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  1. #21
    Salvage Bans
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    Quote Originally Posted by Xanthu View Post
    NIN/DRK
    PLD/?
    BRD/WHM
    SCH/RDM
    RDM/DRK
    WHM/BLM

    BLMx3
    COR
    BLU
    RDM or RNG?
    Really not a whole lot of people but it should be doable, time out is not really a problem with that fight, it's more the whole staying alive deal with only these people not so well geared as you mentionned.
    Not sure between rdm or rng in that last pt... rdm/whm for more curagaII while it's in the air or more dmg to have it go down faster... If the rng and the rdm both have sub par gears I'd go with rdm.

  2. #22
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    Err, is this a serious post?
    We usually do like 10-12 ppl for breeze through fights.
    3 w/e melee, usually wars, drks or mnks or something for tanks, with brd rdm whm.
    Then just 3-4 blms and a brd or rdm. 7-10 min battles, 1 melee stays in every run to open chest. Complete about 6-7 orbs per hour with 12.

    Even without skygear this shouldnt be to hard. Our blms dont nuke untiill it goes airbound, then they just go all out, and everyone stuns as much as they can. Air is the only risky part of the fight, and blms dont really need anything but AH gear anyways, so shouldnt be to hard.

  3. #23
    Sandworm Swallows
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    Quote Originally Posted by Caerloc View Post
    Err, is this a serious post?
    We usually do like 10-12 ppl for breeze through fights.
    3 w/e melee, usually wars, drks or mnks or something for tanks, with brd rdm whm.
    Then just 3-4 blms and a brd or rdm. 7-10 min battles, 1 melee stays in every run to open chest. Complete about 6-7 orbs per hour with 12.

    Even without skygear this shouldnt be to hard. Our blms dont nuke untiill it goes airbound, then they just go all out, and everyone stuns as much as they can. Air is the only risky part of the fight, and blms dont really need anything but AH gear anyways, so shouldnt be to hard.
    Of course it's serious. I've seen whole (well-geared) alliances wipe to this thing or have a hell of a time taking it down. It's not an easy fight by any means - or at least it wasn't back when I did it, which to be fair was a good year and a half ago.

    Sky gear really shouldn't matter, as long as your tank's gear isn't gimp >< Tank staying alive is pretty important and usually the hard part. I'm probably going to be doing this again soon seeing as I've got a 99 orb sitting in my safe since the time I did it last (lol) so we shall see how that goes with new merits and whatnot.

  4. #24
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    Quote Originally Posted by Silenka View Post
    Of course it's serious. I've seen whole (well-geared) alliances wipe to this thing or have a hell of a time taking it down. It's not an easy fight by any means - or at least it wasn't back when I did it, which to be fair was a good year and a half ago.

    Sky gear really shouldn't matter, as long as your tank's gear isn't gimp >< Tank staying alive is pretty important and usually the hard part. I'm probably going to be doing this again soon seeing as I've got a 99 orb sitting in my safe since the time I did it last (lol) so we shall see how that goes with new merits and whatnot.
    You dont need tanks. I've tanked it mnk/nin. Usually we bring 3 melee/nin, (1 sits out every run) so that the blms dont have to spend mp before it takes flight. 4 decently geared AH blms is enough to take it down again fast. Just go all out, and stun somehwat coordinated. It's a joke of a fight. We did it the same way 2 years ago to.

  5. #25
    E. Body
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    Do your BLMs have AH gear or are you just assuming it would be good enough?

    This is also a serious question.

  6. #26
    wotg torrent kitty :3
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    Quote Originally Posted by Caerloc View Post
    You dont need tanks. I've tanked it mnk/nin. Usually we bring 3 melee/nin, (1 sits out every run) so that the blms dont have to spend mp before it takes flight. 4 decently geared AH blms is enough to take it down again fast. Just go all out, and stun somehwat coordinated. It's a joke of a fight. We did it the same way 2 years ago to.
    this is a perfect example of how to not give advice in an the newbie section. no one is asking how good you can do it, this is about the OP and the situation he's in. 12 unexperienced ah gear ish people will face ks99 the first time. oh yeah, let them go in like you advice, it's not your orb anyway right?

    i'm sure once they get the hang of it, they'll be fine with what they got. posts like how retarded easy something is when you do it with marginal people belong to any epeen brag threads in advanced. telling that them that there is no tank needed is a brilliant move

  7. #27
    Hydra
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    should be winnable with that setup, the pld comes pld/nin i saw that you put a pld/??? lol
    depending on how the rdm or rng is geared i would say is the bigger thing to decide who is coming what.

    oh and a side note about your tanks, if you can't zerg it out the sky then i would say bring a fire resist set. you only need a moderate build to negate most of the dmg, and you can hold it well till blms take it out of flight. On ninja is really easy to make one, but with NO sky gear at all.. (im assuming no Suzaku feets) it is probably on the difficult/expensive side.

