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  1. #41
    A. Body
    Join Date
    Sep 2006
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    4,228
    BG Level
    7
    FFXIV Character
    Alistaire Lexander
    FFXIV Server
    Sargatanas

    One thing not mentioned so far, this fight can glitch. What happens is Wyrm will ignore normal Fafnir-not-turning rules and turn to face whoever has hate, including just spinning around with everyone in range. It's not common, but you should be aware that it can happen. If it does you're going to be forced to kite it, and that makes for a very fun fight.

  2. #42
    New Merits
    Join Date
    Jul 2008
    Posts
    218
    BG Level
    4

    Quote Originally Posted by Alistaire View Post
    One thing not mentioned so far, this fight can glitch. What happens is Wyrm will ignore normal Fafnir-not-turning rules and turn to face whoever has hate, including just spinning around with everyone in range. It's not common, but you should be aware that it can happen. If it does you're going to be forced to kite it, and that makes for a very fun fight.

    I've seen this happen two times, and both times was because the idiot tank who runs in first to aggro it died to breath instantly.

  3. #43
    Banned.

    Join Date
    Oct 2007
    Posts
    5,674
    BG Level
    8

    NIN/DRK tank pulling with stun is the only way to go You get enough time to move to feet, other people run in after first TP.

  4. #44
    A. Body
    Join Date
    Sep 2006
    Posts
    4,228
    BG Level
    7
    FFXIV Character
    Alistaire Lexander
    FFXIV Server
    Sargatanas

    Quote Originally Posted by ZhanAsura View Post
    I've seen this happen two times, and both times was because the idiot tank who runs in first to aggro it died to breath instantly.
    Nobody died at first when we realized it was doing this. Of course, if it does this, and the first move is breath, it'll be pointed right at your tank so it would look like the tank was standing right in front of it.

  5. #45
    Relic Shield
    Join Date
    Oct 2006
    Posts
    1,744
    BG Level
    6
    FFXI Server
    Cerberus

    Quote Originally Posted by Thorny View Post
    NIN/DRK tank pulling with stun is the only way to go You get enough time to move to feet, other people run in after first TP.
    I solo tank this PLD/NIN, and I just toss on MDB gear and pull it solo.
    Breath won't kill me that way.

  6. #46
    New Merits
    Join Date
    Oct 2006
    Posts
    214
    BG Level
    4
    FFXI Server
    Caitsith

    Quote Originally Posted by Aevis View Post
    we did 8 wyrms on saturday. setup was (1-2 changes through the runs)

    nin/drk
    pld/nin
    brd
    rdm
    smn
    whm

    rng/sam
    war/sam
    war/sam (relic)
    brd
    whm

    blm
    blm
    blm
    blm
    rdm
    brd

    some tips from observation of our runs:

    - if you have really strong dd (like our wars) tell them to not ws until the sc to get it in air. even without ws, our relic war took hate in that phase just from the silly triple procs.
    - strong melees should either have third eye or shadows. the war was tanking a lot and i also had my fair share as rng/sam once the wyrm was down from air. seigan third eye anticipated 80% of the hits and the dmg coming from terrord or w/e was easily covered by pld cure for hate or our whm.
    - get blms someone with a healing -ga lol. rdm tried as good as possible (and brd/whm) but blms died every now and then.
    - keep your tank pt super prepared, no matter how much you think their pt is too pimped. in one of our runs, all 4 blms were dead when the wyrm came down and relic war died 20 sec later. only damage coming was from me and the other war now. that resulted in a long ass after fight (like 5min for 10% hp). however it was still very smooth as the tank pt had it under total control.
    Now see, if you just swapped the sub to nin on your melee party, you could have just cut out the tank party entirely. You could either add a pt of blms for even faster and absolut safe runs, since he wont stay in the air for more then like... 1-2 minutes and you would have 4 more stuns to counter his AoE.

    As for blms taking hate? (This was someone else) Eat it, and go nuts. Dont hold back and keep him in the air longer then you have to. You should have a rdm and a cor or brd in each blm pt, they can keep you alive, just curagaII and cure IV if its bad. Also have your stoneskin ready for when it goes into the air. And stun, but not all at once. Space it out.
    If a blm has hate after it lands, so be it, if you cant manage to keep him alive its ok. The "tank party" can kill it alone from there, as long as its on the ground.

    And a last thing i notice alot of people are lazy with. Dont shellra II as a rdm. Shell IV all your partymembers, or better yet, invite your whm to Shellra V each party. It takes 1 minute, and the difference is 8% between Shell II and IV and 13% between Shell II and V. Thats 13% less dmg you could take from ALL air attacks, just by spending 1 minute.

  7. #47
    Sea Torques
    Join Date
    Jul 2006
    Posts
    514
    BG Level
    5

    Quote Originally Posted by Furionstormrage View Post
    I'd have to dig up old SSs, but I remember wings hitting me for somewhere in the 250-300 range, I think. (I could be way off, that sounds right though), and when he's only hitting you for 20's in the air, the odd wing here and there shouldn't be that bad.
    Our tanks were reporting closer to 500-600 wings, seemed a little stronger in the air? This is what seems to baffle us at the moment.

  8. #48
    Relic Shield
    Join Date
    Oct 2006
    Posts
    1,744
    BG Level
    6
    FFXI Server
    Cerberus

    Quote Originally Posted by Xanthu View Post
    Our tanks were reporting closer to 500-600 wings, seemed a little stronger in the air? This is what seems to baffle us at the moment.
    That might be the case, I tank it in the air with a fair amount of MDB (don't need much Fire Resist, and Iron Ram/Resentment Cape helps with Enmity for keeping hate off the BLMs and MDB for Wings) and fully merited Shellra V.

  9. #49
    wotg torrent kitty :3
    Join Date
    Jun 2007
    Posts
    1,624
    BG Level
    6

    Quote Originally Posted by Caerloc View Post
    Now see, if you just swapped the sub to nin on your melee party, you could have just cut out the tank party entirely. You could either add a pt of blms for even faster and absolut safe runs, since he wont stay in the air for more then like... 1-2 minutes and you would have 4 more stuns to counter his AoE.
    that setup was based on what we had, no option to get in another blm pt. longest wyrm airtime we had was 1min ish, usualy 30sec. our blms died because of no -ga healing and they going nuts without ss ^^

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