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  1. #1161
    The Sig...
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    That's a bit short sighted.

    I wonder how they'll balance melee PVP. :\

  2. #1162
    Relic Weapons
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    I'm gonna pass on this as well. I'm not nearly as big a Star Wars fan as I thought. Can't bring myself to keep testing past the hour mark everytime I log in. It doesn't even hold up to the original KOTOR in terms of story. Oh well.

  3. #1163
    Ridill
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    Quote Originally Posted by Agito View Post
    Just go test the high level content and tell us if we should cancel preorder or if it's actually really worthwhile.
    but cap is 50, thats still 10 levels needing to do D:

  4. #1164
    Sea Torques
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    Here is a link to an interview with Emmanuel Lusinchi, Associate Lead Designer – Star Wars: TheOldRepublic : He talks a bit about open world pvp.

    Looks like we are going to get our wish in some form.

    http://swtor.tentonhammer.com/featur...nuel-lusinchi/


    Here is the paragraph for those who don't wanna read it all:

    "TTH: Can you talk a little bit about PvP objectives?

    Emmanuel Lusinchi: A little bit. So, we have different kinds of PvP. The one you’re mentioning with objectives is the open-world PvP, I suppose. The world PvP: you queue for it and we try to match a similar amount of players. We scale your power to a certain extent that we prefer to match players of the same levels. We also want people to play PvP rather than wait forever for a match that is never going to come. We have a system of match-making that can match you with people who are not your level, but everybody is kind of boosted to level 50 power. We try to minimize its impact, but it’s more about your skill rather than your level. Of course, the higher level the player, the more tools they have and they will have an advantage, but it won’t be overwhelming which is important.

    PvP is very important for some players and is a valid way of playing the game. You’re spending time and are in the game. If we did not reward you in an equivalent manner if you were playing PvE, then you would be wasting your time. That would make it just so much harder for anyone to do PvP. So we give you experience, we give you credits, and we give you valor, which are unique skills that are administered in PvP and are not linked leveling in any way, but just how well you are doing in PvP. We give you tokens to let you buy various sets of PvP equipment at different levels. It’s not every level, but there’s a great level 20 set and there’s a really great level 50 set. It’s a good way to play the game if that’s what you aim to. Of course, a player can just stay forever and only do that, but we think that there’ll be more balance than that. They’ll want to progress as a character through the story and do this as downtime, but it’ll be up to the player.

    Now, with open world PvP, we have objectives that can just happen naturally – you run into players of another faction and you can just attack them, especially on PvP servers. But we also have special places where there are objectives. Fulfilling the objectives will give you some tokens as well, which are different from the warzone tokens. They can be exchanged for each other, but not a favorable rate so that we encourage you to do both forms of PvP, but we don’t force you to do both forms of PvP. The reason why we have objectives in the open world for open world PvP is a) to focus the player as they know that there will players on the other side who is trying to do this objective, which is great. It’s a big universe, where do you fight otherwise? Not only does it let us focus them, it allows us to focus them in the right way, because if you put every player on the server onto one spot, it never works very well for many reasons: technical, gameplay, visual effects. It spreads them though the clever design of objectives and the clever design of what you need to do. It gives us control, but it’s also out of control because it’s open world."

  5. #1165
    Ridill
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    World PVP that you queue for seems kinda... not... right... I guess the wording is just different because there is also "open" world PVP.

  6. #1166
    Chram
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    Quote Originally Posted by Dantrag View Post
    World PVP that you queue for seems kinda... not... right... I guess the wording is just different because there is also "open" world PVP.
    pretty sure there was some kind of error in his speech or when it was written up, his description is pretty much of warzones there, then he moves to talk about world pvp.

  7. #1167
    Chram
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    Quote Originally Posted by Dantrag View Post
    World PVP that you queue for seems kinda... not... right... I guess the wording is just different because there is also "open" world PVP.
    Rift?

  8. #1168
    The Sig...
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    Quote Originally Posted by Greedouw View Post
    Rift?
    Queuing for PVP sucked ass in Rift. Shit took forever for the longest time. Then they released a patch and made it took quick for the same warzone. D:

  9. #1169
    Ridill
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    Quote Originally Posted by Greedouw View Post
    Rift?
    Sorry, Rift should not be a model for ANYTHING.

  10. #1170
    BG Staff
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  11. #1171
    The Sig...
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    The ending of it was nice. D

  12. #1172
    Cerberus
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    Quote Originally Posted by Dantrag View Post
    Sorry, Rift should not be a model for ANYTHING.
    Yeah, the hell with clean launches.....lol

  13. #1173
    The Sig...
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    Quote Originally Posted by Neoscrilla View Post
    Yeah, the hell with clean launches.....lol
    It was a clean launch, but that's about it

  14. #1174
    Chram
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    Was I the only one who had a shit ton of fun with zone invasions? Mass armies of people swarming around the map as one unit? Anybody else?

  15. #1175
    Dovie'andi se tovya sagain
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    I dunno. Admittedly, I didn't buy Rift, but I could right now (and for the next couple days) for $4.99. The digital collector's edition for $9.99. Granted, it's a sale, but a "half-birthday sale" that puts the price down that low less than six months after release...?

    I realize that the real income is from the sub fee, but that doesn't really strike me as a game that's doing all that well, regardless. I can't imagine that's a model SW:tOR would want to aim for, clean launch or no.

  16. #1176
    Ridill
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    Quote Originally Posted by Elrina View Post
    I dunno. Admittedly, I didn't buy Rift, but I could right now (and for the next couple days) for $4.99. The digital collector's edition for $9.99. Granted, it's a sale, but a "half-birthday sale" that puts the price down that low less than six months after release...?

    I realize that the real income is from the sub fee, but that doesn't really strike me as a game that's doing all that well, regardless. I can't imagine that's a model SW:tOR would want to aim for, clean launch or no.
    Its a trick. You get the game for 10$ but you don't get the month free trial. so add 15$ to w/e the purchase price is

  17. #1177
    Dovie'andi se tovya sagain
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    Ewww. Might as well ignore my whole statement then, it seems. Still kinda silly, but eh. I'm not really interested in SW:tOR, but I'd still like to see it do better than what I've heard of Rift, I have some friends that are really interested.

  18. #1178
    Sea Torques
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    Rift was ok up until level cap. Then the shit was boring. Grinding all the same dungeons and stuff. Only thing that kept me playing for a while was PvP, and that too got boring after a while with only 4 warfronts. Sadly, I feel SWTOR may go down the same route. It might have a little more re-playability though, but it's looking like that's it. I'm pretty much just planning on playing it as KOTOR 3 until GW2 comes out.

  19. #1179
    The Sig...
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    PAX coverage starts in 30min. Any live blogging / stream going on?

  20. #1180
    The Sig...
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