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  1. #3661
    Ridill
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    Quote Originally Posted by Elvis View Post
    I miss my ridill war weapons burn parties. I had the second NA ridill on my server (2004 summer). I remember all those old BG vies when they first started doing ground kings. Lujan was my hero D:

    FFXI was so much fun during that period. No other MMO I've played has been as enjoyable/memorable.
    We did RNG burns then Ridill burns then 2H burns(after the patch).

  2. #3662
    I don't always post, but when I do....
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    Quote Originally Posted by ringthree View Post
    The only thing keeping SWTOR going right now are casuals that don't know better and apologists.
    So you mean like WoW? To my understanding that's a good place for BW.

  3. #3663
    Sandworm Swallows
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    Quote Originally Posted by Intervention View Post
    So you mean like WoW? To my understanding that's a good place for BW.
    Is this some kind of white knighting? The proof is in the pudding.

    When the defense for a game is "you shouldn't level that fast" or "give it time", you might as well just say "you are having fun wrong". Since when were we supposed to have low expectations? The real vocal minority are those that claim that SW is better than WoW for whatever reason. WoW (and Rift and just about all other MMO's out there) is superior to SW, period.

  4. #3664
    I don't always post, but when I do....
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    Quote Originally Posted by Dantrag View Post
    But you're basically telling people not to play the game... Or at least originally you were.
    Where have I said people not play the game?

  5. #3665
    THOU THOU THOU THOU THOU THOU THOU THOU
    Avatar of Fury.

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    Quote Originally Posted by Intervention View Post
    I'm just pointing out that games from here on out will never be like the Everquest (FFXI) style. Mainly because the grinds extremely rough due to just mob grinding. Current generation that are being made are following the quest leveling design, leveling on a silver platter as some have you pointed out. And as mentioned before they are designed for majority of players not the minority, which include a people of this forum.
    Quote Originally Posted by Intervention View Post
    Getting to cap level in less than a month I would be considered rushing. Not to mention burning through all current content, moreso.

    On that note: I think MMO gamers in general to the realization that there will never be a perfect game and just need to enjoy their time playing. If you hate the game, you are either doing it wrong or that game is not for you.
    Please note that this is the major point everyone is dinging you on. All you're doing at this point is playing a shell game, because everyone that has gone through the pathetically easy on-rails leveling system this game has provided will tell you that you will hit 50 quickly. Personally, I can put out a level capped character with decent equipment out in two weeks, maximum. And this is with minimal effort. My Sage, which was my first character? 50 and moderately PvP geared in a week, partially thanks to a non-shit draw on the RNG

    If casuals can't hit 50 by the 3-4 week timeframe, then either:

    a. They're putting 1-2 hours a night into the game
    b. They suck, and are probably spending the rest of their time bitching on the Bioware forums about how difficult something is

    Did I rush? Hell no. I barely put effort into the game, except for the few storyline or instance boss fights where I had to take off the kids gloves. Other than those few moments, this game hands you everything. I took some side excursions - instances with guildies, PvP, dicking around while crafting, etc. I still hit 50 quick.

    Which leads into the 2nd point everyone is dinging you on - if leveling is so damn ridiculous, then there better be content ready for those who have hit the end game. And so far, this content has been absolutely pathetic. The only option really left is to pump out more level 50s and hope that someday Bioware delivers a miracle patch. Gee, oblivious developers, rabid fanbase, lack of content, miracle patch... Why the hell do I feel like I'm beta testing Horizons about 7-8 years ago, all over again?

    We're all calling bullshit on your bullshit. Stop being fucking retarded and moving the goal posts. And if you want to continue this little backpedal brigade that you have been going on with, be ready to take it to the Complaint thread.

  6. #3666
    I don't always post, but when I do....
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    Quote Originally Posted by ringthree View Post
    Is this some kind of white knighting? The proof is in the pudding.
    Lol good question. For the record I hate how MMOs have become. But I have accepted it, because these games will always cater to the casuals.

  7. #3667
    Chram
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    Quote Originally Posted by ringthree View Post
    Oh, I am sorry. I forgot, games are shit now, and you shouldn't have high expectations at all, even though that is all they do before the game is launched is fucking hype how unique and snow-flake like their game is, and then it launches and it's a sub-par MMO that we are expected to accept as the gift of god but have to wait for things to get fixed all over the place and if we don't then we are just impatient elitists.

    Rift's launch destroyed SWTOR's. It's plain and simple to see that. The only thing keeping SWTOR going right now are casuals that don't know better and apologists.

    Sorry about the rant like nature of this post, but at what point are people going say "Hey this isn't living up to the hype, they really need to fix things." You never ever get a launch of an MMO back, it really has to be perfect and even if it is (Rift's was pretty close) it doesn't guarantee anything.
    People lower expectations for MMO launches (or at least I do), because if 100% of their long term success is based on launch, then the MMO genre is doomed from this point forward. The only thing we'll see that people will tolerate playing are imported titles from asia, such as FFXI, Aion or TERA, that have had close to a year to fix their bugs and add new features before the majority of the western market even sees them. Should we have to put up with this kind of behavior of a buggy launch? Absolutely not, but as of right now that is the perceived nature of the beast according a large population of MMO gamers.

