, and some missions.

    Tutorials

    Added level requirements to some tutorials.
    Clarified the wording of many tutorials.
    Closing the tutorial window now closes all read tutorials.
    Added new tips to loading screens and adjusted many tips such that they will display at more relevant times.

    Galactic Trade Network

    Improved the overall UI for the GTN.
    Added many new category and subcategory filter choices.
    Fixed category issues that could cause incorrect listings or other GTN problems.

    Preferences

    Players can now map the mouse wheel up and down to any game function, and the Camera Zoom In/Out can be mapped to keys.
    Removed several obsolete entries from the Preferences Menu.
    Moved some preferences to make them easier to find.
    Preference tooltips will now indicate which options will result in better performance.
    Chat fade is now toggled off by default.
    The “Social invites as Social Center messages” preference is now toggled off by default.
    Players will now have fifteen seconds to confirm after changing the game resolution.
    The Automatic Cover bar can now be disabled via the Preferences Menu.
    Added a preference that will cause the map to flash red while in combat.
    Added a preference to toggle off the Legacy Bar.

    Maps

    Updated the appearance of the minimap filter toggle buttons.
    Unusable enemy vendors no longer display on the map.
    Crew Skill trainers now show up correctly on the map and minimap.

    PvP

    The UI no longer enters a bad state when it is reloaded at the end of a Warzone match.
    The Warzone invitation window now reappears if it is active when the player loads into another area.
    The character sheet now correctly displays bolstered weapon damage inside Warzones.
    PvP Codex images have been added for PvP unlockable entries.

    Bug Fixes

    The server login queue now displays more accurate estimations.
    The maximum count of Codex entries now displays correctly for all planets.
    Corrected several incorrect preference tooltips.
    Preferences defaults now have the correct initial settings.
    Shift+F12 can now be remapped.
    Fixed an issue that caused chat to be unviewable when switching from portrait to widescreen.
    Players no longer lose their chat reply target upon area transition.
    The active companion bar no longer remains occasionally after unsummoning a companion.
    The Looking for Group icon no longer displays on the nameplates of players that are not looking for groups.
    Fixed an issue that could cause a player’s Legacy to incorrectly display other player characters’ Legacy.
    The player’s castbar can no longer incorrectly display another character’s castbar.
    Addressed an issue that caused the minimap arrow to sometimes point in the wrong direction and display an incorrect location.
    The Friends List now updates properly to display friends who are online.
    Trades are now cancelled when the trade window is closed.
    The character sheet now resets when reloading the UI with Ctrl+U.
    Fixed an issue with character rotation in the Item Preview window.
    Fixed an issue that caused inventory tabs to incorrectly display their capacity.
    Items with very high prices no longer display incorrectly.
    Item preview now works correctly with item hyperlinks.
    Social notifications (like group invitations) now display and behave properly.
    Fixed a tooltip bug that could cause "Main Hand" to incorrectly display in red text.
    Many incorrect icons have been replaced.


    Miscellaneous Bug Fixes


    Dark Side appearances should now always be visible to other players.
    Players who initially lose conversation rolls will now correctly gain bonuses to future rolls until a roll is won.
    Characters now face forward and move at full speed when strafing right or left.
    Players will no longer be dismounted when speaking to a vendor.
    Players are no longer invulnerable after surrendering in a duel.
    Fixed an issue that was causing lag in Warzones and Flashpoints.
    Using strafe after using backwards strafe will now allow the character to move at full speed.
    Players no longer receive rewards for participating in a single-player conversation with guests.
    Fixed several issues that caused weapons to not sheath or unsheath properly.
    Groupmates that are too far away or are in another phase when a chest is looted are no longer eligible to roll on that chest’s loot.
    Made overall improvements to the profanity filter.
    French and German game clients now have their own profanity filters.
    Invalid names can no longer be created by the random name generator.

  18. #2338
    The Sig...
    Join Date
    Apr 2005
    Posts
    4,934
    BG Level
    7
    FFXI Server
    Sylph

    wow thats a huge fix

  19. #2339
    Sea Torques
    Join Date
    Mar 2010
    Posts
    584
    BG Level
    5

    Looks like some good stuff in there. 15th needs to be here already.

  20. #2340
    Relic Horn
    Join Date
    Dec 2007
    Posts
    3,284
    BG Level
    7
    FFXI Server
    Ragnarok

    Just got invited to another beta this weekend.

Page 117 of 217 FirstFirst ... 67 107 115 116 117 118 119 127 167 ... LastLast

Similar Threads

  1. Beta Sign Up - Star Wars: The Old Republic
    By SephYuyX in forum MMORPGs
    Replies: 89
    Last Post: 2009-10-02, 19:35
  2. Replies: 72
    Last Post: 2009-06-27, 10:24
  3. Knights of The Old Republic MMO
    By Olo401 in forum MMORPGs
    Replies: 1
    Last Post: 2008-10-22, 11:45