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  1. #3061
    Sandworm Swallows
    Join Date
    Dec 2006
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    Quote Originally Posted by Alderaan View Post
    The main problem is a bug that's still in game from beta. There's something with the GCD where if you hit the next ability too quickly or use an off GCD ability, it cancels itself out but you still use focus. It's quite annoying for melee since players tend to be out of range by the time abilities actually do go off. You'll see your character start to use an ability and just pause midway. That being said, i love my sent and wouldn't play anything else, but it's an uphill struggle compared to easy mode commandos.

    Nice 21 page thread about it.
    http://www.swtor.com/community/showt...=68243&page=21
    Here is a 120+ page thread with a better explanation of another combat problem. This with the random cast canceling bodes ill for the combat system at end-game.

  2. #3062
    Relic Shield
    Join Date
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    Zettai Ryouiki
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    Gilgamesh
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Mal'Ganis

    The cast canceling stuff is definitely a problem. Hell, I don't even PvP and I find it annoying. Hitting my AoE ability on Vanguard to gather mobs and having it not go off is unbelievably bad; that one GCD I spent trying to recast it could potentially cause a wipe sometime in the future.

  3. #3063
    We built this city
    We built this city on cock and stooooooone

    Join Date
    Aug 2006
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    4,616
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    FFXI Server
    Alexander

    So, I thought 1-49 was a bracket with that bolster shit, and 50 was it's own bracket, but I just had to fight a bunch of 50 and i'm 38. Wtf are they thinking with this pvp system?

  4. #3064
    A. Body
    Join Date
    Jul 2008
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    4,300
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    Why the fudge are their forums down whenever there's a maintenance??

  5. #3065
    New Spam Forum
    Join Date
    Aug 2006
    Posts
    150
    BG Level
    3

    Quote Originally Posted by Ohemgee View Post
    Mock up of PvP for Ranged DPS

    Spoiler: show
    This is a very simple and early look in to the Ranged Heavy Armor classes for SWTOR. I didn't get to level both classes to Lv50 but I managed to scrape them past the first Act (32+). This guide will cover everything that I've experienced so far; Flashpoints, Heroic quests, PvP, and solo grinding. As a disclaimer, I'm mainly talking about Commando / Mercenary classes. This is not a tanking guide.



    BASICS

    Just so you know, you chose the right class to do a shit ton of damage in spurts. Absolutely change preferences up after the initial cut scene. Make things comfortable to your play style. For me, I added every available quickslot (left right and bottom center). I also played FFXI, so the demand for macros and how to trigger each macro translated to SWTOR. Key bindings is essential to play style. Figure out what key bindings is most comfortable with you (after I explain it of course), and run with it. While you're tweaking your UI, add the targets HP numbers (to show exactly how much health each target has). This is a major difference between using Tracer Missle and the Pew Pew rocket that knocks normal mobs down. While you're at it, turn on the allegiance indicator, for cut scenes and sweet Mako loving.

    As far as gear is concerned, don't harrass yourself in to focusing on gear during the early levels (anything before tatooie really. This is where anxiety over your speeder license comes in to play). Just focus on Aim, Power, Critical, Surge, Alacrity - in that order. Aim because its your everything. Power because it raises your base numbers on healing/damage/elemental damage. Critical to raise the chances of doing +50% damage. Surge to pretty much raise the critical damage. Alacrity (really useful with relics fyi), to reduce the casting time for all abilities.

    When solo grinding, please keep in mind Death From Above should really be used as soon as you have it - especially on 4+ mobs. When you're faced with a situation where you have a Strong mob and 1-2 normal mobs; sticky the Strong (unless its a melee because it runs towards you), then Full Auto/BH equivelant the normal with Pew Pew rocket x1 and/or tracer missile to kill it off. Any chance to stun the Stronger mob helps you out to deal with trash mobs. The faster you get rid of trash, the faster you can focus on just one target. It's common sense, really there's not a lot to either classes. You're given a lot of tools, some you use way more than the others.

    PVP

    This is what I'm really really good at surprisingly. I will try to post videos as I learn how to record and edit them. PvP in SWTOR is really broken at the moment. At any level a Trooper/Bounty Hunter (from now on I'll call them Gunners) can really dominate in PvP. I do not suggest starting to PvP until after you leave the Capital Cities, you have a limited amount of tools that kind of hinder your enjoyment for warzones. Since I'm focusing on Bounty Hunter, I'll use these their terms (because every classes mirrors each other). I mainly roll with the armor piercing cell since there's a general refund on the amount of heat/ammo you receive from critical hits.

    SKILL TREE

    http://www.torhead.com/skill-calc#300McZMIkbRbdRkfzZf.1

    Lets get this out of the way, at the moment, this is ideal DPS build for any Mercenary / Commando. And a lot of the moves are severely broken in our favor. The above focuses on the middle column. Left side is healing (which after 30 seems viable as a PvP healer and can really sustain itself against any DPS for a while). Right side is the "PvP' spec.