    Rift's launch was good, but even that had people leaving after the first month for reason X or Y. A large portion of that i'm sure is just general burnout from playing the same game over and over again, putting in 100 hours of game time in 2 weeks. If you play any game for long enough you will get burnout. It's not the developers fault or responsibility to prevent their player from getting burnout or to design their game with the knowing that burnout happens to players in mind. I think too often people get burnout and a lackluster game confused. Though determining if a declining experience in a game is the result of burnout or bad game design is probably very debatable

  8. #3668
    I don't always post, but when I do....
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    The fun part about this is that when the next big MMO comes out, the same complaints are gonna go around. Rift was saved by SWTOR and I'm sure SWTOR will be saved by Tera. Complaint shifting that is.

  9. #3669

    Sweaty Dick Punching Enthusiast

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    >Games been out for 2 months
    >Bitch because it's not as good as games that have been out almost 10 years
    >????
    >Profit

  10. #3670
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    Quote Originally Posted by AidenCarby View Post
    >Games been out for 2 months
    >Bitch because it's not as good as games that have been out almost 10 years
    >????
    >Profit
    Except BW took none of the mistakes from any previous MMOs and learned from them. It could very easily have been good, but they refused to learn from the mistakes of others.

    Sent from my DROID BIONIC using Tapatalk

  11. #3671
    The Defense is ready, Your Honor
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    Quote Originally Posted by AidenCarby View Post
    >Games been out for 2 months
    >Bitch because it's not as good as games that have been out almost 10 years
    >????
    >Profit
    This argument, if you could even call it one, doesn't hold water considering that with every MMO launch behind your own, you have an opportunity to examine and fix all of the mistakes of past games, and you certainly have the option to innovate the genre. SW fixed nothing and innovated nothing, instead opting to rip 95% of WoW, throw in some voice acting, throw in romance options, throw in lightsabers, and call it a day.

    Big surprise that 2 months in, its getting more than a few tomatoes thrown at it.

  12. #3672
    Ridill
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    Biggest thing I hate about the game is the way they setup the Global CD. Just seems stupid that after every move you have to wait 1.5s before you can even start the next one.

  13. #3673
    tol
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    Quote Originally Posted by Lucavi View Post
    This argument, if you could even call it one, doesn't hold water considering that with every MMO launch behind your own, you have an opportunity to examine and fix all of the mistakes of past games, and you certainly have the option to innovate the genre. SW fixed nothing and innovated nothing, instead opting to rip 95% of WoW, throw in some voice acting, throw in romance options, throw in lightsabers, and call it a day.

    Big surprise that 2 months in, its getting more than a few tomatoes thrown at it.
    It's funny but if they play their cards right from here on out, they might make a profit off doing that :3 If GW2 isn't a staggering success (and I mean staggering) i'm pretty sure the genre is doomed forever. At the end of the day I'm pretty burnt out on MMO's, been playing since UO and only playing swtor because out of the shit alternatives, it's the least offensive to my taste buds. That's a sad admission but its true

  14. #3674
    Cerberus
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    RIFT launched with a fraction of the budget of SWTOR. The game was very polished and functional, with any bugs being fixed very quickly and had (and still has) a great amount of communication with its player base. It launched with customizable UI, multi-spec (I cant even get dual yet in SWTOR), and other things I just cant be bothered to mention. I played to endgame, and even if something was bugged (since we got to endgame "early") it was fixed usually within a week, 2 at worst. Everything worked like you thought it would, and stuff that was lacking at launch was rather quickly added, such as guild banks and the like. The fact with RIFT was that it was rather stale as far as the story went, and copied WoW a bit TOO much. This lead to the game not having much of its own identity.

    Now with SWTOR, it has the budget, it has the story, and the potential, but I cannot say that by any stretch that this was a good launch compared with RIFT as far as functionality goes. As far as dollars go, it was more successful than the RIFT launch (Thanks Star Wars IP), its just a shame that they would milk a license like this and embarrass the IP and its fans (ex. FFXIV). I have been 50 since about 3-4 weeks after launch, have done much of the endgame and all that. The amount of bugs is staggering, and stuff that I never ran into in RIFT. Broken Hard Modes and Raids are what sticks out the most to me, and while I understand that the game is still new, the same bugs in RIFT were squashed in a matter of days or weeks. It is getting to be 2 months now and hardly any of this stuff has been addressed. Bosses not dropping loot, broken mechanics, fights resetting randomly, etc. This stuff is UNACCEPTIBLE at this stage, and it only pisses me off more that they are touting all this new content coming and the shit they have now barely fucking works, if it works at all.

