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  1. #1221
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    Quote Originally Posted by Kuishen View Post
    I guess you have a point when you say I was expecting shit I was never promised. But come on. It's fucking Star Wars. Space combat is an integral part of the goddamn universe. When you make absolutely no effort to even make it enjoyable there is something wrong.

    I keep throwing back to SWG because if a shitty game like that can do Space Combat right, then by god TOR should be able to. I'm sorry but Bioware dropped the ball big time IMO with this game. The story is "ok" and may keep some people playing for a while but in all honesty nothing about this game is outstanding. And when you're coming up against games like TERA and GW2, you better make sure at least one aspect of your game is fucking fantastic, I feel they failed to do this.
    In all fairness - SWG didn't get Space Combat until the game was well established.

  2. #1222
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    Quote Originally Posted by Kuishen View Post
    I guess you have a point when you say I was expecting shit I was never promised. But come on. It's fucking Star Wars. Space combat is an integral part of the goddamn universe. When you make absolutely no effort to even make it enjoyable there is something wrong.

    I keep throwing back to SWG because if a shitty game like that can do Space Combat right, then by god TOR should be able to. I'm sorry but Bioware dropped the ball big time IMO with this game. The story is "ok" and may keep some people playing for a while but in all honesty nothing about this game is outstanding. And when you're coming up against games like TERA and GW2, you better make sure at least one aspect of your game is fucking fantastic, I feel they failed to do this.
    Yeah, personally I haven't played the game so I can't comment on how space combat is. But either way, no matter how they would have implemented it, people would have bitched about something. And if they didn't add anything at all, then people probably would have bitched the most. But for as long as they've been working on the game and as much money as they have put into it, it seems most of their time and resources have mainly gone into the VO and story. I used to think this was cool and was a good idea, but now that I see what a game like GW2 is bringing to the table, it's opened my eyes a bit.

    Either way, I think there's a place for both games and I still think it will do fairly well for the simple fact that it's Bioware making another Star Wars game. But honestly, so far what I've seen hasn't been impressive to say the least. Nor has it disappointed really, but I guess that's because I wasn't expecting much in the way of game play since all they seem to talk about is story.

    I guess what they really need to focus on is getting the launch just right and getting people to play long enough to put out more content to the game that may be a bit more impressive than what they're launching with. Story and alts will help a bit with that, but probably not for long for most people, so hopefully they already have a list of good stuff ready to work on and work fast at putting it out.

  3. #1223
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    I think the biggest disappointment for me that I saw was the PVP battle ground video. It really did look like WSG + AB mixed in one from the buffs to the capture points. It was visually impressive from the troopers perspective but laughable from the jedi/sith perspective. The sith and jedi looked like children with play swords running around in the backyard swinging at each other. The lasers turning at 90 degree angles to hit people made me shake my head and chuckle, yes I realize that it has to be done but it still looks crappy(I honestly don't know what they can do to fix the blaster thing). And then watching the eternity vault video. I just saw a reskinned wow. The jedi healers disappoint me the most because they have their sabers out for no reason. It looks silly, I'd rather them only be out if they're going to use them.

    All that being said...




    If it comes out before GW2 I'll probably still play it...

    /sadpanda

  4. #1224
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    Found a great review made by somebody who got hands on time at PAX. Goes into details about the biggest criticisms pretty much everybody has had about this game and why they are just flat out wrong.

    http://www.swtor.com/community/showthread.php?t=460703
    Spoiler: show
    *Please read the full review before commenting - It would be much appreciated*


    I had the privilege of obtaining a 3-day PAX pass for myself and my girlfriend for PAX Prime in Seattle. I was also accompanied by several friends and later on, my brother. If I may I'd like to give a little back story before I detail my full experience...and I mean FULL experience. So be ready for a detailed review here!

    Prior to going to PAX I had scoured the internet for all things TOR in the hopes of finding some little “tid-bit” of information I may have missed. This devouring of information really spiked when I started seeing quite a few reviews, and nearly insurmountable comments and posts on the internet alluding to some fore-gone conclusion that SWToR might not be what we had hoped; and indeed that it may not do well at all.

