
Originally Posted by
vrumpt
How combat looks in a trailer or on somebodys screen is entirely different than actually playing it and seeing how it feels in game. I personally feel nothing by watching gameplay trailers of other games. Bioware's goal is to have combat feel epic. They have said that many times, and can probably pull it off. I don't think that combat will be bad at all, just familiar.
EDIT: thinking more about this, pretty much every game needs something to drive it along. combat/gameplay is the vehicle that takes there, but ultimately you need a reason to go and move forward. What Rift and WoW does is pretty much fall back entirely on that gameplay mechanic as the only really drive to move forward is the satisfaction of leveling up and being rewarded for doing so. In Mass Effect, i'm not running down a corridor shooting collector 1 and 2, then using ability A, i'm assaulting the collector base in an attempt to save the galaxy. Everything that makes good games good is how you act in context to whats going on around you. WoW was probably the first MMO a great many of people played, so thats an entirely new genre that people had to experience. They were fine just playing the game and killing stuff, because it was a new experience and people could get away with random quests as what to do in game. Until now, MMOs have been able to pretty much ride on just people enjoying the gameplay, but now people need some more reason to play.
Some games are trying to reinvent the wheel because they think that simply giving players a new gameplay system to ride on will be enough to go to recreate that rewarding experience, with the drive being just having fun playing the game. Now we have Bioware using story as a drive, and physically giving us a reason to go do everything. We're going out and defending our ship from a sith ambush, or assaulting the military base of Taral V and at the same time exploring its secrets. Now we're actually doing something, rather than having random quests or a random dungeon filled with loot, again, as a reason to play the gameplay. When all you have is this as your drive, people are gonna get bored with it.
This is what ToR is going to do, its going to open up the 'why' question and add new drive to a beaten genre.