    The most important attributes are taken from each side. One of the most important thing to take from this is Vent heat +16 and Alacrity +4. Alacrity basically gives .4 off of Tracking Missile / Gravity rounds. Which is minute, but you'll end up stacking gear with this anyway. Vent heat on the other hand is literally a free 25 heat move (yes its 24, but you recharge it anyway). After you max out the center tree first, focus on vent heat. You run out of heat on Elite mobs (golden star) more than the demand of alacrity in higher levels (you have gear to supplement this).

    So lets focus on the main center tree and why its so important to rotations. For the most part, focus on damage before focusing on other shit. ideally at level 20 you should have Gravity Round / Tracer Missile. And at Level 25 you should have the additional stack item right above that selection. And again at level 30 you should have a move that increases your Rail Shot / Trooper equivalent. In reality we're not focusing on moving away from this tree until level 41 (or after your last perk).

    Since everything after 40 is pretty much stat improvements, lets focus on something very important, rotations. Rotations are fairly simple when you think of it out loud. Pre-40 you're stuck with just Tracer Missiles and Rail shot, which is NOT a bad thing. You're given the most powerful 1.5 second dps move in the game for PvP and PvE really at a low cost. Remember, each critical with Armor piercing cells vent 8 heat every time after 3 seconds from each crit hit.

    Pre-40
    In reality, you don't want to rape yourself with the amount of heat you give off from tracer missle, but fuck it, you get 1200-2600 per shot (each PvP character only has 1100-12500 max). This single move is your bread and butter. Plasma grenade for people that like to move in to crowds like retards -> Tracer missile x5 -> Rail Shot. Focus on people that are low on health, healers, and dual wield force users. Remember to use your CC move when they try to heal or they try to use a channeled move. If you're under 20, just focus on your Full Auto attack and power shots. There's really nothing you can do until your Death from Above move is up.

    Post-40
    Now this is always situational. But most situations dictates your target rushing to cap a target. This is pretty straightforward from now on. Full auto attack (30% chance your tracer missile will reset this and make it a total of 58% stronger than base damage) -> Tracer x3 -> Demo round -> Tracer x2 -> Rail shot -> Full auto if needed. Something will be dead after this. You'll churn out at least 12,000 damage within a given period. I find it hard that someone lives after 7-8 tracer rounds.

    Key Bindings
    This is the most important part of PvP - being able to react fast. It's all about comfort in this case, but just have your CC moves readily available (you can see my setup in the damage screenshots below). But really, just be smart in every situation, think out loud. Do I really need Power Shot, Area channel, Rocket Punch or a few other meh moves in my main keys? No, move that shit out and keep your main keys on your main move hand.

    Targets
    Low health players should always be a target, a person at 1 HP can still deal a lot of damage in PvP, whether its CC or straight damage, kill them off and move on to the next one.

    Identify who the healers are. All healers have a CC move that they're really quick to use as soon as they see someone coming after them. Let them use it. After you get a few rounds in to them, CC them after 50% of their health, then finish them off. Its not rocket science to know that when you CC first, you give them the opportunity to do the same to you at a worst time. Healers are really stubborn to kill, so remember to know when to pick your battle. Plus you have your concussion charge which should always be your #1 CC before engaging (you're given 2).

    Lightsaber melee really suck in this game. Especially dual wielders. You have to realize that the fact that there's distance between you and them allows 5k+ damage to get between you and them after you push them away. These are the weakest targets that will probably attract to you because you're focused on dealing damage via tracer missle instead of running around like an ass.

    Trooper/BH - It's really funny to face the same class with the same specs. Again, remember to let them CC early so you can CC in a later time. If you're not given that opportunity, you can break CC and use CC right after. If you die, you died a noble death.



    There's really not much to say until you get the feel of each players play style. Just work as a team and try to get a healer with you wherever you go.
    This is pretty good and interesting, I plan to roll a commando to play around with on the side. My brain is melting from constantly googling each ability to figure out what that means in republic terms. When you make the actual write-up do you plan to have a mirror guide for trooper with the names of skills changed for peoples reading convenience?

  6. #3066
    The Sig...
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    Sylph

    The abilities and play style are pretty much identical, and I was mixing the left and right because they're the same moves. But I'll definitely let you know since Trooper has different companions at the start compared to easy mode BH. After you get your healing companion everything becomes rather easy.

  7. #3067
    Art Connesseur of Blue Gartr
    Join Date
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    Odess E'iron
    FFXIV Server
    Balmung
    FFXI Server
    Ragnarok

    Well slicing got the nerf bat today. Rightly so I think. It was so much money. I was getting 4-6k credit boxes. Anyone able to give me an idea of how bad it was hit? I'm at work and can't check.

