This. I'm sure only a small amount of the player base has absolutely nothing to do.
I'm glad I'm past the phase of trying to get to end game asap. I actually sit down and enjoy the content, instead of bitching that there is nothing to do.
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Here, all you grumps can watch this to feel better
http://www.gametrailers.com/user-mov...ylist=featured
All I care about is being able to scale/move UI elements.
Spoiler: show
LOL @ the night at the Roxbury reference... shits hilarious
Um....huh? Spoilers for late in the Bounty Hunter story regarding Mako's questline:
Spoiler: show
Oh god that video, hahaha. The damned captain falcon reference gets me every time
I know most of the websites are all user submitted content, but I was looking for loot tables from FP/OP bosses and haven't found any really. Links anyone?
Good news everyone!
Hi everyone; I wanted to give you all an update on the ability delay situation.
Thanks to constructive feedback from the community, including some great videos, we were able to identify an issue that could cause abilities on global cooldown to appear available to the player, resulting in unresponsive/ignored player input. A fix for the issue is currently scheduled to go to the public test server with our next update.
Additionally, we have located an issue that would cause player input for certain instant abilities to fail in frantic combat situations, resulting in unpredictable and frustrating gameplay issues for the affected player. A fix for the issue is currently scheduled to go to the public test server with our next update.
Finally, our engineers have identified an issue introducing a significant delay between player input and ability execution in certain game situations, most notably (but not limited to) fast paced PvP. The magnitude of the delay varies with a number of factors, including processor hardware, but can, especially on dual core CPUs, result in a very perceivable reduction in game responsiveness. We are in the later stages of testing a fix for the problem and hope to be able to roll it out to the servers very soon.
We're still investigating a number of additional issues, along with some usability and quality of life improvements for responsiveness regarding player input, but the above mentioned developments should provide a very measurable improvement in combat responsiveness.
Thanks again for your patience and support and we hope to see you on the public test server to help us validate these improvements before pushing them to the live servers.
Georg Zoeller
Principal Lead Combat Designer
Where was that post 4 months ago when we first brought this issue to their attention?
Not optomistic. The biggest problem is you CANNOT CLIP ABILITY ANIMATIONS EVEN IF THE CAST TIME AND GCD HAS ENDED which is absolutely game breaking. I see nothing in there that specifically addresses that issue.
Out of curiosity, are anyone else's cooldowns lit up, even while on CD? On my longer ones, I'll try to use them in PvP because I see they're available, but what I don't notice is the sliver of remaining time at the bottom when it's about 10s remaining on a 2min.![]()
Yes, it is, especially in PvP. As soon as the GCD is done I should be able to do something else, that's the whole point of a GCD. I shouldn't have to account for the ability/movement animation lag too. Try healing in SWTOR in a fight that requires movement. It's frustrating as fuck, because you have to be stationary and any animations have to finish for the cast to complete. Watch this if it still doesn't make sense and note the difference:
http://www.youtube.com/watch?v=mUQ1J...ature=youtu.be
If they really do successfully implement those fixes, they'll have alleviated my primary concerns with the game, and have kept my business.
If not, I will definitely not continue playing in the long term (I still want to finish most of the class stories as single player content).