    I think its a bit harder to make one on pld without some key R/E pieces, but you can do a -MDT build which nearly all the stuff you can buy off the AH for pretty cheap along with Iron Ram pieces and a Resentment cape being R/E, but this is not going to be as effective as a fire resist, just an alternative to using one.

    Oh, and its nice to know that you psuedo-burn your KS99s Caerloc, since he didnt ask. You can't honestly expect someone who is leading 11 other people for the first time to a fight they have never seen before to just try and bust out some zerg strat and lose an orb and just obliterate all the moral for any kind of victory. After they get their feet wet then they can do it however it floats their boat.

  8. #28
    Relic Shield
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    Thank you Caerloc, we all know how awesome you are now, and you've managed to contribute absolutely nothing constructive to this thread.

    On topic, Crimson Cuisses go a long way towards helping the fire build. (And the OP said no Sky gear). Assuming no Sky/HNM drops or HQ's, or Assault Breastplate, the best I can come up with for a quick/cheap build is ~120. (Not counting Cerb bow either)

    They take time and work to put together, but they make a huge difference in this KS if you're holding the Wyrm in the air for extended periods of time.

  9. #29
    Sea Torques
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    Quote Originally Posted by Baelorn View Post
    Do your BLMs have AH gear or are you just assuming it would be good enough?

    This is also a serious question.
    Some. I'm one of those BLM and I pride myself on it (fresh morrigans body :3). The others are notable mainly for Morrigan hands on one, some AF 2 (no hat) on the other. I'm also probably the only one fully meritted.

    And before it gets asked; Yes, we have Salvage gear before Sky.

    And thanks for everyone discouraging Caerloc and me following his advice. I'd be one to jump in and say "suuuuuuure we got this no problem," and then get yelled at by everyone else.

  10. #30
    Hydra
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    you need to take your clique to farm some sky stuff then lol, can kill everything up to kirin with 12 people...get some of those important pieces, like those suzaku feet for this fight lol

  11. #31
    Sea Torques
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    Quote Originally Posted by devildrifterX View Post
    you need to take your clique to farm some sky stuff then lol, can kill everything up to kirin with 12 people...get some of those important pieces, like those suzaku feet for this fight lol
    Oh we know. We're actually sitting on some sky pops right now. We just never have the time. Only reason this is working is because it's 30 min.

  12. #32
    Banned.

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    It's 30 min if you do only one orb(well really it's a lot less, but eh), but why bother gathering for one.. it takes like 20 min to port up to sky, kill suzaku, and warp if your members have sea >_>

  13. #33
    Lostbane
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    We did this for the first time recently. We did three runs and did manage to beat him but we screwed up some learning.

    Really, really important to let just one person go in and turn him first. We did get half our alliance breathed on lol... but if you mess that up there is time to recover. We just held it until everyone unweakened. Yes, we're n00bs.

    I wouldn't want to go in there without at least 4 BLMs. Ours aren't uber but most have at least decent merits and reasonable gear. Make sure they have someone who can curaga II them. SCH would be nice in that slot for protective buffs/weather or a SCH. If not, BRD with a large MP pool is nice.

    Make sure the melee know when to get out and stay out and that out means far.

    We didn't have an uber setup for this but we struggled through and I think we learnt a bunch about it and will be far better next time.

    Take it seriously and you'll be ok. Our first runs weren't impressive but I think we figured it out.

  14. #34
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    Quote Originally Posted by Baelorn View Post
    Do your BLMs have AH gear or are you just assuming it would be good enough?

    This is also a serious question.
    No, our blms dont have AH gear. But as long as your nukes arent resisted you will be fine. Bring a Cor and have him do M.acc and m.atk, if you wanna be safe.

    And as for no tanks, ofcourse someone needs to tank it, im saying war, nin, drk, mnk (ok mnk needs good gear cause of dmg being the single hate tool) or pretty much anything can do the tanking. You can stick slowII and elegy on it, you dont need superior gear to blinktank that.

    Extra DD's are more of a drain and a liability, especially when they are likely to pull hate anyways. Do a stun rotation so that all the blms doesnt stun at once. Have one blm stun when he takes flight, one after first nuke, one after second, etc. And dont be afraid to go all out. He usually goes down as 4 blms emptied their mp-pool on it. So just do it, and if one blm dies after he lands, its not a big deal. The melees can take him down after that. You only NEED the blms for the flight anyways. Blms shouldnt nuke before he takes flight either, need a full, fresh mp-pool when he does.

    Stoneskin is your friend, and so is the supportjobs curaga's.