    I found the prevailing dissent disturbing. I couldn't believe that so many people who have never played the game had such a negative opinion of it and that so many websites that had done previews of the game spoke so blandly of the combat and interface (among other things).

    The basic consensus growing, it seemed, was that the game would be "good" but wouldn't "revolutionize" the MMO genre in any way.

    In fact my girlfriend even reflected this view stating, "I just think GW2 looks more fun to play. Look at all the videos...GW2 combat just looks like more fun." She also thought that SWToR looked too "cartoony" and too much "...like WoW...”

    I obviously did not share these views of the two games. Yes it seemed that combat in GW2 looked more engaging and SWToR looked more “typical” of the MMO genre but I couldn’t believe that BioWare would take anything other than the “feel” of “typical” so that many people could easily transition into it.

    I was hoping there was actually more going on and that it would be “familiar” only in that it’s comfortable and easy to pick up but wouldn’t feel like the same old stuff.

    All of this isn't for the purpose of creating a GW2 vs. Star Wars debate; there is more than enough of that. Rather, it’s to give the readers an understanding of my impressions before, and after having played it for myself.

    First and foremost, my friends and I are gamers. We want good, quality, fun games being made regardless of who is making them. We try to approach all games with an open mind and enjoy each for what it offers.


    ON TO THE GAME!



    Setup

    Our first day at PAX my girl, my friends, and myself all rushed off to the BioWare booth(s) to get into the line for SWToR before it got out of hand. I was pleasantly surprised to find that the design of the booth allowed all of us in line to watch people currently playing the game on large TVs positioned throughout the line.

    There was also this mesh fabric with SWToR graphics printed on them that we could see through and watch the people playing. It was pretty cool.

    My boss and I noticed that the shadows looked very pixilated and "jaggy" on the large TVs. It did have us slightly dismayed that some of the polish we wanted to see may not be in place yet. We continued to talk about what we saw and constantly pointed out things we were noticing for the first time, with up-close observation.

    We saw some other things that didn’t look quite right to us either but we put our fears aside and just watched, and waited. Then it was our turn.

    We all got in, sat down and picked from a list of pre-made characters. The SWToR team asked that we not create our own characters and instead pick from the list before us. Each computer in the area had different Race/Gender combos provided for the different classes. I chose the Jedi Knight for my first run at playing SWToR...


    Story and General Impressions

    It started out with a little cinematic of my character arriving on Tyhon and then approaching one of the Jedi Instructors for further, well, instruction. Thus began the first character controlled dialogue for the Jedi Knight.

    The dialogue choices and responses from the characters felt very natural and fluid – Nothing felt forced or artificially contrived. I did not have to spend a lot of time deciding what I thought my character would say; the choices just felt right for what I wanted to be. I was very impressed that for the first time in an MMO I was actually engaged with what I was going to be doing, and why.

    Then the realization struck me...I had actually made a choice. For the first time in an MMO I didn't just click a voiceless NPC quest-giver, spam click "accept" and move on, looking at my quest log to determine what I actually needed to do or how many of something I needed to kill. Now, I had actually engaged someone in a conversation that led me to a course of action.

    I can not truly emphasize enough just how cool this was. I was an important character; making decisions while conversing with NPCs in the world, but they were no longer just NPCs. They, like my character, had a life and personality all their own. I can tell you now that from the few quests, or missions I undertook, that I already felt connected to the game world and its “people.” I did not have to spend large amounts of time doing it and when it occurred, it felt natural and immersive. They honestly, truly, nailed it on this.

    For those out there that would hearken to the phrase, “It’ll be a good game but people are going to be sorely disappointed if they think it’s going to revolutionize the MMO genre” as a means to placate the extremes to either side; they could not be more wrong.

