It doesn't take 6 seconds to cast Drain either, and Drains generally do more than normal swings.
It doesn't take 6 seconds to cast Drain either, and Drains generally do more than normal swings.
So I'm to understand that you're using one JA, doing some more damage, stripping another JA, casting two spells, reapplying said JA, and then continuing?
And the whole point of this is to do more damage?
Now we're just racking up the contradictions. Earlier there's a comment about how Marches and Haste are going to speed up the rate in which you can recast a Drain, which would make it impossible to repeatedly reapply Seigen. This is also assuming you 'are' actually using Seigen. Heaven forbid you're using Hasso, which makes the argument even more silly, because you're swinging nearly twice as fast as it takes to cast Drain.
Oi
I certainly don't use Seigan, so I don't know where that came from.
I like to have SE and LR on the same timer, so I did SE recast and LR effect. Works great for me.
In general, casting in merits lowers your overall performance. This became obvious to me when using Absorb-TP I wouldn't seen any performance gains, and in fact would sometimes see a performance loss.
So it's a performance loss when you instantly get 50 tp when you have 40?
Why skip a step when it comes to the grand scheme of your job? Be it casting Drain or casting Absorb-TP, you're still doing one thing when you could be doing both at the same time.
And lets not be fallacious, it takes you over four seconds, that's hardly instant.
Absorb TP takes about 3 seconds to cast, which is less than the delay of a single swing, and it can get you more than quadruple the TP.
Drain does more than a physical attack, and has a better mp-hp ratio of any spell in the game.
You're still failing to address the lack of Seigen or Hasso, which double your casting time, and, based on what's been previously said, the timers of which shouldn't be keeping up with your spell recasts.
And that MP : Damage ratio is significant when you're a Black Mage, not when you're packing A+ combat skill in a 95 DMG weapon.
But does it do more than 1~2 melee hits and 1~2/5-6 of a WS? The only spell I cast in merit parties is Dread Spikes, and that's so I can ride Hasso safely etc. Yes, it reduces my overall damage slightly but the spikes actually damage the enemy and allow me to do more damage.
Drain is just no good in merit parties outside of those emergency situations.
I don't use samurai sub, so I don't have to worry about those.
The MP>HP Ratio is important because if you don't cure, the WHM/RDM/BRD does, with something far less efficient.
If you don't use Souleater, there is no need for that cure in the first place :O
And what sub do you use besides /sam? <_< /nin? Stop using Souleater and use /sam...
/war is worse than /sam at high potential too.
I did LR effect and recast so I could get full use of 5/5 desperate blows. I don't use SE the sec it comes up and often will not use it too much depending on the event.
Edit- and if you sub anything beside sam in meritpo you're doing something wrong or need a new healer.
I find /war outperforms /sam every time I try in merit.
I don't mean to sound arrogant, but why do I get the feeling I have a greater understanding of your job without even having it unlocked? The number of things wrong with that post completely drain me of any desire to discuss this further. Heaven help whomever you merit with.
Somehow I doubt getting 28k/hour is bad in a merit party.
10% DA < 10% Haste and that's before Accuracy/STR from Hasso.
Seigan > no defences
Berserk is devalued at the point of meat/attack bonus traits/attack buffs
/sam has Meditate (minor but still there) and Store TP allowing you to WS far more often.
/war is just an epeen sub, way less damage overall in merits.
Berserk isn't devalued when you need over 800 attack to cap on merit mobs, and I find 25% attack 60% of the time to be better than what /sam has to offer.
I have parsed both, and /war came out on top.
War sub may give you higher dmg per hit and ws, but that no where near matchs the amount of WSs and number of hits you can do with /sam to make up for it.