  8. #3068
    YOU ARE SEARED
    Dungeon Master of the House of Weave

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    May 2007
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    Kilrogg

    Got mah ship finally, woo space battles :D

  9. #3069
    D. Ring
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    Nazjatar

    servers arent up yet, and i see nothing in patch notes about slicing

  10. #3070
    Chram
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    Vrumpt Vegallion
    FFXIV Server
    Excalibur

    Slicing was like the only real way to make money though. It's taken me like a week to sell 10 or so items i made with armormech on the GTN because nobody uses it.

    And it looks like im gonna have to deal with not being able to talk in groups for another week or 2 at least

    Spoiler: show

  11. #3071
    D. Ring
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    Nazjatar

    no one uses the GTN because you cant just search for item names, which is garbage

  12. #3072
    Relic Horn
    Join Date
    Apr 2006
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    3,444
    BG Level
    7

    Only time i've come across the cast cancelling thing is with my mount. Haven't noticed it otherwise as a Sith Sorc.

    no one uses the GTN because you cant just search for item names, which is garbage
    Yeah the extra 10 seconds it took to find something really turned me off from using it...wait.

    Or no one is using it because the majority of players are still in their 20s.

  13. #3073
    New Merits
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    Cerberus
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    Spirestone

    http://www.swtor.com/patchnotes

    Slicing
    Rewards from Slicing have been reduced to bring them into balance with other skills.
    Adjusted incorrect values for medium slicing boxes.
    NOT HAPPY

  14. #3074
    D. Ring
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    Nazjatar

    an extra 10 seconds on every item you want to search for really adds up. especially when you need crafting materials and you have to figure out which category said item is in and then filter instead of just searching by the item name like every other game in existance

  15. #3075
    Relic Shield
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    Zettai Ryouiki
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    Gilgamesh
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    Quetzalcoatl
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    Mal'Ganis

    The AH system in this game is beyond terrible, which probably explains why people avoid the GTN whenever possible. How fucking hard is it to make it so you can simply just search for the name of the item you're looking for? No, I don't want to go through 4 dropdown boxes. Of all the things they decided not to copy from WoW, this is probably the worst.

    Also, level 50 daily quests from Belsavis and Ilum net me around 300k a day, so it's fairly easy to stay moderately rich even when you're spamming crew skill missions nonstop. I honestly wouldn't worry about credits until level cap.

    Edit: Also, for anyone wanting to go Trooper - GO BOUNTY HUNTER INSTEAD. I can't say that I like any of the Trooper's companions, whereas you get a Jawa tank as a BH, which automatically beats out all of the boring Trooper companions combined.

  16. #3076
    Chram
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    Quote Originally Posted by jwang View Post
    Good!

  17. #3077
    Relic Horn
    Join Date
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    They do need to add search by name to the AH but I wouldn't expect anything but bug fixes until after the holidays. Most of their main staff isn't even going to be in the office - probably just support guys and some junior developers to fix small stuff.

    Knowing software, most those guys were probably doing 16 hour days right up until launch. There's no way they are in the office right now.

  18. #3078
    Formerly Raitoken
    Join Date
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    Asura
    WoW Realm
    Lightning's Blade

    Some mechanics in these encounters are completely new and have never been seen in other MMOs
    This is what I'm interested in.

    I can't think of anything that is just brand new with how diverse WOW raiding content is. I figured new ideas were pretty much done with and painting old mechanics a different color was the only real choice.

    EDIT: Also I got an ability I can only use with a double lightsaber. Any idea where I can pick one up around level 11?

  19. #3079
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
    Join Date
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    Allyra Arianos
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    Sargatanas
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    Windrunner

    @ the AH bitching, my biggest issue right now is that it's glitched (for me at least).

    Last week I put up like two pages worth of stuff including some purple items I had made. The next day I went to put more stuff up and nothing was in my sell list, yet I hadn't sold anything. At first, I thought it might be me just not loading it, but nothing was selling. The next day after it was still blank so I submitted a bug report. An hour later I got a response saying the bug was reported and magically all my stuff reappeared on the list.

    No biggie, until it happened yet again yesterday (gonna submit a bug report today). I make pretty decent money off of purple barrels but I'm afraid not to do it if I'm going to have to keep reporting it just to get shit to reappear.

  20. #3080
    Relic Shield
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    Zettai Ryouiki
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    Gilgamesh
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    Mal'Ganis

    Via FB:

    Jeff McColgan - Hello everyone! We are still working on the various items in today’s maintenance and wanted to give you a quick update. We are going to extend today’s maintenance window to ensure we have everything just right before we open the servers. We know you are all eager to return to the game and apologize to you for the interruption. At this time, we do not have an estimate as to when the servers will come back up, but we’ll keep you updated in this thread and will get them up and running as soon as we can. Thank you all for your patience today.

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