    Even in my brief experience with SWToR I can tell you that, at least for me, this level of immersion will most definitely revolutionize, at the very least, MMO questing! I find it quite possible that this system might become the standard by which all future MMOs will be judged.

    I know that underneath the feel of it you could say that you're still just doing the same thing...but it's much more than that. The immersion is second to none. It really brings you in to the world and makes it an experience like no other MMO has ever done.

    These aren’t simple “voiceovers” that you’ve seen in other MMOs. We are talking about characters and NPCs that are completely voiced and animated cinematically in realistic conversational manners. We are talking...about a dialogue and questing system fully realized... in true RPG form with characters that are unique, who have their own voices and personalities. If that isn’t revolutionary then I don’t know what is. Once you get your hands on the game you’ll understand what I’m talking about. It was simply amazing.


    Graphics and Animation

    When people talk about graphics they tend to lump everything that composes a games holistic design into an extreme oversimplification of its components. There are quite a few things to consider within this category but I do not want to stray too far off the path here. Keep in mind, though, that when you’re talking about game “graphics” you’re really describing a wide variety of things like the UI, Characters, NPCs, “Mobs”, environment, particle systems, animations, and much more from the perspective of Art design, Implementation, functionality, scalability, technical specifications, etc.

    For instance, you could say that Vanguard: Saga of Heroes had the best graphics you’ve ever seen in an MMO. Well that’s a broad statement with quite a lot of implications. The perception of the player may be as such but for what reasons? Is it the Artistic style? Is it the environment? Character / mob / NPC animations? Combat animations? Spell effects?

    Or you could look at the notorious and often nefarious World of Warcraft. You could say that it had horrible graphics and you’d be right; you’d also be wrong. From a technical standpoint it may be lacking in high fidelity (res) textures and loads of lighting effects, shadows, advanced mapping, polygon count, and so on. But for everything it lacked in raw power it made up for much of that with solid weight to characters and creatures (mounts) beautiful animations, a colorful world and excellent execution of Art direction. I think you get the point.

    With that in mind I still thought the Art design choice in SWToR was a smart one. I can tell that it was built not only to fit, thematically, but to also provide scalability and functionality without forcing all of our systems to bog down into a clunking, steaming mess. I have to say; the graphics look great in person. The world was vibrant, but not overly so. Characters, NPCs, Mobs...they all seemed to fit into this environment. You had a sense that they belonged where they were. The game was actually quite breathtaking in its vistas and connection to the characters within them. When I was sitting down playing the game, not once did I think to myself, “Huh this looks rather cartoony.”

    I was also highly impressed with how smooth the animations were - from the way the characters moved, the cloth animations, to the little nuances of facial expressions. The animations really brought everything to life; not only in the dialogue sequences but also in the general movement of characters and in combat. Everything seemed to have weight, and a solid connection to the environment.

    I had the distinct impression that many of the potential negatives surrounding the “graphics” in SWToR would vaporize once you saw it for yourself and not via Internet footage. The game looks fantastic and again I would say reserve your own judgment until you sit down and play. It’s a completely different experience than watching those horrible quality videos online.

    The few qualms I had with the “graphics”, I’m convinced are just within the build used at the demo and will be polished up by launch. I believe most who have played beta versions of a game would agree with me on this one; that the following issues are easily things you’d see polished up last and usually during or just after public stress testing. Everything in the game looked great and in place. The animations were fantastic as well but the shadows were very jaggy and the water affects...well there were none. I didn’t like that at all. However, like I said I have nothing but confidence that these aren’t even issues...as the polish of them just wasn’t in our build of the game and those things are easily updated.

    Normally I would discuss combat animations and graphics here as well but I’d like to reserve that for the combat portion of the review.


    Combat

    Speaking of the combat portion of the review; it’s time!

    This has been a subject of much contention on the forums and well, basically anywhere on the internet where MMOs are “discussed.” This is probably one of the things I’m most happy to report on. I was absolutely thrilled once I got my hands on the combat portion of the game; for good reason. It affirmed that BioWare has indeed put more time and thought into it than what has been speculated via available footage, blogs, vlogs, previews and the like.

