Is this some kind of white knighting? The proof is in the pudding.
When the defense for a game is "you shouldn't level that fast" or "give it time", you might as well just say "you are having fun wrong". Since when were we supposed to have low expectations? The real vocal minority are those that claim that SW is better than WoW for whatever reason. WoW (and Rift and just about all other MMO's out there) is superior to SW, period.
Please note that this is the major point everyone is dinging you on. All you're doing at this point is playing a shell game, because everyone that has gone through the pathetically easy on-rails leveling system this game has provided will tell you that you will hit 50 quickly. Personally, I can put out a level capped character with decent equipment out in two weeks, maximum. And this is with minimal effort. My Sage, which was my first character? 50 and moderately PvP geared in a week, partially thanks to a non-shit draw on the RNG
If casuals can't hit 50 by the 3-4 week timeframe, then either:
a. They're putting 1-2 hours a night into the game
b. They suck, and are probably spending the rest of their time bitching on the Bioware forums about how difficult something is
Did I rush? Hell no. I barely put effort into the game, except for the few storyline or instance boss fights where I had to take off the kids gloves. Other than those few moments, this game hands you everything. I took some side excursions - instances with guildies, PvP, dicking around while crafting, etc. I still hit 50 quick.
Which leads into the 2nd point everyone is dinging you on - if leveling is so damn ridiculous, then there better be content ready for those who have hit the end game. And so far, this content has been absolutely pathetic. The only option really left is to pump out more level 50s and hope that someday Bioware delivers a miracle patch. Gee, oblivious developers, rabid fanbase, lack of content, miracle patch... Why the hell do I feel like I'm beta testing Horizons about 7-8 years ago, all over again?
We're all calling bullshit on your bullshit. Stop being fucking retarded and moving the goal posts. And if you want to continue this little backpedal brigade that you have been going on with, be ready to take it to the Complaint thread.
People lower expectations for MMO launches (or at least I do), because if 100% of their long term success is based on launch, then the MMO genre is doomed from this point forward. The only thing we'll see that people will tolerate playing are imported titles from asia, such as FFXI, Aion or TERA, that have had close to a year to fix their bugs and add new features before the majority of the western market even sees them. Should we have to put up with this kind of behavior of a buggy launch? Absolutely not, but as of right now that is the perceived nature of the beast according a large population of MMO gamers.
Rift's launch was good, but even that had people leaving after the first month for reason X or Y. A large portion of that i'm sure is just general burnout from playing the same game over and over again, putting in 100 hours of game time in 2 weeks. If you play any game for long enough you will get burnout. It's not the developers fault or responsibility to prevent their player from getting burnout or to design their game with the knowing that burnout happens to players in mind. I think too often people get burnout and a lackluster game confused. Though determining if a declining experience in a game is the result of burnout or bad game design is probably very debatable
The fun part about this is that when the next big MMO comes out, the same complaints are gonna go around. Rift was saved by SWTOR and I'm sure SWTOR will be saved by Tera. Complaint shifting that is.
>Games been out for 2 months
>Bitch because it's not as good as games that have been out almost 10 years
>????
>Profit
This argument, if you could even call it one, doesn't hold water considering that with every MMO launch behind your own, you have an opportunity to examine and fix all of the mistakes of past games, and you certainly have the option to innovate the genre. SW fixed nothing and innovated nothing, instead opting to rip 95% of WoW, throw in some voice acting, throw in romance options, throw in lightsabers, and call it a day.
Big surprise that 2 months in, its getting more than a few tomatoes thrown at it.
Biggest thing I hate about the game is the way they setup the Global CD. Just seems stupid that after every move you have to wait 1.5s before you can even start the next one.
It's funny but if they play their cards right from here on out, they might make a profit off doing that :3 If GW2 isn't a staggering success (and I mean staggering) i'm pretty sure the genre is doomed forever. At the end of the day I'm pretty burnt out on MMO's, been playing since UO and only playing swtor because out of the shit alternatives, it's the least offensive to my taste buds. That's a sad admission but its true![]()
RIFT launched with a fraction of the budget of SWTOR. The game was very polished and functional, with any bugs being fixed very quickly and had (and still has) a great amount of communication with its player base. It launched with customizable UI, multi-spec (I cant even get dual yet in SWTOR), and other things I just cant be bothered to mention. I played to endgame, and even if something was bugged (since we got to endgame "early") it was fixed usually within a week, 2 at worst. Everything worked like you thought it would, and stuff that was lacking at launch was rather quickly added, such as guild banks and the like. The fact with RIFT was that it was rather stale as far as the story went, and copied WoW a bit TOO much. This lead to the game not having much of its own identity.
Now with SWTOR, it has the budget, it has the story, and the potential, but I cannot say that by any stretch that this was a good launch compared with RIFT as far as functionality goes. As far as dollars go, it was more successful than the RIFT launch (Thanks Star Wars IP), its just a shame that they would milk a license like this and embarrass the IP and its fans (ex. FFXIV). I have been 50 since about 3-4 weeks after launch, have done much of the endgame and all that. The amount of bugs is staggering, and stuff that I never ran into in RIFT. Broken Hard Modes and Raids are what sticks out the most to me, and while I understand that the game is still new, the same bugs in RIFT were squashed in a matter of days or weeks. It is getting to be 2 months now and hardly any of this stuff has been addressed. Bosses not dropping loot, broken mechanics, fights resetting randomly, etc. This stuff is UNACCEPTIBLE at this stage, and it only pisses me off more that they are touting all this new content coming and the shit they have now barely fucking works, if it works at all.
I am not a RIFT fanboy, I cancelled after 6 months, but it had nothing to do with the functionality/ease of use/quality of life stuff. I had played it enough and consumed the content I wanted and moved on. I was VERY satisfied with the product I was presented. With SWTOR, I am currently still subscribed, raid 2-3 times a week on 8 and 16 man, have 3 alts, and enjoy the story part of the game. however, what will get me to quit this game will be the exact opposite of why I quit RIFT: Too many broken pieces and not enough attention to fix them or even at least acknowlede them to their public. For a game that launched AFTER RIFT and had a pretty good roadmap as to how to do it right, they really fucked it up bad. As of now I see RIFT's launch as the new bare minimum standard that the industry should be striving for and there is no excuse that Bioware shouldnt have hit this mark.
I basically played TOR as something to do shortly until GW2. I really think they should have made KOTOR 3 instead, but what ever. It kept me busy for almost 2 months. Now back to waiting for GW2.
Rift wasn't a bad game. It was just really copy pasta to the latest versions of WoW. Which turned out to be a good thing.
D:
This is essentially me. I was finished after about 6-8 months, but I was completely satisfied with my time spent with the game. I doubt I could last 2 days with SW, and SW probably had ten times the budget.
If you're going to copy WoW, copy it right. Rift copied it right, while innovating here and there to make a very good product. Hell, I might even resub now that they've fixed the PVP warzone imbalances with the onset of the mercenary system. I've always wanted a system like that in a MMO (would have killed for one in WoW). Rift just might get my coin until TERA/GW2.
When did the TOR general discussion thread become Complaining 2: Electric Boogaloo?