    I am not a RIFT fanboy, I cancelled after 6 months, but it had nothing to do with the functionality/ease of use/quality of life stuff. I had played it enough and consumed the content I wanted and moved on. I was VERY satisfied with the product I was presented. With SWTOR, I am currently still subscribed, raid 2-3 times a week on 8 and 16 man, have 3 alts, and enjoy the story part of the game. however, what will get me to quit this game will be the exact opposite of why I quit RIFT: Too many broken pieces and not enough attention to fix them or even at least acknowlede them to their public. For a game that launched AFTER RIFT and had a pretty good roadmap as to how to do it right, they really fucked it up bad. As of now I see RIFT's launch as the new bare minimum standard that the industry should be striving for and there is no excuse that Bioware shouldnt have hit this mark.

  15. #3675
    Relic Shield
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    I basically played TOR as something to do shortly until GW2. I really think they should have made KOTOR 3 instead, but what ever. It kept me busy for almost 2 months. Now back to waiting for GW2.

  16. #3676
    I don't always post, but when I do....
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    Quote Originally Posted by tol View Post
    It's funny but if they play their cards right from here on out, they might make a profit off doing that :3 If GW2 isn't a staggering success (and I mean staggering) i'm pretty sure the genre is doomed forever. At the end of the day I'm pretty burnt out on MMO's, been playing since UO and only playing swtor because out of the shit alternatives, it's the least offensive to my taste buds. That's a sad admission but its true
    I'm pretty much in the same boat here. The genre is getting really watered down and the aspects that made it great are getting lost, such as the sand box experience and the required social aspect to get anywhere.

  17. #3677
    THOU THOU THOU THOU THOU THOU THOU THOU
    Avatar of Fury.

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    Quote Originally Posted by tol View Post
    It's funny but if they play their cards right from here on out, they might make a profit off doing that :3 If GW2 isn't a staggering success (and I mean staggering) i'm pretty sure the genre is doomed forever. At the end of the day I'm pretty burnt out on MMO's, been playing since UO and only playing swtor because out of the shit alternatives, it's the least offensive to my taste buds. That's a sad admission but its true
    I'd actually say that's a fair analysis of things.

  18. #3678
    The Sig...
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    Rift wasn't a bad game. It was just really copy pasta to the latest versions of WoW. Which turned out to be a good thing.

    D:

  19. #3679
    The Defense is ready, Your Honor
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    Quote Originally Posted by Neoscrilla View Post
    RIFT launched with a fraction of the budget of SWTOR. The game was very polished and functional, with any bugs being fixed very quickly and had (and still has) a great amount of communication with its player base. It launched with customizable UI, multi-spec (I cant even get dual yet in SWTOR), and other things I just cant be bothered to mention. I played to endgame, and even if something was bugged (since we got to endgame "early") it was fixed usually within a week, 2 at worst. Everything worked like you thought it would, and stuff that was lacking at launch was rather quickly added, such as guild banks and the like. The fact with RIFT was that it was rather stale as far as the story went, and copied WoW a bit TOO much. This lead to the game not having much of its own identity.

    Now with SWTOR, it has the budget, it has the story, and the potential, but I cannot say that by any stretch that this was a good launch compared with RIFT as far as functionality goes. As far as dollars go, it was more successful than the RIFT launch (Thanks Star Wars IP), its just a shame that they would milk a license like this and embarrass the IP and its fans (ex. FFXIV). I have been 50 since about 3-4 weeks after launch, have done much of the endgame and all that. The amount of bugs is staggering, and stuff that I never ran into in RIFT. Broken Hard Modes and Raids are what sticks out the most to me, and while I understand that the game is still new, the same bugs in RIFT were squashed in a matter of days or weeks. It is getting to be 2 months now and hardly any of this stuff has been addressed. Bosses not dropping loot, broken mechanics, fights resetting randomly, etc. This stuff is UNACCEPTIBLE at this stage, and it only pisses me off more that they are touting all this new content coming and the shit they have now barely fucking works, if it works at all.

    I am not a RIFT fanboy, I cancelled after 6 months, but it had nothing to do with the functionality/ease of use/quality of life stuff. I had played it enough and consumed the content I wanted and moved on. I was VERY satisfied with the product I was presented. With SWTOR, I am currently still subscribed, raid 2-3 times a week on 8 and 16 man, have 3 alts, and enjoy the story part of the game. however, what will get me to quit this game will be the exact opposite of why I quit RIFT: Too many broken pieces and not enough attention to fix them or even at least acknowlede them to their public. For a game that launched AFTER RIFT and had a pretty good roadmap as to how to do it right, they really fucked it up bad. As of now I see RIFT's launch as the new bare minimum standard that the industry should be striving for and there is no excuse that Bioware shouldnt have hit this mark.
    This is essentially me. I was finished after about 6-8 months, but I was completely satisfied with my time spent with the game. I doubt I could last 2 days with SW, and SW probably had ten times the budget.

    If you're going to copy WoW, copy it right. Rift copied it right, while innovating here and there to make a very good product. Hell, I might even resub now that they've fixed the PVP warzone imbalances with the onset of the mercenary system. I've always wanted a system like that in a MMO (would have killed for one in WoW). Rift just might get my coin until TERA/GW2.

  20. #3680
    Relic Horn
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    When did the TOR general discussion thread become Complaining 2: Electric Boogaloo?

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