    Starting off I had two combat attacks and three utility abilities. The first combat ability was a quick saber strike. If I clicked it once I would attack. If I continued to click it, I attacked in a succession of blows that acted more like a flurry of strikes with combo progression style animations – invariably leading to a finishing swipe as I destroyed the opponent. Already the game had me hooked.

    The second combat ability was a heavy saber strike. When I clicked it I would do a heavy handed sweep of my vibro-blade and inflict major hurt on my opponent. The animation was smooth and impactful. When I came upon an opponent with a vibro-blade of his own, our attacks matched up. My strikes were connected with his defensive movements and his strikes met with my own defense! It was fantastic; here was actual combat!

    It did not have any auto attacks, nor did it force me to remain stationary to defeat my opponents. It was fluid, impressive...and fun. Here I was with two abilities and heavily enjoying the combat. It was unreal just how solid this was.

    I encountered the same thing with the Jedi Consular, the Jedi Guardian, and the Bounty Hunter. In all honesty I may have enjoyed my consular more than the other two classes. I thought the repetitive look of lifting and throwing an engine part at my opponents would grow tiresome; it did not. The fact that I could move seamlessly while lifting it into the air, rush towards my attackers with my Lightsaber and strike simultaneously in fluid movements simply exhilarated me!

    It felt nothing like the combat I've experienced in other MMOs and it definately had the action feel I was hoping it would without overcomplicating the process. This is another moment where I would say; once you sit down and play it for yourself, you'll see what I'm talking about!

    Not only that but with the lack of an auto attack it all became ability based; when and how I chose to use them. If I right-clicked my opponent over and over I would continuously attack in a successive flurry of strikes as well...It appeared as though it used my quick saber strike whenever I wanted to just by right clicking my targets! This was the combat I was hoping it would be; Fun, fluid, and exciting.


    Summary

    After playing SWToR my girlfriend couldn't contain her excitement. She thought it was the coolest thing that should could actually choose what she would say in her quests; giving her character a sense of personality. I thought it was really cool watching her come out of PAX, after playing nearly every game there, excited for SWToR!

    I came away from the game feeling like it was “whole”...it was complete. My fellow PAX goers stated the following in regards to SWToR:


    Harmony – SinSyn


    Story and General Impressions

    The story really made the game. Being able to mold my own story and contribute to it made the game very fun, even for characters I usually stay away from. I somehow enjoyed playing a Trooper, which is a type of character I stay away from.

    Graphics

    Graphics ended up being better when you sat down and played, the movement and the ability graphics were pretty smooth. I believe the only reason people say its cartoony in the first place is because the trailers are set up with a more*realistic color scheme. We're expecting something darker, and then we get much brighter colors.

    Combat

    Combat was very fun; I enjoyed my abilities a lot. (Played both a Trooper Commando and a Sith Inquisitor.)


    Ryan - Arnot


    Story and General Impressions

    I played a Jedi Knight and Republic Trooper at Pax Prime.

    For the first time ever in a MMO, I actually know why I’m doing the quest and have some vested interest in completing it, not just killing random mobs or picking up random items. Most engaging character in an MMO game I have played (which was 20minutes twice). No other game is like this!! I don’t think there will be any kind of level grinding in this game, just for the sheer fact that its story is going to be so well written and told.

    I was worried that everyone will be playing Jedi Knight and Sith Warriors because of how popular the movie characters were, but I actually enjoyed playing the Trooper class more than the Jedi Knight class(now that was early lvl game play) which tells me they have done very well, creating classes that will be enjoyable to play.

    Graphics

    “Stellar”

    “Nicely structured”

    “Everything looked like it belonged…nothing was out of place.”

    “…the best looking environment since Vanguard.”

    Combat

    Combat looked like ACTUAL combat.

    It looks like 2 guys are sword fighting and I love how it shows Jedi blocking blaster fire with their Lightsabers.

