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  1. #1
    Melee Summoner
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    BLM Magic Burst Dmg

    Had a few questions regarding bonus dmg applied to BLM MBs.

    There's 2 items I'm curious about that apparently enhance MB dmg:

    Static Earring
    and
    Sorcerer's Gloves

    Are these worth macroing in during MB? Do they outweigh Zenith Mitts(+1)/Morrigan's? Which is better, Novio+Moldavite, or Novio+Static? Your opinions on whether or not I should choose static over others? I'm BLM main.

  2. #2
    Salvage Bans
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    Yes they are, and yes they do. Novio + Static is better on MB. Choose whichever one you think will be the best for you (duh). If BLM / MBing / E-peen is your thing, go for static.

  3. #3
    Tan
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    Otherwiki mentions that Static and Sorceror's Gloves increase MB damage by 1.05 wouldn't that be nearly equivalent to the damage done with Moldative and/or Zenith mitts in those slots?

  4. #4
    You just got served THE CALLISTO SPECIAL
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    That depends on how much MAB you have and/or MDB of the mob, but a straight 5% on the MB is likely going to add abit more than +5 MAB.

  5. #5
    Tan
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    Eh seems like a minuscule upgrade in those slots when, something like Magnetic, or Ethereal would probably be of more use for a different job.

    Not to mention I know none of our BLM's actually intentionally MB's so I guess it depends how much you can nail a MB regularly.

  6. #6
    E. Body
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    mab effect is calculated as YourMAB/MobMDB. assuming that your MAB is higher than the mob's MDB, +5 MAB will add less than 5% damage to your nukes. a usual build w/o moldavite or z mitts included would be 10 (Src Ring)+ 8 (ugly Pend)+ 2 (yigit feet)+ 6 (weskit)+ 7 (novio)+ 32 (base trait). assuming that the mob has no MDB to speak of, 170/165 means 5 mab is just a hair over 3% more damage, meaning that the static/af2 hands will do about 67% more for your nuke than the MAB you could stick in those slots.

  7. #7
    You just got served THE CALLISTO SPECIAL
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    That's totally what I said!

  8. #8
    Nidhogg
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    Sorry if I sound like a broken record about this lately, but MDB of the mob doesn't matter for comparing the % increase from adding MAB, just how much MAB you already have. MAB+5 is a roughly 3% increase at +65MAB for the reasons Spekkio showed, but that's going to be true whether the thing you're fighting has MDB+0 or +100.

    Also, if you want to get super technical, you also have to make a similar comparison for "bonus damage added to magic burst" equipment and bonuses. So for instance, if someone has Lv3/5 AM2 and AF2 hands and wants to know the bonus from adding static, it's 1.16/1.11 ≈ 4.5% increase. The difference here is that there aren't enough "MB bonus" options around to let the MAB overtake the MB bonus options in ear and hands slots in any practical situation, except possibly af2 gloves vs. morrigan hands when the hands participate in the morrigan set bonus--and depending on other gear. Also, there's a new staff from La Vaule which I doubt has some massive bonus worth even using over HQ staves, but if it did that would also change the considerations above.

  9. #9
    E. Body
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    Quote Originally Posted by Suiram View Post
    Sorry if I sound like a broken record about this lately, but MDB of the mob doesn't matter for comparing the % increase from adding MAB, just how much MAB you already have. MAB+5 is a roughly 3% increase at +65MAB for the reasons Spekkio showed, but that's going to be true whether the thing you're fighting has MDB+0 or +100.

    Also, if you want to get super technical, you also have to make a similar comparison for "bonus damage added to magic burst" equipment and bonuses. So for instance, if someone has Lv3/5 AM2 and AF2 hands and wants to know the bonus from adding static, it's 1.16/1.11 ≈ 4.5% increase. The difference here is that there aren't enough "MB bonus" options around to let the MAB overtake the MB bonus options in ear and hands slots in any practical situation, except possibly af2 gloves vs. morrigan hands when also using static and the hands participating in the morrigan set bonus--depending on other gear. Also, there's a new staff from La Vaule which I doubt has some massive bonus worth even using over HQ staves, but if it did that would also change the considerations above.
    yeah. i was going to use a concrete example with thunder 4 and dint values and all that to show the whole process, then i said screw it, just showed the % gain on MAB and didn't clean up like a good boy. you make a good point about am2 merits. i hadn't even considered them as i was tunnel visioning the math on t4.

  10. #10
    Nidhogg
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    Quote Originally Posted by Spekkio View Post
    yeah. i was going to use a concrete example with thunder 4 and dint values and all that to show the whole process, then i said screw it, just showed the % gain on MAB and didn't clean up like a good boy. you make a good point about am2 merits. i hadn't even considered them as i was tunnel visioning the math on t4.
    Well, the nice thing is that unless you want to know "what is going to be my exact damage against such and such a mob" you can ignore flooring and treat the whole formula as commutative. That's why I was saying you can ignore things like base damage and MDB (even though MDB is calculated in the same term) and just do "new MAB divided by old MAB" to get the % increase, as you did.

    You can extend this to more than one term as well, for instance in the AF2 hands vs. Morrigan w/ full set like I did above. If you have 64 MAB otherwise (trait, cat1 merits, novio, morr body, sorc ring) and static, you can just multiply the two total bonuses to see which is bigger. Using the above gear, compare morrigan hands and feet versus af2 hands and yigit feet:

    AF2+yigit on tier 4:
    1.66 * 1.1 = 1.826

    Morrigan hands+feet on tier 4:
    1.74 * 1.05 = 1.827

    AF2 + yigit on 5/5 AM2:
    1.66 * 1.22 = 2.0252

    Morrigan hands+feet on 5/5 AM2:
    1.74 * 1.17 = 2.0358

    Again, there might be other combinations of gear that are preferable and alter which is better than the other, but this was mostly to illustrate what I was saying above.

  11. #11
    WarkeDChocobo
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    catalyst also raises MB damage, but is far inferior to an HQ staff.

    just thought i would throw it out there

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