Hard mode FPs - need a tuning overpass also. Most of the bosses have a pretty strict enrage timers that can be difficult to meet with fresh 50s. I ran as healer (there weren’t many at all on Darth Malak apparently) with a group a well geared level 50s in a mix of artifacts and blue level 49-50 gear and we hit the enrage on almost every boss that had one. Without parsing or combat log ability this could be very frustrating to new players. Each boss drops crystals which are a currency for level 50 artifact gear and last boss drops a BoP high end crafting item. Each HM FP awards a commendation that is another currency that can be traded for gear.
TL;DR- The hard mode FPs and gear currency system reminded me of WoW BC heroics and badge system in a way. I have decided I like this aspect of the game and gearing up will definitely take time. The currency’s and the cost on vendors look to be a 7-10 instance cost per item (roughly).
Operations – I was able to get into a raid group for EV as heals. We went and tried this boss on 16 man normal mode and it was insanely overtuned, damage going out was insane and undoable so we split into two 8 man groups to try to get some attempts in. The people I was running with had done it in the previous build and said it was faceroll easy then, however it was not faceroll when I was in the raid. The pull took some coordination between the 2 tanks to pick up adds and CCs to hit the turrets, the first 10 seconds was pretty crucial and tanks/heals and cc had to be on their toes. The boss itself has straightforward mechanics that were very clear and it was obvious what to do at what moment. We did several attempts and progressed to get him down to ~10% when he started doing an overtuned aoe rocket ability that wiped the raid. Other folks cheesed the mechanic by LOS’ing the entire enrage portion and having a tank with CDs and spam heals burn through the final health.
TL;DR – The raiding felt comfortable and enjoyable. The challenge level of this encounter was good for a group of 8 folks coordinated in voice chat. My guess was the previous build was testing the bottom tier difficulty (that can be pugged w no gear) and what we were testing was the next tier up that requires more coordination. I have watched videos of the other fights and mechanics look similar to what we have seen elsewhere and their implementation looks good (outside of bugs of course) I think they have some work to do on operations before the first guilds hit 50, hopefully this will happen.