    I like that it has killing blows at the end of fights. How people get knocked back from grenades and rockets.

    Space combat… enough said!!


    Jesse – Traykor


    Story and General Impressions

    The story... OMG the story man! I have never seen anything like this in an MMO and honestly I didn't realize how creative it was until I spent 40 minutes at the GW2 display.

    Graphics

    I thought the world textures and colors were unmatched. It was so amazing to stop and look around me while dodging a few blaster shots. The character models were so smooth - nothing like I was expecting based on the videos I had seen. I do feel the game could use some more spell graphics, but that's personal opinion and I feel the game is in line with the movies in this regard. The shadows need a little work and I assume this won't be a problem at release.

    Combat

    The combat was super smooth. I really felt engaged in the combat and found it enjoyable. The cover system is sick in that you can bounce around cover, but still take damage from the non covered area's while in cover, if you know what I mean.


    Matt – Auladan


    Story and General Impressions

    I was able to play the game for 15 minutes with a premade male smuggler, and even though my character had been made for me, I felt in those 15 minutes more vested and interested in him than I had in any character I'd made myself and played in any other MMO before. He felt like a unique and fully developed 'person', a 'person' with a history and a personality (which I got to further define through choices I could make in dialogue), and I absolutely loved it.

    Graphics

    Buttersmooth and incredibly high-resolution, the graphics blew me away! I'd watched plenty of videos of in-game footage, but when I sat down and actually played the game, I was more than impressed. This game is artfully riddled with fine detail.

    Combat

    Again, I had only 15 minutes and just reached level 2 before my playtime was over, but I found combat to be fun right from the get-go. I had several abilities right away, and as a smuggler one of them was the ability to roll in to cover, which made me absolutely impervious to any damage that came from in front of me. I could stay 'hidden' at my leisure, and pop out to fire whenever I wanted. I loved that there is no auto attack!

    What else can I say? I felt the same way.

    I walked away from the SWToR booth with my spirit galvanized and the solidified sentiment that this game was truly a masterful “Triple-A” MMO...RPG!

  5. #1225
    Ridill
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    Um.... really? Really? REALLY? Your listening to somebody who wrote a review about a game they had less then a few hours w/, against ppl who have been playing the beta for weeks, months, ect...? Of course playing it at the very starts is awesome and exciting.. its when your 20-30hrs+ (less - just giving an example) that you start to realize how shallow some aspects are.

    The fact he was like "its so exciting tossing up engine parts and it didn't get old like I thought it would" is retarded. Because tossing up engine parts at enemies is RETARDED and stupid. Oh hey... I'm on a ship and im throwing engine parts that come up out of the dirt at ppl. the special effects surrounding throwing engine parts emulate it coming out of dirt/ground and it looks retarded when your in a closed environment and not outdoors in the open w/actual ground below you. Also. it looks very stupid and boring compared to force lightning that Sith get

    But yeah.. nobody can write anything up about a game and praise it against all the negative stuff ppl say based on such a short amount of playtime. Reading that article hurt my brain

  6. #1226
    Ridill
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    Yeah, reviews based on such a short gameplay experience are pretty much worthless. E.g. my friend playing TERA jOB: first hours he was excited as hell, commenting on all the stuff, and what's cool and all... come second day of playing and he already decided the game is "meh" for him Because aside of the battle system it's just another generic mmo with quest hubs and he's too bored of that.

  7. #1227
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    Sounds like a fanboy to me.

  8. #1228
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    Quote Originally Posted by Gryffes View Post
    Sounds like a fanboy to me.
    That was the exact same impression I got.

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    Did they even play guild wars 2? I would think since it was mentioned . . and allowed an entire 40 minutes of play time . . he would try it? It would have been way more believable if he had given all this info after stating that he did play guild wars 2 etc etc.

    Edit lol on the 3rd page yea makes sense now.

    "Thank you to everyone for the great responses! My goal with this was to give those in the community the most detailed review possible from my time at PAX in the hopes of assuaging the growing fears about many aspects of the game.