    It really is easy, assuming reasonable merits and not the cheapest of cheap AH gear.

    Oh and also, instead of 1 person rushing in risking the breath, you can just pull with stun. Either you all get drawn in to safety, or hes stunned so you can run in.

  15. #35
    Sea Torques
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    one more question, does hate reset when he lands? or would a chain-spelling RDM be up shit creek?

  16. #36
    Ridill
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    Hate doesn't reset. Soooo... <_<

  17. #37
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    Well. We tried, we failed. Was pretty stable before takeoff, and the first light worked fine, but I immediately got FACED after landing burst 2, and the rest of us BLMs followed real fast. Is it likely/possible tanks didn't have enough time to get hate? Our NIN got terrored at the start but after that was a good 5 min of BLU/RNG dot, and a little nukeing.

    Our tanks are saying that Hurricane Wing was actually the biggest problem, especially in the air. Fix/dodge/endure how? (Oh hey we ran ON WINDSDAY bad idea?)

    When the DD party went down the Tank party WAS able to endure for a good 15 min, was finally some off Fire Blast or something that just took us down. We timed out before we wiped out.

    Setup was:

    NIN/DRK
    PLD/NIN
    RDM/DRK
    WHM
    BRD

    BLMx3
    RNG
    BLU

    71 BLU on his own :/ (newbie)

    and a Cor swapping parties.

  18. #38
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    Quote Originally Posted by Xanthu View Post
    Well. We tried, we failed. Was pretty stable before takeoff, and the first light worked fine, but I immediately got FACED after landing burst 2, and the rest of us BLMs followed real fast. Is it likely/possible tanks didn't have enough time to get hate? Our NIN got terrored at the start but after that was a good 5 min of BLU/RNG dot, and a little nukeing.

    Our tanks are saying that Hurricane Wing was actually the biggest problem, especially in the air. Fix/dodge/endure how? (Oh hey we ran ON WINDSDAY bad idea?)

    When the DD party went down the Tank party WAS able to endure for a good 15 min, was finally some off Fire Blast or something that just took us down. We timed out before we wiped out.

    Setup was:

    NIN/DRK
    PLD/NIN
    RDM/DRK
    WHM
    BRD

    BLMx3
    RNG
    BLU

    71 BLU on his own :/ (newbie)

    and a Cor swapping parties.
    Five minutes should be plenty of time to build up hate, how familiar are the tanks with endgame NIN/DRK and PLD/NIN tanking?

    Also, did they have Fire Resist for flight, or were they taking a truckload of damage every hit?

    I'd have to dig up old SSs, but I remember wings hitting me for somewhere in the 250-300 range, I think. (I could be way off, that sounds right though), and when he's only hitting you for 20's in the air, the odd wing here and there shouldn't be that bad.

    For what it's worth, your BLMs can always cast a nuke, put up a fresh Stoneskin, repeat, and they can back off while the PLD and/or NIN establish hate, you have a ton of time in the BC.

    Good luck next time, our first run was pretty bad too but we got the hang of it and it's really easy after awhile.

  19. #39
    Hydra
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    terror is typical, depends on what your tanks were doing to be honest. PLD could have sent > flash > cure 3/4 bombed himself continuously to build a alot of hate fast, and same could be said for the nin/drk just going thru a typical hate cycle. I would say, do not nuke on blm at all just when it gets into the air and to SC MB.

    Hurricane Wing is gonna happen, could have the blu do AoE stoneskin, or make your cor sub whm and cure 2nd ally, or make blu and rng sub whm (ghetto as hell, but it will get the job done)

  20. #40
    wotg torrent kitty :3
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    we did 8 wyrms on saturday. setup was (1-2 changes through the runs)

    nin/drk
    pld/nin
    brd
    rdm
    smn
    whm

    rng/sam
    war/sam
    war/sam (relic)
    brd
    whm

    blm
    blm
    blm
    blm
    rdm
    brd

    some tips from observation of our runs:

    - if you have really strong dd (like our wars) tell them to not ws until the sc to get it in air. even without ws, our relic war took hate in that phase just from the silly triple procs.
    - strong melees should either have third eye or shadows. the war was tanking a lot and i also had my fair share as rng/sam once the wyrm was down from air. seigan third eye anticipated 80% of the hits and the dmg coming from terrord or w/e was easily covered by pld cure for hate or our whm.
    - get blms someone with a healing -ga lol. rdm tried as good as possible (and brd/whm) but blms died every now and then.
    - keep your tank pt super prepared, no matter how much you think their pt is too pimped. in one of our runs, all 4 blms were dead when the wyrm came down and relic war died 20 sec later. only damage coming was from me and the other war now. that resulted in a long ass after fight (like 5min for 10% hp). however it was still very smooth as the tank pt had it under total control.

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