    I hope I accomplished this and I’m grateful for the great feedback! =) I hope more people get to read this and it puts their fears to rest as well.

    As a side note I understand the skepticism of some to the notion that all games dim with time and initial reviews can be more emphatic than would be several months down the line. Just so you understand where I’m coming from with this review; I’ve done reviews on many other MMOs for the community pages, RIFT being the most recent, and I was able to quickly and easily tell the difference between those as compared to SWToR.

    I could tell right off the bat that the other MMOs I reviewed would not maintain the initial enthusiasm we held for them, primarily due to redundant quest hubs with little to no immersion, and crafting systems that were equally as redundant. This is not to say any of them were, or are bad games. Only that I can tell you with a very high amount of certainty that SWToR did something none of them had done; Immerse you in the quests (missions) of the game and give them meaning. It has a depth others seem to lack. You stack that on top of a very high quality game in general and I can easily see the longevity. I am certain that my enthusiasm for the game will do nothing but increase the more I play.

    Again thank you all for taking the time to read my entire review. I hope you found what you were looking for and that it in some way impressed upon you some measure of what I experienced."

  10. #1230
    Ridill
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    The wanna-be reviewer sounds like he is 11

  11. #1231
    Chram
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    Quote Originally Posted by Katlan View Post
    Um.... really? Really? REALLY? Your listening to somebody who wrote a review about a game they had less then a few hours w/, against ppl who have been playing the beta for weeks, months, ect...? Of course playing it at the very starts is awesome and exciting.. its when your 20-30hrs+ (less - just giving an example) that you start to realize how shallow some aspects are.
    If it takes that long playing before you start to nitpick at stuff then thats pretty damn good, considering most single player games take less time than that to even finish. Obviously every game you play for dozens of hours on you'll start to notice things that can be improved upon... a perfect game doesn't exist. No SWTOR won't be it, that much is very obvious.

    Quote Originally Posted by Gryffes View Post
    Sounds like a fanboy to me.
    Love how anybody who is excited for something in any positive manner is a fanboy. Cool standard that came out of nowhere /sarcasm

    Quote Originally Posted by Takiwaki View Post
    Did they even play guild wars 2? I would think since it was mentioned . . and allowed an entire 40 minutes of play time . . he would try it? It would have been way more believable if he had given all this info after stating that he did play guild wars 2 etc etc.
    As Katlan said above, any short period of hands on time with a game you're looking forward to is gonna net nothing but "THIS GAME IS SUPER AWESOME BEST GAME EVAAA". Would have been pointless for him to play it if he didn't get to anyway. I'm super excited for GW2 as well, more than SWTOR at this point, but because its not even in beta yet theres no reason to get excited right now.

  12. #1232
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    Quote Originally Posted by vrumpt View Post
    Love how anybody who is excited for something in any positive manner is a fanboy. Cool standard that came out of nowhere /sarcasm
    Love how you seem to know what my definition of a fanboy is and my standard for labelling someone as one /sarcasm

    Spoiler: show
    You're a douche.

  13. #1233
    Chram
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    nvm not worth my time

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    wow the person that wrote that review must have never played a video game in their lives.
    How they enjoyed the combat is beyond me, first thing i noticed after my first fight was, aw fuck its just as boring as every other mmo on the market, and even more so than some of the newer ones. While the actual combat animations are very nice and cool looking, smooth is not what i would describe them as, they are very stiff.
    Graphics are well done, although i'm not a huge fan of the style, i can't deny they were pretty even if they are cartoony.
    The voice acting and story is what make it playable, as they are wonderful but like most bioware games the choices are minor cosmetics as far as i can tell(and i've had 2 level 50s in beta)
    Finally my personal gripe is that class balancing is way off currently, melees don't stand a chance in solo pvp and smugglers/agents need something different for cover and it ruins solo pvp for them. Before you say hey this is an MMO, i'm going it tell you its really not, its a 1 player game where people can help you or kill you.(think demon souls but without fun combat)
    edit:
    Also what up with that crappy world pvp video with what looks like hand drawn sketches in it?

  15. #1235
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    Quote Originally Posted by vrumpt View Post
    nvm not worth my time
    I know you love this game so much it makes your pee pee tingle when you think about it, but if the player-base is getting tired of even conceptual aspects of a game within a few short months, it does not bode well for your game. Hell, the most shallow XI players weren't sick of many of the aspects of the game for years (myself included), and the average MMO player nowadays has an incredibly shortened attention span, especially with so many legitimately playable MMOs available. Its not going to be good enough for these guys to hook a player into a box sale and a single quarter of paid subscription. Rift fell into that hole (guilty as charged; the game was fun, but got old) and guess what; people were building the same hype for it before it launched. It was a very clean game with an excellent (through cramped) launch with few problems, and it sold a metric ton of boxes and many people paid for a third of a year's worth of subs. And those people are gone.

    No one is saying that this game will flop, but people are saying that its going to be another example of a game that flies off the shelves quickly and stumbles to a crawl within a year's time. Oh, sure, it'll have its ardent fans that yell at the world for not having the time or patience or X or Y personal quality needed to fully appreciate the game, but the damage will be done by then. This game simply runs too close to a formula that has been beaten to death, and it will suffer for it.

    Again, the game will survive. It will thrive for a time; possibly even a long time. You, personally, will enjoy it, and you'll have many people to play it with. Of that there is no doubt, but lets not fool ourselves into thinking that this is going to revolutionize any genre or anything close to that. It'll be another MMO that races out of the starting block, picks up 1-2 mil in initial subs, and drops off to sub-700k subs within 6-9 months.

    Just don't be one of "those guys" that hypes the game up so much before it launches, whilst making a vain attempt to claim that they aren't stifling a raging boner for it, then complains about how shitty the ex-players are that left too soon while hurling insults at them. We've had too many of those guys before, and we really don't need another one.

  16. #1236
    The Sig...
    Join Date
    Apr 2005
    Posts
    4,934
    BG Level
    7
    FFXI Server
    Sylph

    I miss FFXI

  17. #1237
    Chram
    Join Date
    Mar 2010
    Posts
    2,759
    BG Level
    7

    more beta invites going out tomorrow? or did i miss it again?

  18. #1238
    Ridill
    Join Date
    Jul 2006
    Posts
    12,621
    BG Level
    9
    FFXI Server
    Ramuh
    WoW Realm
    Kilrogg

    Quote Originally Posted by Lucavi View Post
    I know you love this game so much it makes your pee pee tingle when you think about it,
    Sorry, but this really made me laugh.

    Anyways, like Ive said.. the game will be strong to level in, but I don't think the story line will be great for many alts since after the noob island its still the same quest hubs and locations and everything is the same aside the major story stuff (so ppl will be skipping 75% of it after their first character). I just don't think its going to offer anything special at end game

  19. #1239
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,631
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    I might just get it for the PVP. Its stock, but I've never needed anything more than stock in PVP. Hell, I'd still play Ballista in XI if it had any sort of following or dev support.

  20. #1240
    Chram
    Join Date
    Feb 2008
    Posts
    2,683
    BG Level
    7
    FFXIV Character
    Vrumpt Vegallion
    FFXIV Server
    Excalibur

    Quote Originally Posted by Lucavi View Post
    Truth
    Honestly and truthfully, despite what I may suggest the game i'm trying to get my roommates into right now is GW2. Doesn't mean I don't think SWTOR won't be a great game in itself, but money is going to GW2 at this point for a number of reasons. I've still been looking forward to SWTOR since 2008 though, so its almost like i have to check out the final product, especially since its the KOTOR MMO. Its disappointing that Bioware had to stay on the "safe" path with everything though, and thats just a shame really.

    But yeah, can't guarantee where i'll be in 2 or 3 months after launch.

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